De nouveaux patchs sont disponibles sur le site de nos partenaire de chez la TRAF (et sur notre miroir), de quoi s’occuper de nombreuses heures 🙂

Créé par DH & Hykem (et rejoint par un ensemble de développeurs), RPCS3 est un émulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de désassembleur mais pousse à présent la performance jusqu’à exécuter un grand nombre de jeux commerciaux devenant ainsi le premier émulateur de PS3 émulant des jeux du commerce, toutefois il nécessite un PC extrêmement performant.
En effet il vous faudra rien de moins qu’un CPU type Intel Comet Lake (10th) ou AMD Zen 3 (5000) ou plus, une carte graphique récente type nVidia GTX, de la mémoire haute performance type DDR4/DDR5 (min 8 go / recommandé 16 go) ou encore un système d’exploitation récent pour espérer lancer des jeux dans un mode relativement fluide (mais attention cela dépend énormément des builds et des jeux).
Plusieurs rendus s’offre à vous: Aucun, OpenGL, DirectX12 (Windows 10 uniquement) et Vulkan (qui a pour but de remplacer à terme OpenGL et ses dérivés en exploitant plus efficacement les architectures informatiques modernes).
Au sujet du nom de l’émulateur, il s’agit d’une abréviation et d’une combinaison de Personal Computer (PC) et PlayStation 3 (PS3). PC + PS3 = PCS3.
Que signifie le R? DH et BlackDemon se souviennent qu’il représentait Real car en 2011, il n’y avait que de faux émulateurs de Ps3. Puis, à un moment donné, DH (originaire d’Ukraine) a commencé à dire que le R représentait le mot Russe. De plus, Nekotekina, qui a rejoint l’équipe fin 2013 et qui est rapidement devenu l’un des plus grands développeurs de cet émulateur, est originaire de Russie. Du coup RPCS3 signifie à présent Russian Personal Computer Station 3.


Cette version (qui n’est pas à considérer comme stable) qu’on nommera « point de repère » (landmarks) dans le sens ou elle est officiellement publiée sur le site officiel (ce qui change des builds régulier dit « WIP » ou « GIT »), n’est disponible que pour les processeurs 64 bits. Pas de changelog malheureusement.
Version changes serve as landmarks and are by no means stable builds
This changelog lists the main (but not all) changes made since 0.0.X
– Win32/vm_native.cpp: Improve sparse memory file mapping robustness by @elad335 in #17547
– Config: Implement 128-bit setting entry type by @elad335 in #17548
– Update submodules by @Megamouse in #17550
– Generate random OpenPSID upon config initalisation by @derole1 in #17543
– Change sceNpManagerGetMyLanguages languages priority by @RipleyTom in #17551
– Fix sceNpManagerGetAccountRegion’s returned language by @RipleyTom in #17554
– Multi-Slot Savestates by @elad335 in #16611
– Update Qt to 6.10.0 by @Megamouse in #17567
– Qt/Input: Adjust pad settings dialog based on pad capabilities by @Megamouse in #17540
– vk: Resource binding model rewrites [part 2 of 2] by @kd-11 in #17427
– rsx: Fix user clip plane encode/decode by @kd-11 in #17580
– SaveStates: Fix Gem Thread Reboot by @elad335 in #17574
– ffmpeg: update cellAtracXdec code to ffmpeg 7 by @Megamouse in #17585
– SaveStates: Improve SPU locking success rates by @elad335 in #17588
– [Build] Explicit Triple with LLVM 21.1.0 by @Niram7777 in #17401
– Qt: Allow to clear keyboard shortcuts in dialog by @Megamouse in #17590
– overlays: allow to update messages by id instead of text by @Megamouse in #17591
– vk: Make more bindable objects uniquely identifiable by @kd-11 in #17594
– vk: Do not access async scheduler if not explicitly initialized by @kd-11 in #17596
– SaveState Manager Fixes by @elad335 in #17606
– Relax SceNpCommunicationId validation by @RipleyTom in #17608
– Fix build with Qt 6.10 by @engdyn in #17589
– Improve sceNpSignalingGetLocalNetInfo by @RipleyTom in #17609
– More communication id validation changes by @RipleyTom in #17610
– vm: Deallocate memory early, check no PS3 memory leaks by @elad335 in #17612
