ChonkyStation3 est un émulateur en cours de développement pour le système PlayStation 3. Il peut actuellement lancer quelques jeux commerciaux simples. C’est un projet de loisir que l’auteur développe pour le plaisir et pour apprendre.
 

 
– OS: Implement PUTLLUC MFC command
– OS: Implement sys_memory_get_page_attribute
– PPU Debugger: Memory watchpoints
– PPU Debugger: Change ??? to unmapped memory

 

Télécharger ChonkyStation3 (2025/07/11) (1.7 Mo)

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Extra M.A.M.E. est un GUI compatible avec MAME.
 

 
Quoi de neuf depuis la version précédente:
 
– MAME 0.278 compatible
– gamelist.txt was updated

 

Télécharger ExtraMAME v25.7 (164 Mo)

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Simple Launcher est une interface pour émulateur qui facilite la lecture de jeux rétro.
 

 
Les changements sont les suivants:
 
Core Feature Enhancements: On-the-Fly File Mounting
– The most significant change is the introduction of on-the-fly file mounting, which allows users to launch games directly from compressed or disk image files without needing to manually extract them first.
Note: You need to install the Dokan from GitHub for ZIP and XISO file mounting.
 
– ISO & ZIP Mounting for RPCS3: The launcher can now mount .iso and .zip files for the PlayStation 3 emulator (RPCS3). It uses PowerShell for native ISO mounting and a new SimpleZipDrive.exe tool for ZIP files. After mounting, it automatically finds and launches the required EBOOT.BIN file.
– XISO Mounting for Cxbx-Reloaded: Support has been added to mount Xbox ISO (.xiso) files for the Cxbx-Reloaded emulator. This is handled by a new MountXisoFiles service that uses the xbox-iso-vfs.exe tool to create a virtual drive and launch the default.xbe file.
– XBLA ZIP Mounting: The system can now mount .zip files for Xbox Live Arcade (XBLA) games, searching for a specific nested file structure required to launch them.
– ScummVM ZIP Mounting: The system can now mount .zip files for ScummVM games and automatically launch the game.
 
Major Refactoring & Dependency Changes
– The project’s core dependencies and internal logic for handling files have been substantially overhauled to improve robustness and unify functionality.
– Unified Archive Handling: The application has migrated away from using multiple libraries and external executables for file extraction. It now primarily uses Squid-Box.SevenZipSharp and ICSharpCode.SharpZipLib, providing a more integrated and reliable way to handle .zip, .7z, and .rar files. The ExtractCompressedFile service was refactored to use these new libraries.
– Removal of Caching System: The CacheManager has been completely removed. The previous system of caching game lists for each system has been replaced with a more direct, on-demand file scanning -approach. This simplifies the application’s logic, eliminates the cache directory, and ensures the game list is always up to date.
 
Update Tools
– BatchConvertToCHD: Improved UI. Added the ability to check the integrity of CHD files and convert CSO files to CHD.
– BatchConvertToCompressedFile: Improved UI. Added the ability to verify the integrity of compressed files.
– BatchConvertIsoToXiso: Improved UI. Added the ability to verify the integrity of XISO files.
– BatchConvertToRvz: Improved UI. Added the ability to test the integrity of the RVZ files.
 
Bug Fixes and Other Enhancements
– Fixed Threading Issue: The PlayTimeWindow and FavoritesWindow have been refactored to handle file operations and UI updates more safely across different threads, preventing crashes and ensuring a smoother user experience.
– UI Consistency: The system selection screen now limits the maximum size of system thumbnails to 100 px to prevent oversized images from distorting the layout and to ensure a consistent look

 

Télécharger SimpleLauncher v4.2.0 (62.1 Mo)

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Il s’agit de l’émulateur de Nintendo DS mais dans une version en cours de développement.
 

