Voici, 4 ans après, une nouvelle version de cet émulateur de Playstation 2 dont voici les nouveautés:
Q3,Q4 2019 - Q1 2020 Changes GSdx changelog: GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache. GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer. GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. This also allowed us to reduce the crc hack level so there are less effects skipped. GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives. GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects. GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11. GSdx-GUI: Hardware hacks GUI has been updated for better usability. SPU2-X changelog: Fixed the noise generator outputting 4.8 kHz tone instead of white noise. CDVD changelog: PCSX2 now ignores non-existent disc sector reads. Core changelog: PCSX2: Prevent the UI from hanging/locking up when a game boots. PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator). PCSX2: DI execution is delayed by one instruction. PCSX2: Reverted back to older VRender/VBlank timings. PCSX2: Partially fixed IPU pack command. PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions. PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions. PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast. PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU. PCSX2: Improved pointer patch command handling. PCSX2 GUI changelog: PCSX2: DPI scaling has been improved. PCSX2: Translations have been updated for the release of 1.6. Miscellaneous changelog: GameDB: True Crime: Streets of L.A. (patched). GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed. Q2 2018-Q2 2019 Changes GSdx changelog: GSdx-HW: Fix half-bottom screen issues on texture/color shuffling. GSdx-TC: Palette management rework. Gsdx-HW: implement fixed TEX0 for all renderers. GSdx: OSD improvements and port to Direct3D10/11. GSdx: Accurate Date update and partial port to Direct3D10/11. GSdx-GL: Bypass the texture cache when the framebuffer is sampled. GSdx-GL: Experimental Sparse Texture support. GSdx-D3D: Improved palette support has been ported from OpenGL to Direct3D10/11. GSdx-D3D: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D10/11. GSdx-D3D: Depth Emulation port to Direct3D10/11. GSdx-D3D: Channel shuffle port to Direct3D10/11. GSdx-D3D: HDR Colclip blend port to Direct3D10/11. GSdx-D3D: Accurate Blend Fbmask port to Direct3D10/11. GSdx-D3D: Partial SW blending port to Direct3D10/11. GSdx-D3D: Alpha hack has been removed completely, replaced with Blending Accuracy option. GSdx-HW: Removal of MSAA support in favor of better optimizations and accuracy. GSdx-HW: Removal of Direct3D9 renderer in favor of better optimizations and accuracy. GSdx-HW: Removal of many no longer needed hacks. GSdx-HW: Add Skipdraw Offset option for Skipdraw hack. GSdx-GUI: GUI update to improve usability. Core changelog: PCSX2-TAS: Input Recording/Playback Functionality (speedrunning tools). Vector Units: Fix bug in "Branch in Delay Slot" Optimization. Recompiler: Fix stall in branch delay slot. PCSX2: Improved GameDB handling. VIF: A VIF core update has been made to fix Downtown Run. Gif Unit: Recheck VIF status after a reset is performed when waiting for PATH3 (Fixes Eragon). PCSX2 GUI changelog: PCSX2: "FMV Aspect Ratio Switch/Override" feature. PCSX2: Save/Load slot improvements, allow to display slot dates. SPU2-X changelog: SPU2-X-GUI: The gui has been updated to improve usability. Q1 2018 Changes GSdx changelog: GSdx-TC: Performance improvement by using custom container. GSdx-TC: Load size calculation in target update. GSdx: Texture Shuffle port to Direct3D. GSdx: Channel Shuffle improvements on Direct3D GSdx: Hack removal/adjustments. Core changelog: PCSX2-Counters: Fix Hblank calculation for DVD video modes. PCSX2 GUI changelog: PCSX2: Add configurable Cheats folder to Components Selectors. PCSX2: Display the video mode on titlebar. Miscellaneous changelog: