Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

 
En résumé:
After what felt like a few short weeks, it’s time for MAME 0.281! First of all, with the proliferation of ARM-based notebook computers, we’re going to try offering binary packages for people running 64-bit ARM versions of Windows 10 or later. Please be aware that most MAME developers are still using x86-64 systems, so you may encounter issues specific to ARM systems (this goes for people running MAME on Apple M series CPUs and ARM-based Linux systems as well). When reporting issues, remember to specify the operating system and CPU family. And speaking of ARM CPUs, we’ve fixed a few lurking bugs in the 64-bit ARM recompiler back-end and improved performance a bit more. Emulated systems with Hitachi SuperH and Hyperstone E1 CPUs should benefit.
 
There are some big software list updates this month, with lots of original floppy and cassette dumps and modern homebrew releases added. More Sony NEWS workstations are now running. If you want to play with them, be aware that you’ll need to access them over an emulated network interface, as video output isn’t working. IBM RTPC emulation is still progressing steadily as well. There are some emulation improvements to the sound chip used by Akai MPC samplers as well as the SNK Hyper Neo Geo 64, although it’s still preliminary.

 

Les changements sont les suivants:

 

0.281 2025-09-26
----------------


MAME Testers bugs fixed
-----------------------
- 01148: [Graphics] (alpha/alpha68k.cpp) kyros, kyrosj: Graphical issues are present in stage 5. (hap)
- 06277: [Crash/Freeze] (nintendo/gba.cpp) gba [dkkswingu]: The emulator crashes on the “Treacherous Twister” level. (Angelo Salese)
- 08950: [Crash/Freeze] (sinclair/zx.cpp) zx80: Some invalid cassette image files cause the emulator to crash. (holub)
- 08951: [Crash/Freeze] (sinclair/zx.cpp) zx81: Some invalid cassette image files cause the emulator to crash. (holub)
- 09005: [Crash/Freeze] (misc/mtu130.cpp) mtu130: The emulator crashes if software item media is not found. (hap)
- 09222: [Sound] (sega/mdconsole.cpp) genesis [pacman2]: Sound does not play during the introduction. (Angelo Salese)
- 09240: [Sound] (konami/hornet.cpp) nbapbp and clones: The music tempo is too slow. (hap)
- 09246: [Crash/Freeze] (trs/coco3.cpp) coco3p: The emulator crashes randomly after starting the system. (hap)
- 09249: [Crash/Freeze] (miltonbradley/vectrex.cpp) vectrex: The emulated system hangs randomly. (hap)
- 09251: [Crash/Freeze] (nmk/quizdna.cpp) All sets in quizdna.cpp: MAME allocates excessive memory. (O. Galibert)
- 09252: [DIP/Input] Artwork: Dragging between overlapping clickable elements for the same input field releases the button. (hap)
- 09253: [Crash/Freeze] (sgi/ip6.cpp) pi4d20, pi4d25: The SGI GE5/HQ1 needs to be marked as lacking saved state support. (hap)
- 09254: [Gameplay] (omron/luna_68k.cpp) luna: The monitor environment fails to start. (AJR)
- 09255: [Media Support] (lsi/m3.cpp) m3: The emulator crashes if software item media is not found. (hap)
- 09258: [Sound] (sega/megatech.cpp) All Megatech games: Bad PSG sound is audible. (hap)
- 09259: [Media Support] (sega/sega_beena.cpp) beena: The software list is instantiated twice. (Robbbert)
- 09261: [DIP/Input] (technos/ddragon3.cpp) ctribe and clones: Only two action buttons are used for gameplay. (AJR)
- 09262: [Media Support] (ussr/b2m.cpp) b2m: Software fails to boot from floppy disk. (AJR)
- 09263: [Media Support] (skeleton/basf7100.cpp) basf7120: Software fails to boot from floppy disk. (AJR)
- 09264: [Media Support] (skeleton/sbrain.cpp) sbrain, sagafox, sagafoxf80: The system firmware fails to start. (AJR)
- 09266: [Media Support] (coleco/adam.cpp) adam: Writing to floppy disks fails. (AJR)


New working systems
-------------------
Midway Y-Unit Test ROM (v1.40) [James Wallace, Asure]
Ultraman Club - Lucky Numbers [hammy]
Waku Waku Pajero [hammy, David Haywood]
Westminster Throwback Pocket Video Game Console 150+ 8-Bit Games [Sterophonick]


New working clones
------------------
All American Football (Tecmo, Japan) [hammy]
Asteroids 1981 (Tetris + Cherry Master with space graphics) [Robeerto Fresca, Grull Osgo, Ioannis Bampoulas]
Battle Shark (US, older) [coolmod, The Dumping Union]
Blue Hawk (Japan, NTC license, set 2) [hammy]
Cherry Bonus III (Micronic v1.2, hack) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Cherry Bonus III (Reel Magic 7 bonus, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Cherry Bonus III (Reel Magic 7 bonus, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Cherry Master I (ver.1.01, Spanish, CODERE, set 1) [Roberto Fresca, Grull Osgo]
Cherry Master I (ver.1.01, Spanish, CODERE, set 2) [Roberto Fresca, Grull Osgo]
Cherry Master I (ver.1.01, Spanish, CODERE, set 3) [Roberto Fresca, Grull Osgo]
Cherry Master I (ver.1.01, Spanish, Dyna) [Roberto Fresca, Grull Osgo]
Florida Skill Deluxe 2K (FBV2 ver.T) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Florida Skill Deluxe 99 (FBV2 ver.T) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Hacha Mecha Fighter (bootleg with Raiden sounds) [hammy, caius]
Joker Master 2000 Special Edition (V512/513) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lonestar Roundup (set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lonestar Roundup (set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Looping (US, set 3) [Siftware]
Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 2, Macedonia) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 3) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 5) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 6) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 7) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Miss Bingo (Crazy Bonus DB, dual game) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Miss Bingo (Poker Master HW, dual game) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Monster Maulers (ver UAA) [Tailsnic Retroworks]
New Lucky 8 Lines (set 19, W-4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
New Lucky 8 Lines (set 20, W-4, 58%) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Pack System (Game FB55 ver.2, encrypted) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Skill Master (ver.fst v3.0) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Skill Master (ver.fst v5.0) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Space King Part II (Space Invaders II bootleg) [Roger Parramon Junyent, Retromaniacs]
Super Reel Magic (ver.6.3.0, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Super Reel Magic (ver.6.3.0, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Tetris + Cherry Master (unencrypted bootleg, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Tetris + Cherry Master (unencrypted bootleg, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
TS-Labs EvoMAX3: TS-Configuration 2 [holub]


Systems promoted to working
---------------------------
Animal House (V1.0, set 1) [Roberto Fresca, Grull Osgo]
Animal Wonders (ver A900 66) [Roberto Fresca, Grull Osgo]
Bio-Hazard Battle (scrambled bootleg of Mega Drive version) [hammy, little0, iq_132]
Crazy Bonus 2002 (Ver. 1, dual game) [Roberto Fresca, Grull Osgo]
Cuty Line Limited (ver.1.30) [Roberto Fresca, Grull Osgo]
Hard Drivin's Airborne (prototype, rev 2.7) [Jamie McCadden, hap]
Joker Master 2000 Special Edition (V515) [Roberto Fresca, Grull Osgo]
Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 1) [Roberto Fresca, Grull Osgo]
Poker Master (ED-1993, dual game, set 1) [Roberto Fresca, Grull Osgo]
Si Se 7 [Roberto Fresca, little0]
Win Cherry (ver 0.16 - 19990219) [Roberto Fresca, Grull Osgo]


Clones promoted to working
--------------------------
Allien Attack (Game FBV2, ver.T) [Roberto Fresca, Grull Osgo]
Animal Wonders (ver A900, bootleg) [Roberto Fresca, Grull Osgo]
Cherry Bonus III (ver.5.1) [Roberto Fresca, Grull Osgo]
Cherry Bonus III (Ziogas V4.1 hack, set 1) [Roberto Fresca, Grull Osgo]
Cherry Bonus III (Ziogas V4.1 hack, set 2) [Roberto Fresca, Grull Osgo]
Cherry Master (bootleg, Game FB55 Ver.2) [Roberto Fresca, Grull Osgo]
Cherry Master (ver.4, set 2) [Roberto Fresca, Grull Osgo]
F-16 Super 8 Lines [Roberto Fresca, Grull Osgo]
Golden Regular (version 388/2000) [Roberto Fresca, Grull Osgo]
Hamburger House [Roberto Fresca, Grull Osgo]
Hamburger House 9 [Roberto Fresca, Grull Osgo]
Joker Master 2000 Special Edition (V512) [Roberto Fresca, Grull Osgo]
Poker Master (ED-1993, dual game, set 2) [Roberto Fresca, Grull Osgo]
Super 97-2 (Witch Bonus) [Roberto Fresca, Grull Osgo]
Super Real Magic (V6.3) [Roberto Fresca, Grull Osgo]


New systems marked not working
------------------------------
Bahia [stonedDiscord]
Bare Knuckle III (Conny bootleg of Mega Drive version) [hammy, little0]
Big Jackpot [stonedDiscord]
Bullet Mark [Siftware]
Burning Rubber (Amcoe) [Ioannis Bampoulas]
Contra (Conny bootleg of Mega Drive version) [hammy, little0]
Criterium 75 [Orlando Gonzales, Recreativas.org]
Disc [stonedDiscord]
Disc Bonus [stonedDiscord]
Disc Jackpot [stonedDiscord]
Doppelstart [stonedDiscord]
Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) [hammy, little0]
Hou Ye Leyuan (S103CN) [little0, Mr. Kong]
IBM ThinkPad 600X [ArcadeHacker]
IBM ThinkPad 760XD [ArcadeHacker]
IBM ThinkPad 770Z [ArcadeHacker]
Joker Poker (Merkur) [stonedDiscord]
Jumbo Jumbo Fun [stonedDiscord]
Love Generation (Power Link) [hammy]
Macao [stonedDiscord]
Philips PM 5644 color pattern generator (NTSC 4:3 Colour Circle) [stonedDiscord, Matthew Millman]
Philips PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 2) [stonedDiscord, Matthew Millman]
Philips PM 5644 color pattern generator (PAL-G 4:3 Colour Circle) [stonedDiscord, Matthew Millman]
Philips PM 5644 color pattern generator (PAL-G 4:3 Indian Head) [stonedDiscord, Matthew Millman]
Philips PM 5644 color pattern generator (PAL-M 4:3 Colour Circle) [stonedDiscord, Matthew Millman]
Philips PM 5644 color pattern generator (SECAM 4:3 Colour Circle) [stonedDiscord, Matthew Millman]
Premium Double Eight (V5.3FA) [hammy]
Rasant [stonedDiscord]
Sanguo Lieche (880103 1.6 CHINA) [hammy, little0]
Sequential Circuits Prophet 5 (Model 1000) Rev 3.0 [DBWBP]
Sequential Circuits Six-Trak (Model 610) [DBWBP]
Side Pocket (Conny bootleg of Mega Drive version) [hammy, little0]
Sord Future 32α [O. Galibert, Plamen Mihaylov]


New clones marked not working
-----------------------------
Jumbo Jumbo [stonedDiscord]
King Fruit (VZ 1.04) [Cristiano-MDQ]
Philips PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 1) [stonedDiscord, Matthew Millman]
Super Spacefortress Macross / Chou-Jikuu Yousai Macross (bootleg with Raiden sounds) [hammy]