 
(Builds automatiques ou )
 
Les principaux changements depuis ma news précédente sont:
– Cocoa Port: Update CheatDatabaseViewer.xib to a file format that is compatible with Xcode 16.
– Cocoa Port: Update Xcode project files to reflect better build procedures.
– Cocoa Port: Silence a compiler warning when building on older Xcode.
– GPU: Vectorized mosaic rendering now uses an aligned working buffer, improving performance for SSE2 and AVX2.
– Silence even more compiler warnings. (Related to commits 2b40a2f and 22a833b.)
– Cocoa Port: Fix a bug where running OpenGL display views on modern macOS would fail. (Regression from commit a98c319.)
– Silence some more compiler warnings. (Related to commit 2b40a2f.)

 
Notez que les fichiers sont mis à jour régulièrement sur notre site mais ne sont newsés que de temps en temps.

 

Télécharger DeSmuME (Dev) v0.9.14.1595 (2.7 Mo)

Télécharger DeSmuME (Français) v0.9.14 (14/02/2024) (2.1 Mo)

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Il s’agit de la dernière version WIP de Meka, excellent émulateur Sega 8 bits. (Builds automatique ici / forum ici).
 

 
– VGM Logging: start logging to the start of VBlank instead of line 1. (#128)
– Update history.txt

 

Télécharger Meka WIP v0.80.284 (2025/07/11) (3.3 Mo)

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Il s’agit de l’émulateur Apple ][ et Apple //e entièrement écrit en Rust, SDL et HTML5.

 

 

Télécharger emu6502 v0.9.3 (1.7 Mo)

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Les builds 32 bits de MAME compatibles XP et compilés par StHiryu sont à présent disponibles.
 

A partir de la version 0.249, MESSUI n’est plus mis à jour, reste que la partie MESS de MAME est compilable mais sans l’interface particulière de MAMEUI.
 

 

Télécharger MAME (XP) v0.278 (61.8 Mo)

Télécharger MAME(MESS) [32 bits] v0.278.1 (31.9 Mo)

Télécharger MESSUI (32 bits) v0.248 (26.8 Mo)

Télécharger MAMEUI32 v0.278 (58.0 Mo)

Télécharger HBMame (32 bits) v0.245.25 (15.7 Mo)

Télécharger HBMame GUI (32 bits) v0.245.25 (15.9 Mo)

Télécharger ARCADE (32 bits) v0.278 (42.0 Mo)

Télécharger WolfMAME (32 bits) v0.278 (57.7 Mo)

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Les binaires de MESS 32 bits (et 64 bits) sont compilés par moi-même.
 

J’ajoute également le binaire de MAME version Arcade (64 bits ici), compilé par moi-même et compatible XP:

Télécharger MAME(Arcade) [32 bits] v0.278.1 (64.7 Mo)

 

Pour info, il s’agit certainement des derniers builds compatibles XP (mais pas 32 bits) suite à ce commit qui en limite l’accès, alors ce n’était probablement pas obligatoire du tout de limiter l’accès de l’OSD/Inputs à Vista (au vu du code) mais bon comme de toute façon les choses continueront à ce casser progressivement ca ne serait que prolonger l’échéance…échéance que je pourrai peut-être allonger en bricolant un truc (qui fonctionne pour l’instant avec le GIT en cours) mais pour combien de temps encore, je l’ignore…
 
Notez que DirectSound a été restauré, le son fonctionne donc de nouveau sous XP. N’oubliez pas de sélectionner cet API dans le fichier de config de MAME.

 

Créé par Near (ex byuu) et continué par Luke Usher (PolyBlast / CxBx-Reloaded) et d’autres, Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 

 
Ares émule les 34 machines suivantes:
 
– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom / SuFami Turbo / Satellaview / Super Game Boy
– Nintendo 64/64DD + SETA Aleck64 (arcade)
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
 
Voici les informations depuis la dernière version d’ares:
 
This release contains hefty improvements to a number of ares components. Highlights include Real Time Clock support for the Game Boy Advance, improvements to the experimental PlayStation core, Sega SC-3000 support, important fixes to the Game Boy Color, as well as core improvements to the ares application itself that should improve performance and responsiveness.