– vk: Make best-effort attempt to utilize the low-latency pool by @kd-11 in #17613
– SaveStates/SPU-LLVM: Fix SPU Access Violations on load by @elad335 in #17617
– vk: Filter out re-bar usage from memory pressure watchdog by @kd-11 in #17620
– Update OpenAL-soft submodule by @qurious-pixel in #17552
– Update linux docker image to v.1.7 by @Megamouse in #17568
– Add ability to record/screenshot with overlays by @Megamouse in #16803
– Qt: fix TSX warning box style by @Megamouse in #17639
– CI: Bump LLVM version on macOS to v21 by @shinra-electric in #17630
– cellGame: Fix cellHddGameCheck dataVersion parameter by @elad335 in #17645
– sys_usbd: Emulate Kamen Rider Summonride Ride Gate by @deReeperJosh in #17605
– Update SDL to 3.2.26 by @Megamouse in #17647
– input: always apply stick multiplier when no analog limiter button is set by @Megamouse in #17648
– Remove std::strcpy by @elad335 in #17656
– [Hotfix] PSF.cpp: Fixup by @elad335 in #17657
– cmake: simplify code by @oltolm in #17655
– System.cpp: Check if the original EBOOT.BIN is valid for disc game updates by @elad335 in #17661
– sys_usbd: fix id/type combo for Kamen Rider Display by @deReeperJosh in #17662
– rsx: Implement buffer notification invalidation cascade and shader attribute pixel_center_integer by @kd-11 in #17666
– Update submodules by @Megamouse in #17668
– input: change default squircle value to 4000 by @Megamouse in #17669
– CI: Download Translations by @FlexBy420 in #17619
– Synced Skylander variant IDs with values from Dolphin for #13315 by @robotics13 in #17658
– gl: Implement polygon render modes by @kd-11 in #17672
– 3rd Party: Bump MoltenVK to v1.4.0 by @shinra-electric in #17642
– sys_usbd: Small tidyups by @deReeperJosh in #17671
– SPU: Fix race in PUTLLC with unchanged data by @elad335 in #17675
– rsx/vk: Optimize image uploads for layered resources [1 of 2] by @kd-11 in #17676
– rsx: Fix shader interpreter by @kd-11 in #17678
– Savestates/TAR: Extract files asynchronously, Improve savestate load performance by @elad335 in #17680
– ZSTD: Fixup threads terminations by @elad335 in #17685
– rsx: Fix an oops causing DEVICE_LOST by @kd-11 in #17686
– Overlays/SaveStates: Add multi-slot support to controller menu by @elad335 in #17688
– PPU: Fix VCFUX accuracy on x64 by @elad335 in #17690
– sys_ppu_thread: Fix u64 stack size argument by @elad335 in #17692
– cheats: fix cheat type on apply by @Megamouse in #17693
– overlays: take screenshot after exiting the home menu by @Megamouse in #17696
– rsx: fix some warnings by @Megamouse in #17687
– [Mac Arm64] Use runner ccache by @qurious-pixel in #17698
– utils: replace hex_to_u64 with std::from_chars by @oltolm in #17695
– Qt: add button to remove gamepad config by @Megamouse in #17697
– SPU: Use CMPXCHG16B for atomic store if possible, improving stability by @elad335 in #17694
– asm.hpp: replace custom functions with C++20 functions by @oltolm in #17700
– SPUCommonRecompiler.cpp: use std::lexicographical_compare_three_way by @oltolm in #17705
– Fix some warnings by @Megamouse in #17703
– Core: Remove Intel-TSX ISA Extension based code by @elad335 in #17702
– Overlays: improve font loading and add more chinese fallback fonts by @Megamouse in #17699
– SPU/vm: Effortless Optimizations by @elad335 in #17708
– [POC] PPU Profiler by @elad335 in #17714
– [BSD] Fix noreturn errors by @qurious-pixel in #17717
– rsx: Implement GPU deswizzle for smaller texel widths by @kd-11 in #17720
– Add word alignment check to ppu_register_function_at by @FeTetra in #17718
– rsx: Rework GPU deswizzle kernel to prevent hangs by @kd-11 in #17731
– rsx/gl: Use naturally aligned IO buffers by @kd-11 in #17725
– Fix Clang build and other small fixes by @oltolm in #17736
– sys_fs: Remove PPU sleep hacks by @elad335 in #17740
– SPU Analyzer: Fix jumptable analysis for SPU Block Mega by @elad335 in #17742
– rsx/shaders: Implement a basic CFG and use it for FP decompilation by @kd-11 in #17743