New working software list items
-------------------------------
apple2_flop_clcracked: Frag! Fragments in Context (4am crack) [4am, A-Noid]
apple2_flop_orig:
  Addition Magician, Adventure Creator, Alice in Wonderland (Spinnaker Software), Alpha Build, Bumble Games (version 1.3),
  Bumble Games (version 1.4), Bumble Plot (The Learning Company) (version 1.0), Bumble Plot (The Learning Company) (version 1.1),
  Bumble Plot (The Learning Company) (version 1.2), The Children's Writing & Publishing Center (version 1.0), Counting Parade,
  Crime Wave, Fat Jack, Gertrude's Puzzles (version 1.0), Gertrude's Puzzles (version 1.1), Gertrude's Puzzles (version 1.2),
  Gertrude's Secrets (version 1.0), Gertrude's Secrets (version 1.1), Gertrude's Secrets (version 1.2),
  Gertrude's Secrets (version 1.3), The Graphics Magician (version 1.0), The Graphics Magician (version 10.82),
  The Graphics Magician Junior, Juggles' Rainbow (version 1.0), Juggles' Rainbow (version 1.4), Logic Tools (prototype),
  Magic Spells (version 1.0) (Advanced Learning Technology), Magic Spells (version 1.1) (The Learning Company),
  Magic Spells (version 2.0d) (The Learning Company), Magic Spells (version 2.1x) (The Learning Company),
  Magic Spells (version 2.2) (The Learning Company) (800K 3.5"), The Math Busters, Math Rabbit (version 1.0),
  Math Rabbit (version 1.1), Moptown Hotel (version 1.2), Moptown Hotel (version 1.3), Moptown Parade (version 1.0), Number Stumper,
  Paper Graphics (version 1983 revision 1), Paper Graphics (version 1983 revision 2), Paper Graphics (version 1986),
  Pie-Man (revision 1), Pie-Man (revision 2), Reader Rabbit (version 1.0), Reader Rabbit (version 1.1), Reader Rabbit (version 1.3),
  Reader Rabbit (version 1.4), Reading II, Robot Odyssey I (version 1.0), Robot Odyssey I (version 2.0),
  Rocky's Boots (version 1.0 later), Shortcuts, Sum Ducks, Sword of Kadash, Think Quick! (version 1.1), Think Quick! (version 1.2),
  Trains, Transylvania (version 1982) (Penguin Software), Transylvania (version 1984) (Penguin Software),
  Writer Rabbit (version 1.0), Writer Rabbit (version 1.2) [4am, A-Noid]
bbc_rom:
  6502 2nd Processor BASIC Selector, Beeb Support 1.00, Instant Mini Office II 2.01C, Keypad, The Master ROM 1.778, Sound Effects,
  Super Morse Tutor 1.03b, TNC-ASA [Nigel Barnes]
coleco: Adam's Musicbox Demo, Energy Quiz (limited release) [Dirk Best, TechZombie]
coleco_homebrew:
  Penguin Adventure [Dirk Best, Darmok654]
  L'Abbaye des Morts, Bagman, Battle of Hoth, Bomb Jack, Boot Hill, C-So! (with Cheat Menu), Chack'n Pop, Comic Bakery,
  Cosmo Challenge, Death Race, Digger, Dungeon and Trolls, Elevator Action, Flora and the Ghost Mirror (ROM File Edition),
  Frantic (demo), Gradius, Haunted Caves, HeliFire, Jump or Die, Kill Barney in Tokyo, Killer Instinct, Light Grid Racing,
  Lock'n Chase, Lode Runner, Mecha 8, Nibbli: Son of Nibbler, Ozma Wars, Pang, Pippols, Puzzli, Rip Cord,
  Search for the Stolen Crown Jewels 3 (demo v2008, alt), Spectar, Starcom, Sudoku (2008), Tank Mission, Tic Tac Toe, Vanguard
  [Dirk Best, TechZombie]
  Svellas [Inufuto]
megacd:
  Loadstar - The Legend of Tully Bodine (USA, prototype), Snatcher (USA, prototype 19941007),
  The Secret of Monkey Island (USA, re-release), Star Wars - Rebel Assault (USA, re-release), WireHead (Europe, prototype 19950912)
  [redump.org]
megadriv:
  Cave Story - Doukutsu Monogatari (v0.8.6, Chinese), Cave Story - Doukutsu Monogatari (v0.8.6, English),
  Cave Story - Doukutsu Monogatari (v0.8.6, Finnish), Cave Story - Doukutsu Monogatari (v0.8.6, French),
  Cave Story - Doukutsu Monogatari (v0.8.6, German), Cave Story - Doukutsu Monogatari (v0.8.6, Italian),
  Cave Story - Doukutsu Monogatari (v0.8.6, Japanese), Cave Story - Doukutsu Monogatari (v0.8.6, Korean),
  Cave Story - Doukutsu Monogatari (v0.8.6, Portuguese), Cave Story - Doukutsu Monogatari (v0.8.6, Portuguese Brazil),
  Cave Story - Doukutsu Monogatari (v0.8.6, Russian), Cave Story - Doukutsu Monogatari (v0.8.6, Spanish),
  Cave Story - Doukutsu Monogatari (v0.8.7, Chinese), Cave Story - Doukutsu Monogatari (v0.8.7, English),
  Cave Story - Doukutsu Monogatari (v0.8.7, Finnish), Cave Story - Doukutsu Monogatari (v0.8.7, French),
  Cave Story - Doukutsu Monogatari (v0.8.7, German), Cave Story - Doukutsu Monogatari (v0.8.7, Italian),
  Cave Story - Doukutsu Monogatari (v0.8.7, Japanese), Cave Story - Doukutsu Monogatari (v0.8.7, Korean),
  Cave Story - Doukutsu Monogatari (v0.8.7, Portuguese), Cave Story - Doukutsu Monogatari (v0.8.7, Portuguese Brazil),
  Cave Story - Doukutsu Monogatari (v0.8.7, Russian), Cave Story - Doukutsu Monogatari (v0.8.7, Spanish),
  Cave Story - Doukutsu Monogatari (v0.8.8, Chinese), Cave Story - Doukutsu Monogatari (v0.8.8, English),
  Cave Story - Doukutsu Monogatari (v0.8.8, Finnish), Cave Story - Doukutsu Monogatari (v0.8.8, French),
  Cave Story - Doukutsu Monogatari (v0.8.8, German), Cave Story - Doukutsu Monogatari (v0.8.8, Italian),
  Cave Story - Doukutsu Monogatari (v0.8.8, Japanese), Cave Story - Doukutsu Monogatari (v0.8.8, Korean),
  Cave Story - Doukutsu Monogatari (v0.8.8, Portuguese), Cave Story - Doukutsu Monogatari (v0.8.8, Portuguese Brazil),
  Cave Story - Doukutsu Monogatari (v0.8.8, Russian), Cave Story - Doukutsu Monogatari (v0.8.8, Spanish) [Andrew DeRosier]
  Insane Pain, Insane Pain (demo v1.0), Insane Pain (demo v3.0) [Blast Process Games]
  Brave Battle Saga - Legend of the Magic Warrior (Europe, USA), Sonic The Hedgehog 3 (USA) (movie promo) [No-Intro]
neogeo: Bad Dudes - Burger Edition (20250628), Double Dragon One (beta 2, 20250903), In The Hunt (demo 20250518) [OzzyOuzo]
psx:
  Actua Pool (Europe), Adiboo & Paziral's Secret (Europe), Adibou et l'Ombre Verte (France), Alone in the Dark 2 (Japan),
  Alone in the Dark: Jack is Back (Europe), L'Amerzone (France), Amerzone: Das Testament des Forschungsreisenden (Germany),
  Amerzone: El Legado del Explorador (Spain), Amerzone: Il Testamento dell'Esploratore (Italy),
  Amerzone: O Testamento do Explorador (Portugal), Amerzone: The Explorer's Legacy (Europe), Pool Shark (Europe),
  TechnoMage: De Terugkeer der Eeuwigheid (Netherlands), TechnoMage: Die Rüeckkehr der Ewigkeit (Germany),
  Technomage: El Retorno de la Eternidad (Spain), TechnoMage: En Quête de L'Eternité (France),
  TechnoMage: Return of Eternity (Europe), TechnoMage: Ritorno all'Eternitá (Italy) [redump.org]
sc3000_cart: BASIC Level III (Japan, version 1.1) [bsittler]
sg1000: Space Armor (Taiwan, v20, alt), Xun Bao Er Dai (Taiwan, alt) [SMS Power!]
sorcerer_cass: DUEL: A Dogfight in Space [exidyboy]
spectrum_cass:
  Asymmetry (Party Version), Attack (Party Version, English, Russian), Cindy Block (Party Version), Cubix (Party Version),
  DS. Bodyguard (Party Version), Escape from the Twilight Castle (Party Version), Frostland (Party Version, English),
  Frostland (Party Version, Russian), Galacic Nexus (Party Version), Generals (Party Version), Gunman Messiah (Party Version),
  Kubanoid (Party Version, English), Kubanoid (Party Version, Russian),
  Night Train Deluxe (Party Version, English, German, Russian), Run Away Nose (Party Version, English),
  Run Away Nose (Party Version, Russian), SibCity (Party Version, English, Russian), Travel Unlimited (Party Version) [YRGB]
zx81_cass:
  Mazy 2, Svellas [Inufuto]
  Adventure in Time, Dracula + Kong, Great Britain Limited (version 1), Stormforce + Starbuster
  [Planeta Sinclair, Mark Westmoreland, Steven Brown]
  Alien Attack (Bug-Byte) [Planeta Sinclair, Paul Farrow, Steven Brown]
  Calpac Patterns [Planeta Sinclair, Steve Cook, Steven Brown]
  Around Europe in Eighty Hours + Race Around Europe, Casino (type-in?),
  Fruit Collector (type-in, Sinclair Programs № 7 - May 1983), Inheritance (alt),
  Invincible (type-in, ZX Computing № 8 - August/September 1983), Monster Maths (type-in, Sinclair Programs № 5 - January 1983),
  Russian Roulette (type-in, Sinclair User № 14 - May 1983), Solitaire (type-in),
  Star Battle (type-in, Sinclair Programs № 4 - November 1982), Symmetry (type-in, Sinclair Programs № 7 - May 1983),
  Tank (type-in), Trap (type-in), Twos Up (type-in, Sinclair Programs № 3 - September/October 1982), VAT (type-in),
  Zapman (type-in, Sinclair Programs № 7 - May 1983), ZX Phone Home (type-in) [Planeta Sinclair, Steven Brown]
  Fruit Collector (type-in, Sinclair Programs № 7 - May 1983) (modified by Stuart Campbell)
  [Planeta Sinclair, Steven Brown, Stuart Campbell]
  Time Warden [Spectrum Computing]
  Moskão Fighter (English), Moskão Fighter (Portuguese) [Toddy Software]
  Asteróides (Microsoft), Gamão, O Gato e o Rato + Delphos, Guerra nas Estrelas, Guerra no Pacífico, Invasores 2K,
  Invasores do Espaço + Tubarão, Labirinto Tridimensional, Matemática I, Mil Milhas, Missão Andrômeda, Missão Andrômeda (hack),
  Parque dos Pesadelos, Patrulha Espacial, Pulo do Sapo, T-Kalc, TK Xadrez I, TK Xadrez II, TK-File, TKMan [ZX81 Never Die]


Software list items promoted to working
---------------------------------------
apple2_flop_orig:
  Classmate (version 2.1), Speed Reader II (version 06.12.85), Spell It!, Spell It! (version 07.03.85),
  Word Attack! (version 09.12.86) [AJR, A-Noid]
bbc_rom: PMS Genie 1.01, PMS Genie 1.02 [Nigel Barnes]
generic_flop_525: Gruppe, Gruppe (alt) [AJR]
pc8801_flop: The Return of Ishtar [AJR]
st_flop:
  Conquests of Camelot (Europe, v1.019), Gravity (Europe), RoboCop (Europe), Shadowgate (Europe), Trauma (Europe),
  War in Middle Earth (Europe) [O. Galibert, AJR, Angelo Salese]


New software list items marked not working
------------------------------------------
gamegear: Wonder Kid (USA, prototype) [SMS Power!]
megacd: Heavy Nova (Japan, prototype 19911102) [redump.org]
megadriv: Wonder MIDI (Japan) [andlabs]


Merged pull requests
--------------------
- 12867: ibm/thinkpad600.cpp: Dumped the ROMs from ThinkPad 600X, 760XD and 770Z models. [ArcadeHacker, ClawGrip]
- 13317: formats/tzx_cas.cpp: Added support for block type 4B (MSX FSK data), and fixed issues handling block type 35. [holub]
- 13372: sinclair/tsconf.cpp, sinclair/sprinter.cpp: Use Beta TR-DOS and ISA-to-ZXBUS adapter devices. [holub]
- 13767: emu/debug: Extended memory commands to support memory regions and shares. [holub]
- 13911: midway/midyunit.cpp: Added a system for running Y-Unit test ROMs. [James Wallace, Asure]
- 13992: sinclair/specnext.cpp: Added support for VGA/HDMI and 50 Hz/60 Hz video mode selection. [holub]
- 14003: handheld/st2302u_bbl_spi.cpp: Added an additional game and an additional internal CPU ROM. [Sterophonick, David Haywood]
- 14008: sinclair/tsconf.cpp: Added a clone with the 100K FPGA variant, and implemented the Copper for it. [holub]
- 14014: pinball/criter75.cpp: Dumped the ROMs from the Petaco Criterium 75 pinball. [Orlando Gonzales, Recreativas.org, ClawGrip]
- 14017: adp/stellafr.cpp: Added six non-working games and hooked up more I/O. [stonedDiscord]
- 14020: adp/stella8085.cpp: Added five non-working games and hooked up more I/O. [stonedDiscord]
- 14034: sequential/sixtrak.cpp: Added a preliminary Sequential Circuits Six-Track driver. [m1macrophage, DBWBP]
- 14036: sinclair/spectrum_ula.cpp: Moved contention emulation code to a separate helper device and added more variants. [holub]
- 14041: megacd.xml: Added six items (five working). [redump.org, David Silva]
- 14043: psx.xml: Added eighteen working items, and replaced two items with better dumps. [redump.org, ArcadeShadow]
- 14045: vsystem/f1gp.cpp, vsystem/gstriker.cpp, vsystem/tail2nos.cpp: Added serial ports. [SailorSat]
- 14048: adp/adp.cpp: Add default NVRAM content for Funny Land. [stonedDiscord]
- 14049: ensoniq/esq1.cpp: Added internal interactive artwork for the Ensoniq ESQ-1. [Felipe Sanches]
- 14054: spectrum_cass.xml: Added eighteen working items from the YRGB 2025 competition. [YRGB, holub]
- 14060: philips/patgen.cpp: Added a skeleton driver for Philips PM 5644 pattern generators. [stonedDiscord, Matthew Millman]
- 14061: zx81_cass.xml: Added 29 working items. [ArcadeShadow]
- 14064: coleco_homebrew.xml: Added Svellas. [Inufuto, ArcadeShadow]
- 14068: bus/technics/kn5000: Added the Technics KN5000 expansion bus and a skeleton HD-AE5000 board. [Felipe Sanches]
- 14081: video/ef9345.cpp: Only change the busy flag in response to command execution (not rendering). [Fabio D'Urso]
- 14083: namco/namcos23.cpp: Added analog controls for Race On! and Angler King. [sjy96525]
- 14084: sc3000_cart.xml: Added BASIC Level III and cleaned up metadata. [David Silva, bsittler]
- 14085: dec/jensen.cpp: Use the unabbreviated company name. [stonedDiscord]
- 14086: gamegear.xml: Added a non-working prototype; sg1000.xml: Added additional versions of two games. [SMS Power!, David Silva]
- 14089: taito/taitotz.cpp: Added note that Landing High Japan VER2.01OK is a single monitor version. [Necosada, FMecha]
- 14090: bus/heathzenith/h8: Added three cards and refactored the code to use address space installers. [Mark Garlanger]
- 14091: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 40 items (39 working). [4am, A-Noid]
- 14092: philips/patgen.cpp: Corrected the size of the V38 PAL file for pm5644g924b. [stonedDiscord]
- 14093: midw8080/mw8080bw.cpp: Added a bootleg called Space King Part II. [Roger Parramon Junyent, Retromaniacs, ClawGrip]
- 14094: imagedev/floppy.cpp: Allow images loaded from software lists to be write protected. [AJR]
- 14096: tvgames/generalplus_gpl16250_nand.cpp: Moved some hacks from the SoC device to the system driver. [David Haywood]
- 14097: roland/pg1000.cpp: Added a skeleton device to hold ROMs for the PG-1000 control surface. [Felipe Sanches]
- 14100: seq/prophet5.cpp: Added a preliminary driver for the Sequential Circuits Prophet 5. [m1macrophage DBWBP]
- 14101: Split multiple languages/developers into separate info elements in all software lists. [holub]
- 14103: konami/djmain.cpp: Use generic graphics decoding layouts, and cleaned up code. [cam900]
- 14105: emu/diserial.cpp: Don’t reset reception when setting unchanged frame format values. [Mark Garlanger]
- 14106: machine/ins8250.cpp: Only reconfigure framing on line control register writes that change settings. [Mark Garlanger]
- 14116: machine/vrender0.cpp: Avoid depending on host system configuration details, and improved clock frequencies. [cam900]
- 14118: misc/marywu.cpp: Added a note about inputs that can trigger errors. [flama12333]
- 14119: Updated the LinnDrum and TR-707 layouts for new hit testing semantics. [m1macrophage]
- 14120: misc/marywu.cpp: Corrected a note about inputs that cause errors if active on reset. [flama12333]
- 14123: sony/news_68k.cpp: Added a note about the type of microcontroller in the included mouse. [ClawGrip]
- 14125: emu/dinetwork.cpp: Added a helper function for logging data, and updated implementations to use it. [Patrick Mackinlay]
- 14128: ensonq/esq1.cpp: Updated copyright and to-do comments. [Felipe Sanches]
- 14129: konami/twin16_v.cpp: Encapsulated the Konami Twin 16 video subsystem as a device and cleaned up code. [cam900]
- 14133: roland/roland_tr707.cpp: Improved emulation accuracy and cleaned up code. [m1macrophage]
- 14134: formats/zx81_p.cpp: Fixed crashes when attempting to load some invalid tape image files (MT08950, MT08951). [holub]
- 14135: skeleton/elcirculo.cpp: Added an internal layout showing the LEDs. [stonedDiscord]
- 14137: formats/zx81_p.cpp: Improved detection of invalid tape image files (MT08951). [holub]
- 14140: neogeo.xml: Added three working items. [OzzyOuzo, ArcadeShadow]
- 14143: apple2_flop_orig.xml: Addeed 22 working items, and replaced one item with a better dump. [4am, A-Noid]
- 14148: imgtool/modules/fat.cpp: Fixed interpretation of the total sectors header fields (fixes GitHub #14147). [Michael Karcher]
- 14150: machine/upd765.cpp: Corrected the recalibrate step count for the Intel N82077 floppy drive controller. [Brice Onken]
- 14151: sony/news_38xx.cpp: Got the NWS-3860 workstation working (usable but lacking video emulation). [Brice Onken]
- 14152: docs: Fixed assorted typos and spelling errors. [Roman Donchenko]
- 14153: konami/mystwarr.cpp: Added Monster Maulers version UAA. [Tailsnic Retroworks, ClawGrip]
- 14155: zx81_cass.xml: Added nineteen working items. [ArcadeShadow]
- 14156: formats/flopimg.cpp: Added a default implementation for supports_save to simplify read-only formats. [Roman Donchenko]
- 14157: misc/sshanghai.cpp: Fixed inconsistent spacing in the source code. [Ioannis Bampoulas]
- 14158: konami/tmnt2.cpp: Split the driver state class for different hardware configurations and cleaned up code. [cam900]
- 14160: video/k053936.cpp: Reduced code duplication and added notes about emulation deficiencies. [cam900, furrtek]
- 14161: konami/k007121.cpp: Use a callback to get sprite color bank/code bank, and moved global offsets to configuration. [cam900]
- 14162: konami/k001006.cpp: Fixed save state support, and initialize bilinear filtering flag. [cam900]
- 14163: megadriv.xml: Added 42 items (41 working). [ArcadeShadow]
- 14164: paia/midi2cv8.cpp: Added DAC and octave trimmer emulation and improved the internal artwork. [m1macrophage]
- 14165: sinclair/sprinter.cpp: Fixed DCP mapping. [TolikTrek, holub]
- 14166: Updated layout element order for various Casio and Yamaha keyboards for new hit testing semantics. [Devin Acker]
- 14167: apple/apple2gs.cpp: Fixed memory corruption with large RAM sizes for ROM01 systems. [arekkusu42]
- 14169: sound/k053260.cpp: Added a to-do note about the reverse-engineered pan look-up table. [cam900, furrtek]
- 14175: atari/harddriv.cpp: Corrected an apparent copy/paste error in Race Drivin’ Panorama audio ROM definitions. [Jamie McCadden]
- 14176: konami/mystwarr.cpp: Corrected the default non-volatile RAM content for Monster Maulers version UAA. [sjy96525]
- 14177: apple/apple2gs.cpp: Fixed the polarity of the vertical blanking bit read at $C019. [arekkusu42]
- 14179: roland/roland_d50.cpp: Added button inputs for the D-50 and D-550 (not hooked up to anything). [Felipe Sanches]
- 14181: cpu/tlcs900: Show special function register symbols in disassembled code for the TMP94C241. [Felipe Sanches]
- 14182: ega/segas32_v.cpp: Fixed a bug drawing the text layer when flipped. [mahoneyt944]
- 14183: sinclair/screen_ula.cpp: Initialize port #FF; sinclair/specnext.cpp: Clear ULA port #FF on reset. [holub]
- 14188: sinclair/specnext.cpp: Fixed the Copper offset direction. [holub]
- 14189: sinclair/sprinter.cpp: Allow access to internal Z80 I/O through BUS. [holub]
- 14192: machine/z80dma.cpp: Release BUSRQ on reset (fixes emulated systems hanging on reset). [holub]


