Prévu pour septembre, UAC 2017 va transcender l’émulation Amiga sur PC !

Il vous sera ainsi possible de profiter de AmigaOS4.1 en HD, fluide et réactif grâce à une configuration optimisée au poil.
Et ce n’est pas tout puisqu’une toute nouvelle série de configurations « High Colours Games Profile » vous offrira une expérience de jeux très haute en couleurs tout en conservant l’aspect original de l’Amiga. Votre rétine va redécouvrir vos classiques sous un nouveau jour avec des résultats sublimes !


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Il s’agit d’un fichier DAT tenu par MASH regroupant toutes les infos du site « mametesters.com ». Il donne des infos sur l’émulation des jeux sous MAME(Arcade), c’est a dire le développement, les bugs, les améliorations…


Télécharger MAMEinfo.dat v0.174 (2,5 Mo)

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Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…


Télécharger MAMEUI Inifiles v0.174 (628,2 Ko)

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Build de MAME(Arcade) qui empêche toute tricherie dans les vidéos .inp, utilisé par les sites qui référencent les records.


Télécharger WolfMame v0.174 (26,0 Mo)

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MAME(Arcade), partie arcade de MAME, est un émulateur multi-arcade émulant plus de 31000 jeux (à partir de 1975).


Télécharger MAME(Arcade) [32 bits] v0.174 (33,4 Mo)

Télécharger MAME(Arcade) [64 bits] v0.174 (34,7 Mo)

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Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.

Les changements sont les suivants:



MAMETesters Bugs Fixed
- 03753: [Crash/Freeze] (psikyosh.c) daraku: [debug] Assert in debug build (Tourniquet)
- 06209: [Core] Window is always on top after ALT+ENTER from Full Screen in Direct3D (Jezze)
- 06218: [Sound] (holeland.c) holeland: Missing speech synthesis chip (system11)
- 05932: [Interface] Joysticks Using PPJOY Driver Do not work anymore (Quench)
- 01617: [Graphics] (segag80v.c) elim2, zektor: Missing left graphics line from the boarder. (Olivier Galibert)
- 06169: [DIP/Input] (ninjaw.c) ninjawu: Credit count is wrong on coin slot 2 (Osso)
- 05871: [Crash/Freeze] (pacman.c) puckman: Double-free starting up puckman when using -mt (Robbbert)
- 05831: [Crash/Freeze] all: mame hangs when command bench is higher than 299 (Robbbert)
- 06206: [Crash/Freeze] (astrafr.c) Most sets in astrafr.c: Crash/Exception at Initialization (Robbbert)
- 04935: [Flip Screen/Cocktail] (jailbrek.c) jailbrek and clones: Offset right 1/2 Screen when Flip Screen is on (Osso)
- 04920: [Flip Screen/Cocktail] (esd16.c) multchmp, multchmpk: Flip Screen contents need proper mirroring (Osso)
- 04912: [Flip Screen/Cocktail] (dblewing.c) dblewing: Flip Screen offset down + "Split" sprites (Osso)
- 06190: [Color/Palette] (iteagle.c) Most sets in iteagle.c: Palette changes when using machines with MIPS DRC (Carl)
- 06188: [Documentation] (1942.c) 1942h: Year should be 1991 (Tafoid)
- 06198: [Crash/Freeze] (advision.c) advision: If launched without a cartridge image, MAME crashes (AJR)
- 06189: [Misc.] (trs80.c) All sets in trs80.cpp: Current disk emu supports only SSSD ! (Robbbert)

Source Changes
-chdman.cpp: fix for code that expects to be able to dereference a
 pointer that it knows may be null [Vas Crabb]

-redumped Atomiswave BIOS, confirmed good, added information
 [Brizzo, MetalliC]

-screen: Add svg shapes pre-computation [O. Galibert]

-plugins/layout: layout embedded script helper plugin [Carl]

-h8: Add dtc, dma, watchdog (WIP) [O. Galibert] 

-h8: Fixes, lots of [O. Galibert] 

