Build de MAME(Arcade) qui empêche toute tricherie dans les vidéos .inp, utilisé par les sites qui référencent les records.
 

Télécharger WolfMAME v0.226 (75.7 Mo)

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HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
 

 
Les changements:

 
- Sync with mame v0.226

- Metal Slug 1,2,3,4,5 and X remix has been massively updated
- The Metal slug 3 Ghost Wu Zuoma / The Random Enemies Resetting Version 1.0
roms have been made working and compatible with the emulator.

New Games
---------------------------------
- [captcomms107] Captain Commando (Masters Competition Edition 2020-10-18)
- [dinos279] Cadillacs and Dinosaurs (God of War Edition Update 2020-10-18)
- [dinos280] Cadillacs and Dinosaurs (The Warriors Edition Update 2020-10-18)
- [dinos281] Cadillacs and Dinosaurs (Commemorative Edition 2020-10-18)
- [dkongst2] Donkey Kong Springs Trainer 2
- [doubledrs09] Double Dragon (Edition Language China 2015-04-06)
- [kof2k2s120] Kof2002 (Combo Simplified Edition 2020-09-18)
- [kof97s210] Kof'97 (Angry Athena-Snake Slayer War Original 2020-09-16)
- [kof97s211] Kof'97 (Angry Athena-Snake Slayer War Simplified 2020-09-16)
- [kof97s212] Kof'97 (Chaos Edition 1.9 Original 2020-08-26)
- [kof97s213] Kof'97 (Chaos Edition 1.9 Simplified 2020-08-26)
- [kof97s214] Kof'97 (Mad Dragon Edition Original 2020-09-25)
- [kof97s215] Kof'97 (Mad Dragon Edition Simplified 2020-09-30)
- [kof97s216] Kof'97 (Imitation 13 Flash Version Original 2020-09-30)
- [kof97s217] Kof'97 (Imitation 13 Flash Version Simplified 2020-09-30)
- [kof97s218] Kof'97 (Chaos Edition 2.0 Original 2020-09-05)
- [kof97s219] Kof'97 (Chaos Edition 2.0 Simplified 2020-10-14)
- [kof98hh137] Kof'98 (Simple Edition 2020-08-08)
- [kof99s106] Kof'99 (Imitation 14 BC Version (AC open BC) 2020-09-30)
- [kov2h29] Knights of Valour 2 (Green Edition 2020-09-16)
- [kov2h30] Knights of Valour 2 (Green Edition 2020-10-15)
- [kov2p204s106] Knights of Valour 2 Plus (God of War Musou 2020-09-14)
- [kov2p204s107] Knights of Valour 2 Plus (Mingyue Huacai 2019-03-21)
- [kov2p204s108] Knights of Valour 2 Plus (Tianhuo Mingming 2019-10-17)
- [kov2p204s109] Knights of Valour 2 Plus (Evil Phoenix Tianchi 2017-07-26)
- [kovpluss381] Knights of Valour Plus 2012 (Warriors Classic Edition 2020-09-17)
- [kovpluss382] Knights of Valour Plus 2012 (World Unification 2020-09-20)
- [kovpluss383] Knights of Valour Plus 2012 (Warriors Edition 2020-10-10)
- [kovpluss384] Knights of Valour Plus 2012 (Heroes Dance 2020 2020-10-11)[NOT WORKING]
- [kovpluss385] Knights of Valour Plus 2012 (Heroes Dance 2020 Special Edition 2020-10-11)
- [kovpluss386] Knights of Valour Plus 2012 (Heroes Dance 2 2020 Special Edition 2020-10-16)[NOT WORKING]
- [kovsho191] Knights of Valour Super Heroes Plus (Random Edition 2020-09-17)
- [kovsho192] Knights of Valour Super Heroes Plus (Zhao Yun Dead World Edition 2020-09-19)
- [mslug4hh29] Metal Slug 4 (Mummy Edition 2020-08-31)
- [mslug5dh81] Metal Slug 5 (Final Edition 2020-09-19)
- [mslugxate08] Metal Slug X (Apocalyptic Time 5.3 2R Edition 2020-08-04)
- [neotrisd3] Neo Tris (beta 2)
- [olds100ass178] Oriental Legend Special (Return of the Great Saint 2020-10-14)
- [sailormnts06] Pretty Soldier Sailor Moon (Rabbit Edition 2020-09-17)
- [sengoku3s15] Sengoku 3 (Full Attack Enhanced Edition 2020-09-18)
- [theglad100s03] The Gladiator (Full Attack Enhanced Edition 2020 2020-09-18)
- [tk2h163] Tenchi wo Kurau II (Master Edition Update 2020-09-13)
- [tk2h164] Tenchi wo Kurau II (Master Edition Revised 2020-09-28)

 

Télécharger HBMame (32 bits) v0.225 (13.6 Mo)

Télécharger HBMame (64 bits) v0.226 (21.5 Mo)

Télécharger HBMame GUI (32 bits) v0.225 (13.8 Mo)

Télécharger HBMame GUI (64 bits) v0.226 (18.2 Mo)

Site Officiel

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Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
 
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.
 
– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.

 
Changement:
– sync with mame v0.226
– Removed on-screen messages about no_dumps and bad_dumps
– Removed on-screen message about the game having no sound hardware
– Added xaudio2 for Win10 users
– fixed effects folder where the artpath has multiple directories
– removed cheatfile option, added cheat directory
– removed internal debugger option

 

arcade
 

Télécharger ARCADE (32 bits) v0.225 (23.2 Mo)

Télécharger ARCADE (64 bits) v0.226 (29.7 Mo)

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Il s’agit de MAME (arcade + consoles + ordinateurs) avec un frontend intégré. Un miroir est disponible sur le site de Progetto.
 

 
Rappel: L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée. Ce nouveau MESSUI possède donc exactement la même interface que MAMEUI mais n’inclut que les jeux consoles et ordinateurs tout comme MAME(MESS) (qui en revanche ne propose que l’interface par défaut de MAME).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MESSUI (32 bits) v0.225 (22.7 Mo)

Télécharger MESSUI (64 bits) v0.226 (37.1 Mo)

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Anciennement appelé MESS, « MAME(MESS) » ou « MESS (with NEWUI) » est la partie consoles/ordinateurs de MAME. Ces builds ont été compilés par Robbbert.
 

 
– sync with mame v0.226
– Removed messages about no_dumps and bad_dumps
– Removed message about the game having no sound hardware
– messui/mameui – fixed joymap option
MESSUI is in the middle of getting some updates. Some menus are currently incomplete. Some of the changes include:
– Added xaudio2
– removed reset button
– removed activate integrated debugger option
– removed debugscript
– removed output diagnostic information option.
– if the debugger was left on, it will be deactivated when the game is started
– the snapshot pattern option has been repaired and reinstated.

 

Télécharger MAME(MESS) [32 bits] v0.225 (22.4 Mo)

Télécharger MAME(MESS) [64 bits] v0.226 (48.7 Mo)

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Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
 
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^
 

 
Changements valables pour MAMEUI/MESSUI:
– sync with mame v0.226
– Removed messages about no_dumps and bad_dumps
– Removed message about the game having no sound hardware
– messui/mameui – fixed joymap option
MESSUI is in the middle of getting some updates. Some menus are currently incomplete. Some of the changes include:
– Added xaudio2
– removed reset button
– removed activate integrated debugger option
– removed debugscript
– removed output diagnostic information option.
– if the debugger was left on, it will be deactivated when the game is started
– the snapshot pattern option has been repaired and reinstated.
 
Notes for 32-bit versions:
– dc (Dreamcast) and clones – crash at start;
– hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
– This is the last release with 32-bit builds. From 0.216, only 64-bit will be released. You can make your own 32-bit build and host them somewhere if you wish.

 
Rappel:
L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
 
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.
 
A noter que MESSUI est à présent totalement fusionné dans MAMEUI (qui conserve ce nom), seule une petite astuce permet de transformer MAMEUI en MESSUI (voir ici).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée. => voir indication ci-dessus.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MAMEUI32 v0.225 (48.8 Mo)

Télécharger MAMEUI64 v0.226 (71.4 Mo)

Site Officiel de John IV

Site Officiel de Robbbert

En savoir plus…

Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

 
En résumé:
You know what day it is? It’s MAME 0.226 day! A lot has happened in this development cycle, and plenty of it is worth getting excited about! First of all, there’s a change that affects all systems with keyboard inputs, including most computers. MAME now allows you to activate and deactivate keyboard and keypad inputs per emulated device in the Keyboard Mode menu. When a system has multiple keyboards (for example a computer with a terminal connected to a serial port), you can choose which keyboard you want to type on rather than effectively typing on all the keyboards at once. If a system has multiple devices with keyboard inputs, MAME will start with only one enabled by default. Sadly, MAME doesn’t have mind-reading capabilities yet, so it may not always choose the keyboard you want to type on. If you find you can’t type on an emulated computer, check that the right keyboard is enabled in the Keyboard Mode menu.
 

Another batch of layout/artwork system updates are ready this month. More image formats are supported, several long-standing alignment and clipping bugs have been fixed, more parameter animation features are available, and external artwork loads faster. Lots of systems using built-in layouts look prettier, but Cosmo Gang probably shows the biggest improvement in this release (yes, the electromechanical redemption game). Try it out in MAME 0.226, and maybe do a before/after comparison to see how far we’ve come.
 

Apple II systems have seen some significant development this month. Firstly, a number of issues with demos using raster split effects have been fixed. The Apple II has no hardware support for raster effects, so these demos rely on open bus read behaviour to work out what the video hardware is doing. Getting this to work requires precise emulation of memory access timings. Secondly, two parallel printer cards are now working: Orange Micro’s popular Grappler+ and Apple’s Parallel Interface Card. The Grappler+ is well-supported by Apple II software and provides a better out-of-the-box experience if you want to try one of them.
 

Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980, but was largely overlooked at the time. It’s finally fully emulated in MAME, with audio emulation and protection simulation being added in this release. We’ve also added support for Must Shoot TV, an unreleased prototype developed at Incredible Technologies. Step into the shoes of disgruntled ITS Cable employee Chuck and go on a rampage!
 

Les changements sont les suivants:

 

0.226 2020-10-28
----------------


MAME Testers Bugs Fixed
-----------------------
- 02508: [Color/Palette] (bagman.cpp) bagmans: Stern/Seeburg logo colors are incorrect. (Steven McLeod)
- 03181: [Graphics] (enigma2.cpp) enigma2: Colors are possibly incorrect. (Guru)
- 06320: [Core] any computer with lx800 printer: Various problems when using Centronics printers. (Vas Crabb)
- 06675: [Interface] UI: BIOS selection menu shows devices that don’t allow user BIOS selection. (Vas Crabb)
- 07410: [Interface] verifyroms: ROM set may be reported as bad if checksums are same as parent. (Vas Crabb)
- 07762: [Gameplay] (pdp1.cpp) pdp1: Unable to load or run a game since being recently worked on. (AJR)
- 07764: [Gameplay] (galaga.cpp) galaga and clones: Player ship behaves strangely in attract mode. (hap)
- 07765: [Sound] (seattle.cpp) sfrush, sfrushrk and clones: Sound is distorted after loading saved state. (Aaron Giles)
- 07769: [Sound] (gradius3.cpp) gradius3js: Noise repeatedly plays over music in attract mode. (Ivan Vangelista)


New working machines
--------------------
dreamGEAR / JungleTac Plug 'N' Play 30-in-1 (DGUN-851) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
dreamGEAR / JungleTac Turbo GT 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Must Shoot TV (prototype) [Ryan Holtz, Brian Troha, Aaron Giles, Al Kossow, Gaming Alexandria, ClawGrip, anonymous]
Performance Designed Products (licensed by Taito / Data East) / JungleTac VG Pocket Caplet Fast Acting 35-in-1
  [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
RCA / JungleTac RCA NS-500 30-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario 101 Games in 1 (Senario, NES/Famicom bootlegs) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac 25 Video Games - All in 1 Video System (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx TX-2 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood)
  [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx Wireless 77-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
 / JungleTac Venturer '25 Games' 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]


New working clones
------------------
Astro Fighter (Famaresa bootleg, set 2) [jordigahan, Recreativas.org]
Bagman (Stern Electronics, revision A3) [Steven McLeod]
Radica / Sega Mega Drive Collection Volume 1 (Radica, Arcade Legends) (Europe) [Sean Riddle, ClawGrip]
Ray Crisis (V2.03O 1998/11/15 15:43) [Corrado Tomaselli, rtw]
Reality Tennis (set 2) [Maria Morpalier, jordigahan, ClawGrip]
VF (bootleg of Hang-On) [Recreativas.org, Roberto Fresca]


Machines promoted to working
----------------------------
Applied Technology Microbee 16 Standard [Robbbert]
Atari / Nice Code Atari Flashback Mini 7800 [David Haywood, Sean Riddle]
Bio-hazard Battle (Mega Play) [Devin Acker]
Columns III (Mega Play) [Devin Acker]
Golden Axe II (Mega Play) (Rev B) [Devin Acker]
Gondomania (World) [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]
Grand Slam (Mega Play) [Devin Acker]
Gunstar Heroes (Mega Play) [Devin Acker]
Majesco (licensed from Konami) / JungleTac Konami Collector's Series Arcade Advanced [David Haywood]
Mazin Wars / Mazin Saga (Mega Play) [Devin Acker]
Mega Play BIOS [Devin Acker]
Pacman Club / Club Lambada (Argentina) [Devin Acker]
Polaroid / JungleTac TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]
Sonic The Hedgehog (Mega Play) [Devin Acker]
Sonic The Hedgehog 2 (Mega Play) [Devin Acker]
Streets of Rage II (Mega Play) [Devin Acker]
Tecmo World Cup (Mega Play) [Devin Acker]