Source changes
--------------
-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Fixed/improved hopper support to the recently supported games/sets.
 * Rearranged inputs and created machine drivers for the A900/animalw series.
 * Fixed the horrible noise on the animalw, animalwbl and lucky8t due to use of AY8910 instead of SN76489.
 * Hopper support for luckylad, animalw and animalwbl.
 * Improved the lucky 8 lines 1P control panel.

Systems promoted to working
---------------------------
Animal Wonders (ver A900 66) [Roberto Fresca, Grull Osgo]
Animal Wonders (ver A900, bootleg) [Roberto Fresca, Grull Osgo]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Hopper support for f16s8l and super972.
 * Assigned 1P control panel.

Systems promoted to working
---------------------------
F-16 Super 8 Lines [Roberto Fresca, Grull Osgo]
Super 97-2 (Witch Bonus) [Roberto Fresca, Grull Osgo]

New working clones
------------------
New Lucky 8 Lines (set 19, W-4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

New working clones
------------------
New Lucky 8 Lines (set 19, W-4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-Sorry... the last one should be: [Roberto Fresca]

New working clones
------------------
New Lucky 8 Lines (set 20, W-4, 58%) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-hdrivairp: correct user4 rom loading [Madcadden]

-analogipt: hold ALT to inc/dec setting by 100 [hap]

-pipedrm: correct default lives dsw [ohfivepro]
 * hatris: invert dsw orientation

-exidy/circus.cpp, exidy/carpolo.cpp: Use raw parameters for screen timings [AJR]
 * circus: Note purpose of PROMs

-dec/jensen.cpp: Rename DEC to Digital Equipment Corporation (#14085) [stonedDiscord]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Added hopper support to the following games/sets: cmv801, cmv4,
 cmv4a, cmwm, cmfun, cmaster, cmasterb, cmezspin, cmezspina, cmezspinb, cmasterc, cmasterbv, cmasterd, cmastere, cmasterf, cmasterg,
 cmasterh, cmasteri, cmasterj, cmasterk, cmasterl, cutyline, cutylinea, cutylineb, cmv4zg, cmv4zga, hamhouse9, alienatt, and
 chthree. [Roberto Fresca]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Added hopper support to the following games/sets: goldstar,
 goldstbl, moonlght, moonlghta, moonlghtb, and moonlghtc. [Roberto Fresca]

Clones promoted to working
--------------------------
Hard Drivin's Airborne (prototype, early rev) [Madcadden, hap]

-hdrivair: swap parent/clone sets [hap]

-Philips PM 5644 color pattern generator (#14060) [stonedDiscord]
 * new NOT WORKING software list entries
 * PM 5644 color pattern generator (PAL-G 4:3 Colour circle) [stonedDiscord,Matthew Millman] PM 5644 color pattern generator (PAL-G
    4:3 Indian Head) [stonedDiscord,Matthew Millman] PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 1)
    [stonedDiscord,Matthew Millman] PM 5644 color pattern generator (PAL 16:9 Colour Circle Rev 2) [stonedDiscord,Matthew Millman]
    PM 5644 color pattern generator (SECAM 4:3 Colour Circle) [stonedDiscord,Matthew Millman] PM 5644 color pattern generator (NTSC
    4:3 Colour Circle) [stonedDiscord,Matthew Millman] PM 5644 color pattern generator (PAL-M 4:3 Colour Circle)
    [stonedDiscord,Matthew Millman]

-coleco_homebrew.xml: Added 1 working item (#14064) [ArcadeShadow]

New working software list addition
----------------------------------
Svellas [Inufuto]

-zx81_cass.xml: Added 29 working items (#14061) [ArcadeShadow]

New working software list additions
-----------------------------------
Alien Attack (Bug-Byte) [Planeta Sinclair, Paul Farrow, Steven Brown]
Around Europe in Eighty Hours + Race Around Europe [Planeta Sinclair, Mark Westmoreland, Steven Brown]
Asteróides (Microsoft) [ZX81 Never Die]
Fruit Collector (type-in, Sinclair Programs № 7 - May 1983) [Planeta Sinclair, Steven Brown]
Fruit Collector (type-in, Sinclair Programs № 7 - May 1983) (modified by Stuart Campbell)
  [Planeta Sinclair, Steven Brown, Stuart Campbell]
Gamão [ZX81 Never Die]
Great Britain Limited (version 1) [Planeta Sinclair, Mark Westmoreland, Steven Brown]
Guerra nas Estrelas [ZX81 Never Die]
Invasores 2K [ZX81 Never Die]
Invasores do Espaço + Tubarão [ZX81 Never Die]
Invincible (type-in, ZX Computing № 8 - August/September 1983) [Planeta Sinclair, Steven Brown]
Labirinto Tridimensional [ZX81 Never Die]
Matemática I [ZX81 Never Die]
O Gato e o Rato + Delphos [ZX81 Never Die]
Parque dos Pesadelos [ZX81 Never Die]
Pulo do Sapo [ZX81 Never Die]
Russian Roulette (type-in, Sinclair User № 14 - May 1983)  [Planeta Sinclair, Steven Brown]
Solitaire (type-in) [Planeta Sinclair, Steven Brown]
Symmetry (type-in, Sinclair Programs № 7 - May 1983) [Planeta Sinclair, Steven Brown]
T-Kalc [ZX81 Never Die]
Tank (type-in) [Planeta Sinclair, Steven Brown]
TK Xadrez I [ZX81 Never Die]
TK Xadrez II [ZX81 Never Die]
TK-File [ZX81 Never Die]
TKMan [ZX81 Never Die]
Trap (type-in) [Planeta Sinclair, Steven Brown]
Twos Up (type-in, Sinclair Programs № 3 - September/October 1982) [Planeta Sinclair, Steven Brown]
VAT (type-in) [Planeta Sinclair, Steven Brown]
Zapman (type-in, Sinclair Programs № 7 - May 1983) [Planeta Sinclair, Steven Brown]

-psx.xml: Added 18 working items + 2 redumped items (#14043) [ArcadeShadow]

New working software list additions
-----------------------------------
Actua Pool (Europe) [Redump]
Adiboo & Paziral's Secret (Europe) [Redump]
Adibou et l'Ombre Verte (France) [Redump]
Alone in the Dark: Jack is Back (Europe) [Redump]
Alone in the Dark 2 (Japan) [Redump]
Amerzone: Das Testament des Forschungsreisenden (Germany) [Redump]
Amerzone: El Legado del Explorador (Spain) [Redump]
Amerzone: Il Testamento dell'Esploratore (Italy) [Redump]
Amerzone: O Testamento do Explorador (Portugal) [Redump]
Amerzone: The Explorer's Legacy (Europe) [Redump]
L'Amerzone (France) [Redump]
Pool Shark (Europe) [Redump]
TechnoMage: De Terugkeer der Eeuwigheid (Netherlands) [Redump]
TechnoMage: Die Rüeckkehr der Ewigkeit (Germany) [Redump]
Technomage: El Retorno de la Eternidad (Spain) [Redump]
TechnoMage: En Quête de L'Eternité (France) [Redump]
TechnoMage: Return of Eternity (Europe) [Redump]
TechnoMage: Ritorno all'Eternitá (Italy) [Redump]

Redumped software list items
----------------------------
Alone in the Dark: One-Eyed Jack's Revenge (USA) [Redump]
Ultimate 8 Ball (USA) [Redump]

-gamegear.xml, sg1000.xml: New software list items (#14086) [David 'Foxhack' Silva]

New working software list items (sg1000.xml):
---------------------------------------------
Xun Bao Er Dai (Taiwan, Alt) [SMS Power!]
Space Armor (Taiwan, v20, Alt) [SMS Power!]

New non-working software list items (gamegear.xml)
--------------------------------------------------
Wonder Kid (USA, prototype) [SMS Power!]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Added stop buttons to lucky8b & lucky8l.
 * Added new functions to the PPI 8255 to allow hook the hopper.
 * Changed some default DIP switches to get the hopper limit high.
 * Corrected notes. Some minor clean-ups.
 * Added hopper support to the following games/sets: ncb3, cb3, cb3a, cb3b, cb3c, cb3d, cb3e, cb3f, cb3g, cb3h, cb3s51, and
    chryglda.

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Added hopper support to chryangl set. Forced DSW to Hopper Limit
 1000. [Roberto Fresca]

-Decoded the bipolar PROMs, fixed planes and get correct colors for the games Cherry Angel (set 1) & Cherry Angel (set 2).
 [Roberto Fresca]

-intelfsh: Add SST_39SF020, fix sector size for SST_39SF0*0 [Dirk Best]

-bus/coleco/cartridge: Initial support for the 'Super Game Cartridge' [Dirk Best]

New working software list items (coleco_homebrew.xml)
-----------------------------------------------------
Gradius [Dirk Best, TechZombie/archive.org]

-119: add note about bopeep [hap]

-racedrivc: add PORT_MINMAX to brake pedal [Madcadden]

New systems marked not working
------------------------------
Bare Knuckle III (Conny bootleg of Mega Drive version) [Hammy, little0]
Contra (Conny bootleg of Mega Drive version) [Hammy, little0]
Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) [Hammy, little0]
Side Pocket (Conny bootleg of Mega Drive version) [Hammy, little0]
Ultraman Club - Lucky Numbers [Hammy]

Systems promoted to working
---------------------------
Bio-Hazard Battle (scrambled bootleg of Mega Drive version) [Hammy, little0, IQ_132]

-nmk/quizpani.cpp: identified coinage-related DIPs for quizpanir [Hammy]

-mame.lst: fixed copy/paste error in previous commit [Ivan Vangelista]

-skeleton/banpresto_bpsc68000.cpp: added sprites and inputs [Ivan Vangelista]

-acorn/bbcbp.cpp: Removed hard disk image from acw443. [Nigel Barnes]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Added hopper support to magodds, magoddsa, and magoddsb sets.
 [Roberto Fresca]

-djmain: increase screen width [hap]

-ufo7s: remove unavailable romset [hap]

New working clones
------------------
Hacha Mecha Fighter (bootleg with Raiden sounds) [Hammy, Caius]

-skeleton/banpresto_bpsc68000.cpp: added sprite x flip, NVRAM, lamps [Ivan Vangelista]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Goldstar class: Added hopper support to wcherry. Cmaster class:
 Added hopper support to machines wcat3, amcoe1 (+amcoe1a), amcoe2 (+nfm (+amaztsk)), pkrmast (+jkrmast +crazybon +crazybonb
 (+animalhs)). [Roberto Fresca]
 * pkrmast improvements:
   - Added/Fixed outports.
   - Reworked Inputs.
   - Reworked and fixed DIP switches banks.
   - Added defaults to the DIP switches.
   - Added sound support.
   - Fixed missing ports.
   - Reworked I/O portmap.
   - Decoded the bipolar PROMS.
   - Fixed colors.

-Poker Master: Corrected notes... [Roberto Fresca]

Systems promoted to working
---------------------------
Poker Master (ED-1993 set 1) [Roberto Fresca, Grull Osgo]
Poker Master (ED-1993 set 2) [Roberto Fresca, Grull Osgo]

-decocass: small cleanup (no functional change) [hap]

-decocass: remove coin nmi and watchdog from screen_update [hap]

-decocass: correct watchdog enable and hook up flip screen, remove some tag lookups [hap]

-hd44780: no need for a DONE section opposite of TODO [hap]

-sn76496: m_sega_style_psg was wrong way around, and fix recent regression with initial period [hap]

-sn76496: whitespace cleanup, ready state variable was missing from savestates [hap]

-sn76496: initial volume is 0xf on sega psg [hap]

-sn76496: no need to savestate volume table [hap]

-sn76496: only write ready pin devcb if ready pin changed, no need for in_noise_mode function, add pinout diagram to h file [hap]

-Fix pkrmast coinage [Ioannis Bampoulas]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Added 2x PPI 8255 support to pkrmast/pkrmasta, eliminating the individual ports.
 * Inputs and DIP switches for jkrmast/jkrmasta.
 * Decoded the bipolar PROM and fixed jkrmast/jkrmasta colors.
 * Works on extra lamps support.
 * Added hopper support to schery97, and schery97a sets.
 * Added reels stop buttons to Poker Master and Joker Master sets.

Systems promoted to working
---------------------------
Joker Master 2000 Special Edition (V515) [Roberto Fresca, Grull Osgo]
Joker Master 2000 Special Edition (V512) [Roberto Fresca, Grull Osgo]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Added hopper support to skill98, pokonl97, and match98 sets.