 

ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
– Implemented many undocumented instruction encodings
– Implemented invalid CPSR modes
– Added support for MRC, MCR, and CDP coprocessor instructions
– Allowed misalignment of the program counter in ARM mode
 
Nintendo – Game Boy Color
– Improved HDMA and GDMA timings (fixes some major graphical bugs)
 
Nintendo – Game Boy Advance
– Added support for the Real Time Clock
– Re-introduced optional Game Boy Player support
– Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones
– Improved handling of FIFO audio channels
– Writes to APU registers and wave RAM while audio is disabled are now handled correctly
– Prevented IRQs from advancing during DMA
– Improvements to prefetcher timings
– CPU is now stepped in single-cycle increments when halted
 
Nintendo – Famicom / NES
– Fixed database to allow running PAL/NTSC games in both supported modes
 
Nintendo 64
– Game Boy Color titles are now selectable for use with Transfer Pak
– Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase
 
Sega – SG-1000 / SG-3000
– Added support for the SC-3000
– Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high)
– Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000
 
Sega – Master System / Game Gear
– Improved header validation; fixes many NTSC-J titles being detected as international
 
Sega – Mega Drive / Genesis / CD / 32X
– Added CPU wait cycle for APU bus access
 
Sony – PlayStation
– Fix incorrect handling of the CE bits in COP0.CAUSE
– Fix boot of discs with non-standard license strings (Various unlicensed games)
– Fix VRAM-to-CPU transfers
– Fix issues with DMA interrupt flag calculation
– Fix issues with virtual->physical address translation
– Fix reads of DICR bit 15.
– Fix an issue where the mute bit would not apply to reverb voices
– Fix an issue where save states may not be re-usable between emulator launches
– Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity
– (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch
 
Application / Misc.
– Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms.
– Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference.
– The status bar will now show the loaded system configuration and region.
– Fixed an issue where nall::set::insert could fail silently
– Resolved an invalid version issue when building ares from a source archive
– Releases now contain platform-appropriate application version metadata
– [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported
– [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window
– [macOS] Fixed a possible startup crash on x86_64 systems
– [macOS] Fixed issues when building ares on macOS 10.15
 
Dependencies
– Updated SDL to version 3.2.14, containing miscellaneous bugfixes
– Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows
– Updated slang-shaders to ref 8c630d0d3
– Updated Molten-VK to version 1.3.0

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v145 (57.1 Mo)

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Il s’agit d’un émulateur de PlayStation 4 préliminaire.

 
L’objectif est de créer un cadre autonome pour la reconstruction des shaders, la traduction des tampons de commandes et la gestion de la mémoire GPU, afin que d’autres puissent l’utiliser. Ce projet l’utilise pour exécuter des binaires “Linux” sous Windows.
 


 

Les modifications sont visibles ici ou .

 

 

Télécharger PsOff (2025/07/10) (7.2 Mo)

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Ecrit par StapleButter (auteur des émulateurs de SuperNES lolSNES/blargSNES pour DS et 3DS et ayant contribué pour DeSmuME), il s’agit d’un émulateur de Nintendo DS/DSi pour Windows et Linux dont l’objectif est de faire les choses bien et rapidement, semblable à blargSNES mais en mieux (dixit l’auteur).
 
Les changements:
 
– build system and CI fixes (Nadia)
– DSi title manager: fix handling of title strings (Rayyan)
– fix gdbstub not activating until the console is reset (ZNixian)
– improve audio when not running at 60FPS (Jakly)
– fix a lot of warnings (Nadia)
– fix framelimiter bugs (Jakly)
– add support for solar sensor without using Boktai ROM (Jesse)
– set SDL_HINT_APP_NAME (redbluegreenhat)
– fix undefined behavior when indexing into ARCode::Code (Jesse)
– DLDI: add support for unaligned I/O in melonDLDI driver (Arisotura)
– audio settings: fix mic settings not applying when closing the dialog (Arisotura, Nadia)
– multiplayer: load firmware from correct instance-specific file (Arisotura)
– 3D: small fix to translucency flag assignment (Jakly)
– AES: load Tad key (edo9300)
– slot-2: add support for Motion Pak and Guitar Grip (asie)
– DSP: fix PDATA reads (Arisotura)
– slot-2: don’t return 0 when attempting to read from the GBA GPIO address (edo9300)
– camera: always trigger DMA when reaching the end of a frame (Arisotura)
– NDMA: fix IRQ in infinite repeat mode (Arisotura)
– camera: fix resolution selection code (Arisotura)
– UI: fix OpenGL issues with multiple windows (Arisotura)
– UI: add a way to tell windows apart (Arisotura)
– camera: make timings and FIFO more accurate (Arisotura)
– DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) (Arisotura)
– sound: use single buffer, improves audio latency (Sparronator9999)
– fix « full bios boot » not being set properly on initial DSi class creation (Jakly)

 

Exemple de DLDI

Site officiel proposant les sources.

