Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.


Alors je précise qu’à partir de maintenant MAME (sous entendu arcade+consoles+ordinateurs = ancien mame + ancien mess) se trouve dans la section Multi-émulateurs, et que les builds (non modifiés) concernant la partie arcade que j’appellerai MAME(Arcade) se trouve dans la section Arcade/MAME(Officiel), de la même façon la partie de MAME ne faisant que les consoles/ordinateurs (non modifiés) que j’appellerai MAME(MESS) se trouve dans la section multi/MESS(Officiel).


Les changements sont les suivants:

As of 0.162 the MAME and MESS projects have been combined into a single emulator. The changes listed below cover both.

MAME is in the process of becoming a Free and Open Source project. If you have contributed code and we have not
contacted you yet regarding this license change, or if you believe you are miscredited in the source code, please
contact us.

MAMETesters Bugs Fixed
- 05940: [Documentation] (harddriv.c) harddriv: Wrong release year for parent set of Hard Drivin' (Tempora)
- 05936: [Crash/Freeze] (sigmab98.c) sammymdl: Crash with exception (Robbbert)
- 05935: [Crash/Freeze] (iteagle.c) iteagle: Crash/Exception after failed IDE detection (Robbbert)
- 05910: [Crash/Freeze] (harddriv.c) racedriv: Reset causes segmentation fault (Alex Jackson)
- 05911: [Core] (harddriv.c) harddriv, racedriv, steeltal, strtdriv, racedrivpan: GSP TIME OUT ERROR (Osso)
- 04911: [Flip Screen/Cocktail] (darkseal.c) All games in darkseal.c: Flip Screen does not work at all (Osso)
- 05924: [Crash/Freeze] (spectrum.c) spectrum: Infinite interrupt service routine loop bug (MetalliC)

Source Changes
-m24: add z8000 apb support [Carl, Andreas Senk, rfka01]

-gambl186: update communication with EEPROM [Peter Ferrie]

-add more (undumped, needed) roms as NO_DUMP to the VT100 driver
 after consulting later VT100 Tech manual. Correct one misnamed
 undumped rom on the GPO board. [Lord Nightmare]

-Add newer VT320 Firmware [Matt Burke]

-Optimized some netlist devices. [Couriersud]

-Added colour overlay to breakout. [Couriersud]

-Add VT220 V2.1 ROMs and VT220 Character Generator Rom [Matt Burke]

-Correct VT220 xtal, and add the romset listed in the schematics as NO_DUMP. [Lord Nightmare]

-vt240.c: Add two DEC VT240 ROMsets and enable driver [Matt Burke, Balrog, Lord Nightmare]

-Added 4 controller support for N64/N64DD, as well as rough mouse
 support... [LuigiBlood]

-miniboy7: fixed video emulation and added inputs. [Sandro Ronco]

-pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0
 [Mike Naberezny]

-DEC Rainbow updates: [Karl-Ludwig Deisenhofer]
 * Hard disk R/W support and real-time clock support emulating
    ClikClok card.
 * wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE
    FAULT (DRDY / WF) now. Set WF to GND and DRDY to VCC in your
    driver if signals are not serviced.
 * ds1315 : Handle chip enable / chip reset / phantom writes to RTC.

-Update 315_5124.c palette in TMS99x8 modes [nitrofurano]

-Drop NO_SDL_GLEXT define on OSX [mbcoguno]

-VT240: Map the T11 roms into cpu space in the correct
 order/interleave [Lord Nightmare]

-ibm5170.xml: Add disks from various sources:  [Justin Kerk]
 * Make Original Diskettes images from an Acer hard drive recovery CD
 * uploads from dashcloud
 * Own Kryoflux reads

- Added a lot of findings and docs to the WMS driver. These are video slots
 identified as WMS 360 / 550. Also added the proper crystals, correct CPU,
 frequency, preliminary memory map, 2 new sets, and technical info.
 [Roberto Fresca]