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Added hopper support to the following sets: nfb96, nfb96a, nfb96b, nfb96c, nfb96d, nfb96e, nfb96f, nfb96g, nfb96h, nfb96i,
    nfb96j, nfb96k, nfb96l, nc96, nc96a, nc96b, nc96c, nc96d, nc96e, nc96f, nc96g, nc96h, nc96i, nc96j, nc96k, and nc96l.

-ensoniq/esq1.cpp: Adding internal interactive artwork for the Ensoniq ESQ-1. (#14049) [Felipe Corrêa da Silva Sanches]
 * ensoniq/esqvfd.cpp: Added support for underline segments.

-input/input_common.cpp: Fixed "Application" key with SDL keyboard provider. [Vas Crabb]
 * Also improved support for rare higher F-keys with SDL and Win32 providers.

-ensoniq/esq1.cpp: Fixed previously commented code that had rotted (as it always does). [Vas Crabb]

-ibm/rtpc.cpp: ibm advanced monochrome graphics display adapter (aka apa8) [Patrick Mackinlay]

-ibm/rosetta.cpp: implement debugger address translation [Patrick Mackinlay]

-sn76496: add btanb note [hap]

-ibm/rtpc: misc minor fixes [Patrick Mackinlay]
 * amgda: use tap for shared interrupt level clear
 * rosetta: selective logging for led
 * iocc: correct flag access width

-djmain: add note about pcb label [hap]

-ibm/rtpc.cpp: refactor keyboard, locator, speaker adapter [Patrick Mackinlay]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Fixed Joker Master title tilemap/scroll bug.
 * Fixed cmv4 hopper DIP switches polarity.
 * Added Animal House button-lamps control panel.
 * Added hopper support to the following sets: roypok96, roypok96a, roypok96b, nfb96se, nfb96sea, nfb96seb, nfb96sec, carb2003, and
    noved.
 * Added remaining lucky8t (A900) DIP switches. [Ioannis Bampoulas]

-goldstar.cpp driver: Some inputs fixes [Roberto Fresca]
 * Fixed nfb96 DIP switches polarity [Ioannis Bampoulas]

-Renamed Joker Master 2000 Special Edition (V512) to Joker Master 2000 Special Edition (V512/513). Corrected the year.
 [Roberto Fresca]

New working clones
------------------
Joker Master 2000 Special Edition (V512) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

New systems marked not working
------------------------------
Sanguo Lieche (880103 1.6 CHINA) [Hammy, little0]

-djmain: remove tag lookups [hap]

-djmain: add more led outputs [hap]

-djmain: add Guru readme [Guru]

-djmain: enable MACHINE_SUPPORTS_SAVE flag [hap]

-coleco software list updates [Dirk Best, TechZombie/archive.org]

New working software list items (coleco.xml)
--------------------------------------------
Adam's Musicbox Demo [Dirk Best]
Energy Quiz (limited release) [Dirk Best]

New working software list items (coleco_homebrew.xml)
-----------------------------------------------------
Bagman [Dirk Best]
Battle of Hoth [Dirk Best]
Bomb Jack [Dirk Best]
Boot Hill [Dirk Best]
Chack'n Pop [Dirk Best]
Comic Bakery [Dirk Best]
Cosmo Challenge [Dirk Best]
C-So! (with Cheat Menu) [Dirk Best]
Death Race [Dirk Best]
Digger [Dirk Best]
Dungeon and Trolls [Dirk Best]
Elevator Action [Dirk Best]
Flora and the Ghost Mirror [Dirk Best]
Frantic (demo) [Dirk Best]
Haunted Caves [Dirk Best]
HeliFire [Dirk Best]
Jump or Die [Dirk Best]
Kill Barney in Tokyo [Dirk Best]
Killer Instinct [Dirk Best]
L'Abbaye des Morts [Dirk Best]
Light Grid Racing [Dirk Best]
Lock'n Chase [Dirk Best]
Lode Runner [Dirk Best]
Mecha 8 [Dirk Best]
Nibbli: Son of Nibbler [Dirk Best]
Ozma Wars [Dirk Best]
Pang [Dirk Best]
Pippols [Dirk Best]
Puzzli [Dirk Best]
Rip Cord [Dirk Best]
Search for the Stolen Crown Jewels 3 (demo v2008, alt) [Dirk Best]
Spectar [Dirk Best]
Starcom [Dirk Best]
Sudoku (2008) [Dirk Best]
Tank Mission [Dirk Best]
Tic Tac Toe [Dirk Best]
Vanguard [Dirk Best]

-video/ym7101: add basic drawing [angelosa]
 * enough to make Puzzle Construction playable

-machine/i2cmem: fix #13998 [angelosa]

-coleco: svellas doesn't use megacart. Use romset id for note [Dirk Best]

New working software list items (coleco_homebrew.xml)
-----------------------------------------------------
Penguin Adventure [Dirk Best, Darmok654/archive.org]

-nintendo/gba: WAITCNT bit 15 is read only [angelosa]

-skeleton/banpresto_bpsc68000.cpp: added preliminary hook-up for ticket dispenser [Ivan Vangelista]

-emu/debug: Extended memory commands for region and space (#13767) [holub]

-.github/workflows/includeguards.yml: fix pull_request property [angelosa]

-igs/goldstar.cpp: fix missing EoF, run srcclean [angelosa]

-Tidied various things, added side effect checks for some reads. [Vas Crabb]

-Correct markup for file moved from one project to another. [Vas Crabb]

-goldstar.cpp driver: Added technical and games notes, minor clean-ups. Fixed joker master DIP switches. [Roberto Fresca]

-Fixed Lucky 8 Lines reel misalignment in Double-Up mode. [Roberto Fresca, Grull Osgo] The viewport is now focused on the active
 reels tilemap, and the inactive ones are hidden. [Roberto Fresca]

-Star100: fixed maincpu memory region size. [Roberto Fresca]

-goldstar.cpp: cleaned up some commented lines. [Roberto Fresca]

-gime: add PAL top/bottom padding to scanline buffer [hap]

-misc/gms.cpp: Added I/O for sglc. [Vas Crabb]
 * It's similar to hgly but lacks mahjong keyboard support.  Double-up game controls can't be confirmed until the game becomes
    playable.
 * Also fixed a couple of DIP switch setting labels for hgly.

-commando: hook up manual sprite dma trigger [hap]

-hash/pc8801_flop.xml: minor notes [angelosa]

-lib/netlist/build/create_lib_entries.py: fix missing EoF marker [angelosa]

-video/ym7101: priority, window layer, HINT hookup, avoid sprite link deadlocks [angelosa]

-konami/djmain.cpp: Use generic gfx decode layout, Minor cleanups (#14103) [cam900]
 * Use std::swap for swap layer
 * Make some variables constant
 * Fix namings
 * add notes

-sc3000_cart.xml: New software item added, metadata cleanup (#14084) [David 'Foxhack' Silva]

New working software list item:
-------------------------------
BASIC Level III (Japan, Version 1.1) [bsittler]

-Also fixed the country names to be like other software lists, and added information on Basic Level III's export variants.
 [David 'Foxhack' Silva]

-diserial.cpp: Avoid updating data frame if nothing changed (#14105) [Mark Garlanger]

-ibm/rtpc: add mouse hle [Patrick Mackinlay]

-philips/patgen.cpp: Fix V38 PAL size (#14092) [stonedDiscord]

-konamigq: zerofill class variables [hap]

-diserial: don't use bitwise OR on bool, small cleanup to spacing [hap]

-sega/megadriv.cpp: 68k access to z80 delays by 1 cycle, fix MT09222 [angelosa]

-k056832: remove duplicate function [hap]

-Split multiple languages/developers into separate info elements in all software lists. (#14101) [holub]

-midw8080/mw8080bw.cpp: Added a Space Invaders II bootleg from Irecsa. (#14093) [ClawGrip]

New working clones
------------------
Space King II (Space Invaders II bootleg) [Sir Roger Parramón, Retromaniacs]

New systems marked not working
------------------------------
Hou Ye Leyuan (S103CN) [little0, Mr. Kong]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Eliminated ALL the init hacks to unscramble and manipulate the Poker
 Master and derivatives bipolar PROMs to get proper colors. Implemented the PLDs transformations directly in the video hardware to
 decode on the fly the color codes. Added RAMDAC support for Crazy Bonus machine. Removed the "loaned" unnecessary bipolar PROMs
 from the Crazy Bonus sets. Perfect colors for pkrmast, pkrmasta, crazibon, crazibona, jkrmast, and jokermasta sets. Documented the
 Poker Master's Chance Bonus behaviour/usage. [Roberto Fresca]

-Added stop buttons to Star 100 [Roberto Fresca, Ioannis Bampoulas]

New working clones
------------------
Miss Bingo (ED-1993, Poker Master HW) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

New clones marked not working
-----------------------------
Miss Bingo (dual game, Crazy Bonus DB) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-Fix wrong miss bingo program hash [Roberto Fresca]

-sequential/prophet5.cpp: Preliminary driver for the Prophet 5 Rev 3.0 (#14100) [m1macrophage]

New systems marked not working
------------------------------
Sequential Circuits Prophet 5 Rev 3.0 [DBWBP]

-ymf271: update stream before reading status registers, fix a performance regression [hap]

-quizdna: small cleanup [hap]

-Clean up some stuff: [Vas Crabb]
 * emu/debug/express.cpp: Reduced unnecessary duplication.
 * misc/crystal.cpp: Tidied a little.

-emumem: Avoid splitting handlers on dup-ing, avoiding tons of extra allocations [Olivier Galibert]

-imagedev/floppy.cpp: Allow images loaded from software lists to be write protected. (#14094) [ajrhacker]

-apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 39 working, 1 non-working, 3 removed, 5 promoted to working. (#14091)
 [A-Noid33]
 * Also cleaned up metadata focusing on The Learning Company.

New working software list items (apple2_flop_orig.xml)
------------------------------------------------------
Addition Magician [4am, A-Noid]
Bumble Games (version 1.3) [4am, A-Noid]
Bumble Games (version 1.4) [4am, A-Noid]
Bumble Plot (The Learning Company) (version 1.0) [4am, A-Noid]
Bumble Plot (The Learning Company) (version 1.1) [4am, A-Noid]
Bumble Plot (The Learning Company) (version 1.2) [4am, A-Noid]
Fat Jack [4am, A-Noid]
Gertrude's Puzzles (version 1.0) [4am, A-Noid]
Gertrude's Puzzles (version 1.1) [4am, A-Noid]
Gertrude's Puzzles (version 1.2) [4am, A-Noid]
Gertrude's Secrets (version 1.0) [4am, A-Noid]
Gertrude's Secrets (version 1.1) [4am, A-Noid]
Gertrude's Secrets (version 1.2) [4am, A-Noid]
Gertrude's Secrets (version 1.3) [4am, A-Noid]
Juggles' Rainbow (version 1.0) [4am, A-Noid]
Juggles' Rainbow (version 1.4) [4am, A-Noid]
Logic Tools (prototype) [4am, A-Noid]
Magic Spells (version 1.1) [4am, A-Noid]
Magic Spells (version 2.1x) [4am, A-Noid]
Magic Spells (version 2.2) (800K 3.5") [4am, A-Noid]
Math Rabbit (version 1.0) [4am, A-Noid]
Math Rabbit (version 1.1) [4am, A-Noid]
Moptown Hotel (version 1.2) [4am, A-Noid]
Moptown Hotel (version 1.3) [4am, A-Noid]
Moptown Parade (version 1.0) [4am, A-Noid]
Number Stumper [4am, A-Noid]
Reader Rabbit (version 1.0) [4am, A-Noid]
Reader Rabbit (version 1.1) [4am, A-Noid]
Reader Rabbit (version 1.3) [4am, A-Noid]
Reader Rabbit (version 1.4) [4am, A-Noid]
Robot Odyssey I (version 1.0) [4am, A-Noid]
Robot Odyssey I (version 2.0) [4am, A-Noid]
Rocky's Boots (version 1.0 later) [4am, A-Noid]
The Children's Writing & Publishing Center (version 1.0) [4am, A-Noid]
Think Quick! (version 1.1) [4am, A-Noid]
Think Quick! (version 1.2) [4am, A-Noid]
Writer Rabbit (version 1.0) [4am, A-Noid]
Writer Rabbit (version 1.2) [4am, A-Noid]

New software list items marked not working (apple2_flop_orig.xml)
-----------------------------------------------------------------
Magic Spells (version 2.0d) [4am, A-Noid]

Software list items promoted to working (apple2_flop_org.xml)
-------------------------------------------------------------
Speed Reader II (version 06.12.85) [A-Noid33]
Spell It! [A-Noid33]
Spell It! (version 07.03.85) [A-Noid33]
Word Attack! (version 09.12.86) [A-Noid33]
Classmate (version 2.1) [A-Noid33]

New working software list items (apple2_flop_clcracked.xml)
-----------------------------------------------------------
Frag! Fragments in Context (4am crack) [4am, A-Noid]

Removed (apple2_flop_clcracked.xml)
-----------------------------------
Robot Odyssey (version 1.1) (imperfect clean crack) [A-Noid33]
Robot Odyssey I (version 2.0) (imperfect clean crack) [A-Noid33]
Rocky's Boots (version 4.0) (imperfect clean crack) [A-Noid33]

-igs/igs036crypt:added decryption table for hlddz [Ivan Vangelista]

-hash/generic_flop_525, hash/pc8801_flop: use the new write protect flag for gruppe and rtishtar [angelosa]
 * fix #2349

Software list items promoted to working
---------------------------------------
generic_flop_525: Gruppe [AJR]
pc8801_flop: The Return of Ishtar [AJR]

-emumem: Optimize a specific but useful case. emumem_mview: Add forgotten range checks. [Olivier Galibert]

-chessmachine: remove obsolete umask workaround [hap]

-acorn/bbcm.cpp: ROMSEL is readable on Master series. [Nigel Barnes]

-bus/bbc/joyport: Moved classes into anonymous namespace. [Nigel Barnes]

-bus/bbc/modem: Moved classes into anonymous namespace. [Nigel Barnes]

-Revert "emumem: Avoid splitting handlers on dup-ing, avoiding tons of extra allocations" [AJR]
 * This reverts commit 02bdea66ea92f9bd5d0a18547dadafe8cdc3b5b7.

-emumem: Avoid splitting handlers on dup-ing, avoiding tons of extra allocations [Olivier Galibert]

-emumem_hedr.ipp, emumem_hedw.ipp: Count references correctly for de-duplicated handlers [AJR]

-megacd.xml: Added six items (five working). (#14041) [David 'Foxhack' Silva]

New working software list items (megacd.xml)
--------------------------------------------
Loadstar - The Legend of Tully Bodine (USA, prototype) [redump.org]
Snatcher (USA, prototype 19941007) [redump.org]
Star Wars - Rebel Assault (USA, re-release) [redump.org]
The Secret of Monkey Island (USA, re-release) [redump.org]
WireHead (Europe, prototype 19950912) [redump.org]

New software list items marked not working (megacd.xml)
-------------------------------------------------------
Heavy Nova (Japan, prototype 19911102) [redump.org]

-sequential/sixtrak.cpp: Preliminary driver for the Six-Trak. (#14034) [m1macrophage]

New systems marked not working
------------------------------
Sequential Circuits Six-Trak [DBWBP]

-spectrum_cass.xml: Added 18 working items (YRGB'25) (#14054) [holub]

New working software list items
-------------------------------
spectrum_cass.xml: Asymmetry, Escape from the Twilight Castle, Attack (English, Russian), DS. Bodyguard, Cindy Block, Cubix,
  Frostland (English), Frostland (Russian), Galacic Nexus, Generals, Gunman Messiah, Kubanoid (English), Kubanoid (Russian), Night
  Train Deluxe (English, German, Russian), Run Away Nose (English, Russian), SibCity (English, Russian), Travel Unlimited [yrgb.ru]

-apple2gs: fix memory_view fatalerror [hap]

-cpu/drcbearm64.cpp: Added missing source load for optimised ROLINS case. [Vas Crabb]
 * Fixes bad ROLINS results in some cases where the result is in memory. Hopefully fixes Hyperstone E1 systems corrupting SR on
    absolute jumps (e.g. kdynastg failing to boot).