– rsx: Fix saw-tooth artifacts when using GPU deswizzle for small texel widths by @kd-11 in #17748
– vk: Allow buffer creation in rebar memory to fail gracefully by @kd-11 in #17751
– MacOs: Hopefully fixes build by @elad335 in #17755
– Add an entry on Log panel’s contextual menu to show the main disk usa… by @digant73 in #17715
– Fixup ::narrow by @elad335 in #17756
– rsx/cfg: Check for end flag before handling any instruction including NOP by @kd-11 in #17760
– Fix possible ambiguity of utils::bless by @elad335 in #17757
– Free previous pointer after reallocating memory by @rcaridade145 in #17763
– rsx: Clean up aligned realloc implementation and add UTs by @kd-11 in #17764
– SPU LLVM: Support PUTLLC16 in CellSpurs JobChain management by @elad335 in #17733
– Emu/UX: Automatic Cache Precompilation for PKG instal by @elad335 in #17768
– SPU LLVM (Mega): Fix quarter of missing jumptable discoveries by @elad335 in #17767
– SPU/config: Make SPU Mega block size the default by @elad335 in #17769
– SPU Analyzer: Ignore large switch state for constant propagation pass by @elad335 in #17771
– Qt/Overlays: Add sound effect manager by @Megamouse in #17716
– Update dependencies by @Megamouse in #17777
– SPU: Tame PUTLLC16 by @elad335 in #17781
– Add notes for VS 2026 to BUILDING.md by @Megamouse in #17778
– Qt: save spinbox values with fmt::format by @Megamouse in #17789
– Qt: Update header texts and actions when language changes by @Megamouse in #17779
– rsx: rsx capture fixes by @Megamouse in #17785
– Qt: fix game list table multiselection by @Megamouse in #17793
– Qt: update main window elements on language change by @Megamouse in #17795
– YoRHa: Fix the height of QSpinBox by @AniLeo in #17788
– Qt: fix update note visiblity on linux/macOs by @Megamouse in #17801
– Qt: Relax game_list deselection checks by @Megamouse in #17799
– Update submodules by @Megamouse in #17802
– rsx/common – work around macos posix_memalign quirks by @kd-11 in #17800
– hidapi: switch to official libusb remote by @Megamouse in #17803
– cellPad: fix pad mode setters by @Megamouse in #17780
– Qt: fix game list refresh order on language change by @Megamouse in #17806
– Update Qt for macOs to 6.10.1 by @Megamouse in #17807
– [Testers Needed] Make RSX FIFO Atomic fetching default by @elad335 in #17810
– [macOS] Add OpenCV to macOS builds by @schm1dtmac in #17815
– (macOS) Support loading VK ICDs (in preparation for KosmicKrisp) by @schm1dtmac in #17735
– UI: remove unnecessary QOverloads by @oltolm in #17827
– Check available and required size when installing a package by @digant73 in #17829
– RPCN v1.5.0 by @RipleyTom in #17825
– bit_set.h: forward declare fmt_unveil by @oltolm in #17836
– fmt: add more string_view versions of string functions by @Megamouse in #17839
– overlays/macOs: add some fallback fonts for cyrillic by @Megamouse in #17842
– rsx/cfg/fp: Rewrite fragment program decompiler dependency tracking by @kd-11 in #17837
– cellGem: implement world coordinate orientation in cellGemGetState by @Megamouse in #17849
– Fix some recent warnings by @Megamouse in #17857
– rsx/cfg: Fix edge case where an empty block is defined by @kd-11 in #17858
– cellGem: Fix YUV conversions, implement gain, averaging and basic outlier detection by @Megamouse in #17859
– vk: Ignore memory pressure handling when allocating core data in the ReBAR heap by @kd-11 in #17871
– cellGem: improve bayer demosaicing by @Megamouse in #17873
– Fix RPCN replies ordering by @RipleyTom in #17878
– Prevent atomic collisions on cache line boundary by @elad335 in #17752
– Util/sync.h: Fix iterator invalidation in futex emulation by @elad335 in #17880
– arm64: Make sure context storage is 16-byte aligned at a low offset to not get address truncation during calculations. by @kd-11 in #17874
– Revert « Fix hypervisor context memory placement » by @AniLeo in #17884
– [macOS] Update to MVK 1.4.1 with private API support (fixes panics, improves feature support) by @schm1dtmac in #17877
