Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11, Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– More incompatible enhancement flags (Stenzek)
– Fix inequal-length EqualNoCase (Stenzek)
– Add YAML GameDB/DiscDB (Stenzek)
– Add rapidyaml (Stenzek)
– Switch to YAML (Stenzek)
– Remove JSON GameDB (Stenzek)
– 0955e5f: Atualização Português do Brasil (Anderson Cardoso) #3110
– 05cbf86: dep/rapidyaml: Add missing files (Stenzek)
– Use TitleCase for traits (Stenzek)
– Add RapidJSON to third-party notices (Stenzek)
– Update elevator for non-writable paths (Stenzek)
– Include crt-royale (Stenzek)
– Fix update cleanup on Windows (Stenzek)
– Remove update.zip after updating (Stenzek)
– cdb614a: GPU/HW: Fix possible crash (again) (Stenzek)
– Bump to SDL2 2.30.0 (Stenzek)
– Update SDL Game Controller DB (Stenzek)
– Use shared webp/zstd/zlib (Stenzek)
– Fix creation error on non-RGBA8 layers (Stenzek)
– Expose IOKit/MFI toggles (Stenzek)
– Textures should be private #3109 (Stenzek)
– Add family check for 16-bit formats #3109 (Stenzek)

 
Development Build:
– WIP

 

Stable Build (or rolling release):
– Fix Match Window on Android (Stenzek)
– Fix crash with replacement precaching (Stenzek)
– af3de3b: GPU/HW: Fix VRAM write replacements (Stenzek)
– Fix potential race between submit and main thread (Stenzek)
– Disable WS in Resident Evil games (Stenzek)
– 6ad2739: CI : Use wildcard for libc downgrade (Mrlinkwii)
– Fix duplicated key (Stenzek)
– Add lint of GameDB (Stenzek)

 

Télécharger DuckStation v0.1 build 92XX (63.9 Mo)

Site Officiel

En savoir plus…