-emu/rendlay.cpp: Make hit test priority match visual order (GitHub #14113). [Vas Crabb]
 * Also made order of parsing view element more logical (makes interation with parameter elements less confusing).
 * Some layouts have been updated, others still need work.

-adp/adp.cpp: Add default NVRAM content for Funny Land. (#14048) [stonedDiscord]
 * add initialized nvram
 * it's actually not a timekeeper
 * document interleave
 * comment noting the source of the nvram
 * use correct ic name

Systems promoted to working
---------------------------
Ultraman Club - Lucky Numbers [Hammy]

-Roland PG-1000 programmer (to be used alongside Roland D-50/D-550) (#14097) [Felipe Corrêa da Silva Sanches]

-misc: update some internal artwork after prev rendlay commit [hap]

-autorace.lay: remove leftover clickthrough param [hap]

-video/ym7101: add scroll modes, preliminary vcount, sprite pixel limit per scanline [angelosa]

New working software list additions
-----------------------------------
bbc_rom: 6502 2nd Processor BASIC Selector, Beeb Support 1.00, Keypad, The Master ROM 1.778, Instant Mini Office II 2.01C, Sound
  Effects, Super Morse Tutor 1.03b, TNC-ASA [Nigel Barnes]

Software list items promoted to working
---------------------------------------
bbc_rom: PMS Genie 1.01, PMS Genie 1.02 [Nigel Barnes]

-bus/bbc/cart: Moved classes into anonymous namespace. [Nigel Barnes]

-bus/bbc/userport: Moved classes into anonymous namespace. [Nigel Barnes]

-emumem.cpp: Restrict optimization of 27ca121f9566b9ecb1699e0af33c8688aa1f992e to very short ranges (fixes crash in cave/cv1k.cpp
 games) [AJR]

-emumem.cpp: Optimize the optimization further [AJR]

-linn_linndrum.lay, roland_tr707.lay: Adapting to changes in #14113. (#14119) [m1macrophage]

-add notes about 30 when press A and K key marywu.cpp (#14118) [flama12333]
 * add notes marywu.cpp
 * Update marywu.cpp
 * Update marywu.cpp

-Extension bus for Technics KN5000 and its HD-AE5000 optional board. (#14068) [Felipe Corrêa da Silva Sanches]

-Appease new CI [Olivier Galibert]

-endstate: zxbus + vtrd (#13372) [holub]

-adp/stella8085.cpp: lamps, layout and 5 more games (#14020) [stonedDiscord]
 * new NOT WORKING software list entries
 * Bahia [stonedDiscord] Disc [stonedDiscord] Doppelstart [stonedDiscord] Macao [stonedDiscord] Rasant [stonedDiscord]

-formats/tzx_cas.cpp: Added block 4B support (TSX format) / Fixed bug in block 35 (#13317) [holub]

-sinclair/spectrum_ula.cpp: Moved ULA contention related code to separate helper device. Added preliminary ULA early/late timings
 configuration (#14036) [holub]
 * sinclair/spectrum_ula.cpp: Moved ULA contention related code to separate helper device. Added preliminary ULA early/late timings
    configuration
 * added vars for atime; keep to previously tuned values

-i8251,i8256: don't do binary math on bool, remove unneeded calc_parity function, i8256,stella8085: small cleanup, fill in license
 header [hap]

-strobe.lay: fix regression with clickthrough [hap]

-snk68_spr: add flipscreen variable to savestates (other vars are configuration), alpha68k_n: small cleanup to gamelist spacing
 [hap]

-Re-update notes about error  30 code marywu.cpp (#14120) [flama12333]

-machine/vrender0.cpp: Updates and cleanups (#14116) [cam900]

-ins8250.cpp: Avoid setting data frame when bit encoding doesn't change (#14106) [Mark Garlanger]

-generalplus_gpl16250_nand.cpp - move some game specific service mode access hacks into the driver instead (#14096) [mamehaze]
 * generalplus_gpl16250_nand.cpp - move some game specific service mode access hacks into the driver instead

clarify why these are here
--------------------------
Co-authored-by: David Haywood  [mamehaze]

-heathzenith/h8.cpp: Add more cards, change to using address_space_installer (#14090) [Mark Garlanger]

-taitotz.cpp: landhigh doesn't use the sub monitor, landhigha does (#14089) [FMecha]

-namcos23: Add Race On! and Angler King Controls [sjy96525] (#14083) [sjy555525]

-vsystem: hook up rs232 to f1gp, gstriker and tail2nos. (#14045) [Ariane Fugmann]

-ef9345: scanline generation should not assert/deassert the BUSY flag (#14081) [Fabio D'Urso]

-Skeleton driver for Criterium 75 TTL pinball from Petaco (#14014) [ClawGrip]

New systems marked not working
------------------------------
Criterium 75 [Orlando STRPinball, Recreativas.org]

-Co-authored-by: Tomás García-Merás  [ClawGrip]

-alpha68k_n: only enable transparent color to sstingry [hap]

New working systems
-------------------
Y-Unit Test ROM (v1.40) [James Wallace, Asure]

-adp/stellafr.cpp: add 6 nonworking items (#14017) [stonedDiscord]
   - new NOT WORKING software list entries
   - Big Jackpot [stonedDiscord] Disc Bonus [stonedDiscord] Disc Jackpot [stonedDiscord] Joker Poker (Merkur) [stonedDiscord] Jumbo
      Jumbo [stonedDiscord] Jumbo Jumbo Fun [stonedDiscord]

-6522via: revert timer1 change from 9cdce3047e51b92002f6ea33bb2e1550b2ab5293, victor9k: update todo notes [hap]

-6522via: reapply timer1 count=0 change partially (only when in continuous mode) [hap]

-6522via: correction to prev commit [hap]

-Various small improvements: [Vas Crabb]
 * misc/crystal.cpp: Added lamp outputs used by Office Yeoin Cheonha and Urachacha Mudaeri, and fixed button order/names for
    Urachacha Mudaeri.
 * cpu/uml.cpp: Added a couple of simplification rules.  ADDC's inputs are commutative, and TEST with an immediate zero operand
    effectively ignores the other operand.
 * namco/namcos23.cpp: Treat spinny things as a dial rather than half a mouse.
 * cpu/arm7: Removed the recompiler that had never been completed.
 * cpu/drcumlsh.h: Removed helpers for generating the unimplemented JMPH instrcution.  Trying to use it would cause a compile error.
 * docs: Documented the most common DRC UML integer arithmetic and logical instructions.

-3x3puzzl: move videoram dma out of screen_update [hap]

-cinematronics/jack.cpp, dataeast/rohga.cpp: consolidated drivers into single files [Ivan Vangelista]

-amiga/alg.cpp, gottlieb/gottlieb.cpp, universal/docastle.cpp: got rid of some VIDEO_START macros [Ivan Vangelista]

-sinclair/tsconf.cpp: Added FPGA 100K variant; implemented Copper for it. (#14008) [holub]

-emumem_mud: Correct address shift computations.  I don't understand why it was never seen before, I hope it doesn't mean some code
 in drivers compensated for the bug, because it's going to break. [Olivier Galibert]

-Added the Sord Future 32 alpha.  It needs interrupts, and they're complicated because there's an interrupt controller somewhere
 that generates vectors. [Olivier Galibert]

New non-working systems
-----------------------
Sord Future 32 alpha [O. Galibert, plamen]

-Not I understand why.  And I have a semantics issue to decide, argh. [Olivier Galibert]
 * Revert "emumem_mud: Correct address shift computations.  I don't understand"
 * This reverts commit 049ded9107774c4dd6fecffb747fb0ec70df8444.

-Fix typos in 840d976ff39211f5c682ebb063762ebec77796e9 [AJR]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
 * Added workaround to bypass the complex crazybonb and missbingoc protection. These two are running in a daughterboard with 4 PLDs,
    and do some writes and reads to ports to get proper pointers to NVRAM and take from there some temp values that will be computed
    to create the code jumps offsets.
 * Fixed the crazybonb and missbingoc color scheme, getting correct colors.
 * Fixed super9, super9a and superdrg crashes.
 * Removed the "loaned" unnecessary bipolar PROMs from crazybonb and missbingoc sets.
 * Reworked the parent/clone relationship of the above games.
 * Added game and technical notes.
 * Placed crazybon and crazybona with stealth games, and crazybonb and missbingoc with dual games.
   - Fixed Joker Master sets DIP switches and cmv4zg/cmv4zga reels bitplanes order [Ioannis Bampoulas]

Systems promoted to working
---------------------------
Crazy Bonus 2002 (Ver. 1, dual game) [Roberto Fresca, Grull Osgo]
Miss Bingo (Crazy Bonus DB, dual game) [Roberto Fresca, Grull Osgo]

-docs: Documented some UML floating point arithmetic instructions. [Vas Crabb]
 * Also replaced mathematical symbols for Boolean algebra with less desirable C operators as they were upsetting pdflatex.

-cpu/uml.cpp: Got rid of a redundant assignment. [Vas Crabb]

-sony/news_68k.cpp: Add small note about mouse MCU type (#14123) [ClawGrip]

-skeleton/bitgraph.cpp: Hardware note [AJR]

-ctribe: Mark button 3 as optional [AJR]

-technos/ddragon3.cpp: Correct PCB notes [AJR]

-matchme.lay: fix speed switch [hap]

-render: do a 2-pass for updating artwork clickable zone input field state [hap]

-render: no need to do std::transform here [hap]

-sgi_ge5: add SAVE_UNSUPPORTED flag [hap]

-cpu/drcbearm64.cpp: Optimised shift and rotate operations. [Vas Crabb]
 * Don't calculate carry flag when not requested.
 * Don't calculate zero and sign flags when only carry is requested.
 * Avoid branches when calculating carry, optimise for non-zero shift.
 * Improved strategy for selecting working registers.

New systems marked not working
------------------------------
Burning Rubber (Amcoe) [Ioannis Bampoulas]

-taito/bking.cpp: consolidated driver into single file [Ivan Vangelista]

-various drivers: removed some unused / unneeded MACHINE_START / MACHINE_RESET/ VIDEO_STARTs [Ivan Vangelista]

-render: yoda style for loop like the surrounding source [hap]

-sed1356: correct vram range [hap]

-rendlay: change legacy marquee ui toggle to Marquees instead of a 2nd Backdrops [hap]

-Super Nove: Analyzed all ports and made raw inputs from the scratch. Also created the missing portmap and hooked the also missing
 DIP switch #5. Now all match the port test mode. [Roberto Fresca]
 * Added Double Up rate DIP switch.

-docs: Documented more DRC UML floating point instructions. [Vas Crabb]
 * cpu/uml.cpp: Added simplification rules for FFRINT and FFRFLT.
 * cup/drcumlsh.h: Use "src" rather than "src1" if there's only one source operand.
 * cpu/drcbearm64.cpp: Added a fixme comment.

-Super Nove: Added some basic inputs. [Roberto Fresca, Ioannis Bampoulas]

-Super Nove: Fixed some inputs and added OKI samples sound system. [Roberto Fresca]

-igs/igs_m027.cpp: dumped internal ROM for gonefsh2 [Siftware]

-igs/igs009.cpp: added hopper device [Ivan Vangelista]

-cpu/drcbearm64.cpp: Implemented float-to-int conversion using rounding mode. [Vas Crabb]
 * Also optimised code generation for UML ROL (rotate left) and slightly optimised carry flag calculation for left shift (save one
    instruction).

-video/ym7101: add better sprite mask semantics [angelosa]

-igs/igs009.cpp: Fix debug build [AJR]

-video/ym7101: improve h/vcounter, improve hint trigger behaviour [angelosa]

-video/ym7101: separate tile layer preparation in own loop, fix fractional H scrolling [angelosa]

-floppy: set m_mon to 1 (motor off) in constructor [hap]

-video/ym7101: fix clang error on hcount [angelosa]

-dynax/ddenlovr.cpp: Fully separate emulation from dynax.cpp driver [AJR]
 * htengoku: Eliminate the intermediate bitmap

-dynax/dynax.cpp: Upgrade some optional devices to required devices [AJR]

-roland_tr707.cpp: Minor accuracy improvements, fixes and tidying up. (#14133) [m1macrophage]
 * Accuracy improvements (likely imperceptible):
   - EG attack times and max voltage.
   - EG attack slowdown, when multiple voices are triggered at once.
   - DC-blocking capacitors before the left and right summing op-amps.
   - Conflict handling in key matrix scanning.
   - Sample playback timing.
   - Layout shows cartridge when it is connected.
     * Bug fix:
   - First voice trigger after a reset was being ignored.
     * Tidying up:
   - Improved comments and component designations.
   - Updated copyright holders.

-Add my name to (c) holders list on Ensoniq ESQ-1 driver (#14128) [Felipe Corrêa da Silva Sanches]
 * And remove old comment (the keyboard scanning was already implementented).

-formats/zx81_p.cpp: Fixed crash while image data is invalid (MT08950, MT8951) (#14134) [holub]

-gyruss: change joystick from 2*2way to 8way [hap]

-video/ym7101: implement H32 mode [angelosa]

-formats/zx81_p.cpp: Improved incorrect data detection (MT08951) (#14137) [holub]

-video/ym7101: add HV counter latch, fix sound int position [angelosa]

-video/315_5313: acknowledge irqs only if enabled [angelosa]
 * fix regressions with chukrck2 & d_titov2

-omron/luna_68k.cpp: Slightly improve IOC mappings; fix regression (MT 09254) [AJR]

-Super Nove improvements: [Roberto Fresca, Grull Osgo]
 * Added workaround to map the internal palette.
 * Fixed colors.
 * Improved inputs.
 * Added hopper line and hopper detection.
 * Fixed the screen size to show the missing bottom 16 pixels.
 * Fixed protection #4 to allow the game discount credits when play.

-Cherry Bonus III (Ziogas V4.1 hack) improvements: [Roberto Fresca, Grull Osgo]
 * Defeated protection.
 * Added default NVRAM with signature and harcoded values.