-Breakout: Hooked up antenna and free game dip switch as well. [Couriersud]

-added Seiko Epson E0C6200 cpu emulation [hap]

-started on Mitsubishi MELPS 4 cpu emulation [hap]

- WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need
 proper memory maps). Added technical notes. [Roberto Fresca]

-gambl186: Worked a complete set of inputs + DIP switches, fixed the
 CPU frequency, added findings and tech notes. Now the four games could
 be selected. Roulette, Bingo and Black Jack are playable. Casino 10
 (poker) needs the watchdog implemented to work properly. Also changed
 the game name to Multi Game (Vxxx). [Roberto Fresca]

-VT240 and VT320: add links to DEC-O-LOG service notes for
 different firmware changes, add firmware version numbers.
 [Lord Nightmare]

-Netlist: [Couriersud]
 * improved 9312 device ==> 20% speed increase
 * remove netlist_state_t ==> no added value
 * removed dead code in solver
 * various minor modifications
 * performance monitoring now also displays stats for subdevices
 * fixed save-state issues
 * fixed save state in 9312
 * Added EXTCLOCK which can generate arbitrary timing patterns.
 * Use two EXTCLOCKs to replace timing circuit (9316) in breakout. This
   gives a speed increase from 60% to 75%.

-Mini.Boy 7: Added lamps and a internal button-lamps layout based on
 the cabinet pictures. Lamps are currently disabled due to other
 unknown writes are happening on the same port. Need more
 investigation. Also added the coin counter. [Roberto Fresca]

-Multi Game (EGD): Sounds are 4-bit ADPCM driven by a NEC D7759GC.
 Hooked preliminary sound routines. Needs more work. [Roberto Fresca]

-gambl186: enable payout, improve EEPROM behaviour a bit so Poker is
 somewhat playable [Peter Ferrie]

-corrections to gtfore sets [Brian Troha]

-n64 optimisation: [MooglyGuy]
 * Improve blender performance.
 * Improve RDP speed by eliminating some unneeded code.
 * RDP - remove threaded waits to increase performance.

-MAME now represents full build, for building MESS drivers only use
 make SUBTARGET=mess, for building only Arcades
 drivers only use: make SUBTARGET=arcade [Miodrag Milanovic]

-Adjust breakout layout to fit screen boundaries. Changed lights to be
 be circles. [Couriersud]

-Downsizing ... Removed netlist_ttl_input_t and netlist_ttl_output_t.
 The logic family is governed by the chip and defaults to TTL. However
 individual devices may change the logic family of their inputs and
 outputs as well. Implementing special output/input characteristics of
 "S", "LS", "HC", ... you name it, devices is now pretty easy.
 Theoretically e.g. a "LS_HighPrecision" proxy could be used to model
 the output down to the transistor level. [Couriersud]

-zaxxon.c: Use SN76489A for sound as shown on congo bongo
 schematic [Lord Nightmare]

-sigmab98.c: Implemented sprite rotation [Luca Elia]

