dgVoodoo est un glide wrapper mais aussi un wrapper DirectDraw/Direct3D (v3 à 7) vers Direct3D11. Pour simplifier grandement, ça émule une carte 3DFX qui va pouvoir gérer la bibliothèque propriétaire Glide (Glide 2.11, Glide 2.43, Glide 3.0) mais également les vieilles cartes graphiques compatibles DD/D3D v1 à v7. Quel est l’intérêt ? Jouer aux anciens jeux qui fonctionnent mal sur les nouvelles cartes graphiques (parce qu’ils ont été optimisés pour le Glide ou de vieilles versions de DirectX et non pour d’autres API telles que OpenGL ou DirectX v11) ou tout simplement utiliser un émulateur qui lui aussi utilise le Glide. Cette version est destiné à Windows Vista/7/8/10 avec DirectX 11 d’installé et vous devez posséder une carte graphique (compatible DirectX Level 10.1) supportant les Shaders Model v4 ou v5.



Les changements:



        – Direct3D3 renderstate handling bugfixes (some of them were disabled)
        – Various DirectDraw bugfixes like object/structure version handling,
          surface blitting, basic ROP codes are added, and others
        – Compatibility fixings in DirectDraw surface creation functionality
        – Compatibility fixings in DirectDraw surface locking functionality
        – Compatibility fixings in Direct3D device creating
        – Fixing/refactoring light handling in general; now software vertex
          processing can handle any number of them, and also, they can be added at
          any index in Direct3D7
        – 32 bit z-buffer support added
        – Minor Direct3D rendering bugs
        – Bad return code in an empty (but necessary) function on IDirect3DTexture,
        – Missing multithreading guarding in some Direct3D3 methods, fixed

        – Direct3D 3 support is added;
          so that all Direct3D interface is supported now
        – Bug in the resolution enumerator in DirectDraw, fixed
          (classic and all other resolutions are now enumerated with all bit depths.)
        – Resolution combo box was buggy in the setup; couldn’t enumerate anything
          when too much resolutions were available, fixed
        – Logic of selecting the refresh rate when unspecified rate is requested
          by the application is changed
        – Overridable refresh rates
        – Bugfixings and improvement for blitting to the primary surface in
        – Bugfixings for other general surface locking/blitting functionality
        – Minor DrawPrimitive bug fixed (missing triangles in Diablo II with
          Direct3D renderer)
        – Bug with monochrome lighting is fixed
          (discovered with Jedi Knight – Mysteries of the Sith)
        – Bug in surface blitting, fixed (The Settlers IV)
        – Bug/incompatibility fixings in surface handling in:
          GetAttachedSurface, EnumerateSurfaces, SetSurfaceDesc and loading
          textures from system memory surfaces to texture surfaces in video memory
        – DX wrapper is now more noshutdown-proof when unexpectedly pulled out from
          the process memory area; LithTech engine based games now should work
          (tested with Blood2 and Shogo Mobile Armor Division)
        – Various other small bugs fixed that I came across
        – Introducing ‘unspecified’ scaling mode. If you want to apply
          ‘scaling but keeping aspect ratio’ then select it on your graphics driver
          control panel and select ‘unspecified’ mode in dgVoodoo Setup.
          If it does not work then your only chance is forcing it through the
          graphics control panel (it all seems to be a Windows issue).
        – Disabling ‘Bilinear blit stretch’ in the default configuration.
          I’ve seen a few games where it caused more ‘harm’ than coolness that is
          why I decided to disable it by default.

          DirectX rendering:

        – New, improved version of DirectDraw. It fully supports creating and
          blitting to/from textures, Z-buffers and 3D-renderable surfaces with
          several pixel formats. Also, general API-behavioring is more accurate
          to the original one because of lot of bugfixings and heavy reverse
        – Gammacontrol interfaces is added to DirectDraw
        – First version of Direct3D implementation is added and (almost) fully
          supports DirectX5, DirectX6 and DirectX7. For more and technical details,
          see the DirectX readme. Direct3D interfaces are also as carefully reverse
          engineered as DirectDraw ones.

           Glide rendering:

        – Bug in handling utility textures, fixed (missing textures in South Park)
        – Bug with PALETTE6666 extension fixed
          (unreadable menu text in Need For Speed – Porsche 2000 with a Voodoo2
           or higher)
        – Bug with tripebuffering fixed (missing 3D elements in The Tainted)
        – Adapting Glide3 to 3Dfx mini GL driver (3Dfxvgl.dll),
          (American McGee’s Alice):
           – Lowering gamma bitnum to 8 (3Dfx didn’t follow his own rules…)
           – Some init/exit code could get stuck because they can get called from
             DLLMain, fixed


        – ‘Apply’ button in the setup is added
          (I got bored to OK’ing and reopening the setup each time I want to
           modify the config of more folders or running instances)


Télécharger dgVoodoo v2.42 (490,2 Ko)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur multi-systèmes émulant les consoles NES, SuperNes, Sega Master System, SG-1000, Sega Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Sega Genesis, Gameboy/Color, Atari 2600, Atari 7800 mais aussi  TI-83 Calculator.