Systems promoted to working
---------------------------
Cherry Bonus III (Ziogas V4.1 hack, set 1) [Roberto Fresca, Grull Osgo]
Cherry Bonus III (Ziogas V4.1 hack, set 2) [Roberto Fresca, Grull Osgo]

-cpu/drcbec.cpp: Improved behaviour for float-to-int conversion. [Vas Crabb]

-docs: Documented several DRC UML shift/rotate instructions. [Vas Crabb]

-mb8795.cpp: minor cleanup [Patrick Mackinlay]
 * logmacro.h logging
 * m_ prefix for variables
 * shorthand integer type names
 * correct memory map

-video/ym7101, video/315_5313: delay VINT regular triggers [angelosa]
 * fix mazinsagj hang regression

-machine/mb8795.cpp: add loopback and fcs [Patrick Mackinlay]
 * delayed receive
 * receive transmitted data

-isa/ubpnic.cpp: add Ungermann-Bass Personal NIC [Patrick Mackinlay]

-video/ym7101: add vram mask boundaries [angelosa]

-pc/teradrive: hack TMSS unlock status from x86 side [angelosa]

-gticlub,hornet,nwk-tr: correct sound irq frequency [hap, Guru]

-skeleton/whtm68k: hookup ramdacs and crtc [angelosa]

-video/ym7101: fix window layer [angelosa]

-skeleton/whtm68k: fix RAMDAC colors, hookup category for bg layer [angelosa]

-Add (not working) ThinkPad 600X, 760XD, and 770Z laptops (#12867) [ClawGrip]

New systems marked not working
------------------------------
IBM ThinkPad 600X [ArcadeHacker]
IBM ThinkPad 760XD [ArcadeHacker]
IBM ThinkPad 770Z [ArcadeHacker]

New clones marked not working
-----------------------------
King Fruit (VZ 1.04) [Cristiano MDQ]

-bus/isa/ubpnic.cpp: Added side effect checks. [Vas Crabb]

-cpu/uml.cpp: Added a simplification rule for pathological cases of SEXT. [Vas Crabb]

-docs: Documented the DRC UML SEXT instruction. [Vas Crabb]

-Tidied some random stuff. [Vas Crabb]

-akai/mpc3000.cpp: Correct V53 clock [AJR]

-Basic fix for pc_chd support in imgtool (#14148) [Michael Karcher]
 * imgtool: Take ownership of stream in pc_chd_image_open
   - `imgtool::image::internal_open` passes an rvalue reference to the stream to the `open` function of the image format module. It
      expects the `open` function to take ownership if it keeps a reference to the stream. If `open` does not do so, the `stream` is
      going to be destroyed at the end of `internal_open`.
   - `pc_chd_image_open` fails to take ownership, yet it persists a reference to the stream as part of `info->hard_disk`. This
      causes an use-after-free condition
 * imgtool: Correct determination of total sectors of a FAT volume
   - The number of total sectors of a FAT volume is stored either in the 16-bit word at offset 19 or, if that word is zero, in the
      32-bit word at offset 32 instead. The 32-bit word is not a high word to build a 48-bit value in conjunction with the 16-bit
      word at offset 19, but it supersedes it.

-imgtool/modules/fat.cpp: Fix build [AJR]

-apple2_flop_orig.xml: Added 22 working, redumped 1 (promoted to working), and removed 3, (#14143) [A-Noid33]
 * Also updated meta data focusing on Spinnaker Software, Penguin Software, Polarware, and Windham Classics.

New working software list items (apple2_flop_orig.xml)
------------------------------------------------------
Adventure Creator [4am, A-Noid]
Alice in Wonderland (Spinnaker Software) [4am, A-Noid]
Alpha Build [4am, A-Noid]
Counting Parade [4am, A-Noid]
Crime Wave [4am, A-Noid]
Magic Spells (version 1.0) (Advanced Learning Technology) [4am, A-Noid]
Paper Graphics (version 1983 revision 1) [4am, A-Noid]
Paper Graphics (version 1983 revision 2) [4am, A-Noid]
Paper Graphics (version 1986) [4am, A-Noid]
Pie-Man (revision 1) [4am, A-Noid]
Pie-Man (revision 2) [4am, A-Noid]
Reading II [4am, A-Noid]
Shortcuts [4am, A-Noid]
Sum Ducks [4am, A-Noid]
Sword of Kadash [4am, A-Noid]
The Graphics Magician (version 1.0) [4am, A-Noid]
The Graphics Magician (version 10.82) [4am, A-Noid]
The Graphics Magician Junior [4am, A-Noid]
The Math Busters [4am, A-Noid]
Trains [4am, A-Noid]
Transylvania (version 1982) [4am, A-Noid]
Transylvania (version 1984) [4am, A-Noid]

Redumped software list items (promoted to working) (apple2_flop_orig.xml)
-------------------------------------------------------------------------
Magic Spells (version 2.0d) (The Learning Company) [4am, A-Noid]

Removed (apple2_flop_clcracked.xml)
-----------------------------------
Swiss Family Robinson (imperfect clean crack) [A-Noid33]
The Wizard of Oz (imperfect clean crack) [A-Noid33]
Treasure Island (imperfect clean crack) [A-Noid33]

-isa/ubpnic.cpp: remove unused code [Patrick Mackinlay]
 * isa/amgda.cpp: minor fixes

-isa/5080pa.cpp: add IBM 5080 Peripheral Adapter [Patrick Mackinlay]

-pc/teradrive: register variables to save states [angelosa]

-mpu4_oki_sampled_sound: fix fatalerror on sound routing [hap]

-rendlay: remove invert flag from 7seg element, add inverted 7seg outputs to mpu4 (the only driver that used this flag) [hap]

-skeleton/whtm68k: second RAMDAC has a bitswap on index too, fix layer decoding to 8bpp [angelosa]

-machine/upd765.cpp: Corrected recalibrate steps for Intel N82077 FDC. (#14150) [Brice Onken]
 * As documented in the datasheet it should be 80 for this FDC.

-skeleton/whtm68k.cpp: Fix clang error: lambda capture 'this' is not used [-Werror,-Wunused-lambda-capture]

-konami/twin16_v.cpp: Encapsulated Konami Twin 16 video subsystem as a device. (#14129) [cam900]
 * Slightly optimised sprite drawing.
 * Use logmacro.h for configurable logging function.
 * Use  templates to replace memset and memcpy.
 * Reduced duplication, made more local variables const, use more appropriate integer variable types.

-konami/twin16.cpp: Cleaned up code and updated comments. [cam900]

-skeleton/elcirculo.cpp: Added preliminary LED outputs and internal layout. (#14135) [stonedDiscord]

-midway/atlantis.cpp: dumped PIC for Skins Game [Darksoft]

-midway/seattle.cpp: dumped alternate PIC for California Speed [Darksoft]

-pinball/wpc_s.cpp: dumped PICs for Road Show and The Shadow [Darksoft]

-tecmo/gaiden.cpp updates: [Ivan Vangelista]
 * dumped bigger tile mask ROMs for Shadow Warriors [Guru]
 * measured clock for mastninj [f205v]
 * consolidated driver into single file

-Unknown yungyu game improvements: [Roberto Fresca]
 * Redumped the program ROM.
 * Reworked inputs to cover the game requeriments.
 * Changed romset name to sise7.
 * Changed game description to "Si Se 7 (4-colors 7's)"

Systems promoted to working
---------------------------
Si Se 7 (4-colors 7's) [Roberto Fresca, little0]

-hh_ucom4: update notes [hap]

-Si Se 7 (4-colors 7's) improvements: [Roberto Fresca]
 * Added its own memory map and machine config.
 * Added support for OKI6295 sound samples system.
 * Removed the inexistent UM3567/YM2413 device.

-Goldstar.cpp driver improvements: [Roberto Fresca, Grull Osgo] Added a lot of work toward the skill games proper emulation.
 [Roberto Fresca]

New working clones
------------------
Lonestar Roundup (set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Lonestar Roundup (set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Skill Master (ver.fst v5.0) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Skill Master (ver.fst v3.0) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Cherry Master I (ver.1.01, spanish, CODERE, set 1) [Roberto Fresca, Grull Osgo]
Cherry Master I (ver.1.01, spanish, CODERE, set 2) [Roberto Fresca, Grull Osgo]
Cherry Master I (ver.1.01, spanish, CODERE, set 3) [Roberto Fresca, Grull Osgo]
Cherry Master I (ver.1.01, spanish, Dyna) [Roberto Fresca, Grull Osgo]

Systems promoted to working
---------------------------
Golden Regular (version 388/2000) [Roberto Fresca, Grull Osgo]

-docs: fix assorted typos (#14152) [Roman Donchenko]

-Win Cherry improvements: [Roberto Fresca, Grull Osgo] Fixed 3rd reel offset in memory map, splitted proper inputs, added needed RAM
 at 0xc000-0xc7ff, and made a temporary workaround to make the game playable. Also added 2 more skill sets. [Roberto Fresca]

New working clones
------------------
Florida Skill Deluxe 2K (FBV2 ver.T) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Florida Skill Deluxe 99 (FBV2 ver.T) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-goldstar.cpp driver improvements: Changed DIP switches banks #1 & #2 polarity to cherry master sets. [Roberto Fresca]

-pingpong: correct sound freq, remove joystick (game has 4 buttons), add brief pcb notes [hap]

-pingpong: lower sound freq again for the zilec games, coinmstr: small cleanup [hap]

-sinclair/specnext.cpp: Added video output configuration (VGA/HDMI); refresh rate 50/60Hz; timings for all reference machines
 (#13992) [holub]

New working clones
------------------
Blue Hawk (Japan, NTC license, set 2) [Hammy]

New systems marked not working
------------------------------
Love Generation (Power Link) [Hammy]

New clones marked not working
-----------------------------
Super Cherry Master (V5.6) [Hammy]

-alpha/meijinsn.cpp: verified meijinsna dump [Hammy]

-misc/sfbonus.cpp: redumped Oki ROM for Classic Edition sets [TeamEurope, Ioannis Bampoulas]

-tecmo/senjyo.cpp: consolidated driver into single file [Ivan Vangelista]

-cpu/uml.cpp: Added some simplification rules for multiply and divide. [Vas Crabb]
 * cpu/drcbex64.cpp: Slightly optimised flag calculation for some variants of the multiply instructions.
 * docs: Documented the DRC UML integer multiplication and division instructions.
 * cpu/drcbearm64.cpp: Added NEON vector register assignments to the header comment.

New working clones
------------------
All American Football (Tecmo) [Hammy]

-Si Se 7 (4-colors 7's): Removed the no sound flag and confirmed OKI 6295 pin 7 connected to GND. [Roberto Fresca]

-Goldstar.cpp driver improvements: [Roberto Fresca, Grull Osgo]
 * Added a lot of work toward get Win Cherry working properly.
 * Muted the unused SN76489 for Win Cherry to avoid noise.
 * Fixed the physical DIP switches banks for goldstar, goldstbl, moonlght, moonlghta, moonlghtb, moonlghtc.
 * Renamed some roms to the MAME standards.
 * Fixed more DIP switches polarities.
 * Changed Win Cherry manufacturer to Videostar.

New working clones
------------------
Pack System (Game FB55 ver.2, encrypted) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-emu/emumem.cpp: Work around regression in gaelco3d.cpp games by disabling optimization when address select is enabled [AJR]

-apple/apple2e.cpp: Add mirrors and fix polarity of IOUDIS and DHIRES readbacks.  Fixes double lo-res from BASIC on the IIc.
 [R. Belmont]

-zx81_cass.xml: Added 19 working items (#14155) [ArcadeShadow]

New working software list additions
-----------------------------------
Adventure in Time [Planeta Sinclair, Mark Westmoreland, Steven Brown]
Calpac Patterns [Planeta Sinclair, Steve Cook, Steven Brown]
Casino (type-in?) [Planeta Sinclair, Steven Brown]
Dracula + Kong [Planeta Sinclair, Mark Westmoreland, Steven Brown]
Guerra no Pacífico [ZX81 Never Die]
Inheritance (alt) [Planeta Sinclair, Steven Brown]
Mazy 2 [Inufuto]
Mil Milhas [ZX81 Never Die]
Missão Andrômeda [ZX81 Never Die]
Missão Andrômeda (hack) [ZX81 Never Die]
Monster Maths (type-in, Sinclair Programs № 5 - January 1983) [Planeta Sinclair, Steven Brown]
Moskão Fighter (English) [Toddy Software]
Moskão Fighter (Portuguese) [Toddy Software]
Patrulha Espacial [ZX81 Never Die]
Star Battle (type-in, Sinclair Programs № 4 - November 1982) [Planeta Sinclair, Steven Brown]
Stormforce + Starbuster [Planeta Sinclair, Mark Westmoreland, Steven Brown]
Svellas [Inufuto]
Time Warden [Spectrum Computing]
ZX Phone Home (type-in) [Planeta Sinclair, Steven Brown]

-konami/mystwarr.cpp: Add Monster Maulers (ver UAA) (#14153) [ClawGrip]

New working clones
------------------
Monster Maulers (ver UAA) [Tailsnic Retroworks]

-apple/macpdm.cpp: Map SCC without select (fixes startup) [AJR]

New systems marked not working
------------------------------
Bullet Mark [Siftware]

-video/ym7101: implement S/H mode, fix hblank read calculation in H32 mode [angelosa]

-misc/sshanghai.cpp: fixed spacing (#14157) [Ioannis Bampoulas]

-video/ym7101: implement HW sprite collisions [angelosa]

New working clones
------------------
Looping (Venture Line license, set 3) [Siftware]

-igs/fortune1.cpp: Cleaned up some of the rot. [Vas Crabb]

-konami/k001006.cpp: Fixed save state support. (#14162) [cam900]
 * Added save state registration and fixed initialization for bilinear flag.
 * Use fixed sized integer for device selection.

-konami/k007121.cpp: Use callback for sprite color bank/code bank, moved global x offset into configuration. (#14161) [cam900]

-video/k053936.cpp: Reduced duplication and added notes about emulation deficiencies. (#14160) [cam900]
 * Updated notes based on reverse-engineering by Furrtek.
 * Also cleaned up code.

-skeleton/whtm68k: background layer is actually 7bpp, fix remaining color issues [angelosa]

-k007121: rename set_spr_dx to set_sprite_offsets similar to how these displacement functions are named on other konami chip devices
 [hap]

-source org: rename venture folder to videogames (german company), move spcforce.cpp to misc folder, move video21.cpp and
 supertnk.cpp from misc to videogames folder [hap]

-looping: rename loopingv to loopingu [hap]

-aafootb: add (Japan) region to title [hap]

-update ci.flt and tiny.lst after venture folder rename [hap]

-tiny.lua: another venture->videogames folder here [hap]

-video21: replace custom draw function with mame tilemap, add section headers to source [hap]

-Fixed colors in games amusco and draw88pkr. [Roberto Fresca]

-goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] A lot of work on memory map, registers, and inputs. [Roberto Fresca]

Systems promoted to working
---------------------------
Win Cherry (ver 0.16 - 19990219) [Roberto Fresca, Grull Osgo]

-Improved DIP switch labels for non-working mahjong games based on manuals. [Vas Crabb]
 * dynax/royalmah.cpp: Labelled DIP switches for Mahjong Cafe Paradise based on manual.
 * igs/igs011.cpp: Labeled DIP switches not shown in test mode based on manual.