– SPU Analyzer: Fix missing jump table entries in Mega mode by @elad335 in #17870
– rsx/cfg: Increase valid register file size to 768 bytes per pixel pipe by @kd-11 in #17889
– [macOS] Switch macOS atomics to futexes, bump min ver to 14.4 by @schm1dtmac in #17888
– Revert « SPU/config: Make SPU LLVM Mega block size default » by @AniLeo in #17866
– sys_fs: Optimize split files handling by @elad335 in #17883
– [macOS] Use native os_sync calls for futexes by @schm1dtmac in #17893
– More accurate sceNpMatching2AbortRequest by @RipleyTom in #17896
– Build LLVM 22.x 8462cff fix removed/reprecated by @Niram7777 in #17786
– [macOS] General cleanup/fixups for CI and VK portability by @schm1dtmac in #17900
– Clans: Emulator and server implementation by @ZephyrCodesStuff in #17835
– [macOS] Force max pthread priority, fix throttling by @schm1dtmac in #17905
– Clans: fix graphical bug displaying JID instead of username by @ZephyrCodesStuff in #17906
– overlays: log font lookup info on exception by @Megamouse in #17903
– sceNpClans: cleanup by @Megamouse in #17908
– Clean UsbTransfer state by @RipleyTom in #17918
– [macOS] Don’t compile in GL-related code or link GLEW by @schm1dtmac in #17921
– Qt/cheats: don’t accept imported cheats unless valid by @Megamouse in #17928
– Improve Manage menu by @digant73 in #17919
– fix lld warning LNK4217 by @oltolm in #17910
– Fix lld warning LNK4286 by @Megamouse in #17932
– USB: Update Kamen Rider Summonride virtual portal by @Florin9doi in #17916
– rsx: Shader codegen optimizations by @kd-11 in #17862
– Qt: Allow user to precompile caches on demand when installing package… by @Megamouse in #17809
– RPCN menu changes. by @Ninetime in #17936
– Remove call to glxewInit by @RipleyTom in #17929
– cellScreenshot: update filenames by @Megamouse in #17830
– improve menus hierarchy by @digant73 in #17941
– Improve Utilities and Log menus by @digant73 in #17944
– Build Freebsd update compiler/LLVM devel (22) by @Niram7777 in #17899
– USB: Added support for G27 compatibility modes by @Florin9doi in #17926
– rpcs3_version: Bump to 0.0.39 by @AniLeo in #17946
Since v0.0.38 was tagged:
– 422 new commits
– 477 source code files have been edited
– 16 909 lines of code were added and 6 598 deleted
– 17 code contributors
– 92 days of development
A noter que la liste de compatibilité continue de progresser (voir ici) en permanence.
Précisons que 100% des jeux sont exécutables à présent, même s’ils ont encore des bugs ou que certains crash, tous peuvent être lancé, c’est une belle prouesse qu’il faut souligner !
Site officiel des sources et versions compilées (builds).
Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.

Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation.

[changes]
– Display: Bloom radius has been reset due to different units.
– UI: Options have been merged from Tools > Options into System > Configure System.
[features added]
– Cartridge: MaxFlash 1Mbit flash type is now selectable, including recent SST39SF010-based cartridges.
– Cheats: Cheat window is now modeless and resizable.
– Command Line: Specifying more than one image will now stack media slots in order.
– Custom Devices: Memory layers can now be auto-controlled based on OS/BASIC/Self-Test ROM visibility.
– Custom Devices: Improved error display when hot reloading the custom device definition file.
– Debugger: Improved SIODATA trace channel output.
– Debugger: Added .devices and .device_info commands.
– Debugger: Static trace (st) command now has -b option to trace through BRK instructions.
– Debugger: Added block detection support for Z80 disassembly.
– Debugger: .tracecio now reports AUX2 on open commands.
– Debugger: Implemented history for memory pane.
– Devices: Added full emulation for 850 Interface Module.
– Devices: Internal 850 R: handler now blocks Break during concurrent I/O instead of ending concurrent I/O when it is pressed.