Télécharger melonDS v1.0 (18.2 Mo)

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Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA. Un build MacOS est également disponible.

 


sans problème XD (ok je sors ^^)

 

Version exclusivement disponible pour Windows 7 et supérieur.
(ancienne version compatible XP disponible ici)
 
NB: Cette version n’est plus compatible avec le pack pack de plugins graphique de Kega (qui ne reste compatible qu’avec l’ancienne version 2.0 beta 2 build non Wx).
 

Les changements:

– Adjust throttle limit 450 -> 1000 [rkitover]
– Add dark mode support [andyvand]
– build: use vcpkg host pkgconf when cross compiling [rkitover]
– build: fix x64-mingw-static for MSYS2 CLANG64 [rkitover]
– Use external libwebp and use built pcre2 [andyvand]
– Revert beeping fix and fix again the previous way [andyvand]
– Fix save dialog [andyvand]
– build: inst host deps for bins only if not [rkitover]
– Fix MinGW FFMpeg [andyvand]
– Fix FFMPEG for macOS [andyvand]
– Fix libx265 build for macOS [andyvand]
– Fix MinGW compile with title of DX9 window [andyvand]
– Separate window for SDL direct3d9 with background input [andyvand]
– build: add x264+x265 for ffmpeg for macOS [rkitover]
– build: rm FindFFmpeg for distro ver, fix x264/x265 [rkitover]
– build: add option VCPKG_BINARY_PACKAGES [rkitover]
– build: always use pwsh vcpkg-list [rkitover]
– build: update vcpkg ports list, drop gettext [rkitover]
– Fix FAudio crash on Windows debug [andyvand]
– Fix FAudio crash on MSVC [andyvand]
– Fix Direct3D9 [andyvand]
– Update wxvbam.rc [andyvand]
– build: fix installing host build dep bin pkgs [rkitover]
– Make Sparkle framework optional [andyvand]
– Clean up WinSparkle code [andyvand]
– Update macOS Sparkle [andyvand]
– Check for kInputBufSize [andyvand]
– Update 7z_C to 2409 and update extractor [andyvand]
– Fix winsparkle dependency and update win32-deps to latest push [andyvand]
– Add option not to update vcpkg builds [andyvand]
– Fix auto updates [andyvand]
– build: avoid using VS vcpkg with elevation [rkitover]
– Add MinGW WinSparkle support [andyvand]
– build: minor improvements to the Mac builder [rkitover]
– Add alert sound on macOS fix [andyvand]
– Add x264 and x265 to ffmpeg [andyvand]
– build: make OpenAL-Soft optional again [rkitover]
– CoreAudio fix [andyvand]
– Fix SDL3 detection [andyvand]
– build: make some minor CMake improvements [rkitover]
– build: make some minor fixes to Mac builder [rkitover]
– Update versions on macOS build script [andyvand]
– Implement CoreAudio driver [andyvand]
– build: generalize linking openal-soft to libfmt [rkitover]
– Set directory path for generic file dialog [andyvand]
– ci: fix shell syntax for Ubuntu runner [rkitover]
– ci: add libsdl3-dev for Ubuntu runner [rkitover]
– Add MSVC secure library functions [andyvand]
– Add entitlements file for sandboxing [andyvand]
– Add option for generic file dialogs [andyvand]
– translations: transifex pull [rkitover]
– Update nixpkgs for SDL3 [andyvand]
– build: in installdeps for SUSE s/libSDL3/SDL3/ [rkitover]
– build: update installdeps to SDL3 [rkitover]
– Add MSVC 2022 libretro support [andyvand]
– Fix AVCodec deprecations and fix warnings [andyvand]
– Fix SFML deprecations and fix SFML warnings [andyvand]
– build: replace sdl2 vcpkg port with sdl3 [rkitover]
– build: default ENABLE_SDL3=ON in CMake [rkitover]
– BUILDER: Updated core.sh source packages required to build vba-m [zachbacon]
