Aaron progresse sur Driver’s Edge:
Well, the polygons are rendering now, but I think there is some texturing that I just can’t figure out. Also, the game (which is, in fact, Driver’s Edge, as some have speculated) requires exquisite timing between the main CPU and the two TMS320C31 DSPs. Right now it runs for a few frames and then stops rendering for a few frames before picking up again, leading to a pretty jerky experience, all at the amazing speed of around 12fps on my P3 3GHz.