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86Box (anciennement nommé PCem Unofficial, PCem Experimental ou PCem-X) est une branche non officielle de l’émulateur PCem, qui vise à émuler des machines compatibles IBM de la période 1981-2000. Cette branche ajoute plusieurs cartes mères émulées. (site de développement de l’auteur)
 
Cet émulateur peut également fonctionner avec cette interface ou celle-ci qui lui sont dédiée.
 

 
Les changements en détails sont visibles ici.
 
– Add Novell NetWare 2.x Card Key emulation by @Cacodemon345 in #4209
– Modem emulation (includinng SLIP connectivity) by @Cacodemon345 in #4247
– net_modem: TCP/IP support and Telnet emulation by @Cacodemon345 in #4248
– unix_netsocket.c: Unused variables warnings cleanup by @Cacodemon345 in #4249
– Fix brace warning by @Cacodemon345 in #4250
– netsockets: Swap port number by @Cacodemon345 in #4251
– unix_netsocket.c: Fix comparison value by @Cacodemon345 in #4252
– net_modem.c: Make sure the CONNECT response gets through by @Cacodemon345 in #4263
– net_modem: process ‘&’ escaped commands properly by @Cacodemon345 in #4264
– net_modem.c: Fix memory leak by @Cacodemon345 in #4268
– [v4.2] Cleanup of legacy and unused things by @lemondrops in #4283
– [v4.2] Fix CD-ROM menu not updating after ejecting a CD from the guest side by @lemondrops in #4284
– [v4.2] Check for pcap DLL in Npcap’s installation directory on Windows by @lemondrops in #4285
– Fix broken translation for ZIP drives by @usergithub64 in #4286
– Modify the PCAP filter to allow multicast packets by @cold-brewed in #4289
– Refactor PAS16 code (Audio/MIDI/PIT) by @TC1995 in #4290
– Fix incompatible pointers of the generic PIT and PCjr’s by @TC1995 in #4293
– Add the Tandy 4000 AT compatible and SCAT-286-003 machines by @TC1995 in #4294
– feature/sound: ESS AudioDrive ES1688 by @Kagamiin in #4296
– Merge Version/4.2 into master. by @OBattler in #4297
– Fix zip disk image load crash by @cold-brewed in #4298
– CI, workflows: Add vulkan-headers for MSYS2 by @lemondrops in #4299
– Disable UCRT64 in msys2 workflow by @cold-brewed in #4309
– Fix gcc warning with use of strncpy by @cold-brewed in #4310
– Allow connection to a VDE switch run by the same user by @redoste in #3681
– Modem fixes by @lemondrops in #4321
– Modem additions by @lemondrops in #4322
– Modem (and related) cleanups by @lemondrops in #4323
– Voodoo: vertical display programming fix. by @TC1995 in #4324
– Tseng Labs fixes and bug-compatible fixes too. by @TC1995 in #4326
– UI updates: softfloat and voodoo by @cold-brewed in #4327
– MAC address configuration, machine move detection by @cold-brewed in #4328
– Add host_cpu and emu_build_num to config by @cold-brewed in #4329
– Update translations by @kzmidze in #4330
– Video7/Radius fixes. by @TC1995 in #4333
– PASPlus fix for PoP1 by @TC1995 in #4335
– SCSI CD-ROM and 5380 fixes. by @TC1995 in #4346
– Fix Error initializing Hard Disk Controller in Siemens Nixdorf D824 by @flama12333 in #4347
– Voodoo UI option fix by @cold-brewed in #4350
– Fix missing devices and machines on Linux (and probably MacOS/*nix in general) by @thedax in #4358
– Rename dtk 386 clone to DTK PM-1630C by @flama12333 in #4352
– the DEC 21143-based NIC expects a SROM Format version of 3 by @TC1995 in #4374
– qt: Disable bus channels that are currently in use by @cold-brewed in #4373
– ATI/IBM mode changes in the Mach8/32. by @TC1995 in #4384
– Further fixes to the code related to the Mach8/32 mode changes. by @TC1995 in #4401
– Workaround to prevent timeouts with the T130B driver on NT 3.1. by @TC1995 in #4402
– Cleanup of the XGA mapping to be less messed up. by @TC1995 in #4403
– Just shut up the warning. by @TC1995 in #4404
– Adding Vietnamese language (vi-VN) translation file by @Barnacl437 in #4416
– Fix and hook up the Vietnamese translation by @lemondrops in #4417
– Update .gitattributes by @lemondrops in #4418
– snd_sb.c: Fix compilation error by @lemondrops in #4422
– GHA maintenance by @lemondrops in #4423
– minor fixes/corrections for vi-VN translation by @Barnacl437 in #4425
– Clean up warning in DeviceConfig by @cold-brewed in #4434
– Add the IBM PC 140 (type 6260) by @luennix in #4438
– Update Olivetti M240 BIOS to 2.11 by @jester-xbmc in #4446
– DMA speed fixes in place on the 53c400. by @TC1995 in #4448
– Warning fix by @TC1995 in #4449
– XGA 1-2: Pattern and cursor/sprite fixes. by @TC1995 in #4454
– ATI Mach32/64 changes for the better: by @TC1995 in #4455
– Add new platform functions for global directories by @cold-brewed in #4458
– GHA: Disable 32-bit windows builds by @cold-brewed in #4457
– Windows IOCTL support for CD-ROM. by @OBattler in #4464
– More S3 changes/fixes. by @TC1995 in #4465
– Add support for pcjs json floppy images by @cold-brewed in #4467
– Fix Mach64 LFB in some cases. by @TC1995 in #4468
– Non-ESS SB clones fix: by @TC1995 in #4475
– Remove unused vcpkg/LLVM GHA workflow by @cold-brewed in #4474