– Devices: Standard 850 emulation is now more consistent with DTR/RTS state.
– Devices: Add device list is now sorted by name.
– Devices: Improve timing precision of Indus GT full emulation.
– Devices: Added The Pill device.
– Devices: Added the Black Box Floppy Board.
– Devices: Added Speedy XF disk drive.
– Devices: Added CSS Multiplexer.
– Devices: Added XM301 modem.
– Devices: Added named pipe serial adapter.
– Disk: Add option for reinterleaving to 4:1 SD for SuperSynchromesh.
– Disk: Improved timing correction when accelerating disk reads.
– Disk Explorer: Multiple files can now be exported at a time.
– Display: Added support for screen masks.
– Display: Move screen mask rendering to after color correction to reduce aliasing.
– Display: Improved scaling of bloom filter to different resolutions.
– Display: Added Direct3D 11 custom effect support.
– Display: Added NEON optimizations for PAL high artifacting.
– Firmware: Redesigned firmware dialog.
– Firmware: Added known firmware audit dialog.
– HDevice: Added support for MyDOS XIO 34 (Make Directory) and using XIO 33 (Delete) on directories.
– Input: Added paddle input emulation.
– PerfAnalyzer: Right-drag scrolling is now supported.
– PerfAnalyzer: Added native tracing mode, which profiles the emulator itself.
– PerfAnalyzer: Added option for video trace channel frame size and resizable splitter to change the height of the displayed video channel.
– Printer: 1020 plotter pen colors can now be customized.
– Printer: The printer UI pane now allows selecting between multiple printer outputs.
– Recorder: Added option to pause/resume video recording.
– Recorder: Added support for recording and playback of stereo SAP type R.
– Recorder: Added VGM recording and playback support.
– Simulator: Increased scanlines run at a time to slightly improve speed.
– UI: Added 850 error codes to error decoder.
– UI: Reduced flickering on drive indicators when using full emulation disk drives.
– UI: Removed title bar from docked panes and improved resizing behavior.
– UI: Increased splitter bar size slightly and raised drag thresholds to reduce accidental pane undocking.
[bugs fixed]
– ANTIC: Fixed line buffer being cleared on blank lines.
– Cartridge: Improved emulation of SpartaDOS X pass-through cartridge port.
– Cartridge: Added reset button for The!Cart.
– Cassette: Fixed recording position not being reset properly when creating a new tape.
– Cassette: Improved accuracy of Vorbis decoding.
– Command Line: /profile command line switch is now case insensitive.
– Custom Devices: Fixed crash when attempting to create a memory layer directly mapping beyond the end of a segment without explicit offset.
– Custom Devices: Fixed a compiler crash when using nested anonymous functions.
– Custom Devices: Added support for unsafe calls, including the ability to issue UI commands.
– Debugger: Improved debugger UI state update when non-debugger commands are used to resume execution.
– Debugger: Fixed .pathdump command repeating instruction lines.
– Debugger: Fixed history view sometimes not displaying effective address on an instruction after stepping from a memory access breakpoint.
– Debugger: Fixed horizontal scroll problems with overscroll in memory window.
– Devices: Fixed Rapidus write-through improperly capturing writes to ROM or extended memory.
– Devices: 1090 registers are now always visible regardless of PBI enable state to match the known PAL equations.
– Devices: Booting off the 1030 with internal firmware now registers T: device properly.
– Devices: Fixed 1030 ModemLink and T: handler download with SIO acceleration enabled.
– Devices: SuperSALT test assembly voltage inputs now reflect computer model differences.
– Devices: Fixed some coprocessors losing cycles when single stepping.
– Devices: Fixed SIDE 3 not being switchable from a controlled cartridge port.
– Devices: Fixed SX212 speed not saving and emulation mode not switching properly.
– Devices: Fixed modem not dialing out to IPv6 addresses.
– Disk: Relaxed standard disk emulator requirements on command frames and ignore overlapping commands for most disk emulation profiles.
– Disk Explorer: Dragging out directories from a MyDOS disk no longer produces a bogus file.
– Disk Explorer: Fixed crashes and directory corruption issues in CP/M filesystem handler.
– Display: Fixed regression in D3D11 driver where bloom broke in full-screen mode.