-HLSL shader improvements [Jezze]
 * changed shadow mask implementation, shadow count XY now represent
    the number of pixel the shadow UV sized tiles will take on the
 * implemented rotation of the shadow mask texture depending on the
    default landscape or portrait view of the screen
 * removed prescale and pixel border of the shadow mask texture
 * added option to change the shadow UV offset, to reduce the color
    bleeding of the shadow mask
 * adjusted presets to work with the changed mask implementation
 * reduced defocus offset
 * improved downsampling for better blurring
 * improved alignment of bloom layers (raster and vector)
 * applied bloom effect to the render output of screenshot and AVI
 * changed curvature effect to fit screen size
 * changed scanlines to be not rendered into bloom layers
 * changed shadow mask to be not rendered into bloom layers
 * changed color floor to not light the bloom layers
 * changed shadow mask to not dark the color floor
 * added image vignetting simulation and option
 * added round screen corner simulation and option
 * added screen light reflection simulation and option
 * made usage of unused brightness offset (additive)
 * removed unused pincushion option
 * removed duplicate shadow count Y options
 * removed artwork/adapture.png
 * added artwork/adapture-grill.png
 * added artwork/shadow-mask.png
 * added artwork/slot-mask.png
 * added hlsl/simple.fx
 * removed unused shaders::blit() function
 * added shaders::screen_pass() function, which handles the
    (raster-)rendering on screen, into screenshot and AVI recording
 * added effect:set_bool() function
 * fixed usage of OrientationSwapXY shader parameter
 * added RotationSwapXY shader parameters to consider the user defined
    screen rotation
 * added missing RotationSwapXY shader paramter
 * fixed curvature zoom to fit the screen size in any aspect ratio
 * fixed black border on the right and bottom side of the screen,
    caused by the previously added rounded corners

-gameking.xml: added dump of one multigame cart. [TeamEurope]

-leapster.xml: added a few new dumps. [TeamEurope]

-msx: started adding disk images to msx1_flop.xml and msx2_flop.xml,
 based on preliminary partial work by Riley110 [Fabio Priuli]

-Update palette in 315_5124.c [nitrofurano]

 * Fixed soft reset due to wild BJT_SW oscillations
 * Downsized nld_signal.h to one template
 * Some minor changes improving performance by some notches.
 * Always compile nl_asserts to avoid bit rot.
 * Adjusted monitor gain for breakout. [Couriersud]

-Finally got USE_DEACTIVE_DEVICE to work with breakout as well. This
 adds about 10% to 20% performance. In addition, increased timing
 accuracy for deactivated devices. However still, there may be timing
 inaccuracies which certain circuits may not tolerate. Disabled for
 now. [Couriersud]

-clifront.c: Slightly optimized -romident so that each software list is
 parsed only once instead of as many times as the number of drivers it
 is attached to. Also, removed the implication that files with (size !=
 power of 2) are to be skipped, since we now want to identify also
 tapes and floppies and not only ROM binaries. [Fabio Priuli]

-Added netlist-level parameter NETLIST.USE_DEACTIVATE. Device
 deactivation optimisations can now be enabled within the netlist
 provided the circuit can deal with them. [Couriersud]

-Added truthtable implementations to a number of devices. The
 combination of device activation, usage of GCC PMF extensions and
 truthtables brings breakout to 95% speed up from about 75%. Fixed
 NE555 initial state. [Couriersud]

-abc802, abc806, abc1600: Fixed invalid data transmitted on
 first keypress. [Curt Coder]

-Some netlist bugfixes [Couriersud]:
 * Savestate works
 * Truthtable device deactivation fixed
 * Truthtable ignore mask is now determined by a better approach
    identifying more ignore possibilities.

-savquest: WIP [Peter Ferrie]
 * hooked up Voodoo 2 device
 * switched to DS12885 device for proper CMOS size
 * moved Voodoo register base to proper place
 * implemented Voodoo-specific PCI registers to pass Glide validation
 * increased frame-buffer size to enable 640x480 resolution
 * hooked up ISA bus and SoundBlaster 16 device
 * extended HASP emulation to return product information
 * documented HASP behaviour

-gambl186: further improvements to EEPROM behaviour [Peter Ferrie]

-peplus.c: Added correct CG2228 graphics roms to the Multi-Poker
 XM00008P set. [BrianT, PowderMaker]

-wyvernf0.c: Fix text color and wrong sprite flip x based on game
 footage [Luca Elia]

-Removed all uses of setjmp.h in MAME. The only place where it is still
 referenced is cpu/powerpc/ppc.c. I couldn't find any case in which
 this file would be compiled using the current build system.
 Nonetheless documented use using PPC_H_INCLUDED_FROM_PPC_C define.