Bizhawk utilise des fonctions d’enregistrement vidéo et est relié au projet TasVideo.


Source alternative




Changements :

FDS - fix load behavior based on real world observations. Most games will load about 4 seconds faster now
Quicknes - Clip top and bottom by default
Fix Soft reset in Ki no Bouken
Support Cool Boy 400 in 1
Updated save type of Donkey Kong 64
Fix cheats
Better support of the System Bus across Ram related tools
Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A) to gamedb
add ability to load VBA saves with RTC (although the clock time itself is invariably trashed)
Fix reporting incorrect PC and A register values, note: this is a breaking change to text savestates
IPCRingBuffer - greatly improve performance on dual and single core machines
Improve performance
Atari 7800
Combine Ram1 and Ram2 into a single Ram domain
Make some memory domains read-only instead of silently failing to write
A Debugger tool (with varying support among cores)
GDI+ display method as a fallback for lack of opengl 2.0 support
Improve Rewind performance
Improvements to sound, less prone to audible glitches and reduces latency
Reduce CPU usage when idling
Fix dialog issues with alternate DPI sizes
AV Dumping - add ImageSequenceWriter
Add options for display of various window components (menu,frame,caption,statusbar)
Add --chromeless commandline argument
Make rewind speed proportional to rewind frequency
Single frame rewinds when short pressing rewind key while paused
Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control
Option to automatically check for and notify of new versions.
Add a menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
Trace Logger - Clean up newline handling in Copy
Add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
Recent Menus - add ability to configure their own recent size
Platform Chooser - show game hash
Fix cancelling out of the core picker causes exception (issue #316)
Fix crash trying to use snes bg hotkeys when snes is not loaded
Fix missing movie extension for game names that have a . at Length-4
Fix out of range exception when importing firmware from an archive
Fixes to Single Instance mode
Log Window - fix Copy All button line formatting
Fixed memory leaks
Memory library - default to main memory if user did not specify a domain
Fixed a bug with analog controls not being cleared
Don't crash emulator when lua scripts error during event callbacks
Fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
Fix event.oninputpoll() to return a GUID like every other event
Gui library - make all colors optional parameters and use defaults if not provided
Add gui.defaultForeground(color) and gui.defaultBackground(color)
Recover from a locked drawing surface exception and log to the console, rather than crash the emulator
Lua Console
Add a command window for on-the-fly lua commands
Functions list - fix laggy scrolling and searching
Don't nag to save a session, unless a session exists
Make scripts relative to the lua session instead of relative to the .exe, this breaks existing .luases files
Use Fixed width font for console window
Fix duplicated input after a movie ends
Multitrack recording - support analog input
Store firmware information in movie headers
When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator
Don't disable movie play/record options when a movie is active
Fix movie recording on Genesis Team Player
Hex Editor
If a domain is not writable, switch to a "read only" mode
Default to memory domain byte size
Fix Load .tbl file menu item when rom is in an archive
Fixes to the Poke dialog
Find box - focus and highlight on load
Ram Search/Watch
Better memory usage
Fix issues with signed values. Resolves issue 340.
Implement previous type "last change". Fixes issue 331.
Auto-search - Account for lag, add option to turn this feature off
16.16 Fixed point support
Fixed go-to using index instead of address
Support Copy/Paste
Ram Watch - Default to memory domain byte size
Ram Watch - Added read/write breakpoint setting to context menu.
Fixed cheats not working
Fix cheats on large memory domains
Never ask to save changes, since it intelligently handles the situation anyway
Virtual Pads
Fix max X/Y value of target being off by 1
Fix NES Zapper target being 210 pixels tall instead of 240
Buttons - when right-clicking for autofire, respect the frame that autofire started on and take lag frames into account
Buttons - disable special command keys (space, tab, and shift+tab)
Various improvements, but still beta


Télécharger BizHawk v1.9.2 (21,1 Mo)

Site Officiel

En savoir plus…



nGlide est un wrapper 3DFX Voodoo Glide, ce qui signifie qu’il émule la bibliothèque 3DFX Glide, vous n’avez donc pas besoin d’avoir une carte Voodoo 3Dfx pour jouer à des jeux écrits pour le Glide v2 API (glide2x.dll) et v3 (glide3x.dll). En réalité nGlide fait une conversion du Glide vers Direct3D qui lui est supporté par presque toutes les cartes graphiques d’aujourd’hui.