-sega_beena: remove one of double swlist [hap]

-bus/isa/pcat512me.cpp: add PC AT 512Kb Memory Expansion [Patrick Mackinlay]

-dinetwork: packet logging helper (#14125) [Patrick Mackinlay]

-mb8795.cpp: use packet logging helper [Patrick Mackinlay]

-paia/midi2cv8.cpp: Trimmer emulation and cosmetic improvements. (#14164) [m1macrophage]

-hash/st_flop: enable write_protected flag for some sets [angelosa]

Software list items promoted to working
---------------------------------------
st_flop: Conquests of Camelot, Gravity, RoboCop, Shadowgate, Trauma, War in Middle Earth [Olivier Galibert, AJR, Angelo Salese]

-skeleton/whtm68k.cpp: added preliminary inputs, hopper, copyright holder. Moved to misc [Ivan Vangelista]

New working systems
-------------------
Waku Waku Pajero [Hammy, David Haywood]

-misc/unpoker.cpp: replace custom draw function with mame tilemap, mimicking 2f4766c0874b854075fd3974dfa000f437f53193
 [Ivan Vangelista]

-cpu/drcbearm64.cpp: Fixed some issues: [Vas Crabb]
 * Fixed some cases of 32-bit operations not clearing the upper bits of a UML register (there are still a few remaining).
 * Optimised unordered flag test - only the V bit needs to be tested.
 * Fixed rounding mode dispatch for FTOINT.

-mawasunda: don't use device_start to init driver [hap]

-misc/whtm68k.cpp: hookup audio ROM banking [angelosa]

-video/ym7101: improve DMA transfer times [angelosa]

-video/ym7101.cpp: mask lowest bit in window name table in H40 mode [angelosa]

-bus/bbc/tube: Moved classes into anonymous namespace. [Nigel Barnes]

-machine/upd7002.cpp: Replaced custom delegates with devcb. [Nigel Barnes]
 * bus/bbc/analogue: Amended devices to return 12 bit digital values.
   - Moved classes into anonymous namespace.

-bus/electron/plus1.cpp: Update for consistency with eb6eb509bc7eee440776730b1dddb844c81faafc [AJR]

-bus/bbc/analogue: Added Micro Mike and light pen devices Datapen Light Pen, The Robin Light Pen, Stack Light Pen, and Stack Light
 Rifle. [Nigel Barnes]

-electron_plus1: Light pens are not supported [AJR]

-cpu/drcbearm64.cpp, cpu/drcbec.cpp: Apply floating point rounding mode to arithmetic. [Vas Crabb]

-cpu/drcbex64.cpp: Fixed some cases where GETFLGS would produce incorrect results when the destination is not a UML register
 permanently assigned to a host register. [Vas Crabb]

New working clones
------------------
Super Reel Magic (ver.6.3.0) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
Cherry Bonus III (Reel Magic 7 bonus) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]

-cpu/drcbex86.cpp: i686 has no red zone. [Vas Crabb]

-Updated element order for various Casio and Yamaha keyboard layouts. (#14166) [Devin Acker]
 * This fixes hit testing after priority was changed to match visual stack (see GitHub #14113).

-konami/tmnt2.cpp: Split driver state class for different hardware configurations. (#14158) [cam900]
 * Improved saved state support and reduced run-time tag lookups.
 * Check for disabled side effects before displaying messages in read handlers.
 * Use BIT helper for testing bits, avoid legacy start function override mechanism.
 * Improved member names and ROM region names.

-sound/k053260.cpp: Added TODO about reverse-engineered pan LUT. (#14169) [cam900]
 * The pan LUT is mentioned in the reverse-engineered based on work by Furrtek:
    

Cliquer pour accéder à k053260_schematics.PDF

New working clones ------------------ Battle Shark (US, older) [CoolMod, The Dumping Union] -konami/hornet.cpp: verified Teraburst boards don't have the x76f041 populated [Guru] -dynax, jaleco, metro: Improved DIP switch descriptions and locations. [Vas Crabb] * dynax/ddenlovr.cpp: Added DIP switch locations for Super Hana Paradise. * dynax/royalmah.cpp: Fixed DIP switch labels for Mahjong Almond Pinky and Mahjong Cafe Break. * jaleco/homerun.cpp: Fixed DIP switch labels and added locations for Dynamic Shoot Kyousou. * metro/metro.cpp: Added setting descriptions from manual in comments. -cpu/drcbearm64.cpp: Removed TODO comment that's been addressed. [Vas Crabb] New working clones ------------------ Asteroids 1981 (Tetris + Cherry Master with space graphics) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Tetris + Cherry Master (unencrypted bootleg, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Tetris + Cherry Master (unencrypted bootleg, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Super Reel Magic (ver.6.3.0, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Cherry Bonus III (Reel Magic 7 bonus, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Systems promoted to working --------------------------- Super Real Magic (V6.3) [Roberto Fresca, Grull Osgo] New clones marked not working ----------------------------- Cherry Bonus III (Micronic hack v1.2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] -fs_prodos.cpp: Recognize more file types [AJR] -goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] Fixed micronic set ROM banking and created a default NVRAM with the expected sign and harcoded registers. [Roberto Fresca] Systems promoted to working --------------------------- Cherry Bonus III (Micronic v1.2, hack) [Roberto Fresca, Grull Osgo] -skeleton/sbrain.cpp: Correct BUSRQ polarity and hook up BUSAK from sub-CPU to fix boot [AJR] -b2m: Fix disk boot [AJR] -Fixed Hamburger House dump and colors. Verified hopper working. [Roberto Fresca] Systems promoted to working --------------------------- Hamburger House [Roberto Fresca, Grull Osgo] Hamburger House 9 [Roberto Fresca, Grull Osgo] -basf7120: Reduce maximum quantum to allow bos93 to boot [AJR] -neogeo/neogeocd.cpp: added Neo-Geo CD prototype version 0.02 [Danny Tedder] -Fix build... [Roberto Fresca] -harddriv.cpp: Fix racedrivpan audio ROM duplicate SHA1 (#14175) [Jamie McCadden] -video/pc_vga_paradise: allow external vclk2 selection [angelosa] * make teradrive to output a normalized ~60 Hz in Video mode -bus/nes/namcot.cpp: change ui().popup_time warning message to logerror [hap] -apple2gs_flop_misc.xml: Add alternate titles for OS disks [AJR] -uicmd14: add copyright info [hap] -uicmd14.md: add newline [hap] -adam_fdc: Fix writing data to disk [AJR] -dynax, subsino, vsystem: Improved DIP switch labels. [Vas Crabb] * dynax/ddenlovr.cpp: Improved DIP switch labels for Hanafuda Hana Gokou. * dynax/royalmah.cpp: Improved DIP switch labels for Mahjong Vegas and Ichi Ban Jyan. * subsino/subsino2.cpp: Identified the odds rate setting for Bishou Jan. * vsystem/fromance.cpp: Improved DIP switch labels for Mahjong Natsu Monogatari. -sony/news_38xx.cpp: Got the NWS-3860 workstation working. (#14151) [Brice Onken] * The system is now usable, albeit lacking video emulation. -apple2gs: Fix $C019 VBL (#14177) [arekkusu42] * $C019 is inverted compared to the //e. This fixes tearing/flickering/missing graphics in various demos (by ACS, FTA, Brutal Deluxe, etc.) -ncb3 fixes: [Roberto Fresca, Grull Osgo] * Changed memory map 0xc000-0xc7ff into RAM. * NOP'ed unknown I/O Ports. * Changed Hopper Limit settings. Defaut to "Unlimited". * Polarity Change for DSW2: 4, 5, 6, 7, 8. * Hopper Verified on: ncb3, cb3, cb3b, cb3d, cb3g, cb3h, cb3s51. Systems promoted to working --------------------------- Cherry Bonus III (ver.5.1) [Roberto Fresca, Grull Osgo] -vsystem/fromance.cpp, vsystem/fromanc2.cpp: Use standard mahjong matrix. [Vas Crabb] -othunder: Restored stereo sound [AJR] * Commit 5294f18b9cf02edffeced4f900c5e804a0c99b42, which adopted a mono speaker, was based on incorrect information. -formats/acorn_dsk.cpp: Downgrade strength of format identification to reduce the number of false positives. [AJR] * This helps floptool more than MAME, since these formats are largely specific to one group of drivers there. New clones marked not working ----------------------------- Super Spacefortress Macross / Chou-Jikuu Yousai Macross (bootleg with Raiden sounds) [Hammy] -bus/bbc/exp: Added ROM handlers to the slot interface. [Nigel Barnes] * Added JAFA Cartridge Adaptor and Magazzino Parametrico devices. - bus/bbc/exp/autocue: Moved class into anonymous namespace. - bus/bbc/exp/mertec: Mapped the PIA to ROM space, ADC is now working. -acorn/bbcb.cpp: Allow all sound writes when enabled, not only when strobed. [Nigel Barnes] -cpu/drcbearm64.cpp: Improved code generation a bit: [Vas Crabb] * Avoid unnecessary operand loads for add/subtract operations where both sources are identical. * Improved code generation for rotate through carry with immediate shift count and/or immediate zero source. -cpu/uml.cpp: Fixed potential assertion failure when a degenerate rotate through carry is converted to a move. [Vas Crabb] -dynax/ddenlovr.cpp: Fixed DIP switch labels and added locations for Mahjong Dai Touyouken and Return of Sel Jan 2. [Vas Crabb] -docs: Documented DRC UML rotate through carry instructions. [Vas Crabb] -excellent/es9501.cpp: started fleshing out the driver [Ivan Vangelista] -se3010: Configured CMOS RAM to autoboot ROMFS. [Nigel Barnes] -psion/psion3a.cpp: Added 1MB RAM option for Pocket Book II, and made it default. [Nigel Barnes] -excellent/es9501.cpp: handcrafted EEPROM for starball. specd9 sets have a good one already. d9flower needs doing [Ivan Vangelista] -goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] * Reworked inputs base for cmaster and cmv4 systems to use MAME standards, match the real 6-buttons Cherry Master control panel, and arranged new buttons-lamps layouts accordingly. * Fixed polarity to avoid differences with derivative system inputs. * Created group of games that have internal settings on-screen, instead of DIP switches, and created new inputs for them. * Added workaround for a couple of hardcoded signatures needed for Allien Attack to work properly and changed inputs + control panel layout. Systems promoted to working --------------------------- Allien Attack (Game FBV2, ver.T) [Roberto Fresca, Grull Osgo] Cherry Master (ver.4, set 2) [Roberto Fresca, Grull Osgo] -segas32.cpp: Fix text flip (#14182) [mahoneyt944] -sinclair/specnext.cpp: fixed uninitialized default for ula port #ff (#14183) [holub] -excellent/es9501.cpp: added inputs for specd9 and starball [Ivan Vangelista] -Lucky Line III improvements: [Roberto Fresca, Grull Osgo] * Added workaround to defeat initial protection. * Bypassed the port 10h protection (disabling video). * Created new memory map. * Created new machine config. * Created new inputs from the scratch. Systems promoted to working --------------------------- Lucky Line III (ver 2.00, Wang QL-1 v3.03) [Roberto Fresca, Grull Osgo] -apple2gs: Fix OOB access with large ramsize (#14167) [arekkusu42] * Changes in bfb18d1 exposed problems with 2fb9b7c, resulting in OOB r/w (and the ensuing UB in both the emulated and host machines) on apple2gsr1 when configured with -ramsize >= 2M. * This commit simplifies the logic to adjust m_ram_size (now used by expandedram_r/w) only on ROM1 when configured with -ramsize <= 1280K. The resulting total RAM sizes match the previous behavior (although some expansion RAM sizes are still a bit odd) and no longer crash. * Also clarify the comments regarding the outcome of #6465 and #11264. -excellent/es9501.cpp: added preliminary sprite drawing routine (disabled for now) [Ivan Vangelista] -Declaring the inputs for Roland D-50 and D-550 (#14179) [Felipe Corrêa da Silva Sanches] -excellent/es9501.cpp: enabled sprites so they can be checked more easily [Ivan Vangelista] -pc/teradrive.cpp: preliminary open bus for busreq reads, disconnect TAS [angelosa] -excellent/es9501.cpp: hookup irq source/mask, add missing layer, fix palette reads [angelosa] -sinclair/specnext.cpp Fixed copper offset direction (#14188) [holub] -dynax/ddenlovr: Credit limit should be multiplied by coin rate for Hana Gokou, Return of Sel Jan II and Mahjong Dai Touyouken. [Vas Crabb] -emu/debug/debugvw.cpp: Don't persist fallback expressions. [Vas Crabb] -excellent/es9501.cpp: fix d9flower irq regression, fix specd9105g parent-clone relationship [angelosa] -bus/archimedes/econet: Moved classes into anonymous namespace. [Nigel Barnes] New working software list additions ----------------------------------- sorcerer_cass: DUEL: A Dogfight in Space [exidyboy] New working clones ------------------ Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 2, Macedonia) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 3) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 5) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 6) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] Lucky Line III (ver 2.00, Wang QL-1 v3.03, set 7) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas] -goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] * Reworked the screen update to take rid of the boolean states toward a real video register for joker master. * Removed the imperfect graphics and imperfect colors flags to all the joker master sets. * Fixed cmfb55 inputs. Systems promoted to working --------------------------- Cherry Master (bootleg, Game FB55 Ver.2) [Roberto Fresca, Grull Osgo] -emu/emumem_mud.cpp: Prevent subunit offsets from being masked out in handlers. Fixes sound in Super Kaneko Nova System. [AJR] -added first pass of a new internal ROM to some st2302u_bbl_spi.cpp sets, move to handheld folder + new working system (#14003) [mamehaze] * add a dump of a different internal ROM (although it still needs verifying) a number of sets now boot albeit with broken gfx (maybe due to error in internal ROM data) * retro150 units are lower clock speed? * refactor a little new WORKING machine ------------------- Throwback Pocket Video Game Console 150+ 8-Bit Games [Sterophonick] --------- [mamehaze] * Co-authored-by: David Haywood -neogeo.xml: Added 3 working items (#14140) [ArcadeShadow] New working software list additions ----------------------------------- Bad Dudes - Burger Edition (20250628) [OzzyOuzo] Double Dragon One (beta 2, 20250903) [OzzyOuzo] In The Hunt (demo 20250518) [OzzyOuzo] -megadriv.xml: Added 41 working items + 1 not working (#14163) [ArcadeShadow] New working software list additions ----------------------------------- Brave Battle Saga - Legend of the Magic Warrior [No-Intro] Cave Story - Doukutsu Monogatari (v0.8.6, Chinese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, English) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Finnish) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, French) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, German) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Italian) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Japanese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Korean) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Portuguese Brazil) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Portuguese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Russian) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.6, Spanish) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Chinese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, English) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Finnish) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, French) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, German) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Italian) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Japanese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Korean) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Portuguese Brazil) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Portuguese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Russian) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.7, Spanish) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Chinese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, English) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Finnish) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, French) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, German) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Italian) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Japanese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Korean) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Portuguese Brazil) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Portuguese) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Russian) [Andrew DeRosier] Cave Story - Doukutsu Monogatari (v0.8.8, Spanish) [Andrew DeRosier] Insane Pain [Blast Process Games] Insane Pain (demo v1.0) [Blast Process Games] Insane Pain (demo v3.0) [Blast Process Games] Sonic The Hedgehog 3 (USA) (movie promo) [No-Intro] New NOT working software list additions --------------------------------------- Wonder MIDI (Japan) [Andlabs] -goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo] * Different fixes and new ports, hopper line work and inputs corrections for cmaster91 machine. * Added control panel / buttons-lamps layout to Cuty Line Limited (ver.1.30). Systems promoted to working --------------------------- Cuty Line Limited (ver.1.30) [Roberto Fresca, Grull Osgo] -emumem_mud: Short-term fix to some crashes, need more thinking though [Olivier Galibert] -flopimg.cpp: add a default implementation for `supports_save` (#14156) [Roman Donchenko] * Since the default implementation of `save` is a stub that always fails, it makes sense to also add a default implementation of `supports_save` that returns `false`. That way, there's one fewer method that needs to be implemented for read-only image formats. * Remove the now-redundant implementations in concrete format classes. -konami/mystwarr.cpp: Corrected default NVRAM content for Monster Maulers UAA. (#14176) [sjy96525] * The game gets stuck in a boot loop with the incorrect content. -excellent/es9501.cpp: minor maintenance work (shorthand variable types everywhere, save state support, comment updates) [Ivan Vangelista] -[tmp94c241] dasm: SFR symbol names (#14181) [Felipe Corrêa da Silva Sanches] -Lucky Line III improvements: [Roberto Fresca] * Reverted the port 10h protection hack. * Hooked the port 10h to the video register and arranged the system to use it instead of hardcoded values. * Reworked part of the inputs, getting the missing stop buttons working properly. -sinclair/sprinter.cpp: Added access to internal z84 IO through the BUS (#14189) [holub] -sound/l7a1045_l6028_dsp.a.cpp: Rewritten [R. Belmont, Happy] * Correct looping and single-shot sample support * Pitch and volume parameters hooked up * Volume envelope hooked up * Per-voice low-pass filter hooked up * Filter envelope hooked up * Voice parameter readbacks corrected -sinclair/sprinter.cpp: Fixed DCP mapping --TolikTrek (#14165) [holub] -excellent/es9501.cpp: hooked up hopper, counters, identified some video regs, added sprite priority. specd9 and starball could possibly be considered working [Ivan Vangelista] -cpu/drcbearm64.cpp: Improved emulated memory access code: [Vas Crabb] * Generate optimised code for reads narrower than native width. * Mask returned value to access size - the upper bits may not be cleared (fixes Hyperstone E1 misbehaving on Windows arm64). * Don't save emulated flags across CALLC - flags are clobbered anyway. -adp/servicetastatur.cpp, toshiba/pasopia7.cpp: Cleanup, side effect checks, fewer literal tags. [Vas Crabb] -Don't pass --line-numbers to objdump. It has no effect on --syms for GNU objdump, but it causes llvm objdump to disassemble the executable. [Vas Crabb] -cpu/drcbearm64.cpp: A few more optimisations: [Vas Crabb] * Avoid some unnecessary register copies for the displacement in LOAD/STORE when the scale is 1. * Avoid unnecessary register copies for ROLAND when the source is a UML register kept in a host register. * Avoid an unnecessary register copy for ROLINS when inserting a left-aligned field. -sord future32a: Advance a little, we are missing the kanji mask roms though at this point [Olivier Galibert] -sord future32a: Add and hookup the kanji mask roms [Olivier Galibert] -Improved support for building on Windows arm64. [Vas Crabb] -scripts/build/llvm-objdump-filter.py: Manage objdump processes from python. [Vas Crabb] * Avoids issues with inconsistent shell behaviour. -z80dma.cpp: Clear BUSRQ line upon device reset to prevent CPU from freezing after a soft reset (#14192) [holub] -srcclean and cleanup in preparation for MAME 0.281 freeze. [Vas Crabb] -update element order in four more Yamaha keyboard layouts (#14194) [Devin Acker] -sinclair/sprinter.cpp: Avoid dynamically allocated static object. [Vas Crabb] -segas32: fix NBG0 - NBG3 layer flip (#14193) [mahoneyt944] -devices/machine/spg_renderer.h, tvgames/generalplus_gpl162xx_lcdtype.cpp: fixed compile with Clang 21.1.1 [Ivan Vangelista] -docs: Belatedly updated system requirements, bumped version to 0.281. [Vas Crabb] * Also tidied some system descriptions.

