Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– 2fc9a6d: CPU/NewRec: Work around clang <16 structured binding capture bug (Stenzek) - Add gstreamer fallback to PlaySoundAsync() (Stenzek)   Stable Build (or rolling release):
– Purge unused code (Stenzek)
– Fix gaps between some UI elements (Stenzek)
– 07c012a: Negcon rumble (#3177) (Matheus Fraguas)
– 1c39244: Spanish (Spain) translation update 2024/01/25 (#3102) (Víctor « IlDucci)
– Simplify controller binding layout construction (Stenzek)
– Add binding layout for NegConRumble (Stenzek)
– Fix Flathub update script (Stenzek)
– Fix a couple of errors in ReadFrames() resampler (Stenzek)
– Fix Windows build (Stenzek)
– f9b1944: Atualização Português do Brasil (#3180) (Anderson Cardoso) #3180
– 79a7a8c: Update the Simple-Chinese translation to latest. (#3181) (zkdpower) #3181
– ef05a80: Polish localization updates (#3182) (Marcin Mitura) #3182
– Fix HC mode activating on reset of non-cheevo game (Stenzek)
– Fix possible crash in save state selector (Stenzek)
– Get rid of extra scrollbar in save state selector (Stenzek)
– d918705: Massive Italian translation rework, part 2 (#3183) (Valtekken) #3183
– Fix forward slash entries on Windows (Stenzek)
– Fix fullscreen window height (Stenzek)
– Allow opening cheat manager while shutdown (Stenzek)
– Shrink text box size in memory scanner (Stenzek)
– Use a 128b cache line size on Apple Silicon (Stenzek)
– Clarify controller settings labels (Stenzek)
– b478fd9: New Theme Added (#3184) (Anderson Cardoso) #3184
– a2d81bb: Final third of the translation (#3185) (Valtekken) #3185
– Purplerain -> Purple Rain (Stenzek)
– Swap to KDE 6.7 Flatpak actions (Stenzek)
– Rename build-dependencies.sh to build-dependencies-linux.sh (Stenzek)
– Update Linux build instructions (Stenzek)
– Motor Toon Grand Prix (again) (Stenzek)
– Tidy up build system (Stenzek)
– Remove questionable hashes (Stenzek)
– Motor Toon Grand Prix (again) (Stenzek)
– Move dump audio on startup out of settings (Stenzek)
– Add kissfft (Stenzek)
– Add freesurround (Stenzek)
– Add surround expansion via FreeSurround (Stenzek)
– Update debug dispatcher flag on init (Stenzek)
– Improve reset determinism (Stenzek)
– Add OSD message when all enhancements are disabled (Stenzek)
– Confirm shutdown if memory card is being written (Stenzek)
– Don’t try to fast boot non-PS1 discs (Stenzek)
– Add OSD toggle hotkey (Stenzek)
– Add tooltip for stretch/expansion advanced settings (Stenzek)
– Fix pause-on-start running unthrottled (Stenzek)
– Fix rare crash during update download (Stenzek)
– 89c0d49: Fix post processing menu in the fullscreen UI (#3187) (RSDuck) #3187
– bfe3cf4: Polish localization updates (#3188) (Marcin Mitura) #3188
– 6e78db3: Atualização Português do Brasil (#3186) (Anderson Cardoso) #3186
– Handle sliders in per-game settings (Stenzek)
– Backport changes (Stenzek)
– 9d3f328: Adding crt-guest-advanced-HD shader (#3189) (Michael Prince Sharpe) #3189
– Fix file leak on Linux (Stenzek)
– Move COM init to common code (Stenzek)
– Add volume reset button (Stenzek)
– Build fix (Stenzek)
– Clean and remove empty game settings (Stenzek)
– Warning fix (Stenzek)
– Drop freetype/zlib from Linux deps build (Stenzek)
– Slim down Linux package install list (Stenzek)
– Add Ubuntu/Debian package list (Stenzek)
– f7238a8: Atualização Português do Brasil (#3190) (Anderson Cardoso) #3190
– 26917f1: CI/Flatpak: Disable SDK CFLAGS (Stenzek)

 

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