Changements :
-added support for Hind
-added support for SimCopter
-added support for Xtom 3D
-fixed Codename: Eagle disappearing textures
-fixed Dreams to Reality (with DOSBox + Gulikoza’s patch) fog problem
-fixed Formula 1 track surface details problem
-fixed Formula 1 ’97 depth fighting issue
-fixed Incubation: Time Is Running Out image quality with high resolutions
-fixed Incubation: The Wilderness Missions image quality with high resolutions
-fixed Jane’s Combat Simulations: F-15 Classic cross cursor issues
-fixed NASCAR Racing 3 cursor traces
-fixed Newman Haas Racing blinking car shadow
-fixed Return Fire 2 disappearing objects
-fixed Star Wars: Rogue Squadron 3D ctd after ending mission
-fixed Ultima 9: Ascension cursor in videos
-fixed V-Rally missing shadows under cars
-fixed Vigilance switch video modes error


-added support for TEXFMT extension (FXT1 and S3TC compressed / 32-bit / 2k textures)
-added support for PIXEXT extension (T-Buffer / Stencil buffer)
-added support for 24bit-Z mode
-fixed Homeworld garbled graphics in 1024×768
-fixed Serious Sam: The First Encounter missing lens flare effect
-fixed Serious Sam: The Second Encounter missing lens flare effect


-added support for individual configurations via environment variables
-added support for Windows 10
-added 144Hz refresh rate mode
-added support for Direct3D reference rasterizer (software rendering)
(place d3dref9.dll from DirectX SDK into game/system directory to use it)
-fixed missing 1024×768+ resolutions in several Glide2 games
-fixed minor glitch with lines rendering
-fixed some incompatibilities with anisotropic filtering
-improved performance of lfb reads and writes
-unsupported internal resolutions by GPU are now upscaled by default


Télécharger nGlide v1.0.4 (2.7 Mo)

Site Officiel

En savoir plus…

Il s’agit de la dernière version en date du fichier M1.xml (fichier référençant les jeux lisibles via l’émulateur sonore) pour le player de musiques Arcade M1.


Télécharger M1 (XML) (2015/03/03) (296,3 Ko)

Site Officiel

En savoir plus…

Un excellent émulateur Amstrad CPC.


– Emulation hautement précise de tous les modèles Amstrad CPC
– Un des émulateurs les plus rapides sous Windows
– Debugguer & assembleur intégrés
– Support pour les images disque DSK/ESDK/ARC & DSC
– Support des archives ZIP, ARJ, JAR, CAB, BH, GZ, Z, LHA, ARC, TAR, ZOO & UUE
– Configuration des réglages en temps réel
– Contrôle automatique des versions pour les MAJ


Pour la petite histoire, cette version a été élaborée il y a déjà 2 ou 3 ans mais n’avait jamais été distribuée. Nous attendons patiemment une version finale :)


*Attention, pensez à désactiver la mise à jour automatique dans les options* 


Télécharger WinAPE v2.0a19 Pre-Release (2.5 Mo)

Site Officiel

En savoir plus…

Citra est le premier émulateur (et debugger) de Nintendo 3DS, écrit en C++ par Bunnei et proposé en open-source. Il commence à exécuter quelques jeux commerciaux (très expérimental). (Code source).


Encore de la news pour cet émulateur de Nintendo 3DS qui avance toujours plus vite. Le nouveau moteur de rendu dont nous vous parlions précédemment permet déjà d’émuler plutôt (très) bien Cave Story comme nous le montre la vidéo ci-dessous (comparant les moteurs de rendu soft et OGL) !



Changements :
* Temp fix for sprintf strings
* Viewport every frame for cave story resolution
* Attrib semantics, cave story works without define
* Cave story work (actually main() placement) 


Plus d’infos sur le forum officiel.

Télécharger Citra (x86) (2015/03/03) (13,1 Mo)

Télécharger Citra (x64) (2015/03/03) (14.9 Mo)

Site Officiel

En savoir plus…



Il s’agit d’un excellent build MAME de notre partenaire brésilien. MamePlus [Ash-Build] est « The BEST one » dixit Ashura-X, et basé sur MamePlus! Il ajoute quelques jeux et hacks en supplément. Ce build est maintenu depuis 2004 ! Ici en version 64 bits.


