Il s’agit d’un émulateur Game Boy écrit en Python.
 

 
Les changements sont les suivants:
– Sound is no longer in beta, and no longer muted by default
– Control sound sample rate, volume or disable entirely
– Introduce API for sound. Sound buffer is provided frame-by-frame.[1]
– Introduce PyBoyException as the base-exception for PyBoy
– Introduce exceptions when accessing features that are not enabled
– Actually release the GIL for improved multi-threading support
– Blank out first frame after enabling LCD (emulation accuracy)
– Implement consistent frame-cycles. Each tick is targeting 70224 emulated CPU cycles.[1]
– Fix bug when using CGB boot ROM with DMG game ROM
– Fix no_input to ignore SDL2 input but keep API input
– Fix a lot of small issues related to determinism and save/load state
– Added documentation for plugin-kwargs on PyBoy constructor
– Python 3.8 support removed as it’s past end-of-life
– Fix stepping with debugger after v2.4.0
– Add set_time_left to Super Mario Land wrapper
– More consistent handling of cartridge names in DMG/CGB mode

 

Télécharger PyBoy v2.6.0 (7.8 Mo)

Site Officiel

En savoir plus…