m64p (ou Mupen64Plus-GUI) est une interface graphique écrite en Qt6. Elle supporte tout ce que vous attendez d’une interface mupen64plus (sélection de plugins, édition de la configuration, gestion des sauvegardes, capture d’écran, pause, etc.).
 

Cette archive inclut Mupen64Plus + ParaLLEl-RDP + une interface utilisateur.
Notez que la dernière archive incluant le plugin GlideN64 est disponible ici.
 


 

– Further tweaks to timing
– Extremely rough estimation of RSP timing
– I want to be clear that « better timing » doesn’t mean « perfect timing ». m64p is still not cycle accurate, and never will be, it’s just much better at guessing the correct cycle count now. There still may be areas where the cycles aren’t counted correctly.
– Fix save states
– More timing tweaks
– Fix for HiDPI screens
– Fix randomization
– As always, if you are able, ple

– This is a significant reworking of the timing code in the emulator. « CountPerOp » has been removed. The N64 instruction and data cache have been fully emulated. Timings for DMAs have been corrected.

– Timing is now much more accurate, for example, in the DK64 intro, Donkey Kong now correctly grabs the vines and swings across the water.

– This was the result of many weeks of work. I looked at CEN64, Ares, and lots of independent research. It’s definitely not perfect, but a massive step toward accurate timing in the emulator. I would appreciate bug reports if issues are discovered.

– m64p strives to be an accurate emulator. Many original N64 games lagged at times. If a game has a low framerate, but the audio sounds good, this is likely in-game lag, and it is not a bug. Choppy/popping audio is likely a bug.
 
A noter que le système de version change pour le type vAAAA/MM/n soit année/mois/nombre de builds pendant le mois en cours.

 

Code source. Builds ici.

Télécharger Simple64 (x86) (2020/06/02) (20.6 Mo)

Télécharger Simple64 (x64) v2024.12.1 (46.5 Mo)

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