– Restore debug register emulation for 486+ CPUs behind a compile-time option by @lemondrops in #4484
– Fixes for translation not working in the main window by @usergithub64 in #4486
– Video changes part 1 for 4.2 by @TC1995 in #4493
– Video changes part 2 by @TC1995 in #4494
– Fix compile warning. by @TC1995 in #4495
– Video changes part 3 (minor though) by @TC1995 in #4496
– NCR 53c400 timing fixes. by @TC1995 in #4497
– Fix onboard flag for actual onboard ViRGE BIOSes. by @TC1995 in #4500
– Add years to the Machine Type names by @AkBKukU in #4501
– Add the lo-tech EMS Board by @jriwanek in #4502
– Add 2.88MB dual RPM drive by @jriwanek in #4506
– Two fixes to lo-tech EMS board by @jriwanek in #4507
– Added Machine Motherboard Acer100T by @josephillips85 in #4508
– Fixing bus type by @josephillips85 in #4509
– Add BocaRAM/XT plus more EMS improvements by @jriwanek in #4510
– Improvements to the RAMpage XT and EMS logging by @jriwanek in #4511
– Ported the « latest » YMFM changes. by @TC1995 in #4512
– Improve lotech EMS by @jriwanek in #4513
– Correct IBM 5170 memory size, more IBM ISA memory cards by @jriwanek in #4514
– Fix 2 segfaults in DeviceConfig by @jriwanek in #4516
– Correct max mem on IBM 286 clones and the XT/286 by @jriwanek in #4517
– Upgrade to softfloat3e. by @TC1995 in #4519
– vid_cga_comp.h: another compile fix. by @TC1995 in #4520
– Fix granularity of Generic AT RAM expansion card by @jriwanek in #4521
– Github Actions Improvements by @jriwanek in #4523
– mem.c: Remove (conditionally) duplicate definitions by @lemondrops in #4524
– Add onboard C&T 69000 video to the ADLink NuPRO-592 by @lemondrops in #4525
– ET4000 RAMDAC break fix. by @TC1995 in #4527
– Fix 10 more warnings in the code by @jriwanek in #4529
– 3M Microtouch serial emulation by @OBattler in #4530
– Fixes for calibration and baud rate workaround by @OBattler in #4531
– Fix several uninitialized variables by @jriwanek in #4532
– More fixes to the Paradise/WD VGA cards by @TC1995 in #4536
– Fix warning. by @TC1995 in #4537
– Compile fixes for Qt6 on Windows by @Cacodemon345 in #4274
– Add Generic PCL Printer by @OBattler in #4556
– Make sure timers don’t go completely out of sync upon altering TSC vi… by @OBattler in #4557
– S3 fixes of the day. by @TC1995 in #4580
– Windows ARM64 build fix by @cold-brewed in #4584
– UUID updates by @cold-brewed in #4585
– Fix strings in enumeration of host drives by @cold-brewed in #4583
– More named initializers in cpu table by @jriwanek in #4589
– Support additional serial ports ala the MP5587-1/2 by @jriwanek in #4588
– Scancode table updates by @jriwanek in #4586
– FDC improvements, some bug fixes & cleanups by @jriwanek in #4604
– Video changes of the day (July 8th, 2024) by @TC1995 in #4605
– Change the AT expansion’s default start_address by @jriwanek in #4606
– Settings window fixes on mac and linux by @cold-brewed in #4610
– Initial support for the 8-bit NE2000 compatible boards. by @indrekis in #4611
– PVGA 256 col+ fixes (July 14th, 2024) by @TC1995 in #4612
– SCSI and disk fixes (July 14th, 2024) by @TC1995 in #4613
– Compile fix on PVGA. by @TC1995 in #4614
– Update residfp to newer build (As of ~2023) by @jriwanek in #4615
– Fix resid warnings, and also explicitly set the C++ version by @jriwanek in #4616
– Library linking improvements by @lemondrops in #4618
– Sort the ESS sound cards in the card list by @lemondrops in #4620
– residfp: Fix unused variable warnings with Clang by @lemondrops in #4619
– Nuked-OPL3: Update to latest as of 15/07/2024 by @jriwanek in #4621
– PVGA fixes of the day (July 16th, 2024) by @TC1995 in #4622
– Chips PCI card fixes (July 20th, 2024) by @TC1995 in #4625
– Less dummy devices by @jriwanek in #4628
– Serial cleanups and forward support improvements by @jriwanek in #4627
– Initial underlying code support for more than 2 video cards by @jriwanek in #4626
– Arrays for fdc_current and hdc_current, and a loop fix in sound.c by @jriwanek in #4632
– opti499.c: Remove an unneeded call to free() by @lemondrops in #4633
– Adding SMT3 Format Hexadecimal to Microtouch driver by @mourix in #4636
– Mark plat_vidapi() argument as const and remove the NULL by @rilysh in #4634
– Adding Pravetz-16S definition by @izne in #4325
– For Qt5 add Gui Private Include Header. Fix C++ union initializer syn… by @joshuashaffer in #4361
– Fix pravetz16s compile by @jriwanek in #4637
– Add missing kbc to pravetz16s by @jriwanek in #4638
– CPU Table named initializers up through socket 4 by @jriwanek in #4640
– Updated description of Microtouch Emulation by @Xeon3D in #4641
– Libsndfile by @OBattler in #4643
– Add support for wave files in cue sheets using libsnd by @OBattler in #4644
– Final CPU Table named initializers work by @jriwanek in #4645
– Fixed the Tandy 1000HX CPU’s. by @jriwanek in #4646
– experimental preset renamed to dev_debug by @jriwanek in #4647
– Remove dead code in scsi_ncr5380.h by @jriwanek in #4651
– Initial implementation of the timed FIFO on the ViRGE by @TC1995 in #4654

