Il s’agit du premier émulateur GameCube pour Windows créé par Org et Hotquick, continué à présent par Ogamespec.

 


 

What’s new compared to 0.10

Fuh, it’s hard to tell in a nutshell, but I’ll try.
 

Firstly, the development has been restarted since 2004. Can you imagine what fossils you had to work with. Major changes:

  • Multithreading: the emulator engine is prepared for multitask execution of all components. Now the interface, processor emulation, DSP and non-invasive debugger can simultaneously work on the background. All this can be stopped and run separately at any time.
  • Basic emulation of GameCube DSP. It’s enough that the games do not hang at the very beginning. In future releases, support will be improved for sound output.
  • The new JDI infrastructure has been added to the debugger (more details can be found here: https://github.com/ogamespec/dolwin/blob/master/Docs/EMU/JsonDebugInterface.md)
  • The interface is translated to Unicode, the settings are now stored in Json. The settings themselves are greatly simplified.
  • The source code is cleaned and divided into sub-projects

Plans for the next releases can be viewed on GitHub: https://github.com/ogamespec/dolwin/milestones

 

PS. This is not an April’s joke, by the way Dolwin 0.10 was also released on April 1 😛

 

Prerequisites

To run it requires DSP ROM dumps (known as dsp_irom.bin and dsp_coef.bin) and preferably GameCube IPL BIOS dumps (original 2 MByte encrypted dumps). Altered versions of IPL.bin are not supported.
 

Generally speaking, the launch of something is not guaranteed, as mentioned above, the emulator is still in the WIP stage 😛

 

Télécharger DolWin (64 bits) v0.11 (52.9 Mo)

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