-TLCS-90 CPU: Fixed TRUN bit masking (timers start/stop)
 [Rainer Keuchel]

-More progress on SPICE to netlist conversion. nltool can now convert
 simple SPICE netlists e.g. from LTSpice to netlist format.

-abc806: Implemented flashing, double height, and underlined
 characters by hooking up the RAD PROM. [Curt Coder]

-gameboy: more updates to the cart emulation [Tauwasser]
 * fixed some MBC1, MBC2 details
 * added MMM01 notes on registers
 * fixed Sachen MMC1 implementation so that Sachen logo is properly
 * started work on the emulation of Sachen MMC2 mapper

-Rewrote the MOS6532 RIOT.  [Curt Coder]

-AVR8 CPU: fix I/O register mapping and improve logging [Felipe Sanches]

-Bump version on *nix man pages. [Cesare Falco]

-cgenie: Rewrote driver and removed lots of cruft [Dirk Best]
 * Remove custom 6845 emulation and use our standard core
 * Use the slot system for the parallel interface, fix and implement
    the joystick as a slot device and create a printer slot device
 * Add support for the RS-232 port
 * Add support for the Break key (causes NMI)

-abc80: Default to ABC 830 disk drive with fast controller. [Curt Coder]

-Cocoa debugger: autosize controls for custom font size choice [Vas Crabb]

-nascom: Clean up, add NASBUS emulation and make the floppy disc
 controller a NASBUS card, convert to the new wdc emulation, add generic
 socket emulation, add initial software list.
 * Add support for the Advanced Video Card (AVC)
 * Add support for the selectable restart address
 * Add support for the CP/M version of the Nascom 2
 * Add floppy softlist  [Dirk Best]

-voodoo fixes [Ted Green]
 * Fixed voodoo direct lfb reads from PCI memBase1 (non-3d)
 * Fixed voodoo depth selection for pixel pipeline write
 * Fixed voodoo depth selection for rasterizer
 * Fixed depth biasing for fog selection
 * Minor voodoo fix for color expansion in rasterizer
 * Minor voodoo initialization changes so that address masks are correct
 * Fixed voodoo_pci type selection
 * Fixed voodoo_1 pci initialization

- added / completed / enabled save state support in the following drivers:
 alinvade.c, berzerk.c, bwing.c, cball.c, cchasm.c, darkseal.c, dynduke.c,
 hvyunit.c, igs009.c, nbmj8688.c, nbmj8891.c, nbmj8900.c, ninjaw.c,
 popobear.c, renegade.c, snk6502.c, usgames.c, videopin.c, wiping.c.

-sms.c: few corrections to the driver [Enik Land]
 * define the default offset setting for Light Phaser at only one place;
 * add to the smsj the TH input handling that latches the HCounter, because the
   /HL line is connected to the VDP;
 * minor code/comments maintenance.

-pet_flop.xml: Added SFD-1001 Test/Demo disk. [SPACETAXI]

-abc80: Fixed VSYNC and de-interleaved the ABCDemo diskette. ABCDemo now runs
 from both cassette and diskette. [Curt Coder]

-camplynx: Added lower case letters for pasting
           Added cassette load and save
           Added TAP cassette support.
           Most (but not all) programs are working. [Robbbert]

New games added or promoted from NOT_WORKING status
Milton Bradley Lightfight [hap, Sean Riddle]
Entex Turtles [hap, Kevin Horton]
Entex Stargate [hap, Kevin Horton]
Breakout [Couriersud]
Tamagotchi [hap, Digshadow, Natalie, segher]
Mini-Boy 7 [Sandro Ronco]
Race Drivin' Panorama (prototype, rev 2.1) [David Haywood]
Player's Edge Plus (X002297P+XP000053) Jackpot Poker [BrianT, Kevin]
Golden Tee Fore! [Ted Green]
Golden Tee Fore! 2002 [Ted Green]
Golden Tee Fore! 2003 [Ted Green]
Golden Tee Fore! 2004 [Ted Green]
Golden Tee Fore! 2005 [Ted Green]
Golden Tee Fore! Complete [Ted Green]