Clones promoted to working
--------------------------
Golden Axe II (Mega Play) [Devin Acker]
Non Linear Systems Kaypro 2x [Robbbert]
Pacman Club (Argentina) [Devin Acker]
Vs. Super Mario Bros. (bootleg with Z80, set 1) [Devin Acker]
Vs. Super Mario Bros. (bootleg with Z80, set 2) [Devin Acker]


New machines marked as NOT_WORKING
----------------------------------
Casio SK-10 [DBWBP]
Casio SK-2 [DBWBP]
Cosmic Flash (NSM) [PinMAME]
Cow Tipping - Shake Cattle & Roll (set 1) [Recreativas.org, Francisco Ortiz]
Beijue 16 Bit Handheld Games (Game Boy style case) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
E-mu Systems Emax Digital Sampling Keyboard [DBWBP]
Eidgenössische Technische Hochschule Zürich Ceres-1 [Bitsavers]
The Games (NSM) [PinMAME]
LeapFrog Zippity (US) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Mega Double Strip (Ver. 1.10b) [Jorge Silva, Fernando Oliveira]
Mushiking The King Of Beetles 2006 Second (Japan) [Jorge Valero, MetalliC, rtw]
Photo Play Spirit Xtreme (Spanish) [Victor Fernandez (City Game), ClawGrip]
Santa Fe Golden [jordigahan, ClawGrip]
Senario / JungleTac Vs Maxx 15-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Senario / JungleTac Vs Maxx 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Sony BETACAM-SP Videocassette Player UVW-1200 RGB [Felipe Sanches]
Sony BETACAM-SP Videocassette Player/Recorder UVW-1600 RGB [Felipe Sanches]
Sony BETACAM-SP Videocassette Player/Recorder UVW-1800 RGB [Felipe Sanches]
Sony DFS-500 DME Video Switcher [Felipe Sanches]
Sony U-Matic Videocassette Recorder VO-5850PM [Felipe Sanches]
Super Impulse Space Invaders (Tiny Arcade) [Rik]


New clones marked as NOT_WORKING
--------------------------------
Cow Tipping - Shake Cattle & Roll (set 2) [Recreativas.org, Francisco Ortiz]
Diana Bifuca (v7.43) [Alfonso, Victor Fernandez (City Game), ClawGrip]
Diana Bifuca (v9.25) [Alfonso, Victor Fernandez (City Game), ClawGrip]
E-mu Systems Emax Plus Digital Sampling Keyboard [DBWBP]
Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]
Photo Play Spirit Xtreme (update, Spanish) [Victor Fernandez (City Game), ClawGrip]
Tinsley Medical Instruments Henson CFA 3000 (B+) [Nigel Barnes]
unknown IGS game (V100A) [Jorge Silva, Fernando Oliveira]


New working software list additions
-----------------------------------
apple2_flop_clcracked: The Math Twister (cleanly cracked), The Negotiation Edge (cleanly cracked) [4am, Firehawke]
apple2_flop_orig:
  Alpha Plot, Apple Mechanic (Version 1984-10-05), Beagle Bag, Beagle BASIC, The Beagle Compiler (Version 1.0),
  Beagle Graphics (Version 1985-03-01), The Big U (Version 1985-12-02), Bill Budge's Space Album, Bill Budge's Trilogy of Games,
  Bop-A-Bet, D Code (Version 1.1), DiskQuik, DOS Boss, Double-Take (Version 2.1) (DOS 3.3), FatCat (Version 2.0-1984-10-26),
  Fathom's 40, Flex Text (Version 1.0), Flight: The Aerodynamics of Model Rockets, Font Mechanic (DOS 3.3), Frame-Up (Version 1.4),
  G.P.L.E. (Version 4.1, November 1st 1985), The Human Fly, Mini-Pix #1 (DOS 3.3 Version), Power Print (Version 1.0), Pro-Byter,
  Program Writer (Version 2.0-1989-04-21), ProntoDOS (Version 1984-08-22), A Puff of Air: The Respiratory System, Silicon Salad,
  Swimware (Version 2.1), The Time Tunnel: A Nation Emerges, The Time Tunnel: American History Series, Time Lord, Tip Disk #1,
  Triple-Dump (DOS 3.3), Typefaces for Apple Mechanic, Utility City (Version 1984-08-22) [4am, Firehawke]
aquarius_cart: Aquariworm [Roy Templeman]
aquarius_cass:
  3D Battle Zone, Adventure A: The Planet of Death, Aliens, Bounder, Break Out, Chess, Chuckman, D-Fenders, D-Fenders (alt),
  Demo Cassette, Disco Fever, Ed-On, Fall of the Eastern Blocks, Games Pack 1, Games Pack 2, Games Pack 4, Grid Bug, Invaders,
  Kronos Europea Cassette, Maths Armada, Mazantics, Millypede, Modem Program, N-Vaders, Pac Mr, Pac Mr (Oh Shit!), Phrogger,
  Postman Pot, Pries BASIC v1.02, Read-It, Space Helicopter, Space Ram, Spell-It, Tablets of Hippocrates, Yie Ar Kung Fu Music
  [James the Animal Tamer]
bbc_rom:
  128 File DFS, Acorn ADFS 1.51 (patched), Acorn ADFS 1.52 (patched), Acorn ADFS 1.56 (patched), Acorn ADFS-32B 1.40 (32016 Tube),
  Acorn ADFS-32M 1.40 (32016 Tube), Acorn DNFS 1.21 (patched for 3.5"), Acorn DNFS 1.22 (patched for 3.5"), Archive, CPN 0.71,
  DataGem 2.039, Digivision Cats, Digivision Demo1, Edword 2.02C, MCP v0.41 (CBL), MCP v1.20 (CBL), MCP v1.21 (ABL),
  MCP v1.21 (ABW), MCP v1.22 (ABM), MCP v1.22 (ABW), MCP v2.02 (CBM), Sprite Rom [Nigel Barnes]
fmtowns_cd:
  CRISS Ver. 1.00, Demon City, Free Software Collection 5 (HMD-117), Free Software Collection 5 (HMD-117A),
  Free Software Collection 6 (HME-141), Free Software Collection 7 (HME-225),
  Hacchake Ayayo-san IV - Sexy Olympic / Ayayo's Live Affection, if 3 - Invitations from Fantastic Stories,
  Kyouko no Ijiwaru!! Hachamecha Daishingeki, Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku,
  New 3D Golf Simulation - Eight Lakes G.C., Only You - Seikimatsu no Juliet-tachi, Pi's Solitaire Royale + Tom Snyder's Puppy Love,
  Sayonara no Mukougawa, Terra Towns, WonPara Wars II [redump.org]
  Dengeki Nurse 2 - More Sexy, The Queen of Duellist Gaiden + Gaiden Alpha (1994-03-02) [redump.org, wiggy2k]
fmtowns_flop:
  Metal Blade [CoolFox]
  Traffic Confusion, Wedding Errantry - Gyakutama Ou [wiggy2k]
  Premium, Quiz Banchou, Shangrlia, Yajiuma Pennant Race 2 [r09]
gameboy:
  The Adventures of Rocky and Bullwinkle (USA), America Oudan Ultra Quiz Part 2 (Japan, Rev 1), Bokujou Monogatari GB (Japan, NP),
  Boxxle (USA), Disney's Mulan (USA), Fastest Lap (USA), Gargoyle's Quest - Ghosts'n Goblins (Europe, Rev 1),
  Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Kanji no Tatsujin (Japan, Alt),
  Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Keisan no Tatsujin (Japan, Alt), Hyper Lode Runner (World, Rev 1),
  The Jetsons - Robot Panic (USA, Rev 1), Jungle Strike (USA), Kaseki Sousei Reborn (Japan, Rev 1),
  Kinin Koumaroku Oni (Japan, Rev 1), Mickey Mouse V (Japan, Rev 1), Nettou World Heroes 2 Jet (Japan, Rev 1),
  Pac-In-Time (Europe, Rev 1), Pang (UK), Pocket Puyo Puyo Tsuu (Japan, Rev 1, NP), Popeye 2 (Japan, Rev 1),
  Purikura Pocket - Fukanzen Joshikousei Manual (Japan, Rev 1, NP), Roger Clemens' MVP Baseball (USA, Rev 1),
  Suzuki Aguri no F-1 Super Driving (Japan), Teenage Mutant Hero Turtles III - Radical Rescue (Europe, Rev 1),
  Tetris 2 (Europe, Rev 1), Tintin in Tibet (Europe, En / Es / It / Sv) [ICEknight]
gbcolor:
  Barcode Taisen Bardigun (Japan, Rev 1), Bokujou Monogatari GB3 - Boy Meets Girl (Japan, Rev 1),
  Donkey Kong Country (USA, Not for resale), Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabidachi (Japan, Rev 1),
  The Emperor's New Groove (Europe), F1 Championship Season 2000 (Brazil), F1 Racing Championship (Europe, Prototype),
  Frogger 2 (USA, Rev 1), Gakkyuu Ou Yamazaki (Japan), Gambler Densetsu Tetsuya - Shinjuku Tenun Hen (Japan, Rev 1),
  Hype - The Time Quest (Brazil), Jissen ni Yakudatsu Tsumego (Japan), Kawaii Pet Shop Monogatari 2 (Japan, Rev 1), Laura (Europe),
  Love Hina Pocket (Japan, Rev 1), Minna no Shougi - Shokyuu Hen (Japan, Rev 1), Mission Impossible (Europe, Rev 1),
  Monster Traveler (Japan), Mr. Driller (Japan, NP), NBA In the Zone (USA), Pocket Puyo Puyo-n (Japan, Rev 1),
  Pocket Puyo Puyo-n (Japan, Rev 2), Pokémon - Crystal Version (Australia),
  Pokémon Trading Card Game (Europe, English / French / German, Rev 1),
  Pokémon Trading Card Game (Europe, English / Spanish / Italian), Pro Pool (USA),
  Les Roi Lion - Les Adventures de Simba (France, Rev 1), Sanrio Timenet - Kako Hen (Japan, Rev 1),
  Sanrio Timenet - Mirai Hen (Japan, Rev 1), Sei Hai Densetsu (Japan), Sewing Machine Operation Software (Europe),
  Shanghai Pocket (Europe), Shin Megami Tensei Devil Children - Aka no Sho (Japan, Rev 1),
  Shin Megami Tensei Devil Children - Kuro no Sho (Japan, Rev 1), Spy vs. Spy (Japan, Rev 1, NP),
  Super Mario Bros. Deluxe (Japan, NP, Rev 1), Survival Kids - Kotou no Boukensha (Japan),
  Tetris Adventure - Susume Mickey to Nakama-tachi (Japan, Rev 1), Tom and Jerry - Mousehunt (Europe, Rev 1),
  Tom and Jerry - Mousehunt (USA, Rev 1), Trade & Battle Card Hero (Japan, Rev 1), Tsuri Sensei 2 (Japan, Rev 1),
  VR Sports Powerboat Racing (USA), Yakouchuu GB (Japan) [ICEknight]
ibm5150:
  Battle Chess (3.5", EGA version - first release), Battle Chess (3.5", EGA version - second release),
  Battle Chess (5.25", EGA version), Battle Chess (5.25", VGA version), Sex Vixens from Space, Silent Service II (v457.01, 3.5"),
  Silent Service II (v457.01, 5.25"), Silent Service II (v457.03, 5.25"), Super Space Invaders (3.5"), Super Space Invaders (5.25"),
  Super Tetris (5.25") [ArcadeShadow]
ibm5170: Fables & Fiends - Book Two: The Hand of Fate, Master of Magic (v1.0), Master of Magic (v1.1) [ArcadeShadow]
kaypro: CP/M 2.2 for Kaypro IV, CP/M 2.2F, CP/M 2.2G, Kaypro 10 Games [Robbbert]
sgi_mips:
  Developer Toolbox 4.2, Developer Toolbox 6.1, Hot Mix Volume 1, Hot Mix Volume 10, Hot Mix Volume 13, Hot Mix Volume 14,
  Hot Mix Volume 15, Hot Mix Volume 16, Hot Mix Volume 9 [nixzone.nl, darkstar]
sorcerer_cass:
  Air Traffic Controller (Mt Purscent), Arithmetic CAI, Asteroids, Basic Compiler v1.21, Bio-Rhythm, Biochart, Black Jack,
  Cassette Disk database system, DYBUG2, Flip, Home Run, Hunt the Wumpus, Kaleidoscope, Lost Dutchman's Gold [Tezza, Robbbert]
  Armored Patrol, Robot Attack (ported from TRS-80) [exidyboy]
  Mastermind, The Sorcerer Dumb Terminal, Sorcerer Invaders (alt) [Robbbert]
ssem_quik:
  DIFFEQT, FLASH, HCF, HFR989, INTDIV, LONGDIV2, MEDCLOCK, NIGHTMARE, Noodle Timer, PRIMEGEN, Slide Show, Virtual Pet [Robbbert]
videopac:
  The Adventures of Sherlock Holmes (US, prototype), Attack of the Timelord! (US, plus, prototype),
  Des Chiffres et des Lettres (France), Freedom Fighters! (US, plus, prototype), Killer Bees! (US, plus, prototype),
  Killer Bees! (US, prototype, set 1), Killer Bees! (US, prototype, set 2), Linguaduc (Europe, prototype), Sound Tool (Europe),
  Terminal Program (US, prototype) [René van den Enden (Rene_G7400)]
vgmplay:
  Overdrive 2 (Megadrive Demo) [Tafoid]
  46 Okunen Monogatari  ~The Shinka Ron~ (NEC PC-9801), Burning Rival (Sega System 32), The Cheetahmen II (NES),
  Door Door (Family Computer), Double Dribble (IBM PC AT), Dragon Ball Z 2 - Super Battle (Arcade), Duck Maze (NES),
  Elevator Action (NEC PC-8801), F1 Douchuuki (MSX2, OPLL), F1 Douchuuki (MSX2, PSG), Famista 3 (Nintendo Game Boy),
  Fire Dragon (Dendy), Hydefos - Hyper Defending Force System (MSX2, OPLL), Hydefos - Hyper Defending Force System (MSX2, PSG),
  Hyper Somen (MSX2, PSG), Hyper Somen (MSX2, SCC), Konami's Baseball (MSX), Konami's Golf (MSX), Konami's Ping Pong (MSX, PSG),
  Konami's Ping Pong (MSX, SCC), Microsoft Windows 3.x (IBM PC AT), Monkey Academy (MSX), Mopi Ranger (MSX), Motos (Sharp X68000),
  Ms. Pac-Man (Nintendo Game Boy), NBA Jam (Midway T Unit), Pang (Mitchell), The Pro Baseball Clash Pennant Race (MSX2, SCC),
  Road Fighter (MSX, PSG), Road Fighter (MSX, SCC), Samurai Shodown III - Blades of Blood (Neo Geo),
  Samurai Shodown IV - Amakusa's Revenge (Neo Geo), Samurai Shodown V (Neo Geo), Samurai Shodown V Special (Neo Geo), Shalom (MSX),
  Sonic 3D Blast 5 (Nintendo Game Boy), Sorcerian (MSX2, OPLL), Sorcerian (MSX2, PSG),
  Super Street Fighter II - The New Challengers (Sharp X68000), Thunder Blade (Sharp X68000), Tiny Toon Adventures (NES),
  Touhou Kaikidan ~ Mystic Square. (NEC PC-9801), X Rock (IBM PC AT) [vgmrips.net, Tafoid]
vsmile_cart: Alphabet Park Adventure (USA, rev. 2) [DiscoStarslayer]