Changements :
- Sync with last mameplus(0.159) source (r36157).
– Added Warriors of Fate – Tenchi wo Kurau 2 (Japan 921031, Three Extra Players). (Thx MAME32FX)


Télécharger MamePlus [Ash-Build] (x64) v0.159 (2015/03/02) (18,5 Mo)

Site Officiel

En savoir plus…

Qui ne connait pas Filezilla ?

FileZilla est un client FTP libre qui vous permet de charger ou télécharger les fichiers sur un serveur. Par exemple les éléments de votre site web chez ou depuis votre hébergeur. Il possède une interface utilisateur graphique intuitive. Rapide et fiable, Filezilla est gratuit et multi-plateforme : il fonctionne sur tout système d’exploitation. Supporte plusieurs types de connexion : client FTP, FTPS et SFTP (mode normal ou sécurisé). Indispensable à tous ceux qui gèrent un site Web ou envisagent de le faire.


Télécharger Filezilla v3.10.2 (9,2 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un excellent build MAME de notre partenaire brésilien. MamePlus [Ash-Build] est « The BEST one » dixit Ashura-X, et basé sur MamePlus! Il ajoute quelques jeux et hacks en supplément. Ce build est maintenu depuis 2004 !


Changements :

- Sync with last mameplus(0.159) source (r36157).
– Added Warriors of Fate – Tenchi wo Kurau 2 (Japan 921031, Three Extra Players). (Thx MAME32FX)


Télécharger MamePlus [Ash-Build] (x86) v0.159 (2015/03/02) (16,5 Mo)

Télécharger MamePlus [Ash-Build] (x64) v0.159 (2015/03/02) (18.5 Mo)

Site Officiel

En savoir plus…

Il ne s’agit pas d’un émulateur multi-systèmes mais d’une archive regroupant tous les émulateurs de Takeda.


Elle inclut:


– Emu5: Emulateur de SORD m5
– EmuLTI8: Emulateur de MITSUBISHI Elec. MULTI8
– EmuPIA: Emulateur de TOSHIBA PASOPIA
– EmuPIA7: Emulateur de TOSHIBA PASOPIA7 et LCD
– EmuZ-80B: Emulateur de SHARP MZ-80B
– EmuZ-80K: Emulateur de SHARP MZ-80K
– EmuZ-700: Emulateur de SHARP MZ-700
– EmuZ-800: Emulateur de SHARP MZ-800
– EmuZ-1200: Emulateur de SHARP MZ-1200
– EmuZ-1500: Emulateur de SHARP MZ-1500
– EmuZ-2200: Emulateur de SHARP MZ-2200
– EmuZ-2500: Emulateur de SHARP MZ-2500
– EmuZ-2800: Emulateur de SHARP MZ-2800
– EmuZ-3500: Emulateur de SHARP MZ-3500
– EmuZ-5500: Emulateur de SHARP MZ-5500
– EmuZ-6500: Emulateur de SHARP MZ-6500/6550
– eBabbage-2nd: Emulateur de Gijutsu-Hyoron-Sha Babbage-2nd
– eFamilyBASIC: Emulateur de Nintendo Family BASIC
– eFM-16pi: Emulateur de FUJITSU FM-16pi
– eFMR-30: Emulateur de FUJITSU FMR-30
– eFMR-50: Emulateur de FUJITSU FMR-50
– eFMR-60: Emulateur de FUJITSU FMR-60
– eFP-200: Emulateur de CASIO FP-200
– eFP-1100: Emulateur de CASIO FP-1100
– eHC-20: Emulateur de EPSON HC-20/HX-20
– eHC-40: Emulateur de EPSON HC-40/PX-4
– eHC-80: Emulateur de EPSON HC-80/PX-8/Geneva
– eHANDY98: Emulateur de NEC PC-98HA (HANDY98)
– eJ-3100GT: Emulateur de TOSHIBA J-3100GT
– eJ-3100SL: Emulateur de TOSHIBA J-3100SL
– eJX: Emulateur de IBM Japan Ltd PC/JX
– eMAP-1010: Emulateur de SEIKO MAP-1010
– eMYCOMZ-80A: Emulateur de Japan Electronics College MYCOMZ-80A
– eN5200: Emulateur de NEC N5200
– ePC-8001mkIISR: Emulateur de NEC PC-8001mkIISR
– ePC-8201: Emulateur de NEC PC-8201/PC-8201A
– ePC-8801MA: Emulateur de NEC PC-8801MA
– ePC-9801: Emulateur de NEC PC-9801
– ePC-9801E: Emulateur de NEC PC-9801E/F/M
– ePC-9801VM: Emulateur de NEC PC-9801VM
– ePC-98LT: Emulateur de NEC PC-98LT
– ePC-98DO: Emulateur de NEC PC-9801DO
– ePC-100: Emulateur de NEC PC-100
– ePC-3200: Emulateur de SHARP PC-3200
– ePC-ENGINE: Emulateur de NEC PC-ENGINE / SuperGrafx
– ePHC-20: Emulateur de SANYO PHC-20 emulator
– ePHC-25: Emulateur de SANYO PHC-25 emulator
– ePV-1000: Emulateur de CASIO PV-1000
– EmuGaki: Emulateur de CASIO PV-2000
– ePyuTa: Emulateur de TOMY PyuTa / PyuTa Jr
– ePX-7: Emulateur de Pioneer PX-7 (MSX1 + LaserDisc)
– eQC-10: Emulateur de EPSON QC-10/QX-10
– eRX-78: Emulateur de BANDAI RX-78
– eSC-3000: Emulateur de SEGA SC-3000
– eSCV: Emulateur de EPOCH Super Cassette Vision
– eTK-80BS: Emulateur de NEC TK-80BS (COMPO BS/80)
– eX-07: Emulateur de CANON X-07
– eX1: Emulateur de SHARP X1
– eX1twin: Emulateur de SHARP X1twin
– eX1turbo: Emulateur de SHARP X1turbo
– eYS-6464A: Emulateur de Shinko Sangyo YS-6464A