New clones added
Contra (US / Asia, set 3) [system11]
Olympic Soccer '92 (set 3) [zozo] (not working)
Player's Edge Plus (XMP00030) 5-in-1 Wingboard (CG2451) [BrianT]
Entex Space Invader (COP400) [hap, Sean Riddle] (not working)

New games marked as GAME_NOT_WORKING
Monty Plays Scrabble [Andrew Gardner, Rik]
Master Monty [Andrew Gardner, Rik]
Castle Toy Einstein [hap, Sean Riddle]
Coleco Frogger [hap, Kevin Horton]
Entex Color Football 4 [hap, Sean Riddle]
Entex Basketball 2 [hap, Sean Riddle]
Mattel Funtronics Jacks [hap, Sean Riddle]
Mattel Funtronics Red Light Green Light [hap, Sean Riddle]
Milton Bradley Plus One [hap, Sean Riddle]
Tomy Break Up [hap, Sean Riddle]
Hot Toppings (English) [Roberto Fresca]
Leprechaun's Gold (Spanish) [Roberto Fresca]
Royal Poker 2 [system11]
Virtual Pool [The Dumping Union]
Big Buck Hunter - Shooter's Challenge [The Dumping Union]
Big Buck Hunter - Call of the Wild [The Dumping Union]
Crazy Dou Di Zhu [Guru, bnathan]


Télécharger MAME v0.162 (45,7 Mo)

Télécharger MAME (64 bits) v0.162 (33,1 Mo)

Télécharger MAME (Debug) v0.162 (33,7 Mo)

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Très bonne version « améliorée » basée sur MAME/MAMEUI Plus!
Elle permet d’intégrer entre autres des « MAME Arts » en plus.


Télécharger MAME Plus! eXTended v0.161 r5237 (x86) (39,0 Mo)

Télécharger MAME Plus! eXTended v0.161 r5237 (x64) (45,4 Mo)

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Créée par Tino, Ishiiruka-Dolphin Custom Version est une version dérivée du projet principal (Dolphin-Master) permettant le support des anciens périphériques et de réduire l’utilisation du processeur concernant la tâche graphique.


Un accent est mis sur l’expérience de jeu et la rapidité d’émulation. Pour le moment, le travail se focalise uniquement sur DirectX 9 (qui avait été officiellement abandonné avec Dolphin 4) et DirectX 11.




Les caractéristiques sont les suivantes:
Important Features
– Async shader compilation (Avoiding shader compilation time)
– Galop’s DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
– Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
– Dolpby Pro Logic II support for xaudio and openal
– Larger internal resolutions (IRx6) to allow 4k gaming
– Custom Texture improvements to allow direct compressed texture loading including mipmaps
– DSP – Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
– DX9 support for old machines
– Modified Post Procesing interface to support:
– Multiple Stages allowing more complex effects.
– Depth and native gamma as inputs.
– DX11.
– Custom version of DolphinFX that work under dx11 and ogl
– SSAO and DOF.


Other Features
– Multithreaded Shader Compilation
– Early depth test implementation to correct related issues and increase performance
– Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
– Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
– Shader generation Path reorganization to improve performance
– Implemented 3d support for Side by side/TopBottom 3d rendering
– Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
– Others fixes and little improves.

Les changements:
– Added more features to the post processing interface to support more advanced shaders and improve performance.
– Merge a small change from master in the pixel shader generator.


Site des sources ici.


Un pack de shaders est également disponible ici.

A télécharger ici.

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga.


