DuckStation v1.0.1128

|

| Mise à jour : 24/01/2021

: Dernière mise à jour remonte à moins de six mois.

: Dernière mise à jour comprise entre six mois et un an.

: Dernière mise à jour remonte à plus d'un an.
Il s'agit d'un émulateur de Playstation One très performant.
Caractéristiques:
- CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
- Hardware (D3D11, OpenGL, Vulkan) and software rendering
- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
- PGXP for geometry precision and texture correction
- Post processing shader chains
- "Fast boot" for skipping BIOS splash/intro
- Save state support
- Windows, Linux, highly experimental macOS support
- Supports bin/cue images, raw bin/img files, and MAME CHD formats.
- Direct booting of homebrew executables
- Direct loading of Portable Sound Format (psf) files
- Digital and analog controllers for input (rumble is forwarded to host)
- Namco GunCon lightgun support (simulated with mouse)
- NeGcon support
- Qt and SDL frontends for desktop
- libretro core for Windows and Linux
- Automatic updates for Windows builds
- Automatic content scanning - game titles/regions are provided by redump.org
- Optional automatic switching of memory cards for each game
- Supports loading cheats from libretro or PCSXR format lists
- Memory card editor and save importer
- Emulated CPU overclocking
Configuration requise:
- A CPU faster than a potato.
- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
- SDL or XInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
Builds automatiques
ici.