Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements

 
Configuration requise:
– GLES fixes (Stenzek)
– dep/reshadefx: Support generating GLSL ES (Stenzek)
– Fix performance counters showing up without VM (Stenzek)
– Sort shader lists before showing (Stenzek)
– Add categories/combos/tooltips (Stenzek)
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now

 

 

Les améliorations sont:
 
Preview Build:
– Clear map on reload (Stenzek)
– Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)

 
Development Build:
– WIP

 

Stable Build (or rolling release):
– cf45047: CI/Windows: Use Clang-CL instead of MSVC (Stenzek)
– Purge 32-bit targets (Stenzek)
– Only link with Zydis in Debug builds (Stenzek)
– Bump actions versions (Stenzek)
– Template transfer functions (Stenzek)
– Support R16I/R16U textures (Stenzek)
– Fix texture creation issues w/o texture storage (Stenzek)
– 5ef2ba0: GPU/HW: Add fallback path for no-texture-buffers (Stenzek)
– 4a4e33e: Update the Simple-Chinese Translation to latest. (zkdpower) #3072
– efaee4a: Atualização Português do Brasil (Anderson Cardoso)
– Improve texture pooling (Stenzek)
– 48a1282: GPU/HW: Fix incorrect layout for non-buffer VRAM write (Stenzek)
– Memory wraparound is unlikely (Stenzek)
– fd341f6: dep/libchdr: Add chd_get_compressed_size() (Stenzek)
– Add « File Size » field (Stenzek)
– RISC-V build fixes (Stenzek)
– b7c3c76: CPU/NewRec/RISCV64: Implement PGXP (Stenzek)
– 8fe6ef1: CPU/NewRec: Allocate callee-saved registers before caller-saved (Stenzek)
– Fix crash when using recycled targets (Stenzek)
– Show session time in Discord Rich Presence #3076 (Silent)
– Mark the VM as Stopping in ShutdownSystem unconditionally #3076 (Silent)
– Patch macdeployqt to always deploy Qt SVG imageformat plugin (Stenzek)
– Optionally load game_controller_db.txt from data dir (Stenzek)
– c33f415: Atualização Português do Brasil (#3075) (Anderson Cardoso) #3075
– Potentially re-enable Vulkan 1.0 support (Stenzek)
– Actually allow enumeration of 1.0 device (Stenzek)
– Expose exclusive fullscreen control (Stenzek)
– Don’t assume presence of vkGetPhysicalDeviceFeatures2 (Stenzek)
– dd5e4e5: Update README.md (Connor McLaughlin)
– abbcd65: Atualização Português do Brasil (#3077) (Anderson Cardoso) #3077
– dbe29bd: CPU/Recompiler: Fix build error (Tobias Jakobi) #3080
– Expose disable texture buffers/copy to self options (Stenzek)
– 489235f: Update ts files (Anderson Cardoso)
– 98d5b98: GPU/HW: Fix incorrect pipeline layout with texture buffers disabled (Stenzek)
– Fix erratic texture pool recycling (Stenzek)
– 63bc388: Atualização Português do Brasil (#3079) (Anderson Cardoso) #3079
– Fix assertion on some shader/texture formats (Stenzek)
– Shorten libcrypt error on Android (Stenzek)
– Fix activation of existing game properties windows (Stenzek)
– Work around lack of base_vertex in GLES3.1 (Stenzek)
– Fix crt-lottes under Direct3D (Stenzek)
– 2bddafb: Autalização Português do Brasil (Anderson Cardoso) #3081
– Fix crash when trying to postprocess surfaceless (Stenzek)
– Minimum deadzone/activation threshold should be 1% (Stenzek)
– Clear map on reload (Stenzek)

 

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