– In some rare situatations both « HARD_DDF_STOP » and « plf_passed_stop » test conditions incorrectly passed in single fetch block. Only happened when DDFSTRT/DDFSTOP value pair caused bitplane dma overrun so result was different corrupted display. (Plastic Passion / Upfront plasma part with OCS Agnus)
– BPL DMA pointer modified one cycle before same channel’s BPLxDAT gets accessed behavior adjusted. (Powertrax / The Light Circle)
– Archos ADD-500 is also confirmed having fast ram autoconfig board after HD controller.


Source: Forum des versions Betas.

Télécharger WinUAE (Public Beta) v3.1.0 Beta 22 (4.1 Mo)

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Créé par BUT, Emuman, K&K, Sword et Xvi. Mame Plus! est sans problème la meilleure version de Mame pour Windows, avec ou sans frontend. Support multi-langage, tirs automatiques, option anti-sortie, interface interne améliorée, interface de gestion des roms améliorée, effets vidéos supplémentaires (2xSai, RGB, hq3x, 2xPM…), meilleure gestion des contrôles, support de la NeoGeo en mode console, il regroupe également plein de correctifs et de drivers additionnels…


Pas de version avec gui intégré, il vous faudra donc M+GUI.


Site source n°1. Site source n°2. Site source n°3.

Télécharger Mame/MameUI Plus! (x86) v0.161 r5236 (23,1 Mo)

Télécharger Mame/MameUI Plus! (x64) v0.161 r5236 (30,3 Mo)

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MAME Plus! Plus Kaillera permet de jouer en ligne sur l’ensemble des titres supportés par Mame Plus.


Site source n°1 (ancien). Site source n°2. Site source n°3. Site source n°4.

Télécharger MAME Plus! Plus Kaillera (x86) v0.161 r247 (29,1 Mo)

Télécharger MAME Plus! Plus Kaillera (x64) v0.161 r247 (27,6 Mo)

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Un « autre » émulateur de NES, tout simplement ! Yanese supporte les mappers UNROM, CNROM, MMC1, MMC3, AOROM, BxROM, # 226, # 187, # 58 & MMC2.


  • APU: There was an error in APU generating IRQs that didn’t let to play some roms like « Alien III ». It was fixed and now Blargg’s « Clock Jitter » test pass.
  • Memory Leaks: Fixed a seriuos bug that somethimes left memory leaks.
  • Error while quitting: Sometimes when the emu was closed the app crashed. It’s fixed.
  • Improved some code.


Télécharger Yanese (x86) v0.76 (424,5 Ko)

Télécharger Yanese (x64) v0.76 (474,2 Ko)

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Créé par Daniel Coulom voici un émulateur MO5, MO5E, MO5NR MO6, Olivetti Prodest PC128, T9000, TO7, TO7/70, TO8, TO8D, TO9 et TO9+ pour Windows.


Les changements sont les suivants:

  • Nouvelle boîte de dialogue pour configurer les touches d’émulation des manettes.
  • Ajout de l’émulation du MO5 allemand, du MO5 OS9, des MO5 v1.0 et v1.1, des MO6 série U et V.
  • Remplacement des scancodes par les codes « Virtual Key » pour l’acquisition des touches du clavier PC.
  • Correction d’une anomalie dans le calcul de la valeur du port A du PIA 6821 musique et jeux.
  • Correction d’une anomalie de sélection de la banque vidéo en mode MO6.
  • Nouvelle fonction de sauvegarde d’un fichier binaire dans l’outil de mise au point.
  • Mise à jour du code du contrôleur CS91-280 version 2014.12.28 (correction d’une anomalie avec le MO6).
  • Mise à jour du code du contrôleur CS91-280 version 2014.12.11 (lecture du répertoire de la carte SD).
  • Emulation des modes vidéo page1 et page2 des ordinateurs de dernière génération.
  • Emulation des modes surimpression et triple surimpression des ordinateurs de dernière génération.
  • Correction d’une anomalie de sélection de banque RAM en mode TO7/70 (sélection par DDRB).
  • Correction des valeurs retournées par INMOUSE quand la souris n’est pas connectée (X = 0 et Y = 0).
  • Correction d’une anomalie de l’interruption timer (raz du bit CSR0 selon la datasheet du 6846).
  • La lecture du port B du PIA système des ordinateurs MO désactive le signal IRQ.
  • Génération des signaux SPI pour les cartes SD sur le front descendant de l’horloge.
  • Ajout de l’émulation de la commande CMD12 des cartes SD, pour les interfaces SDMO et SDMOTO.
  • Ajout de l’EPROM de 4Ko en $B000, prévue sur la carte mère du MO5.
  • Ajout de l’émulation du prototype TO8 numéro 14.
  • Ajout de l’émulation du contròleur CS91-280/281 pour les interface SDMOTO et SDMO.
  • Correction d’une erreur pouvant faire planter l’émulateur pendant le formatage d’une disquette.
  • Correction d’une erreur de sauvegarde de la palette dans les fichiers .mrx
  • Ajout d’outils graphiques pour simuler les claviers Thomson et configurer le clavier PC.
  • Adresse de chargement d’un fichier binaire différente de l’adresse du dump mémoire.
  • Option pour l’émulation de l’interface SDMO avec les ordinateurs MO.
  • Emulation de l’interface CFMO : interface d’un carte CompactFlash avec le port d’extension des ordinateurs MO.
  • Correction d’une erreur d’émulation du contrôleur de disquette CD90-640 (écriture octet $A7D8/$E7D8).
  • Correction d’une erreur d’émulation du contrôleur de disquette TO9 (écriture octet $E7D8).
  • Correction d’une erreur de sauvegarde de l’option contrôleur CD90-351 pour une partie des ordinateurs émulés.
  • Correction d’une erreur d’émulation des instructions LEAX et LEAY : le bit N ne doit pas être modifié.


Télécharger DCMOTO 2015.05.22 (800,4 Ko)

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Il s’agit de Snes9x avec le support du filtre graphique xBR modifié par Zenju (site source) et appelé xBRZ ainsi que d’autres améliorations en provenance des sources GIT. Notez que le support du xBR était déjà présent via les shaders (utilisation de la carte graphique) mais qu’il s’agit ici d’un filtre (utilisation du CPU) principalement dédié au traitement de l’image en sortie. Versions 32 et 64 bits dans l’archive.




  – Win32: improve transfer of command line controller settings


Télécharger Snes9x TestBuild (xBRZ) v1.53 (24/05/2015) (3,8 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga.


– b17 DSKSYNC update should not have started DMA in WORDSYNC mode.
– Moved A590/A2091 ram autoconfig board after HD board. A2091 install disk RAM tester expects it. (Some other boards may also have wrong HD/Fast RAM board order)
– Debugger deep trainer « not modified » condition fixed.
– AROS ROM updated.


Source: Forum des versions Betas.

Télécharger WinUAE (Public Beta) v3.1.0 Beta 21 (4,1 Mo)

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Il s’agit de la dernière version du plugin de Rice (basé sur le code de Daedalus par StrmnNrmn), toujours basé sur les spécifications de Zilmar. Il supporte DirectX8 & l’Open-GL.


Pour rappel, les plugins Rice Video permettent de dumper les textures des roms N64 et de charger des packs de textures HD.


Télécharger RiceVideo Community WIP (2015/05/26) (208,8 Ko)

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Mame Compiler Automated Scripts (MCAS) est un frontend pour le compilateur Mingw/GCC adapté à MAME/MESS/UME. Il permet d’automatiser toutes vos taches habituelles et d’utilisez de nouveaux outils très performants. MCAS évite les lignes de commandes tout en étant très complet, l’idéal pour compiler en toute simplicité !


MCAS-tools MCAS-compiler

– amélioration: nouvelle interface compacte et plus intuitive.
– amélioration: pour MAME 0.162 et plus.


Télécharger MCAS v0.301 (596,3 Ko)

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