Il s’agit d’un émulateur de Sega GameGear / Master System, Nintendo GameBoy / GameBoy Color / MSX écrit en Java. Le son reste perfectible et l’absence de filtres graphiques se fait sentir. (une version avce Java est également disponible sur le site officiel).
 

EmuliciousEmulicious2

 
Mais outre une émulation précise, Emulicious dispose de fonctions supplémentaires :
– Mise à jour automatique
– Turbo ajustable
– Moteur ajustable
– Patching d’IPS
– Sauvegardes d’état (Master System/Game Gear uniquement)
 
Outils (Master System/Game Gear uniquement) :
– Debugger
– Visualisateur de palette, cartes, scripts, sprites…
– Traceur mémoire
 

Télécharger Emulicious (2026/03/19) (2.8 Mo)

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Cette version fait directement suite aux précédentes créées par Ulrich Doewich et est à présent maintenue par Colin Pitrat.
 

 
Latest build of Caprice 32, with the newest cool features and the most recent bugs.
 

Télécharger Caprice32 (x86) v4.6.0 (2026/10/30) (6.6 Mo)

Télécharger Caprice32 (x64) v4.6.0 (2026/10/30) (6.3 Mo)

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Raine est un émulateur Arcade/NeoGeoCD ainsi qu’une excellente alternative à MAME.
 

 
En résumé:
 

v0.92.1
It’s mainly something to fix the little problems of 0.92… The dlls change again to address the incompatibility with xp of the previous set in 32 bits (there seems to be other problems with xp related to the 3d, but at least it’s not a stupid message from microsoft to tell you are not allowed to run this in xp anymore !), and it’s changed too for the 64 bits version because it allows me to make both versions the same way, + it’s almost half the size of the previous archive. The only dlls packages listed in the download page are the ones required for the latest version, so just update and it should be ok.
 

Except that, mostly fixes for 0.92 as I said. The key codes change again, we switch to all scancodes to be able to have default keys which don’t change with each international mapping, but you have nothing to do here, it will overwrite all the keyboard configuration if it reads an config file from the previous versions. The joysticks use some saner defaults too but for them I didn’t overwrite the config sections in case you have something fixed on your side which is different from the default. The famous bug found by mer-curious which prevented special moves from the right side in msh is fixed, and there was again a problem with merged inputs which should be fixed for good this time. Also you have the option of integer scaling in opengl. I tested it, and I am not convinced, there’s no real improvement in the scaled image for me, but I left the option, you can test it and report in the forum. (The option is in « renderer options » for opengl).
Also sdl is updated to 2.0.18, actually they mostly add new functions, it’s very different from sdl-1.2 which was frozen in time, for now I don’t use them, but updated anyway…

 

v0.92:
The 1st goal was to get rid of the opengl blits in windows while having a usable gui even in fullscreen, it’s done. By the way it’s a « desktop fullscreen » meaning it’s just an invisible window using the whole desktop place, so it behaves exactly like a normal fullscreen and normally you don’t see any difference. Also the games using rasters and the emudx games work correctly (didn’t test all the emudx games, just 2, but the rest should be ok).
The keys configuration has changed, because keys constants have changed in sdl2, so even if it still reads its configuration from the same file, it reads the keys from a new section, with -sdl2 at the end of the name of the section. Sorry for those who had a lot of custom inputs, but there were too many incompatible changes, it’s better to restart from scratch here.
New « game controllers » interface, so that you can plug or unplug a joystick during game play without problem, don’t abuse this though, I tested it a little, but not sure I tested all the possible cases. And joystick 1 in raine won’t become joystick 2 just because you plugged a new joystick. There is also a new command in the inputs menu « joysticks indexes » to change these joysticks positions if you have at least 2 joysticks plugged. There’s a lot less changes in the configuration saved for the joysticks, maybe a few buttons will be different in configs which use more than 4 buttons though, just check and adapt… Also if you use a gamepad recognized by sdl2, the digital cross on the left should be automatically mapped to the left stick, so it can be used for movement without doing anything.
The sound has a new 48 Khz option which is almost useless, just added that for testing.
Opengl has the adaptive vsync now, check in « video info » after playing something to see if it works for you. Better vsync in windowed mode, but I double checked you can disable vsync if you want in « renderer options », yeah it works, but it didn’t last night !
There is no video driver selection for windows anymore, useless normally. A new video renderer « sdl2 native », mainly for testing, not spectacular, and no specific options for now. Notice the opengl rendering is not super optimized yet, all the games are rendered in 32 bits, the simplest solution, but not the fastest one. It’s enough for current hardware… Same thing for emudx, it could be remade using new functions for better performance…
The gui has the most obvious changes, a simple animation now runs behind the transparent menus, if you load a game it starts in the background behind the menus, but if you start to play it’s paused when you return to the gui, like before.
 

While testing things the most obvious bugs fixed were :
– all the cps1 games using 6 buttons had lost their 3 1st buttons ! It’s due to the code to include inputs from another game, went too fast on this one, this time it should be fixed for good.
– and bubble bobble has been broken in the 64 bits version since version 0.91.14, which was released about 9 months ago ! At least it’s not a generic bug, it’s something very specific to this driver, it’s an old thing with non portable ideas inside which created a black screen on boot here, it’s fixed anyway.
– commands displayed from the command.dat file (like the buttons of 1941 in the « controls » section) were bad for quite some time, it’s fixed too.
 