Software list items promoted to working
---------------------------------------
ibm5170: 1830 - Railroads & Robber Barons [ArcadeShadow]
vsmile_cart: Gimnasio Interactivo V.Smile (Spain), V.Smile Défi Gym (France), V.Smile Tanz Mit Center (Germany) [Ryan Holtz]


New NOT_WORKING software list additions
---------------------------------------
bbc_rom: Epromer II 2.3, Epromer III 3.1, Epromer III 3.3 [Nigel Barnes]
fmtowns_cd: Custom Mate + Denwa no Bell ga..., Sangokushi IV, Toushin Toshi II (1995-04-26) [redump.org]
fmtowns_flop: Bun-kun Series - Youji Kiso Nouryoku Training Soft Set [wiggy2k]
laser2001_flop: Käärmepeli (Finland) [Curt Coder]
megadriv: Overdrive 2 (Demo) (Euro) [Tafoid]


Translations added or modified
------------------------------
Turkish [Kadir Ekşi]


Merged pull requests
--------------------
- 6704: machine/rescap.h: Credit the actual authors. [AJR]
- 6841: Implemented TT5665 sound chip emulation. [cam900]
- 7203: nwk-tr.cpp: Added second K001604 and updated comments. [Hydreigon]
- 7274: sound/dac.cpp, sound/volt_reg.cpp: Improved performance and reduced unnecessary re-sampling. [Aaron Giles]
- 7280: p2000t.cpp: Added support for selecting memory size and memory bank switching. [Erwin Jansen]
- 7290: Re-implemented HC55516 and HC55532 CVSD sound devices, and added biquadratic audio filter device. [Lord Nightmare]
- 7292: macrossp.cpp: Added note about apparent issues with quizmoon attract mode. [cam900]
- 7294: namcos10.cpp: Added EXIO and MEM(P3) PCB configuration skeletons, and expanded notes. [cam900]
- 7295: Fixed build issues on FreeBSD. [Emmanuel Vadot]
- 7296: namcos12.cpp: Added notes about RAM size. [cam900]
- 7297: Updated remaining sound devices to new interface. [Aaron Giles]
- 7298: imagedev/picture.cpp: Don’t dereference potentially null pointer. [Kelvin Sherlock]
- 7299: Changed VT NES clone devices to use N2A03 CPU core (fixes vsmaxx17). [David Haywood]
- 7302: nes_vt.cpp, machine/nes_vt_soc.cpp: Fixed memory mapping issues affecting majkon. [David Haywood]
- 7305: rltennis.cpp: Added Reality Tennis (set 2) and made CPU clock source more plausible. [Maria Morpalier, jordigahan, ClawGrip]
- 7306: fmtowns.cpp: Added support for SCSI card slot and FMT-121 card used on first-generation models. [r09]
- 7307: sgi_mips.xml: Added more Hot Mix CDs. [nixzone.nl, darkstar]
- 7308: drdmania.cpp: Added preliminary video emulation and patches for damaged ROM dump. [David Haywood]
- 7311: darius.cpp: Fixed MSM5205 output routing. [eito]
- 7312: generalplus_gpl_unknown.cpp: Moved handhelds apparently based on GPL162xx technology to a separate file. [David Haywood]
- 7313: sgi_mips.xml: Added Developer Toolbox CDs. [nixzone.nl, darkstar]
- 7316: fmtowns_flop.xml: Added four entries. [CoolFox, wiggy2k, r09]
- 7318: gaelco.cpp, gaelco2.cpp, wrally.cpp: Added PLD dumps to several Gaelco games. [caius, ClawGrip]
- 7319: deco_mlc.cpp: Added notes on zoom algorithm. [cam900]
- 7320: ninjaw.cpp, warriorb.cpp: Fixed pan control mapping. [eito]
- 7321: Added ten TV games, and improved VT NES clone background pen handling. [David Haywood]
- 7322: segasp.cpp: Changed flags to imperfect graphics and sound rather than no sound. [Onmp314]
- 7323: Added GitHub Action to validate software lists and hash files. [Dirk Best]
- 7324: cpu/unsp: Fixed copy-paste errors in debugger state registration. [Simon Eriksson]
- 7325: ibm5150.xml: Added four entries, and marked fireforget2 as a bad dump. [ArcadeShadow]
- 7327: ibm5170.xml: Re-dumped 1830 and marked it as working, and marked doombbs as a bad dump. [ArcadeShadow]
- 7328: Added netlist-based sound emulation to Borderline and clones. [beta-tester, Aaron Giles]
- 7329: ibm5150.xml: Added four entries. [ArcadeShadow]
- 7330: ibm5170.xml: Added one entry and marked two entries as bad dumps. [ArcadeShadow]
- 7331: bus/neogeo/prot_fatfury2.cpp: Fixed address/data bus connections to protection chip. [cam900]
- 7332: audio/vicdual.cpp: Improved Borderline sound trigger assignments. [beta-tester]
- 7334: astrof.cpp: Added Astro Fighter (Famaresa bootleg, set 2). [jordigahan, Recreativas.org, ClawGrip]
- 7335: Added GitHub Actions for continuous integration builds. [Dirk Best]
- 7337: pacman.cpp: Fixed inputs and added protection simulation for clubpacm and clubpacma. [Devin Acker]
- 7338: sound/spkrdev.cpp: Changed sample volume averaging to use absolute value. [AJR]
- 7340: psikyo.cpp: Suppress microcontroller communication side effects for debugger accesses. [cam900]
- 7341: ibm5150.xml: Added three entries and re-dumped one entry. [ArcadeShadow]
- 7342: vsmile_cart.xml: Added Alphabet Park Adventure (USA, rev. 2). [DiscoStarslayer, ClawGrip]
- 7343: nes_vt.cpp: Added three working TV games. [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
- 7346: Added preliminary drivers for Sony video production equipment. [Felipe Sanches]
- 7348: photoplysx.cpp: Added two Photo Play Spirit Xtreme skeleton drivers. [Victor Fernandez (City Game), ClawGrip]
- 7349: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest dumps and clean cracks. [4am, Firehawke]
- 7351: segaybd.cpp: Fixed shifter state connection in new Power Drift layouts. [Firehawke]
- 7352: sound/tt5665.cpp: Use put_int to update samples. [cam900]
- 7353: fmtowns_flop.xml: Added four entries, and added notes for dumps known to come from original disks. [r09]
- 7354: microdar.cpp: Added two versions of Diana Bifuca. [Alfonso, Victor Fernandez (City Game), ClawGrip]
- 7355: photoplysx.cpp: Cleaned up code a little. [ClawGrip]
- 7357: chameleonrx1.cpp: Cleaned up code a little. [ClawGrip]
- 7358: Improved Turkish translation. [Kadir Ekşi]
- 7359: Re-named Konami Python driver to kpython.cpp, moved popn9 from viper.cpp to kpython.cpp, and expanded notes. [cam900]
- 7360: vsnes.cpp: Fixed sound and improved graphics for Vs. Super Mario Bros. bootlegs emulating NES APU using Z80. [Devin Acker]
- 7361: rfslotspcpent.cpp: Added Santa Fe Golden. [jordigahan, ClawGrip]
- 7362: Re-added preliminary drivers for Sony video production equipment with issues addressed. [Felipe Sanches]
- 7363: megadriv_rad.cpp, nes_vt.cpp: Added three TV games. [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
- 7364: mame.lst: Moved kpython.cpp to keep source files sorted alphabetical. [cam900]
- 7365: ibm5170.xml: Added two versions of Master of Magic. [ArcadeShadow]
- 7366: machine/e05a30.cpp: Added 24-bit shift register (used for ninth pin on Epson LX-810L/ActionPrinter 2000). [Golden Child]
- 7367: Removed the “voltage regulator” sound device. [Aaron Giles]
- 7370: fmtowns_cd.xml: Added 21 entries, and replaced 21 entries with better dumps. [redump.org, wiggy2k, r09]
- 7373: nes_vt.cpp: Split into three files by system-on-a-chip family. [David Haywood]
- 7377: video/315_5124.cpp: Improved behavior of registers 03 and 04 in mode 4, and disabled sprites in mode 1. [Enik Land]
- 7378: megadriv_acbl.cpp: Added PIC microcontroller dump to barek2mb. [Victor Fernandez (City Game), ClawGrip]
- 7382: de_3.cpp: Added Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]
- 7384: sound/msm5232.cpp: Fixed behaviour when arm flag is set while envelope generator is in decay state. [eito]
- 7385: Moved systems using VT32 NES clone chip to a separate driver file, and started splitting up NES clone SoC devices.
  [David Haywood]
- 7388: video/k001005.cpp: Added 80000106 as an additional Gouraud shaded polygon command. [Hydreigon]
- 7390: video/315_5313.cpp: Only set odd interlace frame bit if interlace is enabled (fixes Mega Play inter-CPU communications).
  [Devin Acker]


Source Changes
--------------
New working software list additions (apple2_flop_orig.xml)
----------------------------------------------------------
Swimware (Version 2.1) [4am, Firehawke]

New working software list additions (apple2_flop_clcracked.xml)
---------------------------------------------------------------
The Negotation Edge (cleanly cracked) [4am, Firehawke]

-Cleaned up bitmap API. [Vas Crabb]
 * Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return const-qualified references/pointers to pixesl, and added
    non-const versions.  This makes bitmap more like standard library containers where const protects the content as well as the
    dimensions.
 * Made the templated pixt accessor protected - having it public makes it too easy to inadvertently get a pointer to the wrong
    location.
 * Removed the pix(8|16|32|64) accessors from the specific bitmaps.  You could only use the "correct" one anyway, and having the
    "incorrect" ones available prevented explicit instantiations of the class template because the static assertions would fail.
    You can still see the pixel type in the bitmap class names, and you can't assign the result of &pix(y, x) to the wrong kind of
    pointer without a cast.
 * Added fill member functions to the specific bitmap template, and added a explicit instantiations.  This allows the bitmap size
    check to be skipped on most bitmap fills, although the clipping check is still there.  Also fixed a couple of places that were
    trying to fill an indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with zero to get the same net effect).
    The explicit template instantiations in the .cpp file mean the compiler can inline the function if necessary, but don't need to
    generate a local out-of-line body if it chooses not to.
 * Extended the size of the fill value parameter in the base bitmap class to 64 bits so it works correctly for 64-bit bitmaps.
 * Fixed places where IE15 and VGM visualiser weren't accounting for row bytes potentially being larger than width.
 * Fixed an off-by-one in an HP-DIO card where it was treating the Topcat cursor right edge as exclusive.
 * Updated everything to work with the API changes, reduced the scope of many variables, added more const, and replaced a few
    fill/copy loops with stuff from .

-FreeBSD fixes (#7295) [Emmanuel Vadot]
 * psixptty: Fix for FreeBSD
   - We need to check for __FreeBSD__ not __FreeBSD_kernel__
 * FreeBSD: Use gl includes from pkg-config
   - FreeBSD doesn't install the includes from 3rdparty software in a default location so use pkg-config to get the correct path.
 * FreeBSD: genieos is named simple bsd

-netlist: Fix astro blaster sonar sound [couriersud]
 * Also fix two singular matrices being created.

-picture_image_device::get_bitmap was returning a possibly-null reference [Kelvin Sherlock]
 * null references are not valid/undefined in C++ so compilers like to eliminate the null pointer check.
 * switched to returning a pointer instead.

-mac: fix crash regression on macqd700 [R. Belmont]

-mac128: possible fix for out-of-bounds ROM access [R. Belmont]

-bus/hp_dio/hp98544.cpp: Don't crash when cursor is outside screen area. [Vas Crabb]

-imagedev/picture.cpp: Get rid of indirection to the bitmap. [Vas Crabb]

-Complete sound modernization of remaining devices. Legacy callbacks and stream_sample_t removed. (#7297) [Aaron Giles]
 * a2mcms/coco_ssc/gus/cassette/floppy/8364_paula/laserdsc/s2636/spg2xx_audio/arcadia/channelf/cmi01a/cps3/dai_snd: Update to new
    stream callbacks
 * dsbz80/elan_eu3a05/exidy/exidy440/flower/geebee/gomoku/gridlee: Update to new stream callbacks
 * hyprolyb/lynx/micro3d/phoenix/pleiads/polepos: Update to new sound stream callback
 * redbaron/segag80r/segausb/seibu/snk6502/socrates/special/svis_snd: Update to new stream callbacks.
 * tiamc1/turrett/tvc/tx1/vboy/vc4000: Update to new stream callbacks
 * warpwarp/wiping/wswan/xavix/esq1/istrebiteli/milton6805/pv1000/mega32x/gic: Update to new stream callback
 * sound: Remove legacy stream support and stream_sample_t
 * * gomoku/wiping: Remove silly mixer tables in favor of math
 * micro3d: Remove tiny vectors in favor of fixed arrays
 * phoenix: Went back to std::unique_ptr array for LFSR
 * wiping: Fixed the scale factor.

