C64-Archiv est un gestionnaire de fichiers Commodore C64 facile à utiliser. Ce programme peut fonctionner -tel un frontend- avec des émulateurs tels que VICE, CCS64, HOXS64 et EMU64 pour lancer des programmes.

C64-Archiv est un gestionnaire de fichiers Commodore C64 facile à utiliser. Ce programme peut fonctionner -tel un frontend- avec des émulateurs tels que VICE, CCS64, HOXS64 et EMU64 pour lancer des programmes.

XRoar est un émulateur Dragon32/64 mais aussi Tandy CoCo.

– New GDB monitor commands [by Tormod Volden]
– New configure options to only build specific machine archs
– Support 1M or 2M in CoCo 3 [with Christopher Hawks]
– Support K7 cassette image files (read-only)
– Support UTF-8 block characters in -type for MC-10
– Type ASCII BASIC from file on MC-10
– Matra & Hachette Alice support (keyboard layout, built-in profile)
– New meta-options -machine-opt and -cart-opt
– New ide-addr=address cart-opt
– New abstract block device handling
– IDE support adjusted to use abstracted block devices
– MOOH/NX32 support adjusted to use abstracted block devices
– 6801/6803: fix some illegal instruction timings [George Phillips]
– Fixed uppercase ‘G’, lowercase ‘j’ and ‘w’ glyphs for 6847T1 [Tim Lindner]
Télécharger XRoar (x86) v1.12 (2.5 Mo)
Il s’agit d’un fork de Mesen v0.9.9 beta codé en C++ et C# et destiné à rassembler les efforts de développement de différents forks en ajoutant un ensemble de corrections et d’améliorations. Il s’agit de la version stable.
– Merge pull request #112 from negativeExponent/mesenx
– Add mapper 428
– Add mapper 420
– Add mapper 512
– Add mapper 439 (BMC-DS-07)
– Fix warnings
– Merge pull request #113 from mkwong98/Sync2
– Fix addition for vertically flipped sprites
Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Untangle Escape button behaviour #2838 (Silent)
– 5ab5070: Update read me (#2830) (Anderson_Cardoso) #2830
– d959899: Allow .ps-exe suffix for executables. (wheremyfoodat) #2832
– b3c3d5d: Sync string_util.cpp (Connor McLaughlin)
– Add fmt 9.0.0 (Connor McLaughlin)
– Add build config for fmt (Connor McLaughlin)
– Move routines from FileSystem to ByteStream (Connor McLaughlin)
– Replace Timestamp usage with fmt (Connor McLaughlin)
– Move Vulkan loader to common (Connor McLaughlin)
– d2ca454: Sync filesystem.h/path.h (Connor McLaughlin)
– b7fbde3: Move utility classes from common to own static lib (Connor McLaughlin)
– Update imgui to v1.88 (Connor McLaughlin)
– 6a6ab65: Backport SettingsInterface (Connor McLaughlin)
– 462eb2c: Add Host/HostSettings (Connor McLaughlin)
– f6b3652: Add MemorySettingsInterface (Connor McLaughlin)
– af91fcf: Backport more common classes (Connor McLaughlin)
– 3fb6186: dep/rcheevos: Update to 0181d02 (Connor McLaughlin)
– Massive revamp, new features and improvements (Connor McLaughlin)
– Fix up Linux/Mac build and disable UWP (for now) (Connor McLaughlin)
– Fix updater (Connor McLaughlin)
Development Build:
– Update VC runtime links to VS2022 (Connor McLaughlin)
– 7ba0f85: fix japanese translation – save state dialog filter, debug window key accelerator (Dolphin) #2821
– 04992fd: Update Simple-Chinese language file to latest (zkdpower) #2822
– 506796a: Add 5106, 5146, 5186 codes for indirect reads from a register code (Silent) #2823
– Add RAIntergration support #2824 (Connor McLaughlin)
– Rework functions into namespace #2824 (Connor McLaughlin)
– e888934: added simple-flip shader (DCxDemo) #2825
– 2d85a51: Update duckstation-qt_it.ts (#2827) (RaydenX93) #2827
– e7f97f9: Update Cheat DB (#2826) (Anderson_Cardoso) #2826
– 3a70e4d: Add keys to more OSD messages: (Silent) #2828
– 82965f7: Overhaul japanese translation (#2829) (Connor McLaughlin) #2829
Stable Build:
WIP
Il s’agit de la dernière version WIP de Meka, excellent émulateur Sega 8 bits. (Builds automatique ici / forum ici).

– Build: reduce the amout of warnings when compiling with clang 10
Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.