 
Un ensemble de programmes et bios est disponible ici.
 

Télécharger 86Box (x86) v4.2 build 6000 (31.4 Mo)

Télécharger 86Box (x64) v4.2 build 6000 (31.0 Mo)

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Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA. Un build MacOS est également disponible.

 


sans problème XD (ok je sors ^^)

 

Version exclusivement disponible pour Windows 7 et supérieur.
(ancienne version compatible XP disponible ici)
 
NB: Cette version n’est plus compatible avec le pack pack de plugins graphique de Kega (qui ne reste compatible qu’avec l’ancienne version 2.0 beta 2 build non Wx).
 

Les changements:

– Remove SDL sound driver [rkitover]
– Fix wav audio recording [40356555+Aikku93]
– Dialog appearance improvements + link warning [zachbacon]
– build: don’t fseeko64()/ftello64() on musl libc [rkitover]
– visualboyadvance-m.metainfo.xml: add screenshots to the metainfo [zachbacon]

 

Télécharger VisualBoyAdvance-M (Français) v2.1.9 (26.4 Mo)

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Il s’agit du second excellent émulateur de Nintendo Switch, écrit en C#.
 
Les changements sont indiqués ici.
 

 
Une liste de compatibilité est disponible ici.
 
Des builds automatiques sont disponibles ici.
Site de développement.
 