A cela s’ajoutent les émulateurs suivants :
– yaGAMEGEAR: Emulateur de  SEGA GAME GEAR (by Mr.tanam)
– yaMASTERSYSTEM: Emulateur de  SEGA MASTER SYSTEM (by Mr.tanam)
– yaPC-6001: Emulateur de  NEC PC-6001 (by Mr.tanam)
– yaPC-6201: Emulateur de  NEC PC-6001mkII (by Mr.tanam)
– yaPC-6601: Emulateur de  NEC PC-6601 /SR (by Mr.tanam)



Télécharger Takeda Common Binaries (04/03/2015) (12,5 Mo)

Site Officiel

En savoir plus…

Ce programme permet d’émuler un PC sous plusieurs OS. Il tourne sous Windows, Linux ou Mac. Il permet de faire tourner des machines virtuelles sous différents OS (Windows de tout type, Linux, FreeBSD OS/2 etc.).


Vitualbox est également open-source et gratuit (pour les particuliers). Les solutions existantes de virtualisation étant soit très chères pour le particulier, soit incomplètes au niveau du support des systèmes, VirtualBox propose donc une alternative intéressante à Vmware et VirtualPC.


Changements :
This is a maintenance release. The following items were fixed and/or added:


VMM: emulation fix for the ENTER instruction under certain conditions; fixes Solaris 10 guests (VT-x without unrestricted guest execution)
VMM: fix for handling NMIs on Linux hosts with X2APIC enabled
NAT/NAT Network: fix connection drops when the host’s DHCP lease was renewed (4.3.22 regression; Windows hosts only; bug #13839)
NAT: don’t crash on an empty domain list when switching the DNS host configuration (4.3.22 regression; Mac OS X hosts only; bug #13874)
PXE: re-enable it on Windows hosts (4.3.22 regression; Windows hosts only; bug #13842)
Shared Folders: fixed a problem with Windows guests (4.3.22 regression; bug #13786)
Audio: improved record quality when using the DirectSound audio backend
VBoxManage: when executing the controlvm command take care that the corresponding VM runtime changes are saved permanently (bug #13892)
Windows Installer: properly install the 32-bit version of VBoxRes.dll on 32-bit hosts (bug #13876)
Linux hosts / guests: Linux 4.0 fixes (bug #13835)
OS/2 Additions: fixed mouse integration (4.3.22 regression; bug #13825)
X11 Additions: fixed a sporadic failure to deactivate virtual screens (bug #13845)


Télécharger VirtualBox (32/64 Bits) v4.3.24 (111,2 Mo)

Télécharger VirtualBox - Oracle VM VirtualBox Extension Pack v4.3.24 (15.9 Mo)

Site Officiel

En savoir plus…

MAME Plus! Plus Kaillera permet de jouer en ligne sur l’ensemble des titres supportés par Mame Plus.


Changements :
sync to r5218


Site source n°1 (ancien). Site source n°2. Site source n°3. Site source n°4.

Télécharger MAME Plus! Plus Kaillera (x86) v0.159 r244 (29,1 Mo)

Télécharger MAME Plus! Plus Kaillera (x64) v0.159 r244 (30.6 Mo)

Site Officiel

En savoir plus…