Plugins: XPad and USBqemu have been moved to the legacy plugins VS solution. General: Code cleanup. Gamedb: Game database has been updated with many new gamefixes included. Q3-Q4 2017 Changes GSdx changelog: GSdx-d3d11: Extend "Preload Frame Data" support to Direct3D. GSdx: Add Frame Buffer Conversion option. GSdx: Automatic mipmapping option. Core changelog: PCSX2: PSX Memory card support. PCSX2: Always ask when booting option. PCSX2: Adaptive Sync support. PCSX2: Restore "Defaults" option to GS Panel. PCSX2: Clear ISO list option. PCSX2 GUI changelog: PCSX2: Many translations have been updated. Q1-Q2 2017 Changes GSdx changelog: GSdx: Support for dumping GS Dumps in xz format. GSdx-OpenGL: Reduce Geometry shader overhead. GSdx-HW: Revamped buffer size calculation for custom resolutions. GSdx: OSD (On Screen Display) feature. GSdx: Texture cache speed optimization. GSdx: Software renderer thread synchronization fix. GSdx: Improved software renderer float handling. GSdx: Removal of SSSE3 and AVX configurations. GSdx: Workarounds for AMD buggy OpenGL driver. GSdx (Windows): Fix for slow software rendering with Skylake CPUs. Core changelog: PCSX2: Fix command-line options. PCSX2-Counters: Proper tracking of scalar limit. VIF: Unpack speed optimizations. Vector Units (VU0): Fix CFC2 transfers from TPC register. LilyPad and OnePad changelog: LilyPad and OnePad changelog: LilyPad: neGcon controller support. LilyPad: UI Changes/enhancements. LilyPad: Core improvements, better controller handling. Onepad: Update to use SDL2. Miscellaneous changelog: CMake: Blacklist GCC 7.0/7.1 versions. Q3-Q4 2016 Changes GSdx changelog: GSdx: Hardware mipmapping support. GSdx-TC: Proper scaling of all textures. GSdx: Handling illegal 8 bits pixel storage format. GSdx-PCRTC: Feedback write support. GSdx-glsl: Optimize number of active constant buffers in the shader. GSdx: Avoid illegal instruction crash on older CPUs. GSdx: Alpha test improvements. GSdx: Proper custom resolution scaling. Core changelog: PCSX2: PSX mode compatibility. PCSX2: PSX mode, proper video mode initialization. PCSX2: Improved patch handling. PCSX2: Accurate video mode detection. LilyPad and Onepad changelog: LilyPad: Add separate bindings for each pad type. LilyPad: Add PlayStation Mouse support. LilyPad: Updated user interface. LilyPad: Add dance pad support and revamped Lilypad dialog. OnePad: General improvements on accuracy. CDVD changelog: cdvdgigaherz: Linux port. Miscellaneous changelog: PCSX2: FreeBSD support. Linux: Support Vsync on Linux free driver. Windows: Remove DirectX redistributable dependency on Windows 8.1/10. Q1-Q2 2016 Changes GSdx changelog: GSdx: Fast texture invalidation option. GSdx: Improved detection of Framebuffer size. GSdx: Enable reading of Depth Buffer. GSdx: Improved PCRTC merge circuit emulation. GSdx-GL: Fast accurate blending. GSdx-GL: Depth buffer lookup optimization. GSdx-FX: Post-Processing updates. GSdx: Proper handling of 576P/720P/1080I video modes. Core changelog: PCSX2: Automatic aspect ratio switch during FMV playback. VIF: Timing fix for MSCALF, MSCNT instructions. Vector Units: Scarface I bit gamefix. CDVD changelog: CDVDgigaherz: Fixed dual layer DVD reading. CDVD: Improved ISO layer break detection algorithm. Lilypad and Onepad changelog: LilyPad: Add Pop'n Music controller support. Onepad: GUI redesign. Miscellaneous changelog: PCSX2: GUI Improvements. PCSX2: PCSX2-Auto test suite.
Un rapport des améliorations avec illustrations, est visible ici.
Un tutorial est disponible ici et un pack de shaders là .
Et si vous voulez davantage d’effets graphiques, un site expliquant comment customiser l’émulateur avec Reshade et autre shaders, est disponible ici.
NB: Notez que même si la version 64 bits peut permettre un gain de vitesse dans certains jeux, elle n’est pas à considérer comme stable.
Site de développement du projet
Télécharger PCSX2 (32 bits | 7/8/8.1) v1.6.0 (6.2 Mo)