Nestopia a été abandonné depuis des années. C’est un excellent émulateur, et le perdre serait une honte. Le but de ce projet est de garder en vie Nestopia aussi longtemps que possible et de s’assurer qu’il continue à fonctionner sur des distributions Linux ou Windows.
Des améliorations sont régulièrement apportées afin d’être le meilleur notamment sur Linux. Sur Windows c’est déjà le cas et le but sera donc de poursuivre les efforts.
Cette version, basée sur la version officielle 1.40 finale, apporte son lot de correction et inclus toutes les corrections et améliorations de la version 1.40 A-H (en provenance de R. Belmont) et de la version 1.41.1 de Geestarraw (elle même incluant les corrections et ajouts de la version non officielle 1.41 de Keith Kelly) sans oublier les ajouts de la version 1.41.3 (et 1.41.2 de notBald). Ainsi Dan brook, l’auteur, a pu logiquement continuer le développement de cet émulateur en le passant à la version 1.42 et supérieur, faisant de cette version la plus aboutie de toutes.
Les grandes lignes:
This release is dedicated to the best decade there ever was. The NES was a system from the ’80s, but it did catch the ninja craze and most of us were playing it in the ’90s anyway, both because it was still a great console and because our parents had beef with the cost of games. There was great music, and the sense that there was no limit to how awesome the future was going to be. For the first time, you could quickly communicate with people around the world, a monumental thing at the time, though often bittersweet if you were on AOL. Maybe you were a loser in highschool, but you were cool online. If you weren’t alive at that time, you missed a million miles of fun!
To celebrate the ’90s, Nestopia’s Linux port was moved to FLTK and oldschool OpenGL 1.x. This makes it look and feel like a vanilla Windows 95 program… not that there’s anything wrong with that. The change should really pump up performance on older systems. GTK was also driving me insane, and despite all my rage, they continue to avoid fixing broken features.
For a ’90s style program, I highly recommend FLTK. It’s ugly but it works. It gives me a reliable, slow-moving target and is simple enough that it takes little effort to work with if I want to build new features. Best yet, OpenGL is a first class citizen, and you can even use modern OpenGL without any problems. Check it out, it is way more capable than it seems. You’ll be forever in debt to my priceless advice.
Things were better in the ’90s. Celebrate better times through emulation!
Voici les changements depuis la dernière version datant de 2018:
Shell:
Changes:
– Merged the win32 sources back into the main codebase
– Change versioning scheme
– Avoid possible trademark infringement in controller image
– Switch from GTK to FLTK for Linux/BSD port
– Use Legacy OpenGL (Compatibility Profile)
Core:
Additions:
– Mappers 306, 307, 312
– Convert many UNIF boards to NES 2.0 mappers
Changes:
– Use Nestopia core from jgemu
Fixes:
– Timing and other accuracy fixes for CPU/APU
– Revert changes that caused regressions
– Fix Camerica mapper for Dooly Bravo Land
– Improve MMC5 emulation for Sim City
– Fix 8K PRG NROM games such as Galaxian
– Full implementation of mapper 156
– Fix SOROM saving/loading
– Fix FDS IRQ behaviour
– Improve RAMBO-1 timing
– Fix support for Korean Igo (Korea) (Unl)
– Implement mirroring for UNL-KOF97
– Rewrite NAMCOT-175 and NAMCOT-340
Télécharger Nestopia Undead Edition v1.53.1 (1.2 Mo)