New working machines
--------------------
Gondomania (World) [Brian Troha, TeamEurope, The Dumping Union, Dirk Best]

-am9519: has no clock input [Patrick Mackinlay]

-m3002: expose irq callback [Patrick Mackinlay]

-Don't clear memory before constructing devices, with the exception of drivers for now. [Vas Crabb]
 * This substantially reduces the overhead of running -validate, -romident, etc. and brings us a little closer to not needing to
    disable lifetime dead store elimination optimisations.  There are likely to be some issues that weren't fixed while this was
    still on a branch, so everyone be alert.

-ns32000: templatize on data bus width [Patrick Mackinlay]

New machines marked as NOT_WORKING
----------------------------------
ETH Ceres-1 [Bitsavers]

-bus/bbc: remove remaining stream_sample_t [Vas Crabb]

-Fixed BQ4847 to always return 0 for its register 15; required for proper chip detection. [Michael Zapf]

-mess.lua: forgot to add ceres [Patrick Mackinlay]

-konamigv.cpp: Added option to use joystick/button inputs  for weddingr. [Vas Crabb]
 * Control panel type can be selected in service mode.  This allows playing with joystick/button inputs, and also allows the
    completely unused second and third button inputs to be tested in service mode.  It's still possible to navigate service mode and
    correct the control panel setting if the wrong type is selected.

-Fix clang build [-Werror,-Wunused-const-variable]

New working software list additions
-----------------------------------
videopac: Killer Bees! (US, prototype, set 1), Killer Bees! (US, prototype, set 2), Killer Bees! (US, plus, prototype), Des Chiffres
  et des Lettres (France), Freedom Fighters! (US, plus, prototype), Linguaduc (Europe, prototype), The Adventures of Sherlock Holmes
  (US, prototype), Sound Tool (Europe), Terminal Program (US, prototype), Attack of the Timelord! (US, plus, prototype)
  [René van den Enden (Rene_G7400)]

-Remove embed files unintentionally added to Emscripten build [Justin Kerk]

-odyssey2: shorthand variable types in source code [hap]

-odyssey2: sourcecode style cleanup (mostly bracket spacing) [hap]

-f8: Adjust disassembly format to better match Fairchild listings [AJR]

-astrob: Fix slowdown. [couriersud]
 * Fix a connection error.
 * Fixed order of PARAM overwrite.

-netlist: Remove "extended validation mode" [couriersud]
 * No longer added value.

-netlist: implement stricter validation. [couriersud]
 * Devices like BJTs and FETs which are defined but not used will now cause an error.
 * An unused device will create an additional solver with a singular matrix.
   - This is adding unnecessary performance overhead.
   - It complicates debugging because the unused device will cause an arithmetic signal if used with --fperr (nltool).
 * Fixed all validation errors.

-Update arcade.lua [Roberto Fresca]
 * Fix the arcade build (MASH)

-New clones added... [Roberto Fresca]

New working clones
------------------
VF (bootleg of Hang-On) [Recreativas.org, Roberto Fresca]

-mame.lst: add missing hangonvf entry [hap]

-Added PLDs to VF (bootleg of Hang-On) [Roberto Fresca]

-VF (bootleg of Hang-On) PLDs locations [Roberto Fresca]

-apple3: fix low-memory indirection through the X byte and get slot IRQs working [Rob Justice]

-Clean up uses of picture image device some more. [Vas Crabb]

-machines promoted to WORKING (plug play) (#7299) [David Haywood]

machines promoted to WORKING
----------------------------
TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]

-added files for the VT APU type, currently no extra functionality, but will be built upon [David Haywood]

-lc58: Add disassembler [O. Galibert]

-tms9995.cpp: initialized one variable which caused crashes in formula1.cpp. [Ivan Vangelista]

-video/apple2e.cpp: initialized variable which caused the drivers to start sometimes in color and sometimes in monochrome mode, now
 that the framework doesn't initialize everything by default [Ivan Vangelista]

-imagetek_i4100.cpp: initialized a couple of variables [Ivan Vangelista]

-chihiro.cpp Type-1 media-board dumped [Darksoft]

-namcos12.cpp: Add notes for RAM size (#7296) [cam900]

-macrossp.cpp: Add notes for quizmoon (#7292) [cam900]

machines promoted to WORKING
----------------------------
Konami Collector's Series Arcade Advanced [David Haywood]

-pdp11.cpp, terak.cpp: Add CPU notes [AJR]

-Got rid of most of the remaining problematic uses of make_unique_clear. [Vas Crabb]

-sound/discrete.cpp: Use C++ std::vector and range-based for. [Vas Crabb]

-netlist: applied some clang tidy recommendations [couriersud]

-netlist: Rewrote frontier documentation. [couriersud]
 * Also includes a small optimization for FP signal code.

-netlist: Fix a net splitting issue with four term devices. [couriersud]
 * Under cirtum circumstances the splitter would create "ghost" solvers consisting of terminals already used in another and complete
    solver. This may impact all netlist which use opamps and thus is committed early in the cycle.
 * This commit adds functionality to instruct the splitter code to include terminals which will not create matrix elements into the
    parsing of net groups for solvers.

-netlist: Convert driver filenames to lower case. [couriersud]

-emu/machine.cpp: Get rid of remaining make_unique_clear on 'manager' objects. [Vas Crabb]

-cpu/pdp1: Initialise a couple of pointer members. [Vas Crabb]

-sound/discrete: Reserve space before taking addresses of new vector items. [Vas Crabb]
 * This code is still unsafe, 16 just happens to be enough for the systems in MAME.  (The old vector_t implicitly reserved space for
    16 items on construction.)

-sound/discrete.cpp: Fix more crashes, and modernise a little. [Vas Crabb]
 * Reserve some space in another vector that it takes addresses to members of (fixes lack of sound in dkong and dkongjr).
 * Removed dependence on auto_alloc and friends.  There's one more problematic make_unique_clear now, but there are several fewer
    auto_alloc family calls.

-sound/discrete: Get rid of vtables in factories. [Vas Crabb]
 * This speeds up compilation.

-pdp1.cpp: initialized some emu_timer s that were causing crashes [Ivan Vangelista]

-pdp1.cpp: initialized 3 more variables that were causing crashes while running in gdb [Ivan Vangelista]

-Fix zexall target compile [Miodrag Milanovic]

-6840ptm.cpp: initialized array to fix listxml and validate crash [Ivan Vangelista]

-discrete.h: Fix build on old compilers not compliant with retroactive C++11 revisions [AJR]

-pdp11.cpp: More consistent indentation [AJR]

-trs80m4 marked as MNW, because it can't boot its own floppy disk. [Robbbert]

-naomi.cpp: redumped vfurlong (Atomiswave) [brizzo]

-mbee: replaced dump of ic16 [Robbbert]

-phc25: upgraded sound flag from none to imperfect. [Robbbert]

-fp6000: PORT_CHAR(0) is invalid; added '_' natural key [Robbbert]

-imagedev/cassimg.cpp: Make the interface look something like C++. [Vas Crabb]

-sound/tiasound.cpp: Use some vaguely C++-like code internally. [Vas Crabb]

-pdp1: Fix read-in mode [AJR]

-pdp1: Better fix for read-in mode [AJR]

-sgi_mips.xml: more Hot Mix CDs for SGI [Darkstar]

-mac: move macqd700 to its own driver and clean up more cruft [R. Belmont]

-formats/cassimg.cpp: Finish encapsulation of cassette_image class. [Vas Crabb]

-mess.flt: added macquadra700.cpp [Robbbert]

-votrax: Adjust the final filter [O. Galibert]

-ac1: swapped around brackets and braces in natural keyboard. [Robbbert]

-dragon: added [_] natural keys. [Robbbert]

-x1: moved note to make it clear it applies to x1turbo only [Robbbert]

-ti99_8: fixed some grammar. [Robbbert]

-elekscmp: Fixed paste. [Robbbert]

-partner: fixed spacebar,@,^ natural keys [Robbbert]

-radio86: fixed ^ natural key [Robbbert]

-sdk86: fixed Paste; got rid of terminal, since the system is meant to interface with an intellec unit, and this requires floppy
 disks and drives. [Robbbert]

-Got rid of global_alloc/global_free. [Vas Crabb]
 * The global_alloc/global_free functions have outlived their usefulness. They don't allow consistently overriding the default
    memory allocation behaviour because they aren't used consistently, and we don't have standard library allocator wrappers for
    them that we'd need to use them consistently with all the standard library containers we're using.  If you need to change the
    default allocator behaviour, you can override the new/delete operators, and there are ways to get more fine-grained control that
    way.  We're already doing that to pre-fill memory in debug builds.
 * Code was already starting to depend on global_alloc/global_free wrapping new/delete.  For example some parts of the code
    (including the UI and Windows debugger) was putting the result of global_alloc in a std::unique_ptr wrappers without custom
    deleters, and the SPU sound device was assuming it could use global_free to release memory allocated with operator new.  There
    was also code misunderstanding the behaviour of global_alloc, for example the GROM port cartridge code was checking for nullptr
    when a failure will actually throw std::bad_alloc.
 * As well as substituting new/delete, I've made several things use smart pointers to reduce the chance of leaks, and fixed a couple
    of leaks, too.

-netlist: rename more files to lower case. [couriersud]

-netlist: Add parse optimization to pfunction. [couriersud]
 * "(1 + 2)*a" now during parse step will be rewritten to "3*a".

-netlist: more clang lint fixes. [couriersud]

-netlist: move core_terms to netlist_state. [couriersud]
 * These are used during creation and reset only. No need to maintain them on net_t level.

-netlist: simplify code. [couriersud]

-emu/render.cpp: Consider that screens can be hidden when choosing a default view. [Vas Crabb]

-Fix clang error: exception specification of explicitly defaulted move assignment operator does not match the calculated one [AJR]

-upd765: Explicitly emulate reset line [AJR]
 * hx5102: Add addressable latches

-split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp
 (#7312) [David Haywood]
 * - split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp
    to generalplus_gpl162xx_lcdtype.cpp

-identify unkunsp based on new information [David Haywood]
 * typo

-drdmania: add some basics, still seems to do nothing of note (#7308) [David Haywood]
 * drdmania: add some basics, still seems to do nothing of note
 * there are clear signs this is just a bad dump anyway
 * fix loading issue from refactor
 * improve patches
 * another bad byte

-Update darius.cpp (#7311) [eito]
 * darius: fix swapped MSM5205 left/right channels volume control

-bus/hexbus/hexbus.cpp: Fix initialization problem (device_start was overridden and never called, also broken) [AJR]

-netlist: Revert changes intended to make the code work on OSX 10.10. [couriersud]
 * This is working on all contemporary compilers. If outdated compilers are to be used it is fine but a suitable compile path should
    be used.

-pmatrix_cr.h: More logical fix for the nothrow issue [AJR]

-ut88: fixed ^ natural key; ut88mini: added note [Robbbert]

-sound/namco: Eliminate auto_alloc [AJR]

-sound/namco: Eliminate more auto_alloc [AJR]

-champbas.cpp: redumped exctscc2. Added correct PROMs (fixes MT05026). Verifed it only has 2 AY8910. Measured clocks.
 [caius, der Kommissar]

-Exception specifications on deleted operators/constructors aren't useful. [Vas Crabb]

-6840ptm.cpp: updated m_gate initialization as per comments to d026d1ba845f899b9faa3f45e5f44fba526f5948 . It seems to fix the
 remaining on and off crashes in cmi2x [Ivan Vangelista]

-z80scc: Fix vector modification in high bits [Dirk Best]

-sidepckt: Hook up MCU, remove simulation [Brian Troha, TeamEurope, Dirk Best]

New working software list additions (apple2_flop_orig.xml)
----------------------------------------------------------
A Puff of Air: The Respiratory System [4am, Firehawke]

New working software list additions (apple2_flop_clcracked.xml)
---------------------------------------------------------------
The Math Twister (cleanly cracked) [4am, Firehawke]

-Fix stray space char in osd_opengl.h [Miodrag Milanović]

-lviv: fixed asterisk and colon natural keys [Robbbert]

-netlist: catch parenthesis count mismatch in formulas. [couriersud]

-nl_boxingb: Fix error in formula. [couriersud]

-netlist: fix VS build. [couriersud]

-emu/rendlay.cpp: Pre-load image components when changing video options. [Vas Crabb]

-frontend/mame/audit.cpp: Fix failure to recognise device ROMs that use continue/ignore load commands (see GitHub #7314).
 [Vas Crabb]

-z80ne: added notes about paste [Robbbert]

-vector06: fixed brackets natural keys [Robbbert]

-shine: added ^ natural key [Robbbert]

-c128: added ^ natural key [Robbbert]

-atom: removed lowercase natural keys, since machine only has uppercase. [Robbbert]
 * Removed duplicate keys assigned to ESC.