Télécharger Ryujinx Build 1.1.1359 (50.9 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– FreeBSD build fix (Stenzek)
Р1771bfa: Atualiza̤̣o Portugu̻s do Brasil (#3259) (Anderson Cardoso) #3259

 

Stable Build (or rolling release):
– e4cb359 GameDB: Breath of Fire III
– 810ce1c GPU: Remove duplicate display params fields
– 0c3cf1f PostProcessing: Split into internal and display chains
– 80d1056 GPU: Add virtual call when buffers are swapped
– 1cb3e6b ShaderGen: Support multiple render target output
– 3f25db7 D3D11Device: Make depth targets sampleable
– d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types
– e39a2d0 GPU/HW: Use D32F for PGXP depth
– 34d5cde GPU/HW: Expose depth buffer to internal postprocessing
Р07e9a01 Atualiza̤̣o Portugu̻s do Brasil (#3237)
– 66ba600 A super-simple shader (#3236)
– 89eea91 Extras: Update to PadTest 1.1
– 890f3fc Common/Log: Make actually writing unlikely
– 5bf9e1d dep/vixl: Fix ARM32 build
– 8c0af03 MSBuild: ARM64 only builds with Clang
– 0d3e674 Qt: Move resources out of exe into rcc file
– be8fbaf CPU/CodeCache: Always dynamically allocate code buffer
– 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer
– f3671d2 CPU/CodeCache: Reduce far code size when using NewRec
– 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
– 4221029 CMake: Remove unused macro
– 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238)
– e169189 GPU/HW: Fix possible crash when changing texture filtering
– 1963d80 RegTest: Fix crash on startup
– da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types
– 6d6659c MDEC: Increase intermediate IDCT precision
– e1f90e6 MDEC: Store scale/IDCT matrix transposed
– fbdeea7 GameDB: Duke Nukem games
– aabe39d GPU: Allow DMAs in Mode 1
– 31c3af4 RegTest: Add spacebar swapper
– 31aa040 Deps: Build cpuinfo
– a255b5b Deps: Remove cpuinfo from in-tree
– 173a610 System: Use cpuinfo for cache line size check
– baab966 System: Check for SSE4.1 in early hardware checks
– 0ae6ddc Common: Add GSVector
– b094c9c MDEC: Vectorize IDCT
– 0654b2d AudioStream: Use GSVector
– faa151d CDImageCHD: Use GSVector
– 6947195 ImGuiOverlays: Use GSVector
– 0968610 CDROM: Use GSVector
– f9bf2e8 GPU: Use GSVector for SW scanout
– 044d7a4 GPU: Eliminate heap allocation on state load
– e16f2c4 README: Mention SSE4.1 requirement
– 2a7de25 Common: Remove gsvector.h dependency on assert.h
– ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling
– 9ef7e8c GPU/HW: Use GSVector instead of Rectangle
– 2bcb85d GPU/HW: Push all draws/writes through a common path
– 2953365 MetalDevice: Rectangle -> GSVector4i
– e0509eb Common: Remove Rectangle class
– 3c230ba PlatformMisc: Swap include order for Mac
– d178853 PostProcessing/FX: Fix incorrect draw rect
– 63b30e2 Qt: Annotate unofficial release builds
– 7927ec6 Qt: Fix a couple of instances of inconsistent sorting
– 4b61a3c Qt: Unrestrict resolution scale up to device limits
– eb8df23 Qt: Fix gap in advanced graphics settings on Linux
– f35397c Deps: Build discord-rpc
– 00d2d86 Build: Use shared discord-rpc
– f6d3a79 System: Load discord-rpc dynamically
– e59e936 CMake: Fix warning building with MSVC
– 69c35c9 Deps: Remove rapidjson from in-tree
– 82b5772 Deps: Move build scripts/patches into own directory
– 87f2995 TextureReplacements: Namespace-ify
– 487eb10 Common: __m128 shouldn’t be used in nosimd
– c02bf0f CPU/NewRec/RV64: Compile fix
– 9fcc98a InputSource: Explicitly construct binding key
– 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle()
– 4c02507 GPU/HW: Ensure buffers are freed prior to recreating
– d021a61 GameDB: PGXP-CPU for Rat Attack
– 77488db Misc: Align CPU state and SPU voices to cache lines
– 536b48d SPU: Pack state in struct