-cybiko: Make work a little emore, add v1 flash [O. Galibert]

-a5200: fixed regression when loading headerless carts from fullpath.
 [Fabio Priuli]

-neogeo.cpp: huge clean up of the cartslot code in order to better 
 exploit slot devices: [Fabio Priuli]
 * moved cart-specific components to the carts itself removing the
    fake protection devices from the main system, since they never
    belonged there
 * removed hacky rom region destruction/construction when a new cart
    is inserted, replacing it with proper bank pointers to the carts
    (except for ymsnd and ymsnd.deltat region which will require
    modernization of the ym devices)
 * started re-organization of bootleg boards emulation, so to reduce
    the need of collapsing everything into a single cart type with
    multiple protection devices, more work is needed

-neopcb.cpp: moved to a separate source file the emulation for JAMMA
 PCB versions of a few neogeo games, since they don't have a cartslot.
 [Fabio Priuli]

-neogeo.xml: added information about Japanese titles and release dates
 to the software list and aligned the list to the driver. [Fabio Priuli]

-cybiko: Remove the ram mirror, it hides when the code fails [O.Galibert]

-vector: Move clipping to avgdvg, the only user.  Simplify [O. Galibert]

-nes.cpp: removed configuration settings to enforce sprite limit and to
 turn off drawing of top/bottom 8 lines: the code to make these work
 was removed before 0.106 and the option were doing nothing since then.
 [Fabio Priuli]

-dumped program rom for Gigas (MC-8123, 317-5002) Gigas set, works now
 [Corrado Tomaselli]

-Make watchdog timer a separate device [AJR]

-A few addition to A800 software lists [K1W1]

-megadrive: added custom X24C02 emulation to NBA Jam cart, making
 finally possible to save records at exit. Hopefully, this will help
 finding the problem in our core emulation. [Fabio Priuli]

-Sonik Fighter (encrypted): Decrypted the program, changed the game
 description adding version, and corrected year. [Roberto Fresca]

-megatech: updated to use fixed slot config. [Fabio Priuli]

-skns: add the Korean modbios [system11]

-dumped Wangan Midnight Maximum Tune 1/2 card reader-printer firmware

-dumped Initial D card reader-printer firmware [Smitdogg]

-NetBSD fix, from pull request #852 [Thomas Klausner]

-sv8000.cpp: inputs are more appropriate as IPT_KEYPAD. [Fabio Priuli]

-model1.cpp: Some modernization and cleanup. [Ryan Holtz]

-Update to LZMA 16.0 [Vas Crabb]

-metlfrzr encryption is the same as cshooter.cpp [Peter Wilhelmsen]

-metlfrzr.cpp [Angelo Salese]
 * Added IRQ, ROM banking and base color
 * Fixed decrypted opcodes hookup
 * Preliminary T5182 hookup
 * Added base sprites
 * Fixed sound comms (reversed semaphore access wrt darkmist), coins and
  sound now fully working
 * DIPs are still not fully functional - but the game operates/plays fine

-New Lucky 8 Lines / New Super 8 Lines improvements
 [Roberto Fresca]
 * Proper inputs. DIP switches: Coin A settings, Key In default (W-4 / Witch Bonus)
 * Player 2: not supported by game (W-4 / Witch Bonus)
 * Created/added new layout for 1 player only (set 3, W-4 / Witch Bonus)
 * Fixed parent/clone relationship (all sets)

-Added game versions to IGS Champion League sets. [Roberto Fresca]