-hec2hrp: fixed natural keyboard [Robbbert]

-elwro800: fixed natural keyboard [Robbbert]

-kim1: fixed paste [Robbbert]

-tmaster.cpp: Correct ROM label. It's actually "SPAN" (as in Spanish) and not "Spain" [Brian Troha]

-sidepckt.cpp: Correct ROM labels, add correct sound ROM and misc informational updates for Side Pocket (Japan, Cocktail)
 [Brian Troha]

-apple2: fixed glitches when switching lo-res, double-lo-res, or text pages mid-raster. (GitHub issue #5595) [R. Belmont]

-apple2: correct value for floating bus offset, fixes a bunch of Deater rastersplit demos [R. Belmont]

-frontend/mame/audit.cpp: Better heuristics for matching shared ROMs. [Vas Crabb]
 * This should address at least some of the remaining issues from MT07410 and GitHub #7314.  If this causes issues like MT07756 to
    reappear, it will need to be fixed/reverted before release.

-3rdparty/sqlite3: Updated to SQLite 3.33.0 [Vas Crabb]

-apple2: adjust Mockingboard and Phasor balances, and properly clock the Phasor AYs twice as fast [R. Belmont]

-ui: Show software selection menu before doing system audit, for casual browsing. [Vas Crabb]

-sidepckt.cpp: very minor clean-up [Ivan Vangelista]

-ti99_4: fixed ., natural keys [Robbbert]

-galaga: re-add max quantum for multi cpu synchronization [hap]

-emu/rendlay.cpp: Allow item animation. [Vas Crabb]

-cgang.cpp: Make internal artwork more fun. [Vas Crabb]

-in213: Hook up banking and SCC [Dirk Best]

-cgang.lay: small tweak [hap]

-Change from MNS to MIS [Onmp314]
 * I used to test it and the sound works similar to NAOMI. Additionally, MACHINE_IMPERFECT_GRAPHICS.

-bus/vsmile/rom.cpp: fixed reported crash [Ivan Vangelista]

-unkeinv.lay: use parameter animation for the player led row [hap]

-unsp: Fix copy-paste typo in debugger registering [Simon Eriksson]

-ibm5150: New working software list additions [ArcadeShadow]
 * Added: Silent Service 2 (v457.03, 5.25"), Silent Service 2 (v457.01, 5.25"), Silent Service 2 (v457.01, 3.5"), Sex Vixens from
    Space Marked: "fireforget2" -> marked as bad dump (modified root)

-ibm5170: Redumped - 1830 [ArcadeShadow]
 * Redumped: 1830 - Railroads & Robber Barons (software promoted to working) Marked: "doombbs" marked as bad dump (modified OEM ID
    and modified root)

-apple2: Phasor only goes to double clock when native mode is enabled. [R. Belmont]

New working clones
------------------
Bagman (Stern Electronics, revision A3) [Steven McLeod]

-ns32000dasm: floating point fixes [Patrick Mackinlay]
 * show floating point register names
 * correct floating point immediate lengths

-ns32000: add slave processor interface [Patrick Mackinlay]
 * implement slave processor interface and protocol
 * decode and issue fpu operands
 * improve operand access class and size logic
 * support 64-bit immediate operands

-ns32081: new device [Patrick Mackinlay]

-3rdparty/nanosvg: Re-base on latest upstream. [Vas Crabb]
 * Now based on upstream cc6c08d3a80f1a305021af3d6394cdf1535d02a2.
 * Among other things, this version is supposed to be less sensitive to the global locale.

-New working clones (#7305) [ClawGrip]
 * rltennis.cpp: Added PLD dump to 'rltennis' [caius]
 * Also fixed the clock per the crystal on the PCB
 * As per the game speed, we've recorded a small video for reference: https://www.youtube.com/watch?v=C1rzWiFDItA

New working clones
------------------
Reality Tennis (set 2) [Maria Morpalier, jordigahan, ClawGrip]

-deco_mlc.cpp: Add notes for zoom algorithm (#7319) [cam900]

-sgi_mips.xml: Add Developer Toolbox CDs and label information (#7313) [Michael D]

-darius2 darius2d warriorb: fix: stereo output channels are inverted (#7320) [eito]

-fmtowns_flop.xml: 4 new dumps (#7316) [r09]
 * New working software list items: Metal Blade [CoolFox] Traffic Confusion [wiggy2k] Wedding Errantry - Gyakutama Ou [wiggy2k]
 * New not working software list items: Bun-kun Series - Youji Kiso Nouryoku Training Soft Set [wiggy2k]

-Hook up Borderline netlist, provided by 'beta-tester' (#7328) [beta-tester]
 * netlist: Explicitly trim connection names.
 * Hook up Borderline netlist, provided by 'beta-tester'
 * brdrline: Add static solver, using dynamic timestep, update driver flags.

-namcos10.cpp: Add EXIO and MEM(P3) PCB config skeleton, Add notes (#7294) [cam900]

-fix compile error due to nested c-style comments by changing some of the comment types [Lord-Nightmare]

-ms32.cpp: extend ROZ notes (nw) [Angelo Salese]

-ns32000: undefined operation assumptions [Patrick Mackinlay]

-ns32000: avoid potential slave dependency issue [Patrick Mackinlay]

-cinemat: Remove redundant code, move speakers to game drivers [Aaron Giles]

-cgang: bit smoother animation [hap]

-prot_fatfury2.cpp: Fix bitswap, Add notes (#7331) [cam900]
 * prot_fatfury2.cpp: Fix bitswap, Add notes
 * prot_fatfury2: typo
 * prot_fatfury2.cpp: Fix copy-paste issue

-Plug and Play work (new sets) (#7321) [David Haywood]

new WORKING machines
--------------------
101 Games in 1 (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx TX-2 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx Wireless 77-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx Video Extreme 50-in-1 (with Speed Racer and Snood) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
VG Pocket Caplet Fast Acting 35-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

new NOT WORKING machines
------------------------
Beijue 16 Bit Handheld Games (Game Boy style case) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Space Invaders (Tiny Arcade) [Rik]
Vs Maxx 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Vs Maxx 15-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Zippity (US) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

-ibm5170 - New working software list additions (#7330) [ArcadeShadow]
 * Added: Fables & Fiends - Book Two: The Hand of Fate Marked: [hof] Fables & Fiends - Book Two: The Hand of Fate (Germany) ->
    marked as bad dump (some floppies have the OEM ID and the root modified), [f1gpa] Formula One Grand Prix (Euro, v1.03) -> Marked
    as bad dump (modified root)

-IBM5150 - New working software list additions (#7329) [ArcadeShadow]
 * Added: Battle Chess (5.25", VGA version), Battle Chess (3.5", EGA version - first release), Battle Chess (3.5", EGA version -
    second release), Battle Chess (5.25", EGA version)

-bagman.cpp: Demote bagman3 to not working [Brian Troha]

-megadriv.xml:  Added Overdrive 2 Demo vgmplay.xml:  Added Overdrive 2 VGM [Scott Stone]

-brdrline: sound improvements (#7332) [beta-tester]
 * cleaned some parts of nl_brdrline.cpp (removed test points)
 * changed MB4391 function to pow2 to shorten sounds a bit
 * changed trigger inputs in vicdual.cpp to fit more to the sounds i remember.
 * moved trigger mapping from vicdual to nl_brdrline

-vicdual: Add frogs netlist. Make sound board interface more general. [Aaron Giles]

-ns32000: many bug fixes [Patrick Mackinlay]
 * fixed many instruction bugs
 * implemented cmpm instruction
 * reworked pc increment to better support prefetch
 * tightened up decoding

-ns32081: movif bug fixes [Patrick Mackinlay]
 * fixed byte-sized operand case
 * fixed sign extension

-kaypro: added back save state support; [Robbbert]
 * fixed attributes off by one position;
 * removed anonymous timer

-bbc_tube_32016: Added FPU and fixed dipswitches. [Nigel Barnes]

-astrof.cpp: dumped PROMs for asterion [Lorenzo Fongaro, Xadhoom, Paolo Bolognesi, Paolo Rinoldi]

-astrof.h: missing file update for 43fe5ff51b986121de338bb7b4c19714205c1fcc [Ivan Vangelista]

-Mega Double Strip (Ver. 1.10b) [Jorge Silva, Fernando Oliveira]

-Various improvements to image file handling: [Vas Crabb]
 * Moved MS DIB parser out of ICO file reader and made it available for artwork and layout images.
 * Added more efficient I/O and better error checking for JPEG file loading (MAME will no longer exit immediately on a bad JPEG
    file).
 * Made caller responsible for opening files for loading images, to avoid decompressing images used in ZIP/7z artwork multiple
    times.
 * Added support for JPEG and Windows DIB to picture_image_device.
 * Added support for SVG image files in external artwork.
 * Added support for using I/O port value for animation state and masking animation state values.
 * Made bounds elements more flexible in layouts.
 * Reworked headers to reduce dependencies.
 * Updated layout file format documentation.

-Fix MSVC build [Aaron Giles]

-vicdual: Tranquilizer Gun uses the same sound board as Borderline [Aaron Giles]

-vicdual: 'Fix' spelling of Tranquillizer according to title screen [Aaron Giles]

-fmtowns: add devices for the SCSI card slot and the FMT-121 card (#7306) [r09]
 * fmtowns: add a SCSI card slot for the original models
   - Add a slot device for the Model 1/2 dedicated SCSI slot
   - Add a device for the FMT-121 SCSI Card
   - Modify the I/O maps and machine configurations so the slot and the integrated controller don't overlap

-kaypro: delineate the swlist items further, for when extra items get added. [Robbbert]

-Add PLDs to several Gaelco games [caius] (#7318) [ClawGrip]
 * gaelco2.cpp: Add PLDs to bang, bangj [caius]
 * gaelco.cpp: Add PLDs to thoop, squash and bigkarnk [caius]
 * wrally.cpp: Add PLDs [caius]

-P2000t: Add support for selecting memory and bankswitching. (#7280) [Erwin Jansen]

-p2000t.h: Indent initialiser lists, remove unnecessary virtual qualifiers. [Vas Crabb]

-netlist: Disable logging accidentally left on. [Aaron Giles]

-ns32000: one more bug fix [Patrick Mackinlay]

-ns32000: consume execution clock cycles [Patrick Mackinlay]

sorcerer_cass.xml: New working software [unknowingly provided by Tezza]
-----------------------------------------------------------------------
Air Traffic Controller (Mt Purscent) [Robbbert]
Arithmetic CAI [Robbbert]
Asteroids [Robbbert]
Biochart [Robbbert]
Bio-Rhythm [Robbbert]
Black Jack [Robbbert]
Cassette Disk database system [Robbbert]
Basic Compiler v1.21 [Robbbert]
DYBUG2 [Robbbert]
Flip [Robbbert]
Home Run [Robbbert]
Hunt the Wumpus [Robbbert]
Kaleidoscope [Robbbert]
Lost Dutchman's Gold [Robbbert]
Robot Attack [this one from Exidyboy]

-netlist: Add LM348, CD4071, CD4081 devices [Aaron Giles]

-Allow layout files to embed image data. [Vas Crabb]
 * Also improved symmetry of disk components, fixed positioning of components when fitting to the pixel grid, and fixed inherited
    color when item has no color specified.
 * Removed the dotmatrix components from complay.py - there are more flexible ways to achieve the same thing.

-frogs: Add AFUNC frontiers to improve performance [Aaron Giles]

-emu3: Fixed floppy implementation. [Nigel Barnes]

-cfa3000: Added romsets for issues 10.2, 9, and 7. [Nigel Barnes]
 * Added a B+ variant that runs the issue 5 romset.

-csw_cas: Added support for v1.xx format, non-compressed RLE, and removed LegacyWaveFiller. [Nigel Barnes]

-rendutil.h: C99 doesn't need float-to-double-float for floor. [Vas Crabb]

-touchme.lay: undo mass replace error [hap]

New working software list additions
-----------------------------------
bbc_rom: 128 File DFS, Acorn ADFS-32B 1.40 (32016 Tube), Acorn ADFS-32M 1.40 (32016 Tube), Acorn ADFS 1.51 (patched), Acorn ADFS
  1.52 (patched), Acorn ADFS 1.56 (patched), Archive, CPN 0.71, Acorn DNFS 1.21 (patched for 3.5"), Acorn DNFS 1.22 (patched for
  3.5"), Digivision Cats, Digivision Demo1, Edword 2.02C, MCP v0.41 (CBL), MCP v1.20 (CBL), MCP v1.21 (ABL), MCP v1.21 (ABW), MCP
  v1.22 (ABW), MCP v1.22 (ABM), MCP v2.02 (CBM), Sprite Rom [Nigel Barnes]

-apple3: enable and use MM58167 IRQs [Rob Justice]

-bagman.cpp: redumped & corrected color PROMs for the Stern Bagman sets. [Steven McLeod]
 * Fixes: MT #02508 "// according to MT #02508 Stern/Seeburg logos should have different colors." New color PROM produces title
    screens that match screenshots from PCBs. Updated Stern's Super Bagman and now the title also match screenshots from PCBs.
 * Redumped all ROMs and PROMs so we now have verified correct ROM / PROM labels.

-Fix cut-n-paste error in bagman.cpp & correct list sorting in mame.lst [Brian Troha]

-Optimise some SVG images [Vas Crabb]

-osi: removed anonymous timer [Robbbert]

-zrt80: removed anonymous timer [Robbbert]

-bigboard: removed anonymous timer [Robbbert]

-amust: removed anonymous timer [Robbbert]

-brdrline: Add frontiers, reduce timestep to improve performance [Aaron Giles]

-dai: removed anonymous timer [Robbbert]

-mekd2: removed anonymous timer [Robbbert]

-docs: Cleaned up some geometry on MAME logo. [Vas Crabb]

-bagman.cpp: got bagmans3 to start the game [Ivan Vangelista]

-video/mc6845.cpp: Fix some uninitialised variables. [Vas Crabb]

-mbee: removed anonymous timer [Robbbert]

-formats/apridisk.cpp: Don't use megabytes of stack space. [Vas Crabb]

-ut88mini: removed anonymous timer; fixed keyboard; fixed data display [Robbbert]

-Miscellaneous cleanup: [Vas Crabb]
 * osd/windows: Use steady clock for timing double-clicks.
 * emu/uiinput.cpp: Made the event type a scoped enum.