– e1a4c7d DMA: Pack state in struct
– a57101c Timers: Pack state in struct
– b6a264b TimingEvents: Pack state in struct
– 23962fd GTE: Pack local config in struct
– c51db5c Update Russian translation (#3241)
Рb9155ec Atualiza̤̣o Portugu̻s do Brasil (#3242)
– 9196250 Fix crt-cyclon and update others (#3240)
– 29b3fa2 GSVector: Add {min,max}v_{u8,u16}
– eba0794 FileSystem: Add Error to file writing
– 9a70003 MSBuild: Silence MSVC warning C4324
– b06fcef GDB/PINE: Fix listen socket leak on shutdown
– 1fd8d27 Sockets: Add HasAnyClientSockets()
– bc73dac System: Use socket multiplier for sleeping when connected
– ed5a990 GPU: Cull off-screen sprites/lines
– d372609 Add memory contents to « Addr= » string in debugger
– e4470a9 fix: out-of-border access
– 40048cb fix: remove duplicated code
– 5cdcdb5 fix: string to c-string to string
– a3d600d fix: moved vairable access
– 6f50e12 PostProcessing/FX: Remove debug shader dump
– ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers
– d63ae87 GPU: Always calculate draw rect
– e1a9c69 Deps: Bump to SDL 2.30.5
– aac7a99 CI/AppImage: Drop gcc13 workaround
– fe05528 Deps: Patch macdeployqt timeout
– 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary
– 7373342 GameDB: CPU-PGXP for Resident Evil 3
– f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS
– b6f7420 CPU/PGXP: Don’t force inputs to valid on add/sub
– 985b9f8 GameDB: CPU-PGXP for Xenogears
– 22b2738 Add geom-overlay and fix other shaders. (#3245)
– 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn
– d831cb6 CPU/PGXP: Normalize variable names
– 3b7844b CPU/PGXP: Don’t force valid inputs on mult/div
– d922a43 CPU/PGXP: Don’t force valid input on slt/sltu
– f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers
– de27e5d GPU: Add option to disable PGXP on 2D polygons
– 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears
– ec851c9 FileSystem: Add FTruncate64()
– 8659c8c Core: Add MemoryCardIconCache
– 9143116 Qt: Show memory card icons in game list
– addadba Qt: Use memory card icon as window icon
– 9383663 Qt: Center type icon in game list
– a56ebf2 Qt: Fix incorrect sort indicator on loading
– 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247)
Р989a19d Atualiza̤̣o Portugu̻s do Brasil (#3246)
– c1976f4 Add ntsc-adaptive-lite.fx shader (#3248)
– 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217
– 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test
– 9be7a37 GSVector: SIMD-ify YUVToRGB
– 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec
– e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub
– 11f7bfc CPU/PGXP: Refactor add/sub for small speedup
– 226a8ea MemoryCardIconCache: Ignore shared cards
Р58470ce Atualiza̤̣o Portugu̻s do Brasil (#3249)
– 3b9c489 CPU: Pass instruction query values by reference
– 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions
– 7c45ad3 GameList: Add dedicated gameicons directory
– 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250)
– 97e555a README: Update link to last non-SSE4.1 build
– 2cfa535 System: Fix certain GPU settings not applying until unpause
– 5da6c92 GameList: Always open icon cache with r+b on Linux
– b7da118 Qt: Don’t boot system twice on rapid clicking
– afea18f Image: Fix crash loading corrupted/invalid JPEG files
– ff77bd0 ImGuiFullscreen: Don’t upload failed-loaded images
– fd0626a GameList: Re-extract memcard icon if deleted
– 594962d Qt: Scale down custom icon pixmaps
– 5d4f6e4 Qt: Use device pixel ratio when scaling gameicons
– a5a3207 GPU/HW: Fix incorrect dirty rect union
– 8698298 CPU/NewRec: Fix incorrect condition in GenerateCall()
– 500fbe5 Achievements: Fix potential uninitialized data read
– df979d4 Build: Fix DiscordRPC not being included in Mac bundle