– Display: Screen effects dialog no longer reports high dynamic range (HDR) is available when the display is configured for wide color gamut (WCG).
– Display: Fixed Enhanced CIO screen editor not wrapping characters properly on Delete Character commands.
– Firmware: The initial « autoselect » state for OS and BASIC firmwares is now always shown.
– GTIA: Fixed intermediate state when switching from CTIA to GTIA on the fly.
– HDevice: Current directory is now cleared on reset.
– HDevice: Long file name encoding/truncation now works for directories.
– HDevice: Fixed relative paths being parsed with the wrong unit’s current working directory.
– HLE: Fixed a bug in the fast math acceleration hook for the normalization routine.
– HLE: CIO acceleration now supports multiple devices with the same name but different units, e.g. P3: and P6.
– IDE: CHS translation mappings now round down the number of cylinders instead of rounding up.
– Input: Fixed crash after XInput controller is disconnected.
– Input: Added workaround for Xbox Wireless Controller being detected twice through DirectInput.
– Input: Fixed regression with Keyboard Controller not reading properly in fast pot scan mode.
– Input: POT4-7 inputs are now grounded properly on XL/XE machines.
– PerfAnalyzer: Fixed CPU profile window breaking temporarily after saving a trace.
– PerfAnalyzer: Fixed scrolling artifacts with frame boundary lines.
– PerfAnalyzer: Fixed lockup when pressing Tab.
– POKEY: Improved accuracy of pot scan.
– Recorder: Fixed bitrate not being adjustable for H.264+AAC encoding.
– Recorder: Fixed memory leak when using MediaFoundation-based formats.
– Save States: Fixed bug with active POKEY IRQs getting lost.
– Simulator: Fixed booting a new image sometimes not cancelling a program load in progress.
– Simulator: Loading a program with Open Image no longer forces a cold reset.
– Modem: Fixed intermittent failure to disable Nagle on outgoing connections.
– Modem: Outgoing connections no longer force off server-side echo.
– Modem: Binary mode negotiation is disabled when CR/LF translation is enabled.
– VBXE: Fixed hires artifacts when using attribute map with 1.26 core and extended color, or hires switching at the borders.
– VBXE: Fixed bugs with attribute map horizontal scrolling.
Télécharger Altirra (XP/Vista) v3.91 Final (5.7 Mo)
EMU7800 est un projet d’émulateur Atari VCS7800 développé par Mike Murphy avec la plateforme Microsoft .NET. Développé en Open Source, il s’agit à la base d’un projet d’étude pour Mike.

– sdl3 update
Créé par Daniel Coulom voici un émulateur MO5, MO5E, MO5NR MO6, Olivetti Prodest PC128, T9000, TO7, TO7/70, TO8, TO8D, TO9 et TO9+ pour Windows.

Les améliorations:
– Mise à jour de l’EPROM de SDDRIVE en version 2026.01.01 (Contrôle sélection carte SD dans DKFMT et WSECT).
– Correction de l’émulation de SDDRIVE pour tenir compte du type de carte (SDHC ou SDSC) dans la fonction Resetdisk.
– Message d’erreur en cas d’écriture dans la carte SD après la fin du fichier .sd.
– Pour les MO5N, MO5NR, MO6 et PC128, toute lecture dans la zone $A800-$AFFF retourne $00.
Créé par Shima, SSF est l’un des meilleurs émulateurs Saturn. Il fut le premier à émuler des jeux commerciaux.

Changements (par Copilot):
Core / Cache
– Updated object cache generation logic.
– Object cache is now generated based on the following option settings:
. 1Block Clock
. Bus Wait
. ICache
. Split Memory Read
. Split Memory Write
– Updated SCU-DSP object cache generation.
– Cache filenames now differ from R37 even with the same DSP program.
– Existing caches must be regenerated.
Compatibility / Settings
– The main processing logic has been changed.
– Some software may no longer work with previous settings.
– If issues occur, delete the configuration files in the `Setting` folder
or reset settings using the **Default** button in the options dialog.
For games that do not work correctly or display issues, try adjusting:
– SCU DMA Real Transfer
– SH2 DMA Real Transfer
– Enable ICache
– SH2 Write Buffer
– SH2 Cache
– Split Memory Write
– 1Block Clock
– Bus Wait
VDP / Rendering
– Fixed VDP2 processing.