-Flaming 7 improvements [Roberto Fresca]
 * Added more descriptive notes and boot instructions.
 * Documented some wire hacks and the DS2401 sillicon serial number device.
 * Name convention. Change the set name according with the two custom graphics
 * Added proper machine driver and memory map.
 * Added D-Up, Take, Bet, Start, Main Door switch, Logic Door switch,
  Cash Door switch, Coin A, Coin B, Coin C, Reset, Stats/Setup, and GFX
  selectable DIP switches.
 * Stats/Setup needs PORT_TOGGLE.
 * Maximum Bet, Reels Speed, Payout Type, Coin-In Timeout DIP switches.
 * Key In input.
 * Identified Button Lockout input, all the Holds, Big, Low.
 * Identified all the Coin-In and Change lines, WT RXD & COUT RTS lines.
  Added other active lines.
 * Marked as unknown the $d801 port lines. They seem unused.
 * Marked as unknown also the $d802 port lines.
 * Standardization of all active inputs.
 * PORT_DIPLOCATION for the first bank of DIP switches.
 * Second DIP switches bank: Coin A coinage, Coin B coinage and Credits per
  Bill, plus diplocations.
 * Third DIP switches bank: Denomination and Progressive Sign, plus
 * 4th DIP switches bank: Button Lockout and Lockout Polarity, Printer
  Type, plus diplocations. Added notes about 1 active line.
 * Unknown DIP switches and diplocations.

-Continuing work to move object initialization from start to
 constructor. Removed family_t. All of this can be determined at
 runtime from object as well. As part of this, the "template" to write
 devices has changed. Converted a number of devices to use the new
 template. [Couriersud]

-All netlist devices now follow new syntax. Removed dead code. All sub
 devices are now forced to be initialized in the constructor. Device
 setup now completely in constructor. Removed start call. [Couriersud]

-apple2c updates: [R. Belmont]
 * Writing to VBLDIS also lowers the VBL IRQ if it's active
 * Support for "Mockingboard4C" add-on by request of French Touch

-Change SMS/GG master clocks to match service manuals. [Enik]
-Fix TH handling and audio control of the SMSJ, based on Charles' findings. [Enik]

-ti99: New per-chip system ROMs; fixed gromemu and mbx cartridge types,
 multi-cart extender now allows cartridge switch without emulator reset 
 [Michael Zapf]

-Corrected ROM filenames for holeland.zip, enabled SPO256 to resolve missing
 speech, verified and measures all the clocks - updated comments at the top
 re: remaining priority issue.  Fixed MT Bug #06218  [system11, Osso]

-unixpc: switched to bankdev, started filling out the skeleton [R. Belmont]

-gamecom: all but 2 games are now working [Robbbert]

-pockchal: renamed the system to "Pocket Challenge W" as documented on
 Jpn Wikipedia, renamed accordingly the software list [Fabio Priuli]

-Added software list for Saturn Video CD carts, to preserve dumps made
 by zyrobs in 2013/2014. The carts cannot currently be used in the
 driver, but at least dumps won't be lost. [Fabio Priuli]

-aristmk6.cpp: Added proper descriptions to most sets and removed a few 
 duplicated sets. [Heihachi_73]

-pockchalw.xml: added more dumps [TeamEurope]

-pockchalw.xml: added proper info and PCB documentation (the latter
 courtesy of TeamEurope pictures) [Fabio Priuli]

-gameking.xml: Added six new dumps. [TeamEurope]

-spc1500.cpp: added a cassette software list with some images, courtesy
 of Anna Wu [Fabio Priuli]

-Added tons of Thomson software to softlists. [Reagan Roush]

-apple2: update software list to include 4am clean cracks A-L as of
 Sep. 2015 [R. Belmont, B2K24]

-gameboy.xml: Finally started documenting Game Boy PCBs, based on
 no-intro and Tauwasser's pictures [Fabio Priuli]

-gba.cpp: Added preliminary support for the 3D Matrix Memory Controller
 used by 64MB video cartridges. Disney Collection 2 works, while other
 dumps still fail (possibly due to reason unrelated to the mapper
 emulation...) [Fabio Priuli]

-emumem: Get rid of the install_* return value [O. Galibert]

-UML: Added TZCNT instruction (Trailing Zero Count) [Ville Linde]

-ti99_cart: Updated softlist to per-chip dumps; removed some broken dumps 
 [Michael Zapf]

-r9751.xml: Add CBX 9005.2.79 software  [Brandon Munger]

-r9751: Fix race condition in PDC device. Multi disk load now possible.
 [Brandon Munger]