 

Télécharger DuckStation v0.1 build 72XX (25.2 Mo)

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‎DREAMM (pour DOS Retro-Emulation Arena for Maniac Mansion (et autres jeux LucasArts SCUMM)) est un moyen de jouer à vos jeux d’aventure ORIGINAUX LUCASArts avec une fidélité totale à l’original, sans les tracas de la mise en place d’un émulateur à usage général. Il a été créé par ‎‎Aaron Giles (entre autre développeur de MAME, créateur du format CHD et de l’émulateur Connectix Virtual Game Station et ayant aussi effectué les portages PC vers MAC des jeux Lucas dans les années 90)‎‎.‎
 

À ce stade, DREAMM exécutera toutes les versions DOS connues des jeux SCUMM ainsi que The Curse of Monkey Island pour Windows uniquement, mais aussi les premiers jeux d’aventures 3D, les jeux Star Wars du milieu des années 90 et même Afterlife. Ceci comprend (non exhaustif):
 

РManiac Mansion (versions basse et haute r̩solution)
РZak McCracken & the Alien Mindbenders (versions basse et haute r̩solution)
– Indiana Jones and the Last Crusade: The Graphic Adventure (versions EGA et VGA)
– Loom (versions EGA et VGA, y compris le « talkie » sur CD-ROM)
– The Secret of Monkey Island (versions EGA et VGA, y compris la musique sur CD-ROM)
– Monkey Island 2: LeChuck’s Revenge
– Indiana Jones and the Fate of Atlantis (versions sur disquette et sur CD-ROM)
– Day of the Tentacle (versions sur disquette et sur CD-ROM)
– Sam & Max Hit the Road (versions sur disquette et CD-ROM « talkie »)
– Full Throttle (CD-ROM)
– The Dig (CD-ROM)
– The Curse of Monkey Island (CD-ROM)

 

D’une façon plus générale:
– les jeux d’aventure SCUMM classiques (Maniac Mansion, Monkey Island, etc.)
– les premiers jeux d’aventure en 3D (Grim Fandango, Escape from Monkey Island)
Рles jeux Star Wars du milieu des ann̩es 90 (Dark Forces, s̩rie X-Wing, s̩rie Rebel Assault)
– d’autres jeux divers (Afterlife)

 
DREAMM tentera de reconnaître le jeu que vous utilisez en consultant une base de données interne de tous les jeux SCUMM que Aaron à rencontrés. À ce stade, il est toujours possible que vous ayez une variante que je n’ai jamais vue auparavant. Dans ce cas, vous verrez une boîte de dialogue comme celle de droite. Cliquez sur les liens pour m’envoyer vos informations par e-mail afin que les futures versions ne vous avertissent pas.
 
Sachez également que DREAMM configure les options disponibles ainsi que certains comportements en interne en fonction du jeu qu’il pense que vous exécutez. Ainsi, lorsque vous exécutez une version inconnue, vous pouvez par exemple rencontrer des problèmes de sélection avec le système audio ou d’autres bizarreries.
 

 

 
En quoi DREAMM est-il différent de ScummVM ?
 

ScummVM est une réinterprétation moderne du moteur de jeu original SPUTM. Il dispose d’une interface moderne et agréable, mais peut ne pas être fidèle à 100% au code original, du fait qu’il n’exécute pas réellement le code original. Pour la plupart des gens, cela n’est probablement pas perceptible ou n’a pas d’importance. Mais si vous souhaitez faire l’expérience de jeux plus proches de leur forme originale, avec les bogues et l’interface utilisateur d’origine, DREAMM pourrait être plus proche de ce que vous voulez. 
 
En quoi DREAMM est-il différent de DOSBox?
 
DOSBox est un émulateur DOS générique et a beaucoup de similitudes avec DREAMM dans la façon dont il est construit. DOSBox et DREAMM émulent une machine x86 et tous les périphériques connectés, et offrent une fausse implémentation de DOS aux profits des jeux.
 
Mais DREAMM pousse ce concept plus loin en optimisant son expérience et son interface spécifiquement autour des jeux SCUMM. Cela signifie que le contrôle du curseur de la souris est intégré, que les mises à jour vidéo sont effectuées sans déchirure et que le temps d’inactivité est redonné à votre système. Cela signifie également que DREAMM vous aidera à installer vos anciens jeux dans son environnement et gérera toute la configuration des appareils vidéo et audio.
 
Enfin, DREAMM a un avantage particulier: il comprend également une implémentation Windows miniature 32 bits qui lui permet d’exécuter The Curse of Monkey Island en plus des jeux de l’ère DOS!
 