Topic des versions Beta.
DS4Windows (site original) est un programme portable qui vous permet d’obtenir la meilleure expérience lors de l’utilisation d’un DualShock 4 sur votre PC, en émulant un contrôleur Xbox 360, beaucoup de jeux deviennent alors accessibles.
– Changed gyro output mode output behavior for joined JoyCon controllers. Run output early for Gyro Mouse and Gyro Mouse-like Joystick
– Updated many project dependency NuGet packages and DLL files
– Migrated project to use H.NotifyIcon.Wpf package
– Added extra CONNRESET IOControl call for ReceiveCallback method in UDP server. Avoids potential memory leak within UDP server in .NET 6. The call should have probably existed beforehand
– Switched main UDP message rsp to convert payload from a struct. Faster and simpler
– Added dependabot to GitHub actions. Contribution by sitiom
– Slightly tweaked Suspend and Resume power routines
– Fixed DS4Updater download URL redirect when automatic download fails
– Fixed initial data bindings for Auto Profile section
– Have Full Pull Dual Stage triggers use raw input range rather than interpreted. Might have to change how Full Pull is handled later
– Changed WelcomeDialog to use Windows temp folder while downloading rather than program folder. Would mainly affect when DS4Windows is run from a read-only folder (shouldn’t be the case on a proper setup)
– Removed Mastodon and Minds social media links from About window. No longer support Mastodon as a whole. DS4Windows actually got banned from Minds
– Added extra project links and notes to About window
– Allow joined JoyCons to transmit unique Gyro data to UDP server. Mimics behavior of BetterJoy for two JoyCon controllers linked together
– Changed HidHide download link to point to version 1.1.50.0. Approved release
– Enforce 6 normal key maximum for fake virtual keyboard in FakerInput handler. Pretty sure some reports were from people abusing said limit
– Removed old .NET 5 workaround for single process instance checking. Use EventWaitHandleAcl.OpenExisting included with .NET 6. Contribution by sitiom
– Fixed touchpad counter reading with DualSense. Needed for Touchpad passthru for virtual DS4 – Extended output to work. Contribution by Kanuan

Version alternative (fork) ici.
Télécharger DS4Windows (original) (x86) v3.3.3 (2.6 Mo)
Il s’agit d’une amélioration de Virtual Jaguar intégrant un ensemble de modifications ainsi qu’un débogueur. (source 1, source 2)

Les changements depuis la R5a:
– Added a save state feature (based from PvtLewis’s patch – Atari Age’s forum).
– Help|Content updates.
– Merged convenience fixes #64 from 42Bastian.
– The — Start of RISC disassembly moved to F03000, GPU memory browser in longs, and fixed object list display.
– Fix parameter’s address pointer and update icons usage for the Local variables window.
– Added a command line option to fill the entire system space with 0.
– M68K disassembly display the Bcc’s logic result only when the line match with current PC.
Il s’agit d’un émulateur de MS-DOS en ligne de commande destiné à Windows x86-64 (mais également aux versions 32 bits). Version dédiée à l’émulation des processeurs i286/i386/i486.

Télécharger MSDos Player for Win32-x64 (2026/10/22) (2.4 Mo)
Il s’agit d’une version améliorée de M88, émulateur de Nec PC8801.

Ce programme permet d’émuler un PC sous plusieurs OS. Il tourne sous Windows, Linux ou Mac. Il permet de faire tourner des machines virtuelles sous différents OS (Windows de tout type, Linux, FreeBSD OS/2 etc.).

Vitualbox est également open-source et gratuit (pour les particuliers). Les solutions existantes de virtualisation étant soit très chères pour le particulier, soit incomplètes au niveau du support des systèmes, VirtualBox propose donc une alternative intéressante à Vmware et VirtualPC.
Les améliorations sont lisibles ici.
Télécharger VirtualBox v7.2.22 (170 Mo)
Télécharger VirtualBox - Oracle VM VirtualBox Extension Pack v7.2.22 (19.1 Mo)

Hypseus est un fork de Daphne créé par Matt Ownby. C’est une version SDL2 de Daphne et Singe.
Il s’agit d’un programme pour jouer à des jeux d’arcade Laserdisc sur PC, Mac ou Raspberry Pi.
Cette version inclut la prise en charge de Singe et Singe2 pour les Fan Made et les American Laser Games.
Caractéristiques:
– SDL2 support
– Updated MPEG2 decoder
– cmake build tool
– Singe libretro path integration
– Singe Joystick/Lightgun [mouse] support
– Pseudo Singe 2 support (details below)
– Sinden borders for Singe games
– Alternate overlay choices
– Advanced multi joystick configuration
– Software ‘lair/ace’ original scoreboard: preview
– Simulated scan lines: preview
– Windows and MacOS X Ports
Histoire:
Le développement ouvert par l’auteur original, Matt Ownby, a cessé il y a des années.
Singe a été créé par Scott Duensing en tant que plugin pour Daphne pour permettre de jouer aux Laser Games américains .
Ce référentiel a été créé pour s’appuyer sur le projet Hypseus créé par Jeffrey Clark . De nombreuses superpositions n’étaient toujours pas implémentée dans le référentiel d’origine. Singe avait également été retiré.
Le nom a été changé en Hypseus afin que les auteurs originaux de Daphne ne soient pas surchargés de demandes de soutien.
Un grand merci à Matt Ownby , Scott Duensing , Jeffrey Clark , Manuel Alfayate , David Griffith et les nombreux autres développeurs qui ont mis leur travail à disposition pour que ce projet puisse exister. Sans eux, ce projet ne serait pas possible.
Hypseus Singe, Super Multiple Arcade Laserdisc Emulator
Copyright (C) 2021 DirtBagXon
Hypseus, Multiple Arcade Laserdisc Emulator
Copyright (C) 2016 Jeffrey Clark
Daphne, the First Ever Multiple Arcade Laserdisc Emulator
Copyright (C) 1999-2013 Matt Ownby
Les changements:
– Enable linear filtering by default (-nolinear_scale now gives consistent results)
– Fix potential crash with bad config syntax
– Extend accepted keycode macros in config
– Fixes for Mac SDL
– macOS Intel and arm64 releases
– Update hypjsch to v1.1