– Corrected display issues in *Kaze no Klonoa /ç–¾é¢¨é”æ³•大作戦*.
– Fixed title screen display in *Clockwork Knight ~Pepperouchau no Fukubukuro~*.
– Fixed noise issue when the sound thread is disabled.
– Fixed VDP1 processing.
– *Star Fighter 3000* is now playable.
BIOS
– Fixed an issue where object cache was not loaded when using a BIOS.
– Somes fixes
Télécharger SSF v0.12 PreviewVer R38 (39.9 Mo)
Télécharger SSF (Français) v0.12 PreviewVer R34 (49.7 Mo)
Erockus ARCADE est un frontend pour SDLMAME et permet d’en simplifier son utilisation.

Les changements:
– Updated for MAME .284
– Super A’Can is now available in Systems
Les builds 32 bits de MAME compatibles XP et compilés par StHiryu sont à présent disponibles.
A partir de la version 0.249, MESSUI n’est plus mis à jour, reste que la partie MESS de MAME est compilable mais sans l’interface particulière de MAMEUI.
Télécharger MAME (XP) v0.284 (63.6 Mo)
Télécharger MAME(MESS) [32 bits] v0.284 (33.2 Mo)
Télécharger MESSUI (32 bits) v0.248 (26.8 Mo)
Télécharger MAMEUI32 v0.284 (59.3 Mo)
Télécharger HBMame (32 bits) v0.245.28 (15.7 Mo)
Télécharger HBMame GUI (32 bits) v0.245.28 (16.0 Mo)
Télécharger ARCADE (32 bits) v0.284 (31.5 Mo)
Télécharger WolfMAME (32 bits) v0.284 (59.0 Mo)
Les binaires de MESS 32 bits (et 64 bits) sont compilés par moi-même.
J’ajoute également le binaire de MAME version Arcade (64 bits ici), compilé par moi-même et compatible XP:
Télécharger MAME(Arcade) [32 bits] v0.284 (65.5 Mo)
Pour info, il s’agit certainement des derniers builds compatibles XP (mais pas 32 bits) suite à ce commit qui en limite l’accès, alors ce n’était probablement pas obligatoire du tout de limiter l’accès de l’OSD/Inputs à Vista (au vu du code) mais bon comme de toute façon les choses continueront à ce casser progressivement ca ne serait que prolonger l’échéance…échéance que je pourrai peut-être allonger en bricolant un truc (qui fonctionne pour l’instant avec le GIT en cours) mais pour combien de temps encore, je l’ignore…
Notez que DirectSound a été restauré, le son fonctionne donc de nouveau sous XP. N’oubliez pas de sélectionner cet API dans le fichier de config de MAME. Lire le readme.
De la part de toute l’équipe nous vous souhaitons une bonne année 2026 !!

Vous êtes toujours plus nombreux à venir vous informer des actualités en rapport avec l’émulation que ce soit sur notre site ici même ou que ce soit via Facebook ou Twitter (n’oublier pas non plus la possibilité de vous abonner aux flux rss/atom !), et nous vous en remercions chaleureusement !
N’hésitez pas à venir passer nous voir et de vous inscrire sur le groupe Facebook du site, ou pour les plus vieux de la vieille de passer nous faire un petit bonjour sur IRC 😉
Enfin, pensez également à venir idle^^ (ou mieux chatter!) sur le Discord d’emufrance qui tend à remplacer définitivement le chat IRC !
A l’année prochaine !
Il s’agit d’un émulateur de Sony Playstation Vita pour Windows et MacOS, émulant homebrew, démos ainsi que des jeux commerciaux.

Site source (et builds automatiques).
– MAME(Arcade), partie arcade de MAME, est un émulateur multi-arcade émulant plus de 35000 jeux (à partir de 1975).
– MAME(MESS), partie consoles et ordinateurs de MAME, est un émulateur multi-systèmes émulant des dizaines de milliers de jeux.

Les builds 32 bits restent compatibles XP (compilation customisée avec GCC 15.x / Python 3 et/ou clang 21.x).
Télécharger MAME(Arcade) [32 bits] v0.284 (65.5 Mo)
Télécharger MAME(Arcade) [64 bits] v0.284 (62.2 Mo)
Télécharger MAME(MESS) [32 bits] v0.284 (33.2 Mo)