– Update to SDL3 APIs, fix bpps, add SDL audio/video, add Metal video, fix Quartz drawing [andyvand]
– build: fix link error on MSVC for SFML port [andyvand]
– build: make minor improvements to the Mac builder [rkitover]
– build: lower bundled SFML C++17 to C++14 [rkitover]
– build: bundle SFML 3.x sys/network in third_party [rkitover]
– build: support building ARM64 binary for Mac [rkitover]
– Enable Hide Status Bar in UI Settings for macOS [rkitover]
– core.sh Switched to github source for nasm [zachbacon]
– initialize sound_buffer_len_ to silence a warning. [danialhorton]
– build: find_package(nanosvg) w/ vcpkg [rkitover]
– [FAudio]Correct the behavior of device_changed check [danialhorton]
– build: add libtiff to Nix derivation [rkitover]
– build: add libtiff to brews on macOS [rkitover]
– build: capitalize ARCH_NAME in CMake [rkitover]
– build: s/-Ofast/-O3 -ffast-math/ [rkitover]
– translations: remove dup Chinese translations [rkitover]
– build: update Link SFML usage to SFML 3.x APIs [rkitover]
– [Input] Process key down event for some controls [steelskin]
– Mark wxEVT_KEY_DOWN as processed in wxvbamApp (#1424) [Steelskin]
– Reallocate GBA ROM to the new size(#1422) [danialhorton]
– [Sound] Set volume on game startup (#1410) [Steelskin]
– build: update default.nix [rkitover]
– build: update installdeps for OpenSUSE [rkitover]
– build: add cmake var and cpp macro for XP builds [rkitover]
– build: set arch to pentium3 not -mmx for XP builds [rkitover]
– Set developer id/component type in metainfo.xml [116445585+PunkPangolin]
– build: link avrt for OpenAL on WIN32 [rkitover]
– build: initialize GTest submodule in CMake [rkitover]
– [gtest] Use googletest as a submodule (#1373) [Steelskin]
– [GB] Add support for per-game overrides (#1370) [Steelskin]
– [Input] Reset keyboard tracking on focus loss (#1357) [Steelskin]
– build: rename dependencies submodule -> win32-deps [rkitover]
– build: update harfbuzz for macOS builder [rkitover]
– Ignore illegal opcodes used by Wii U VC (#1351) [Steelskin]
– Disable open menu tracking outside of Windows (#1350) [Steelskin]
– [dialogs] Display all controls in AccelConfig on Mac (#1349) [Steelskin]
– build: fix linking FAudio statically on MINGW [rkitover]
– [GB] Properly set OPRI on startup [steelskin]
– build: do not use debug libs for RelWithDebInfo [rkitover]
– build: fix linking non-debug pcre for debug wx [rkitover]

 

Télécharger VisualBoyAdvance-M v2.2.0 (67.6 Mo)

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Play! est un émulateur de PlayStation 2 et Namco System 2X6 (ainsi que les variantes System 147/148. Liste ici) sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache et de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner un ensemble de jeux. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer à son jeu favori PlayStation 2 sur son PC.
 

 
Les changements depuis la 0.69 sont:
inconnu, voir ici.
 
Infos sur les changements (non disponibles précédemment) des 4 derniers mois:
https://www.patreon.com/posts/play-progress-30-117010548

https://www.patreon.com/posts/play-mini-report-115232029

https://www.patreon.com/posts/play-progress-01-113106919

https://www.patreon.com/posts/play-progress-01-111216082

 
Indice de compatibilité sur 2629 jeux testés:
Nothing: 0.08%
Loadable: 2.02%
Intro: 11.72%
Ingame: 38.57%
Playable: 47.62%

 

Télécharger Play! (x86) v0.70 (8.9 Mo)

Télécharger Play! (x64) v0.70 (10.4 Mo)

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