-DirectInput8: Correct joystick polling methods to better support older
 joysticks which previously only worked with DirectInput7 [Quench]

New machines added or promoted from NOT_WORKING status
Metal Freezer [Arcade Addict, Smitdogg, The Dumping Union, Angelo Salese]
Crossed Swords 2 (bootleg of CD version) [David Haywood]
Math Marvel [hap, Sean Riddle]
Iowa Premium Player (2131-21, U5-1) [Brian Troha, The Dumping Union]
Idol Mahjong Final Romance 2 (bootleg of CD version) [Robbbert]

New clones added or promoted from NOT_WORKING status
X-Men Vs. Street Fighter (Japan 961023)
Extermination (US, Romstar) [farzeno]
The J.League 1994 (Japan, Rev A) [Alex Cmaylo]
Pit Fighter Rev 2  [R. Coltrane, Lord Nightmare, Sean Sutton, Smitdogg, The Dumping Union]
Triki Triki (Lover Boy bootleg)  [Rafael Alonso (from ARCADE VINTAGE)]
Street Fight (Germany - Benelux)  [caius]
Mercenario (Commando bootleg)  [Rockman]
Hyper Street Fighter II: The Anniversary Edition (Japan 040202)  [ShouTime]
Champion League (v220I, dual program, set 1) [Roberto Fresca, f205v]
Champion League (v220I, dual program, set 2) [Roberto Fresca, f205v]
Holeland (set 2) [AUMAP]
New Lucky 8 Lines / New Super 8 Lines (W-4, Lucky97 HW) [Roberto Fresca, Ioannis Bampoulas]
Shogun Warriors (Korea?) [TeamEurope, Ryan Holtz, The Dumping Union]
Rage of the Dragons (NGH-2640?)

New machines marked as NOT_WORKING
Force Computers ISCSI-1 VME board [Joakim Larsson Edstrom]
Master's Golf [MooglyGuy, ShouTime]
Microbee Premium Plus [Robbbert]
IBM3153 Terminal  [Robbbert]
Road Burners (ver 1.04)  [ShouTime]
Flaming 7 - Hollywood Nights [Roberto Fresca, Ioannis Bampoulas]
Sharp PC-G815 [Robbbert]
Electronic Battleship [hap, Sean Riddle]
House of the Dead 4 (Export) (Rev B)  [Layer]

Notable New WORKING software list additions
pce_tourvision.xml: Cyber Core, Download, Vigilante [system11]
nes.xml: Venice Beach Volleyball (Gluk Video) [sewave]
nes.xml: Happily Ever After [Sean McGee, NintendoPlayer]
megadriv.xml: Sega Channel (Jpn), two revisions [Kiddo Cabbusses, RetroJunkie]
m5_cart.xml: Dream Shopper [Ola Andersson]


Télécharger MAME (32 bits) v0.174 (36,4 Mo)

Télécharger MAME (64 bits) v0.174 (38,2 Mo)

Télécharger MAME (Debug) v0.174 (38,6 Mo)

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Les packs de screenshots pour MAME d’Antopisa sont disponibles. Il manque certains packs, ils seront mis à jour ultérieurement.

