Simple Launcher est une interface pour émulateur qui facilite la lecture de jeux rétro.

Les changements sont les suivants:
Refactored GameLauncher Architecture
– Replaced the monolithic conditional structure with a flexible, strategy-based pattern that dramatically improves extensibility for new emulators and platforms.
– Created emulator-specific configuration handlers (e.g., AresConfigHandler, XeniaConfigHandler, RaineConfigHandler) that manage pre-launch configuration dialogs and dynamically modify emulator settings files.
– Implemented launch strategy pattern (e.g., ChdToCueStrategy, XisoMountStrategy, ZipMountStrategy, DefaultLaunchStrategy) to handle diverse launch scenarios—including ISO mounting, archive extraction, format conversion, and direct execution—with clean, maintainable code.
– Integrated format conversion services for CHD-to-CUE/BIN, CHD-to-ISO, and RVZ-to-ISO transformations, expanding compatibility across emulators. For example, it can convert a CHD file to CUE/BIN on the fly if the emulator does not support CHD.
Configuration Injection Service
– Built a centralized service that programmatically injects settings into emulator configuration files.
– Supports 20+ emulators: Ares, Azahar, Blastem, Cemu, Daphne, Dolphin, DuckStation, Flycast, MAME, Mednafen, Mesen, PCSX2, Raine, Redream, RetroArch, RPCS3, Sega Model 2, Stella, Supermodel, Xenia, and Yumir.
– Xenia integration mirrors Xenia Manager’s internal configuration injection functionality.
Enhanced RetroAchievements Integration
– Automatically injects RetroAchievements credentials into PCSX2, DuckStation, PPSSPP, Dolphin, Flycast, BizHawk, and RetroArch.
– Added RetroAchievements filter in MainWindow to quickly identify and display probable supported titles.
– Refined game hashing algorithms across multiple systems for accurate achievement tracking.
UI Enhancements
– Unified UI busy-state handling throughout the application to provide consistent blocking behavior and progress feedback across all major windows (MainWindow, Favorites, Search, etc.).
Code Quality Improvements
– Enhanced error handling for XML corruption.
– Fixed potential deadlocks in play history updates.
– Centralized system.xml load, edit, and delete operations into the SystemManager class.




























