Créé par Near (ex byuu) et continué par Luke Usher (PolyBlast / CxBx-Reloaded) et d’autres, Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 
Ares émule les 30 machines suivantes:
 
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 

A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.

 
Voici les informations depuis la dernière version d’ares:
 

ares v123 includes significant improvements to the emulation of the ColecoVision,
SG-1000 and the Game Boy/Game Boy Color.

This release brings the compatibility rating for ColecoVision and SG-1000 to
four stars.

This means that we have 100% compatiiblity with both of those libraries, with
the only exception being the few games that require additional peripherals
(driving controllers; touchpads, etc).

The Game Boy improvements are significant, but not quite enough to increase
the compatibility rating at the present time, even so, Many more games are
playable than before.

Finally, a few tweaks to MegaDrive emulation have improved compatibility,
reduced the occurance of video corruption, and improved performance of
the Sega 32X emulation.
 

Changelog:

– ColecoVision: Initialize ram to 0; fixes a crash in The Heist [Luke Usher]
– ColecoVision: Disable cartridge rom mirroring; fixes Sammy Lightfoot [invertego]
– ColecoVision/MSX/SG-1000: Initialize VRAM to 0; fixes various games [invertego]
– Game Boy: Check window x-coord instead of only y-coord; improves the Acid2 test rom [Luke Usher]
– Game Boy: Only raise STAT interrupt when display is enabled; fixes Cool Hand [invertego]
– Game Boy: Implement HALT hardware bug [Meepster99]
– Game Boy: Fix relationship between LY and STAT interrupt; fixes Elite Soccer, Mouse Trap Hotel, Shantae [invertego]
– Game Boy: Only trigger STAT interrupts at the start of OAM search; fixes Mortal Kombat 3 [invertego]
– Game Boy Color: Fix HDMA5 bit.7 reads; improves a significant number of GBC games [invertego]
– Game Boy Advance: Simulate standard GBA instead of Game Boy Player; fixes GBA Video titles [Luke Usher]
– Mega Drive: Implement support for Sonic & Knuckles merged roms; fixes Sonic 2K, Sonic 3K [Luke Usher]
– Mega Drive: Implement support for SRAM/EEPROM when using the SEGA Mapper; fixes Demons of Asteborg [Luke Usher]
– Mega Drive: Default to ‘accuracy’ VDP; improves compatibility at the expense of performance [Luke Usher]
– Mega Drive: Optimize how often the emulator synchronises between components; offsets the cost of the previous change [Luke Usher]
– Nintendo 64: Maintain Parallel-RDP as a subtree; simplifies compilation [Luke Usher]
– SG-1000: Implement support for roms greater than 32KB [Luke Usher]
– SG-1000: Implement support for Taiwan Type-A/Type-B mappers; fixes unlicensed Taiwan releases [Luke Usher]
– SM83: Fix DAA instruction [Meepster99]
– TMS9918: Implement multicolor mode; fixes various SG-1000/ColecoVision games [invertego]
– TMS9918/Master System/MSX: Allow sprites to bleed off top/left screen edges [invertego]
– ares: Rename lucia to desktop-ui to better represent it’s function [Luke Usher]
– mia: Improve N64 save-type database [jeltaqq]
– mia: Add support for UNF extension, alongside UNIF and NES [Shideravan]
– nall: Add macOS deployment target flags; fixes ares on macOS 10.14 [MerryMage]
– ruby: Give PulseAudio higher priority than ALSA on Linux Systems; ALSA was causing frame-rate issues [Luke Usher]

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v145 (57.1 Mo)

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