– Fix mupen64plus-core URL in the about dialog
– Fix GLideN64 not showing native path seperator in the configuration dialog (see gonetz/GLideN64#2860)
– Add ‘SDL controller mode’ option to the options dialog of RMG-Input
– Add ‘None’ option to configuration file of mupen64plus-input-gca (thank you @GhostlyDark)
– Update GLideN64, mupen64plus-core and SDL_GameControllerDB
– Merge pull request #198 from toxieainc/sleep_tweak
– improve SuperSleepUntil implementation
– only use SDL_CPUPauseInstruction if it exists
– use SDL_CPUPauseInstruction
– improve SuperSleepUntil implementation:
1) as found in lots of experiments done for the VPX and PinMAME projects, Sleep() on windows can oversleep for over 1ms, especially when doing Sleep(sup 1)
2) thus loop Sleep(1) and end if its less than 2ms
3) in the spin to wait for the rest of the time, insert yield(=_mm_pause) or the determined by the Rust devs arm64 equivalent
– this actually gets rid of micro-stutter on my AMD based minipc e.g. in Daytona2
– then also use same Sleep() implementation in the network code (to avoid potential sideeffects between the 2 implementations)
– Misc fixes
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.
-I added the CRTcolors and UpscaleMode items.
– There is no room to add more items to the Video tab.
– And the design is not as good.
– I might remake everything in the future.
Foreign users : Here the changelog in english.I made an english forum to ask your questions or others stuff. Use the forum if you want to translate Kronos with your own language. You can see the changelog in english too.
Important : We need a windows developper to help with fixing the windows port (STV games). Contact us if you’re interested.
Nplayers : Exclusivement pour les frontends comme EmuLoader, MaLa etc.. ce fichier vous servira à classer les jeux par nombre de joueurs possibles : 1p, 2p, 1p+2p, 1p+2p alt, etc…
Multiplayer (ex Nplayers32) : Exclusivement pour MAME/MAMEUI ou clone de celui-ci… ce fichier vous servira à classer les jeux par nombre de joueurs possibles : 1p, 2p, 1p+2p, 1p+2p alt, etc…