There is a new index_roms file with this binary, it’s to get the sizes of the roms from the internet archive so that the dialog is not inert while it’s downloading since their server doesn’t send the size of the file before the download starts. The 2 vera fonts have been replaced by DejaVu versions, which look about the same but contain more utf8 characters inside to be able to display more things without problems. they don’t contain Japanese characters though.
 

There might be a few other things I forgot. Well it’s so huge that I can’t be sure there won’t be any problem anyway, we’ll see… !
Don’t forget to grab the dlls32-0.92 or dlls-0.92 file depending on the version you are using, it’s bigger with plenty of useless stuff inside, but it’s the price of using precompiled packages in mingw32 and mingw64, it simplifies things and allows fast updates, but it’s bigger on disk.

 
A tester avant d’adopter, beaucoup de choses ont été modifiés, il y a donc encore des problèmes qui restent à corriger.
 

Télécharger Raine (Dos) v0.96.6 (5.3 Mo)

Télécharger Raine (32 bits) v0.97.5 fix (6.6 Mo)

Télécharger Raine (64 bits) v0.97.5 fix (6.6 Mo)

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A l’instar de MAMEinfo pour MAME(Arcade), le fichier MESSinfo vous permet de suivre les changements entre les versions concernant les différents systèmes émulés par MAME (partie consoles et ordinateurs).
 

 

Télécharger MESSinfo.dat v0.289 (7.1 Mo)

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Il s’agit d’un frontend (interface) pour l’émulateur multi-systèmes Mednafen. Vous aurez besoin du module GTK+ pour le faire fonctionner.
 
med
 
– Added support for gamepad navigation through game list.
– Fix Gen/MD 6-buttons controller input mapping.
– [Windows] Fix issues when non-ASCII characters are used in paths.
– [Windows] Add an option to allow larger fonts for game list.
– [Windows] Add dark variants for themes.
– [Windows] Fix failure to find configuration inside bin/ or lib/ folders (patch by mayawarrier).
– [Linux] Fix joystick support on 32 bits (patch by not-a-user).
– [Linux] Flatpak is available on Flathub (thanks to GabMus and hfiguiere for the help).

 

Télécharger Mednaffe v0.9.3 (4.7 Mo)

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NintendulatorNRS est un émulateur de Famicom / NES (et ses dérivés tels que les chipsets VRT) pour Windows. C’est une fourche de Nintendulator (par Quietust) maintenue par NewRisingSun et qui offre une compatibilité extrêmement large.
 

 

Télécharger Nintendulator NRS v0.985 (2026/11/05) (1.5 Mo)

Télécharger Nintendulator NRS (français) v0.985 (2025/11/05) (1.5 Mo)

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Il s’agit d’un émulateur Commodore 64 & 128 Scala.
 


 

General
– CPU: Fixed wrapping for branch instructions
– CPU: Fixed SLO: shift left could overflow
– Fixed CSDB and Pouet spi: changed http to https references
 
BeamRacer
– Two memory pointers are now used: one for running program and one for ports

 

Télécharger Kernal64 v1.8.6 b1 (20.7 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].

 

 
Les changements:
r868
– Increase MIDI FIFO buffer size for SCSP; should prevent FIFO overflows
– Also use similar macro for DSB FIFO buffer
 
r867
– PowerPC IRQ line deassertion
– DMA only fires interrupts when required

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112, merci à lui.

 

Télécharger SuperModel v0.4 Build 261107 (3.7 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.
 

 
Topic des versions Beta.

Télécharger Altirra (Beta) v4.50 Test 26 (7.7 Mo)

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NegaMAME, qui se combine avec le frontend NegaTron, se comporte exactement comme MAME officiel mais il ajoute une commande que les frontends tiers peuvent utiliser pour récupérer les informations manquantes dans MAME depuis la version 0.186, aidant ainsi Negatron à retrouver un accès complet à toutes les fonctionnalités qu’il avait déjà en 2015 (avant l’intégration de MEWUI devenu l’interface interne dans MAME).
 

 

Télécharger NegaMAME v0.289 (78.9 Mo)

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Un émulateur de Commodore C64 payant dont voici une version de démonstration.
Il s’agit d’une interface avec émulateur intégré pour faciliter l’utilisation des applications et/ou jeux, comme MAME(Arcade+consoles+ordinateurs).

 

 

C64 Forever 9 « R2 » (9.2.9.0) released, consolidating eight months of development work and early access updates. Version 9 users can get the free update through the Help/About dialog, which includes a detailed Changelog. The updated full installation package and ISO image can also be accessed via the original confirmation email or from the Help/My Downloads and Keys menu item. Additional upgrade options are available.

 

Télécharger C64 Forever v11 (159 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.
 

 
Les changements ici.
WARNING: don’t use it you aren’t sure, this is « more beta » than usually.
 

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 (5.3 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 (8.5 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 FR (5.4 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 FR (8.5 Mo)

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https://getourbonus.com/fr/accueil

https://www.romspedia.com/