-special: removed anonymous timer. [Robbbert]

-spkrdev: Fix sample volume averaging [AJR]

-pc98_cd.xml:  This change fixes the mismatch for the only known case where CHD label ended in a "." (in this case "...") which is
 typically an extension separation.  CHD label entries in source are always ".CHD" as actual filenames and extensions are stripped
 off which is why the 'toshin2s' entry scanned internally and with most common external utilities as not needing the trailing period
 marks. [Scott Stone]

-pacman.cpp: promoted clubpacm and clubpacma to working (#7337) [Devin Acker]
 * Corrected inputs for clubpacm.
 * Added inputs and protection latch for clubpacma.
 * Restructured clubpacm I/O stuff a bit.

-Major update for HC55516 CVSD audio device and related filtering, as well as hooking it to drivers. (#7290) [Jonathan Gevaryahu]
 * Split hc55516 core into separate cores/subclasses for hc55516 and hc55532 (new 'digital' implementation based on decap/die
    tracing) as well as mc3417 and mc3418 (old existing 'analog' implementation left alone) and hooked the hc55516 and mc3417
    implementations to the appropriate hardware drivers. This should vastly improve CVSD sound quality in drivers that use the
    hc55516. [Lord Nightmare, Sean Riddle]
 * Made Exidy's mouse trap use a timer to clock the mc3417 and update the state readable by the z80 rather than relying on the
    mc3417 to accept a clock parameter and update the z80 state via a callback. The timer implementation ensures proper
    synchronization and prevents missed clock transitions from the z80 side causing noise in the CVSD audio. [Lord Nightmare]
 * Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and
    hooked it to Exidy's mouse trap (mc3417) and williams drivers (hc55516) following the original schematics. For hc55516 this is
    necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and
    these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both mc3417 and
    hc55516. [Lord Nightmare]
 * Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself.
    [Lord Nightmare]
 * Switched Williams Joust 2 to use the s11_bg common sound device rather than its own implementation. [Lord Nightmare]

-emu3: Removed unneeded fdc reset. [Nigel Barnes]

-cfa3000bp: Corrected region tag of speech phrom. [Nigel Barnes]

-Cleanup of recently added uppercase hashes in source files [Scott Stone]

-newton: Fleshed out a couple of registers. [Ryan Holtz]

Software list items promoted to working
---------------------------------------
vsmile_cart: V.Smile Tanz Mit Center (Germany), V.Smile Défi Gym (France), Gimnasio Interactivo V.Smile (Spain) [Ryan Holtz]

-vsmile: Added support for the Jammin' Gym Class dance mat. [bmx, Ryan Holtz]

-apple2 updates: [R. Belmont]
 * Adjusted horizontal position for "vapor lock" reads to better match MAME video timing
 * Fixed most 8-bit A2 rendering to respect the cliprect
 * The French Touch "Crazy Cycles" mode-splitting demo now renders correctly
 * This also solves glitching in some Total Replay games like Gumball

-ps2sony.cpp: dumped a couple BIOSes [Guru]

-dec0.cpp: fixed midres lives dips [Ivan Vangelista]

-ps2sony.cpp: slightly changed the filename for one of the just added BIOSes [Ivan Vangelista]

-ns32081: better fix for movif [Patrick Mackinlay]

-news_hid: correct status bits [Patrick Mackinlay]

-ns32202: new device (wip) [Patrick Mackinlay]

New machines marked as NOT_WORKING
----------------------------------
unknown IGS game (V100A) [Jorge Silva,  Fernando Oliveira]

-wd1010: Improve implementation [Dirk Best]

-kaypro: fixed crash with omni2 [Robbbert]

New machines marked as NOT_WORKING
----------------------------------
Cow Tipping - Shake Cattle & Roll (set 1) [Recreativas.org, Francisco Ortiz]

New clones marked as NOT_WORKING
--------------------------------
Cow Tipping - Shake Cattle & Roll (set 2) [Recreativas.org, Francisco Ortiz]

-emu/natkeyboard.cpp: Allow keyboard devices to be enabled/disabled. [Vas Crabb]
 * This fixes the "typing on all keyboards at once" issue.  You can now enable and disable keyboard/keypad inputs per device in the
    Keyboard Mode menu.  Default is to enable the first device with keyboard inputs, and all device with keypad inputs but no
    keyboard inputs.  The settings are saved in the CFG file for the machine.
 * Typing in natural keyboard mode only ever types on one keyboard at a time, but now you can control which keyboard it types on, as
    it will be the first enabled keyboard.
 * You can easily try this out with something like: mame64d zorba -rs232 terminal cpm

-ui/inputmap.cpp: Show device descriptions as well as tag paths. [Vas Crabb]

-mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code, eliminated static variables for mouse input state.
 [Vas Crabb]
 * You could see the issue with wrap detection easily enough just by running mac128k/mac512k/macplus and tapping the arrow keys to
    move the mouse one pixel at a time.  As you moved past the point where the axis count wrapped, it would move one pixel in the
    opposite direction.
 * There were two function static variables related to mouse input state, probably still lurking from when the code was initially
    made to use a driver state class.  This obviously messes with save states and prevents multiple instances.

-bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation. [Vas Crabb]
 * This device had the same bug with wrap compensation as mac128k.cpp.

-kaypro: merged software lists, using compatibility flag instead. [Robbbert]

New working software
--------------------
Kaypro284 boot disk [Robbbert]
Kaypro IV boot disk [Robbbert]
Kaypro 10 boot disk [Robbbert]
Kaypro 10 Games [Robbbert]

-apple2 updates: [R. Belmont]
 * Further tuned floating bus read timing; Crazy Cycles II now works, and Cycle Counting Megademo is much better
 * Cleaned up some unused/unnecessary variables in the text drawing
 * Added 50 Hz support for apple2euk, apple2ees, apple2eeuk, and apple2eefr, including floating-bus sync support
 * Fixed //c and //c Plus mouse wrap issue found by Vas Crabb

-apple2 updates: [R. Belmont]
 * Ignore keys that come in immediately on startup (fixes some programs not showing intro screens)
 * Fix Apple IIc and IIc Plus having Video 7 RGB modes, which isn't possible on hardware

-apple2: Fixed debug print left on in last commit. [arbee]

-apple2: Fixed a number of compile errors: functions not defined; misleading guard [Robbbert]

-apple2e.cpp: srcclean and reformat an if/else. [arbee]

New working software list additions (apple2_flop_orig.xml)
----------------------------------------------------------
Fathom's 40 [4am, Firehawke]
Bop-A-Bet [4am, Firehawke]
Flight: The Aerodynamics of Model Rockets [4am, Firehawke]
Bill Budge's Space Album [4am, Firehawke]
Bill Budge's Trilogy of Games [4am, Firehawke]
Time Lord [4am, Firehawke]
The Human Fly [4am, Firehawke]
The Time Tunnel: American History Series [4am, Firehawke]
The Time Tunnel: A Nation Emerges [4am, Firehawke]
Beagle BASIC [4am, Firehawke]
DOS Boss [4am, Firehawke]
Tip Disk #1 [4am, Firehawke]
Frame-Up (Version 1.4) [4am, Firehawke]
Alpha Plot [4am, Firehawke]
D Code (Version 1.1) [4am, Firehawke]

-emu/ioport.cpp: Improved initial keyboard enable settings when changing slot options. [Vas Crabb]

-arcade.lua: fixed compiling ARCADE target [Ivan Vangelista]

-mc6845: enable strobe output (RA4) in transparent mode. [Robbbert]

-mbee: use sy6545 strobe [Robbbert]

new NOT_WORKING machine
-----------------------
Mushiking The King Of Beetles 2006 Second (Japan) [Jorge Valero, MetalliC, rtw]

-mcs48: check irq before opcode to fix firefox, but re-add wy100 hack [hap]

-mcs48: execute_jcc param is a bool, not u8 [hap]

New working software list additions (apple2_flop_orig.xml)
----------------------------------------------------------
Triple-Dump (DOS 3.3) [4am, Firehawke]
Font Mechanic (DOS 3.3) [4am, Firehawke]
Double-Take (Version 2.1) (DOS 3.3) [4am, Firehawke]
DiskQuik [4am, Firehawke]

new WORKING machines (#7343)
----------------------------
Venturer '25 Games' 25-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Turbo GT 50-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
RCA NS-500 30-in-1 [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

New working software list additions (#7342)
-------------------------------------------
vsmile_cart: [ClawGrip]
Alphabet Park Adventure (USA, rev. 2) [DiscoStarslayer]

-ibm5150 - New working software list additions (#7341) [ArcadeShadow]
 * Added: Super Space Invaders (3.5"), Super Space Invaders (5.25"), Super Tetris (5.25") Redumped: [stunts35] The old set has a
    modified OEM ID and config files saved. Renamed: [supertet] Super Tetris => [stetris35] Super Tetris (3.5")

-psikyo.cpp: Fix side effect in debugging (#7340) [cam900]

-emu/debug: Removed more macros, added more const, make a couple more things use smart pointers. [Vas Crabb]

-emu/render.cpp: Load from all external artwork paths. [Vas Crabb]

-emu/rendlay.cpp: Made real component drawing code a bit less gross. [Vas Crabb]

-emu/debugcon.cpp: Less screaming now that things aren't macros. [Vas Crabb]

-a2hsscsi: some additional reverse-engineering.  firmware now issues 3 SCSI commands before giving up. [R. Belmont]

-Fix clang compile. [Curt Coder]

New NOT_WORKING software list additions
---------------------------------------
laser2001_flop: Käärmepeli (Finland) [Curt Coder]

-emu/rendlay.cpp: Draw disk components with area-based anti-aliasing. [Vas Crabb]
 * Also fixed alpha blending within an element for rect and disk components.

-igs017.cpp: added inputs for starzan, happyskl and unkigs [Ivan Vangelista]

-emu/fileio.cpp: Fix an issue reporting the full path of files found in archives that was breaking artwork. [Vas Crabb]

-mbee: keyboard is better; still some issues being worked on. [Robbbert]

-emu/rendlay.cpp: Fix accumulation error causing black pixels on certain transparent colours. [Vas Crabb]

-emu/rendlay.cpp: Got rid of an unused capture that upsets clang. [Vas Crabb]

-emu/natkeyboard.cpp: Fixed uninitialised variable. [Vas Crabb]

-cpu/pic16c5x: Initialise a couple of variables that can be problematic. [Vas Crabb]

-vgmplay.xml:  Added 35 new entries and updated 24 entries based on recent releases. [vgmrips.net, Tafoid]

-vgmplay.xml:  Adjusted a few short names to correct some badly applied machine tags. [Tafoid]

-segas16b.cpp: Documentation update for the Passing Shot (Japan, 4 Players) (FD1094 317-0070) set. [Brian Troha]

-render.cpp: Fixed issue causing elements to be clipped on bottom/right. [Vas Crabb]

-rendlay.cpp: Tidied up and optimised ellipse drawing code a little. [Vas Crabb]

-Reduced space between LEDs on several systems with matrix displays. [Vas Crabb]

-cgang.cpp: Restored ratio of LED-to-bezel size, because apparently I can't count. [Vas Crabb]

-mbee: default printer to none, as it can cause an interrupt which disrupts some games. MBEE marked as Working again. [Robbbert]

-sentx6p: Use transparent rectangles for forcing bounds rather than arbitrarily hight state numbers - texture slots are actually
 allocated for them. [Vas Crabb]

-emu/rendlay.cpp: Work around error accumulation issue that could cause hang with x87 floating-point. [Vas Crabb]

-sol20: fixed keyboard regression [Robbbert]

-outrun.lay: Fixed port tag/mask for shifters in 'widescreen' views [Vas Crabb]

sorcerer: new Working software
------------------------------
Armored Patrol [exidyboy]
Mastermind [the collection]
The Sorcerer Dumb Terminal [the collection]

-3rdparty/expat: Update to 2.2.10." [Vas Crabb]

-Fixed tiny build (missing s11c_bg_device) and unused lambda capture in emu/rendlay.cpp. [Vas Crabb]

-New working clones  (#7334) [ClawGrip]

New working clones
------------------
Astro Fighter (Famaresa bootleg, set 2) [jordigahan, Recreativas.org]

New working software list additions (apple2_flop_orig.xml)
----------------------------------------------------------
Beagle Graphics (Version 1985-03-01) [4am, Firehawke]
ProntoDOS (Version 1984-08-22) [4am, Firehawke]
Program Writer (Version 2.0-1989-04-21) [4am, Firehawke]
The Beagle Compiler (Version 1.0) [4am, Firehawke]
Utility City (Version 1984-08-22) [4am, Firehawke]
The Big U (Version 1985-12-02) [4am, Firehawke]
Power Print (Version 1.0) [4am, Firehawke]
Apple Mechanic (Version 1984-10-05) [4am, Firehawke]
Typefaces for Apple Mechanic [4am, Firehawke]
Pro-Byter [4am, Firehawke]
Silicon Salad [4am, Firehawke]
Beagle Bag [4am, Firehawke]
G.P.L.E. (Version 4.1, November 1st 1985) [4am, Firehawke]
Mini-Pix #1 (DOS 3.3 Version) [4am, Firehawke]
FatCat (Version 2.0-1984-10-26) [4am, Firehawke]
Flex Text (Version 1.0) [4am, Firehawke]

-clipper, cammu: Initialize more members [AJR]

-New non-working driver: SONY DFS-500 DME Video Mixer (1994) [Felipe Corrêa da Silva Sanches]
 * And a few new skeleton drivers for some other SONY video equipment:
   - U-Matic vo5850PM
   - BETACAM-SP UVW-1200
   - BETACAM-SP UVW-1600
   - BETACAM-SP UVW-1800

