Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
Les améliorations sont:
Preview Build:
– 106dc29: Fixed cheat type 52 only working with 1st subtype (PugsyMAME) #2460
– cbfd602: Tiny ‘fix’ – README.md (Anderson_Cardoso) #2461
– a5f2f5d: Update localization READM.md (Anderson_Cardoso) #2462
– Fix crash in FS UI when scale changes (Connor McLaughlin)
– 494b6e0: GPU/Vulkan: Add complete VK_EXT_debug_utils API entry points (Wunkolo) #2438
– 9808918: GPU/Vulkan: Add debug utility functions (Wunkolo) #2438
– 7152ab9: Android Arrays (Anderson_Cardoso) #2464
– 3fed0d7: Android Strings (Anderson_Cardoso) #2466
– ad591f5: Atualização Português do Brasil (Anderson_Cardoso) #2470
– cf5e291: Update Turkish localization (Anderson_Cardoso) #2471
– 7025cc3: Improved Cheat Memory Scanner functionality (PugsyMAME) #2460
– f835db6: Improved Cheat Memory Scanner functionality (PugsyMAME) #2478
– 0576cb6: Update compatibility list (Connor McLaughlin)
– Add debug/debugfast build tag to title bar (Connor McLaughlin)
– Add regression test runner/checker (Connor McLaughlin)
– Disable rewind on 32-bit ARM/Android (Connor McLaughlin)
– Silence fast forward/turbo messages when using FS UI (Connor McLaughlin)
– 8bea6e1: GPU/Vulkan: Fix warnings introduced by #2438 (Connor McLaughlin)
– Add onscreen indicator for rewind (Connor McLaughlin)
Development Build:
– Fix debug console toggling not applying (Connor McLaughlin)
– 26a8f8d: Common/Log: Restore old console behavior (Connor McLaughlin)
– 77eb8e4: Common/Log: Rewrite for better unicode handling (Connor McLaughlin)
– Fix invalid TOC for multi-track discs (Connor McLaughlin)
– 642f804: Common/Log: Fix compilation on Android (Connor McLaughlin)
– Fix event list getting unsorted on Delay (Connor McLaughlin)
– a542fa8: CPU/CodeCache: Fix crash when switching from interpreter to recompiler (Connor McLaughlin)
Stable Build:
WIP