Here’s the summary of update:
Artwork (Alternate)*: 1 new (tot. 31 zip) UPDATE 1 pack, 16.7Mb
Artwork (Wide Screen)**: 25 new & 1 upd (tot. 250 zip) UPDATE 1 pack, 76.3Mb
Artwork Preview: 4 ren, 20 new (tot. 2,430 png) UPDATE 1 pack, 8.78Mb
Bosses: 4 del, 2 ren, 19 new & 1 upd (tot. 1,200 png) UPDATE 1 pack, 300Kb
Ends: 1 ren, 25 new (tot. 250 png) UPDATE 1 pack, 578Kb
GameOver: 50 del, 4 ren, 40 new & 1 upd (tot. 6,340 png) UPDATE 1 pack, 615Kb
HowTo: 1 ren, 5 new (tot. 1,475 png) UPDATE 1 pack, 252Kb
Logo: 22 del, 2 ren, 12 new (tot. 1.615 UPDATE 1 pack, 69.2Kb
Scores: 4 del, 6 ren, 19 new (tot. 6,465 png) UPDATE 1 pack, 459Kb
Select: 35 del, 4 ren, 25 new (tot. 3,870 png) UPDATE 1 pack, 402Kb
Snap: 73 del, 9 ren, 443 new & 18 upd (tot. 35,650 png) UPDATE 1 pack, 3.94Mb
Titles: 73 del, 9 ren, 448 new & 6 upd (tot. 34,650 png) UPDATE 1 pack, 3.39Mb
Versus: 4 del, 2 new (tot. 1,055 png) UPDATE 1 pack, 116Kb
*: Thanks to Comboman.
**: Thanks to Ashurax, Krakerman, AlexDC22 and Grizz.
Here’s the summary of software list update:
– a2600_manuals (50 new; 50 pdf) NEW SET!
– a2600_cass_covers (8 new; 8 png) NEW SET!
– astrocde_manuals (22 new; 22 pdf) NEW SET!
– c128_flop_manuals (3 new; 3 pdf) NEW SET!
– neocd_covers (40 new; 40 png) NEW SET!
– nes_covers (50 new; 50 png) NEW SET!
– pce_tourvision (69 new; 69 png) NEW SET!
– pce_tourvision_titles (69 new; 69 png) NEW SET!

Les pcbs/flyers/etc. seront disponibles lors d’une prochaine update, surement avec 174 qui devrait sortir aujourd’hui.

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Miroir Officiel 1

Miroir Officiel 2

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Un excellent émulateur d’Amstrad PCW.



Télécharger CP/M Box (x86) v1.7.0 beta (1,5 Mo)

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Il s’agit d’un émulateur d’Amstrad PcW16.


Télécharger AnaRosa Beta (1,8 Mo)

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Voici ColEMu, un émulateur Colecovision tournant sous Dos et WIndows développé par le célèbre Marat Fayzullin. Sachez que l’émulateur est très complet et qu’il a été développé en C, ainsi un certain nombre de portage ont pu être effectués, en vrac : Unix/X, Amiga, Dreamcast (…).

– Changed VDP VRAM access mechanism according to datasheet.
– Added support for *.COL files to ColEm-Windows.
– Added « Play Sound When Inactive » option to ColEm-Windows.
– Added « Clear File Associations » option to ColEm-Windows.
– Added « Debugger » option to ColEm-Windows.
– Made color raster effects stronger.


Télécharger ColEM v3.6 (135,8 Ko)

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bsnes-classic est un émulateur de Super Nintendo basé sur l’ancienne version de bsnes, elle en améliore certaines fonctionnalités et corrige certains problèmes. Cette version constitue principalement le moteur de bsnes+ qui lui a pour objectif d’intégrer de nouvelles possibilités.


Cette version est compatible avec le pack de shaders disponible ici.


Télécharger bsnes-classic (x86) v073u1 (2016/05/24) (4,9 Mo)

Télécharger bsnes-classic (x64) v073u1 (2016/05/24) (5,0 Mo)

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Voici les derniers émulateurs (et aussi les plus fréquemment mis à jour) en cours de développements.


Citra: Emulateur de 3DS.

RPCS3: Emulateur de Playstation 3.

Nucleus: Emulateur de Playstation 3.

SuperModel: Emulateur de Sega Model 3.

Decaf-Emu: Emulateur de Nintendo Wii U préliminaire.


Télécharger Citra (x64) (2016/05/24) (12,2 Mo)

Télécharger RPCS3 (x64) v0.0.0.9 (2016/05/24) (6,9 Mo)

Télécharger Nucleus (WIP) (2016/05/24) (694,2 Ko)

Télécharger SuperModel WIP (x86/x64) v0.3a r421 (1,2 Mo)

Télécharger Decaf-Emu (2016/05/24) (1,4 Mo)