Voici les changements principaux depuis la dernière version:

Version beta: https://aarongiles.com/dreamm/beta/

DREAMM 3.0 is a major release, with a ton of upgrades and improvements 
under the hood that would be ridiculous to try and enumerate. 
Instead, here’s a super high-level list of user-facing emulation improvements:
- Support for all remaining LucasArts/LucasFilm DOS games
- Better 16-bit Windows support for installers and screensavers
- Expansion packs and upgraders now supported for most games that had them
- Video output now done with OpenGL, including new support for CRT simulation
- Most DOS games now run in a fixed execution mode for more consistent behavior
- Many new functions implemented in the system BIOS, video BIOS, DOS, and Windows

Plus some improvements to the frontend interface:
- Improved look & feel, with higher resolution graphics and some light animations
- Game selection is now scrollable and supports type-to-find
- Multi-disk game installation now directly supported
- Improved per-game configuration interface
- Advanced configuration options for CPU speed and joystick remapping

 

Télécharger DREAMM v3.0 (30.0 Mo)

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Les derniers builds betas de Nintendulator, l’émulateur Nintendo NES.
 

 

Télécharger Nintendulator (64 bits) v0.985 Beta (2024/07/21) (543.7 Ko)

Télécharger Nintendulator (32 bits) v0.985 Beta (2024/07/21) (499.0 Ko)

Télécharger Nintendulator (Français) v0.985 Beta (2024/07/22) (1.0 Mo)

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DOSBox Staging est une continuation moderne de DOSBox avec des fonctionnalités avancées et des méthodes de développement actuelles. Il propose, en outre, une émulation CRT authentique et sans configuration allant de l’Hercule à la définition en SVGA qui s’ajuste automatiquement à la résolution de votre écran (720p à 4K).

 

 
Les changements sont visibles ici.
 

Télécharger DOSBox Staging v0.81.2 (10.5 Mo)

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Cette version de SuperModel vous permet d’attribuer des touches pour effectuer les actions suivantes : mettre en pause le jeu, sauvegarder l’état de la partie, charger un état précédemment sauvegardé et changer l’emplacement de sauvegarde. Elle permet également de changer le titre d’un jeu (idéal quand il y a plusieurs clones d’un même jeu par exemple).
 


 

Télécharger SuperModel PonMi r240721 (10.0 Mo)

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Xemu est une application multiplateforme et open source qui émule le matériel de la console de jeu Xbox d’origine, permettant aux utilisateurs de jouer à leurs jeux Xbox sur les systèmes Windows, macOS et Linux.
 

 
Ce projet est une branche active du projet XQEMU, qui est lui même basé sur le projet QEMU qui est populaire et très activement maintenu.
 

 

 

 
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
 
Quelques informations d’ordres générales concernant les modifications:
 
– nv2a: Drop unused ShaderState field material_alpha
– ci: Merge in debian package files
– Misc fixes

 

Télécharger Xemu (32 bits) (2020/06/12) (6.2 Mo)

Télécharger Xemu (64 bits) v0.7.131 (2024/07/22) (11.1 Mo)

Télécharger Xemu (Debug) v0.7.131 (11.1 Mo)

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L’objectif de ce projet est d’être un émulateur Nintendo DS rapide et portable.
 

 

Télécharger NooDS (32 bits) (2020/06/14) (2.5 Mo)

Télécharger NooDS (64 bits) (2024/07/25) (3.0 Mo)

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Il s’agit d’un fork de l’émulateur Sega Model 3 nommé SuperModel mais qui prend en charge l’utilisation du LightGun appelé Sinden.
 

 

Télécharger SuperModel Sinden Edition v0.3a r240720 (2.0 Mo)

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Il s’agit d’un émulateur de Nec PC6001 basé sur PC6001V v1.25.
 

 
Les changements:
– Fixed display hardware acceleration not working.
** Still disabled on Android due to performance issues.
** Hardware acceleration of the display results in lower CPU usage, but has been observed to cause lower frame rates for display areas larger than Full HD. Please set according to your environment.
– Improved stability of sound playback.
– Fixed freezing on termination when building with Qt6.7

 

Site proposant les sources.
 

Télécharger PC6001VX (XP) v2.21 (8.8 Mo)

Télécharger PC6001VX (32 bits) v4.0 beta 2 (15.9 Mo)

Télécharger PC6001VX (64 bits) v4.2.9 (16.9 Mo)

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