-c64_cass.xml: Restored some descriptive tape labels. [Vas Crabb]

-machine/nes_vt_soc.h: Fixed #include guard format. [Vas Crabb]

-ssem: fixed regression in quickload; added protection against possible buffer overflows. [Robbbert]

New machines marked as NOT_WORKING (#7348)
------------------------------------------
Photo Play Spirit Xtreme (Spanish) [ClawGrip]

New clones marked as NOT_WORKING
--------------------------------
Photo Play Spirit Xtreme (update, Spanish) [ClawGrip]

-natkeyboard: Fix natural mods for pc_keyboard & at_keyboard devices; add more logging [AJR]

-machine/pckeybrd.cpp: Internalize input ports [AJR]

-Implement TT5665 emulation (#6841) [cam900]
 * Implement TT5665 emulation Similar as OKIM6295, but with Support more ROM capacity and phrase spaces, 2 sound outputs used in
    bowltry, igs_m036 (for some hardwares with TT5665, ex: cjddzsp) bowltry.cpp: Fix game name (BOWLING TRY! in both poster and PCB)
 * bowltry.cpp: Typo
 * Fix endline
 * tt5665.cpp: Reduce unnecessary argument

-dfs500.cpp: Const-incorrectness fixed [AJR]
 * photoplysx.cpp: srcclean

-Some nwk-tr changes (#7203) [Hydreigon]
 * Updated documentation as well as added some code from hornet.cpp's driver to correct the the whole "dual screen" situation.
 * Added the second K001604. Since nwk-tr does use two CG boards, there should be a second K001604 as well. Also had to add
    additional read/write parameters to support using two K001604s for now.
 * Updated network board documentation to better explain the chip at 2G, XICOR X76F041, and functions. Added NO_DUMP placeholders to
    the games that use this specific network board with the added eeprom.
 * Renamed 'Thrill Drive (EAA) (thrilldae)' to 'Thrill Drive (EAB) (thrilldbe)' because the program rom used for this set uses the
    'B' version. Also removed the "BAD_DUMP" flag from the timekeeper because the network board and timekeeper region data do not
    match. I would add a parameter for thrilldbe to change the network region data to "EA" but I don't know if it's even worth
    changing the simulation (imo better to hook the correct device like with ksys573).
 * Demoted thrilld and thrilldb to NOT_WORKING. The two never really worked to begin with and have gotten worse in later versions
    (freezes and crashes more often). I did test versions of mame with and without my edits and both act the same.
 * Added voodoo and screen parameter changes by @cam900 from hornet.cpp. So far so good for this driver too.
 * Added additional CG board roms for racingj and racingj2/j. According to racingj2's kit manual, it prompts the operator to change
    roms from the master and slave CG boards thus giving proof of the two using extra CG board roms. thrilld's kit manual doesn't
    prompt the operator to replace the slave CG board roms.
 * Made some attempts to fix the handbrake with no avail. Adding another pedal input port may have to be necessary.

-nwk-tr.cpp: fixed validation crash [Ivan Vangelista]

-gradius3.cpp: fixed MT07769 [Ivan Vangelista]

-m68000: Separate FPU code from header [AJR]

-Revet #7346. [Vas Crabb]
 * The project won't move forward if we're not proactive about ensuring legacy code isn't added.  In particular, this PR contained
    the kind of code that we need to remove in order to be able to move to proper per-device outputs and to allow clients to
    enumerate a system's outputs on start; and runtime tagmap lookups for I/O ports, which can't be checked on validation and hence
    require exercising all code paths to detect errors (as well as the performance issues).
 * The pull request had outstanding reviews requesting changes.  It's not acceptable to ignore that and merge it.
 * This reverts changes from e3dbb0fa43b78cf01e1f74b6dcc6fc8a7f4fc474 and fc8330e65cb0713a1931b7b3d771c37d5ffd020b.

-Fixed small oversight in Power Drift widescreen layouts [Firehawke]

-driver housekeeping [Patrick Mackinlay]
 * eliminated interpro, jazz, jensen and mips driver headers
 * wrapped same drivers in anonymous namespace

-tt5665.cpp: Use put_int for update samples [cam900]

-ssem: removed VLA [Robbbert]

-photoplysx.cpp: Misc. quality fixes [ClawGrip]

New clones marked as NOT_WORKING (#7354)
----------------------------------------
Diana Bifuca (v9.25) [Alfonso, Victor Fernandez (City Game), ClawGrip]
Diana Bifuca (v7.43) [Alfonso, Victor Fernandez (City Game), ClawGrip]

-Create GitHub Action to validate hash XML files (#7323) [Dirk Best]
 * Create GitHub Action to validate hash XML files
   - This GitHub Action will run on any commit or pull request that changes a file in the "hash" directory. It will do a simple
      xmllint run for the HSI files and will check the softwarelist XML files against their DTD.
 * Delete c64_flop_clcracked.xml
   - No content, can be recreated if needed.
 * Remove references to removed softwarelist c64_flop_clcracked.xml

-rescap.h: Credit the actual authors (nw) [AJR]

-machine/rescap.h: Use constexpr where it won't change semantics. [Vas Crabb]
 * The other function-like macros will invoke type decay or promotion depending on what the argument expressions evaluate to, so
    chaning them to constepr functions could change semantics.

-fmtowns_flop.xml: 4 new dumps (#7353) [r09]

New working software list additions (fmtowns_flop)
--------------------------------------------------
Premium [r09]
Quiz Banchou [r09]
Shangrlia [r09]
Yajiuma Pennant Race 2 [r09]

-chameleonrx1.cpp: Misc quality fixes [ClawGrip]

-gbcolor.xml: Improved metadata and added some dumps. [ICEknight]

-gbcolor.xml: Started tidying up titles of Chinese cartridges. [Vas Crabb]

-mhavoc.cpp: verified PROM [Andrew Welburn]

-mhavoc.cpp: added one more note about the PROM [Ivan Vangelista]

-Update strings.po (#7358) [Kadir Ekşi]
 * strings.po: Small fixes and just a few new translations for Turkish translation. [kadireksi]

-Rename Konami Python driver to kpython.cpp, Add notes (#7359) [cam900]
 * Move popn9 into kpython.cpp
 * viper.cpp: Fix source name
 * kpython.cpp: Add notes for popn9 ds2430 data
 * kpython.cpp: internal ROM of H8 mcu isn't 32 bit

-dac/volt_reg: improve performance (#7274) [Aaron Giles]
 * dac/volt_reg: improve performance
 * modify dac to accept streams of any input rate to avoid resampling
 * modify dac to assume input voltage streams are constant by only grabbing the first input sample
 * modify volt_reg to output at the minimum sample rate
 * dac: Restructure the DAC sound devices a bit
 * centralize implementation based on lookup tables
 * add set_constant_vref() method for the common case where references are constant, thus avoiding the need for voltage regulator
    devices
 * convert williams.cpp to using this new method as a test

-gameboy.xml: Improved metadata and added some dumps. [ICEknight]

-bbc.cpp, electron.cpp: Eliminate output().set_value [AJR]

ssem: New Working Software
--------------------------
diffeqt, flash, hcf, hfr989, intdiv, longdiv2, medclock, nightmare, [Robbbert]
Noodle Timer, [Robbbert]
primegen, [Robbbert]
Slide Show, [Robbbert]
Virtual Pet    [all from "the collection"]

-ssem: missed a file [Robbbert]

-ssem: added usage for virpet. [Robbbert]

-macqd700: clean up where the 60.15 Hz heartbeat comes from, start adding SCSI. [R. Belmont]

-ns32202: Fix MSVC compile [Aaron Giles]

-disound: Create m_specified_inputs_mask to track which inputs have been specified. [Aaron Giles]
 * dac: Various improvements:
   - Default to output range -1..1, by far the most common case
   - Detect if inputs are specified and use those for output range
     * leland: Update to leverage new DAC capabilities.

-mame.lst: Reorder list (#7364) [cam900]

-New machines marked as NOT_WORKING (#7361) [ClawGrip]
 * holeland.cpp: Fix typo ("Refreativos Franco" -> "Recreativos Franco")

New machines marked as NOT_WORKING
----------------------------------
Santa Fe Golden [jordigahan, ClawGrip]

-gladiatr.cpp: Extracted AQ 007 microcontroller program from original PCB. [Caps0ff, Phil Bennett, Vas Crabb]

-mac: Move macprtb and macpb100 to their own driver. [R. Belmont]

-fidel_dsc.lay: small tweak after rendlay element clipping bugfix [hap]

-dac: Make default range for 1-bit DACs 0-1 instead of -1-1 [Aaron Giles]

-Numerous drivers: Modernization and runtime tag lookup elimination [AJR]
 * Substitute output finders for output().set_value
 * Use more array finders, particularly for keyboard ports

-mac: move '030 PowerBooks to a separate driver. [R. Belmont]

-ibm5170 - New working software list additions [ArcadeShadow]
 * Added: Master of Magic (v1.1), Master of Magic (v1.0)

-macprtb.cpp: Preliminary MCU configuration [AJR]
 * m5074x: Add preliminary M50753 type; eliminate custom ROM tag

-Fix link errors with new versions of Emscripten [Justin Kerk]

-emu/rendlay.cpp: Avoid another issue with floating point error accumulation when drawing disk components. [Vas Crabb]

-fidel_dames.cpp: Draw buttons as single elements - improves appearance at small sizes. [Vas Crabb]

-m740: Add missing JSR ($zz) instruction mode [AJR]

-m740: Add file accidentally uncommitted in faff4e6c2da83187f3d09de669e7b9e128251328 [AJR]

-macprtb: Add preliminary (not working) LLE PMU support. [R. Belmont]

-emu/rendlay.cpp: Fixed one more place where disk drawing had error accumulation issues. [Vas Crabb]

-hh_ucom4.cpp: Work around nanosvg style propagation bug in tmtennis layout. [Vas Crabb]

-new WORKING machines (Plug & Play) (#7363) [David Haywood]

new WORKING machines
--------------------
25 Video Games - All in 1 Video System (Senario) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]
Plug 'N' Play 30-in-1 (DGUN-851) [David Haywood, Sean Riddle, Kev (FBN), Kamaal Brown]

new WORKING clones
------------------
Mega Drive Collection Volume 1 (Radica, Arcade Legends) (Europe) [Sean Riddle, ClawGrip]

-Plug & Play metadata improvements [David Haywood]

-hh_ucom4.cpp: Fix real issue in tmtennis layout - nanosvg just isn't rejecting invalid input. [Vas Crabb]

-drivers\igs017.cpp, machine\igs025.cpp: some state saving [Ivan Vangelista]

-07765: Sample rate now saved as part of the stream [Aaron Giles]

-jungleyo.cpp: started work on decryption [Ivan Vangelista]

-savia84.cpp: Fix output array [AJR]

-bus/bbc/rom: Added support for the Gemini DataGem ROM carrier board. [Nigel Barnes]

New working software list additions
-----------------------------------
bbc_rom: DataGem 2.039 [Nigel Barnes]

New NOT_WORKING software list additions
---------------------------------------
bbc_rom: Epromer II 2.5, Epromer III 3.1, Epromer III 3.3 [Nigel Barnes]

-aquarius: Added support for .CAQ cassette images. [Nigel Barnes]
 * Select 20K RAM as default.

-m740: Add TST $zz instruction [AJR]

-m740: Fix return address for JSR ($zz) [AJR]

-aquarius: fix compile [R. Belmont]

-aquarius: Added missing header for caq format. [Nigel Barnes]

-M50753: Add both IRQ lines and route them to the correct interrupt bits. [R. Belmont]

-machine/e05a30.cpp: Added support for shift register. (#7366) [goldnchild]
 * Used to drive ninth pin on Epson LX-810L/ActionPrinter 2000.

-nesvt.cpp: Better identify SoC types, begin to reorganize with a view to cleaner code. (#7373) [David Haywood]

-frontend: Only populate BIOS Selection menu with system and slot cards that actually have BIOS options (addresses crash in
 MT06675). [Vas Crabb]

-ti83, dgnbeta: marked MNW, haven't worked for many years, see MT. [Robbbert]

-volt_reg: Remove uses that are not needed anymore with the recent (#7367) [Aaron Giles]
 * DAC changes. Which is all of them. Remove the device as well.

-some drivers: vref device removal validation cleanup [Ivan Vangelista]

-jungleyo.cpp: corrections to the preliminary decryption routine [Ivan Vangelista]

-SONY video equipment (DFS-500 Video Mixer and VCRs) (#7362) [Felipe Corrêa da Silva Sanches]
 * New non-working driver: SONY DFS-500 DME Video Mixer (1994)

-And a few new skeleton drivers for some other SONY video equipment: [Felipe Corrêa da Silva Sanches]
 * U-Matic vo5850PM
 * BETACAM-SP UVW-1200
 * BETACAM-SP UVW-1600
 * BETACAM-SP UVW-1800

-homelab: removed useless code from the quickloader. [Robbbert]

-mess.flt: added new mac sources [Robbbert]

-Fixed mess build. [Robbbert]

sorcerer: New Working Software
------------------------------
Sorcerer Invaders (alt) [Robbbert]
[from "the collection"] [Robbbert]

-Create GitHub Actions for CI (#7335) [Dirk Best]
 * This is intended as a replacement for AppVeyor and parts of TravisCI. It will create full builds of MAME (including tools) for
    the following platforms:
   - Linux (GCC and Clang)
   - macOS (Clang)
   - Windows (GCC and MSVC 2019)
     * It will also upload the resulting executable as artifact so that it can be used for regression testing.
     * This commit also removes the unused TeaCI drone files.

-ci-macos.xml: Remove brew update step [Dirk Best]

-cammu: Attempted fix for build problem on more recent clang versions [AJR]

New machines marked as NOT_WORKING
----------------------------------
Cosmic Flash (NSM) [PinMAME]
The Games (NSM) [PinMAME]

New machines marked as NOT_WORKING
----------------------------------
Emax Digital Sampling Keyboard [DBWBP]

New clones marked as NOT_WORKING
--------------------------------
Emax Plus Digital Sampling Keyboard [DBWBP]

-emax2: Add dump of serial EEPROM [DBWBP]

New machines marked as NOT_WORKING
----------------------------------
Casio SK-10 [DBWBP]
Casio SK-2 [DBWBP]

-gigatron: patched the cpu to stop crash at start. [Robbbert]

-emax.cpp: Add some peripherals [AJR]

-emaxp, emax2: Add SCSI [AJR]

-video/315_5124.cpp: Improved registers 03 and 04 behavior in mode 4 [Enik Land] (#7377) [enikland2]
 * Registers 03 and 04 behavior in mode 4
 * Disable sprites in mode 3 for real
 * Use logmacro.h for configurable logging

-video/315_5124.cpp: Minor tidying up. [Vas Crabb]

-Add DAC filtering to Midway "Sounds Good" hardware, and add notes/mirroring regarding the undumped memory mapper PAL.
 [Lord Nightmare]

-Revert of 5a545f9 - unwanted. [Robbbert]

-vsnes.cpp: working sound + "improved" graphics in Vs. SMB bootleg sets (#7360) [Devin Acker]
 * vsnes.cpp: Improvements to Vs SMB bootleg sets based on kevtris' schematics/video.
 * video/ppu2c0x.cpp: Add 2C04 PPU clone device and use the real palette ROMs for the bootlegs.
 * video/ppu2c0x.cpp: Implement most PPU behavior differences for VS System bootlegs.
 * video/ppu2c0x.cpp: add the 2c04 clone's delayed sprite rendering.

New working software list additions
-----------------------------------
aquarius_cass: 3D Battle Zone, Adventure A: The Planet of Death, Aliens, Fall of the Eastern Blocks, Bounder, Break Out, Chess,
  Chuckman, D-Fenders, D-Fenders (alt), Demo Cassette, Disco Fever, Ed-On, Games Pack 1, Games Pack 2, Games Pack 4, Grid Bug,
  Invaders, Kronos Europea Cassette, Maths Armada, Mazantics, Millypede, Modem Program, N-Vaders, Pac Mr, Pac Mr (Oh Shit!),
  Phrogger, Postman Pot, Pries BASIC v1.02, Read-It, Space Helicopter, Space Ram, Spell-It, Tablets of Hippocrates, Yie Ar Kung Fu
  Music [James the Animal Tamer]

-aquarius: Renamed softlist aquarius.xml->aquarius_cart.xml [Nigel Barnes]

-bbc_voicebox: Callback to CB1 line is inverted. [Nigel Barnes]

-betacam.cpp, umatic.cpp: Videocassete -> Videocassette [Ivan Vangelista]

New working machines
--------------------
Must Shoot TV (prototype) [Ryan Holtz, Brian Troha, Aaron Giles, Al Kossow, Gaming Alexandria, ClawGrip, anonymous]

-itech32.cpp: Added additional safety to prevent out-of-bounds GROM access, at the cost of some cycles. [Ryan Holtz]

-Add DAC filtering to Midway "Turbo Cheap Squeak" sound hardware. [Lord Nightmare]

-hiscore.dat: update with changed sets [cracyc]

-bus/a2bus: Added Orange Micro Grappler+ Printer Interface. [Vas Crabb, Golden Child, archive.org]

-juku: added usage, natural keyboard. [Robbbert]

-bus/a2bus: Removed some unused LOG arguments, added another assertion. [Vas Crabb]

-enigma2.cpp: added PCB infos, dip locations, corrected colors [Guru]

-Emscripten: Allow memory size to grow at runtime when targeting WebAssembly as there is no longer a performance hit [Justin Kerk]

-pacman.cpp: removed clubpacmb set, since it´s a bad dump. See comments for PR #7337 [Ivan Vangelista]

-bus/a2bus: Make Grappler+ cnxx writes select low ROM bank for completeness. [Vas Crabb]

-fmtowns_cd.xml: 21 new dumps, 21 replacements (#7370) [r09]

New working software list additions (fmtowns_cd)
------------------------------------------------
CRISS Ver. 1.00 [redump.org]
Demon City [redump.org]
Dengeki Nurse 2 - More Sexy [redump.org, wiggy2k]
Free Software Collection 5 (HMD-117A) [redump.org]
Free Software Collection 5 (HMD-117B) [redump.org]
Free Software Collection 6 (HME-141A) [redump.org]
Free Software Collection 7 (HME-225A) [redump.org]
Hacchake Ayayo-san IV - Sexy Olympic / Ayayo's Live Affection [r09]
[redump.org] [r09]
if 3 - Invitations from Fantastic Stories [redump.org]
Kyouko no Ijiwaru!! Hachamecha Daishingeki [redump.org]
New 3D Golf Simulation - Eight Lakes G.C. [redump.org]
Only You - Seikimatsu no Juliet-tachi [redump.org]
Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku [redump.org]
Pi's Solitaire Royale + Tom Snyder's Puppy Love [redump.org]
Sayonara no Mukougawa [redump.org]
Terra Towns [redump.org]
The Queen of Duellist Gaiden + Gaiden Alpha (1994-03-02) [redump.org, [r09]
wiggy2k] [r09]
WonPara Wars II [redump.org]

New not working software list additions (fmtowns_cd)
----------------------------------------------------
Custom Mate + Denwa no Bell ga... [redump.org]
Sangokushi IV [redump.org]
Toushin Toshi II (1995-04-26) [redump.org]

Replaced software list items (fmtowns_cd)
-----------------------------------------
The 4th Unit 1-2 Towns - Linkage [redump.org]
The 4th Unit 3 - Dual Targets [redump.org]
Angel Halo [redump.org]
Appare CD Vol. 2 - Houou no Maki [redump.org]
Bell's Avenue Vol. 1 [redump.org]
D.P.S. Zenbu [redump.org]
Daikoukai Jidai II [redump.org]
De.FaNa [redump.org]
Desire - Haitoku no Rasen [redump.org]
Doukyuusei [redump.org]
Doukyuusei 2 [redump.org]
Etsuraku no Gakuen [redump.org]
F29 Retaliator [redump.org, wiggy2k]
Gakuen King - Hidehiko Gakkou o Tsukuru [redump.org]
Hatchake Ayayo-san 1-2-3 [redump.org]
Mandala-ke Ichizoku [redump.org]
Monkey Island 2 - LeChuck's Revenge [redump.org]
Mugen Houyou [redump.org]
Rance 4.1 - Okusuri Koujou o Sukue! [redump.org]
Rance 4.2 - Angel-gumi [redump.org]
The Date - Kore de Kanojo wa Boku no Mono! [redump.org]

-megadriv_acbl.cpp: Add PIC dump to 'barek2mb' [Victor Fernandez (City Game), ClawGrip] (#7378) [ClawGrip]

-msm5232: fix: behaviour when the 'arm' flag set while envelope generator is on a decay state [eito]
 * msm5232, a tone generator chip which is used by some early TAITO and Alpha Denshi arcade PCBs, has 'arm' flag that alters
    behavoiur of envelope generation.
 * Basically, the 'arm' flag turns Attack-Decay-Release envelope generation to simpler ON/OFF states. If the 'arm' flag set, the
    transition from Attack to Decay doesn't occur unless explicitly indicated.
 * On current implement, when this 'arm' flag is set on a channel which is on a Decay state, the Decay state continues. It seems
    that, the state should be turned into a Attack state in this situation.

New working clones
------------------
Ray Crisis (V2.03O 1998/11/15 15:43) [Corrado Tomaselli, rtw]

New working software list additions
-----------------------------------
aquarius_cart: Aquariworm [Roy Templeman]

-nes_vt - further refactoring, split out vt32 driver, started splitting up SoC + Atari Flashback Mini 7800 promotion (#7385)
 [David Haywood]

machines promoted to WORKING
----------------------------
Atari Flashback Mini 7800 [David Haywood, Sean Riddle]

-bus/a2bus: Re-wrote Apple II Parallel Interface Card emulation. [Vas Crabb]

-gigatron: fix mame crash at start [hap]

-frontend: Apply shift to analog fields in preview. [Vas Crabb]

-fix a Genesis VDP status bit which was breaking Mega Play 68k->Z80 comms (#7390) [Devin Acker]
 * 315_5313.cpp: only set interlace frame status bit when interlace is enabled
 * megaplay.cpp: promote to working

-k001005.cpp: Add missing command (#7388) [Hydreigon]
 * Added a missing command only used in jetwave's "How to Control" screen.  This screen would show some model of the jetski in
    turning the handlebars and leaning on the jetski for controls. This fixes an issue where not only the model(s) wouldn't be
    present but the game would slow down complaining about an unknown polygon command.

-vgmplay.xml:  Added 8 new entries from most recent package release [vgmrips.net, Tafoid]

-dfs500: fixed crash at start and did srcclean on it. Also srccleaned picture.cpp because of excessive spaces. [Robbbert]

-macprtb: Got comms with real M50753 PMU code working, system now boots. [R. Belmont]

New clones marked as NOT_WORKING (#7382)
----------------------------------------
Lethal Weapon 3 (2.04, display A2.02) [Victor Fernandez (City Game), ClawGrip]

-srcclean in preparation for 0.226 release branch [Vas Crabb]

-taitogn.cpp: Marked raycrisj as a clone of raycris. [Vas Crabb]

-apple2_flop_clcracked.xml: Correct typo in title (checked against title screen). [Vas Crabb]

-laser2001_flop: Add unsupported flag to kaarme. [Vas Crabb]

-sound: Fix bug where gain was doubly-applied in some cases. [Aaron Giles]
 * (cherry picked from commit 0e4e6a5db7c0d7adc83fbaaad2dc841918a7781b)

-add protection handling to Tranquillizer Gun so that the game plays correctly [David Haywood]

-3rdparty.lua: Another build fix for older OS X versions [AJR]

-megaplay.cpp: Marked mp_shnb3 as not working. [Vas Crabb]

 

Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 9 (ou supérieur), il s’agit d’une version compilée (par St Hiryu) avec GCC 7.2 rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.
 

Télécharger MAME (XP) v0.225 (48.9 Mo)

Télécharger MAME (32 bits) v0.221 (64.2 Mo)

Télécharger MAME (64 bits) v0.226 (75.6 Mo)

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Raine est un émulateur Arcade/NeoGeoCD ainsi qu’une excellente alternative à MAME.
 

 
En résumé:
– Many cheats don’t work: Fixed
 

Télécharger Raine (Dos) v0.91.9 (1.9 Mo)

Télécharger Raine (32 bits) v0.91.10 (6.0 Mo)

Télécharger Raine (64 bits) v0.91.10 (6.2 Mo)

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WineD3D For Windows est un wrapper DirectX 1-11 vers OpenGL basé sur WineD3D, qui est une implémentation presque complète de DirectX utilisée dans Wine.
 

 
Même si Windows prend en charge DirectX de manière native, l’utilisation de WineD3D peut améliorer la compatibilité avec les jeux plus anciens, en particulier sur Windows 8 et supérieurs qui ne prennent pas en charge les modes d’écran 16 bits. Une autre utilisation possible est d’imiter les versions non prises en charge de DirectX ou de transférer des applications DirectX vers OpenGL sans avoir à réécrire le code de rendu.
Notez que WineD3D est loin d’être parfait, et de nombreux jeux ne fonctionneront pas.
 
Des instructions sur l’utilisation des DLL sont également incluses.
 
Version 1.7.x fonctionne à partir de Windows 2000.
Version 2.x fonctionne à partir de Windows Vista.
 

 

Télécharger Wine D3D For Windows (Win 2K et +) v1.7.52 (1.7 Mo)

Télécharger Wine D3D For Windows (32 Bits | Vista et +) v5.20 (1.5 Mo)

Télécharger Wine D3D For Windows (64 Bits | Vista et +) v5.20 (1.6 Mo)

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Également disponible sous Linux, Xpeccy est un excellent et complet émulateur de:
 
– ZX Spectrum 48K
– Spectrum +2
– Spectrum +3
– Pentagon (128-512K)
– ZS Scorpion (256,1024) + ProfROM
– Pentagon 1024SL
– ATM Turbo 2
– ZXEvo BaseConf
– ZXEvo TSConf
– MSX1 (beta)
– MSX2 (alpha)
– Gameboy color
 
Forum alternatif
 
xpeccy

 

Télécharger Xpeccy v0.6 (2020/10/26) (9.1 Mo)

Télécharger Xpeccy (Win QT Libraries) (9.4 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 

 
R23
– Reset LINEWID (thx Vincent Rivière)
– Fix .TOS file support on STE
– 64bit: real clippling for OSD texts
– Some debugger fixes

 

Télécharger Steem SSE (D3D) [32 bits] v4.0.2 R23 (2.1 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.0.2 R23 (2.3 Mo)

Télécharger Steem SSE (DirectDraw) [32 bits] v4.0.2 R23 (2.1 Mo)

Télécharger Steem SSE (DirectDraw) [64 bits] v4.0.2 R23 (2.4 Mo)

Télécharger Steem SSE (Debug DD) [32 bits] v4.0.2 R23 (696.7 Ko)

Télécharger Steem SSE (Debug DD) [64 bits] v4.0.2 R23 (1.0 Mo)

Télécharger Steem SSE (Debug D3D) [32 bits] v4.0.2 R23 (687.7 Ko)

Télécharger Steem SSE (Debug D3D) [64 bits] v4.0.2 R23 (971.4 Ko)

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Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement .
 

 

 

Télécharger Xenia (2020/10/26) (14.8 Mo)

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