 
(Ancienne) Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 10 (ou supérieur), il s’agit d’une version compilée par moi même avec GCC 9.3 customisé rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.

 

Télécharger MAME (XP) v0.280 (62.3 Mo)

Télécharger MAME (32 bits) v0.253 (104 Mo)

Télécharger MAME (64 bits) v0.281 (94.8 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur multi-plateformes qui supporte les machines suivantes: ZX80, ZX81, ZX Spectrum (et 48k+), QL, Z88, Timex TS 2068, Sam Coupe, Pentagon 128, Chloe 140 SE, Chloe 280 SE, ZX-Uno, Prism, TBBlue/ZX, Spectrum Next, Jupiter Ace, Amstrad CPC 464, Microdigital TK serie’s, Timex Computer serie’s, Timex Sinclair, MSX1, Spectravideo 318/328, Colecovision, Sega SG-1000.
 

 

Télécharger ZEsarUX v12.1 (44.4 Mo)

Télécharger ZEsarUX (Legacy) v12.1 (43.9 Mo)

Télécharger ZEsarUX Extra v12.1 (210 Mo)

Site Officiel

En savoir plus…

Il s’agit de GameEX optimisé pour MAME(Arcade) (pour l’instant).
 
gameexevo

 

Télécharger GameEX Evolution v1.13 (277 Mo)

Site Officiel

Les dernières versions de GameEX/Arcade, Multiplateforme et PinballX (32/64 bits) sont disponibles ci-dessous.
 
Notez que la version de GameEX inclue également la version ARCADE Edition qui était précédemment séparée.
 

 
Sachez que même si je ne les news pas souvent, les archives sont quand même très rapidement mises à jour sur notre site.
 

Télécharger PinballX v6.88 (330 Mo)

Télécharger GameEx v19.29 (432 Mo)

Télécharger GameEx Arcade Edition v18.87 (339 Mo)

Télécharger GameEx Multiplatform v19.19 (265 Mo)

Site Officiel

En savoir plus…

Nemulator est un émulateur multi-systèmes pour Windows, développé par jslepicka. Il permet de simuler plusieurs consoles rétro avec une interface DirectX.
 
Systèmes pris en charge:
– Nintendo NES
– Sega Master System
– Sega Game Gear
– Sega Genesis
– Nintendo Game Boy / Game Boy Color
– Pac-Man / Ms. Pac-Man (Arcade)
– Space Invaders (Arcade)

 

 
Les changements:
– Added Genesis emulation support
 

Télécharger Nemulator v5.0 (482 Ko)

Site Officiel

En savoir plus…

Cette version de SuperModel vous permet d’attribuer des touches pour effectuer les actions suivantes : mettre en pause le jeu, sauvegarder l’état de la partie, charger un état précédemment sauvegardé et changer l’emplacement de sauvegarde. Elle permet également de changer le titre d’un jeu (idéal quand il y a plusieurs clones d’un même jeu par exemple).
 


 

Télécharger SuperModel PonMi r250925 (2.6 Mo)

Site Officiel

En savoir plus…

Devector est un émulateur de l’ordinateur personnel soviétique Vector06c. Il est conçu pour simplifier le processus de développement et accélérer le travail.
 


 
Les changements:
 
– Misc fixes
 

Télécharger Devector v9.4.1 (4.7 Mo)

Site Officiel

En savoir plus…

Play! est un émulateur de PlayStation 2 et Namco System 2X6 (ainsi que les variantes System 147/148) sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner un ensemble de jeux. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer à son jeu favori PlayStation 2 sur son PC.
 

 
– Sys246: Remove Soul Calibur 3 exception for 31kHz mode.
– Add missing constants for HDTV 480P mode.
– Add comment.
– Sys246: Enable 31kHz mode on all games (except SC3).

 

Télécharger Play! (x86) GIT v0.71 (2025/09/25) (8.8 Mo)

Télécharger Play! (x64) GIT v0.71 (2025/09/25) (10.3 Mo)

Site Officiel

En savoir plus…

Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement . Un manager permettant de gérer l’émulateur Xenia est disponible ici.
 


 


 
– [Xam/Avatar] – Allow avatar initialization
– [XAM] Fixed XamShowSigninUI ImGUI assert
– [XAM] Fixed returned error codes in XamUserReadProfileSettingsEx
– Misc fixes

 

Télécharger Xenia v1.0.2825 (2025/09/25) (4.4 Mo)

Site Officiel

En savoir plus…

ChonkyStation3 est un émulateur en cours de développement pour le système PlayStation 3. Il peut actuellement lancer quelques jeux commerciaux simples. C’est un projet de loisir que l’auteur développe pour le plaisir et pour apprendre.
 

 
– SPU: Begin implementing interrupts
 

Télécharger ChonkyStation3 (2025/09/25) (2.0 Mo)

Site Officiel

En savoir plus…

Mupen64 RR Lua (ou Mupen64 Re-recording Lua) est un fork (le 3eme) de Mupen64 permettant l’enregistrement de vidéo.
 


 
Les changements sont:
 
✨ Features
– Capture Make stopping capture at movie end optional and disabled by default (#395)
– AppActions Move « Take Screenshot » below « Stop Capture »
 
🐞 Bugfixes
– AppActions Recent menus not updating when reset (#397)

 
Site original. Fork 1. Fork 2. Fork 3.
 

Télécharger Mupen64 RR Lua v1.3.0-4 (+AVI Fixes builds) (2.7 Mo)

En savoir plus…

Il s’agit d’un fork de l’émulateur Sega Model 3 nommé SuperModel mais qui prend en charge l’utilisation du LightGun appelé Sinden.
 

 

Télécharger SuperModel Sinden Edition v0.3a r250925 (2.8 Mo)

Site Officiel

En savoir plus…




https://www.casino-comparatif.org

https://jeux-gratuits-casino.com/

https://www.offside.fr/

Casino-en-ligne-fiable.com

https://www.romspedia.com/

https://www.casinoonlinefrancais.fr

Lucky 7 bonus

https://www.casinogratuitsansdepot.com

casino en ligne Winoui

pablocasino.org

critiquejeu.info

playbonus

casinodoc.org

laplanquedujoueur.com

Crypto Casino

pleeeasecasino

casinoonlinefrancais
Listing de toutes les actualités , Page numéro 16 - Emu-France

Play! est un émulateur de PlayStation 2 et Namco System 2X6 (ainsi que les variantes System 147/148) sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner un ensemble de jeux. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer à son jeu favori PlayStation 2 sur son PC.
 

 
– Remove minimum size on bootable view widget.
– Sys246: Enable progressive mode.
– Remove duplicate definition of LOGGING_ENABLED.

 

Télécharger Play! (x86) GIT v0.71 (2025/09/25) (8.8 Mo)

Télécharger Play! (x64) GIT v0.71 (2025/09/25) (10.3 Mo)

Site Officiel

En savoir plus…

LaunchBox a été conçu comme une interface attrayante pour DOSBox, mais a depuis été élargi pour supporter à la fois les jeux PC modernes et les consoles émulées. DOSBox continuera d’être une priorité principale pour LaunchBox.
 
Il peut rechercher dans la database TheGamesDB.net (une base de données en ligne communautaire qui permet à quiconque de contribuer) pour les metadatas & box-arts. Il peut exporter les fichiers image, dispose d’une meilleure compatibilité avec dropbox.
 
LaunchBox comprend des processus d’importations automatiques pour Steam, D-Fend Reloaded, et les fichiers ROM pour des gains de vitesse.
 
LaunchBox-3.6
 

Télécharger LaunchBox v13.23 (463 Mo)

Site Officiel

En savoir plus…

Cette version fait directement suite aux précédentes créées par Ulrich Doewich et est à présent maintenue par Colin Pitrat.
 

 
Latest build of Caprice 32, with the newest cool features and the most recent bugs.
 

Télécharger Caprice32 (x86) v4.6.0 (2025/08/21) (6.3 Mo)

Télécharger Caprice32 (x64) v4.6.0 (2025/08/21) (6.2 Mo)

Site Officiel

En savoir plus…

Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement . Un manager permettant de gérer l’émulateur Xenia est disponible ici.
 


 


 
– [Kernel] Check XAM is attached using bounding path
– Windows release build for xenia-project/xenia@01ae24e.
– [Base/Memory] Fix VirtualQuery length parameter
– [GPU] Change texture load cbuffer to push constants
– [GPU/UI] XeSL readability improvements + float suffix
– [Build] Locate FXC among Windows SDK architectures and versions
– Misc fixes

 

Télécharger Xenia v1.0.2825 (2025/09/25) (4.4 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un frontend multi-émulateurs qui va mettre en avant les « box art ».
 

 
Les changements:
– new high quality image databases for GBA, N64, NES, PS2, Sega Genesis, and SNES sourced from The Cover Project
– new builds made for Windows arm64 and Linux arm64
– added « flip » button to flip a game’s box, so you can see the back cover

 

Notez qu’il s’agit d’une version de démo, la version complète étant à présent payante.
 

Télécharger Nostlan (Gratuit) v2.6 (115 Mo)

Télécharger Nostlan (Demo) v3.2 (129 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de N64 écrit en Rust par Logan McNaughton (simple64) et dont certaines portions proviennent de mupen64plus et/ou ares.
 


 
Les objectifs en résumé sont les suivants:
– Performance. L’auteur veux pouvoir utiliser cet émulateur sur son ordinateur portable.
– Facile à utiliser.
– Facile de travailler avec. Les recompilateurs dynamiques sont performants mais ils sont très difficiles à lire et à comprendre. Cet émulateur n’aura des interprèteurs que pour le CPU et RSP. De plus, il est entièrement écrit en Rust (en dehors de Parallel-RDP), un langage de programmation moderne dont le nombre d’utilisateurs ne cesse de croître. L’auteur a essayé d’éviter l’utilisation de macros, qui peuvent réduire la répétitivité du code, mais aussi sa lisibilité.
 

Les changements sont:
 
– Add frame advance hotkey (/, for use while paused)
– UNFLoader/N64-Netlib support. Currently requires a pre-release build of UNFLoader.
– Fix an issue with uppercase extensions (like .N64) not being recognized.
– Fix an issue with diagonal d-pad inputs not being recognized on some controllers.

 

Télécharger Gopher64 v1.1.6 (34.4 Mo)

Site Officiel

En savoir plus…

Eden est un émulateur Nintendo Switch open-source issu d’un fork de l’émulateur Yuzu — lancé par l’ancien développeur de Citron, Camille LaVey, et l’équipe Eden. Il est écrit en C++ avec une approche axée sur la portabilité, et est disponible pour Windows, Linux et Android.

 

 
L’émulateur est capable d’exécuter la plupart des jeux commerciaux à pleine vitesse, à condition de répondre aux exigences matérielles nécessaires.
 

Les changements:
 

🎯 Objectif:
– Release Candidate 3 avant la version stable 0.0.3
– Phase de test final : retour des utilisateurs bienvenu

 

✅ Correctifs majeurs:
– LAN : correction des connexions instables (ex. MK8DX)
– Graphismes RDNA3/Android : bugs corrigés dans TotK, BotW, Shadow Generations
– Crashs MSAA : résolus dans Fire Emblem: Engage
– Cache LRU : optimisé pour TotK 1.2.1
– Fuites mémoire Vulkan : corrigées pour DB FighterZ, Dragon’s Dogma, P5:Royal

 

🌟 Nouvelles fonctionnalités:
– Compatibilité améliorée : Solaris / FreeBSD
– Option `Sync Memory Operations` : corrige de nombreux jeux
– Nouveau thème Android Eden : synthwave + palette officielle
– Unstub ISBERD : amélioration graphique dans M&L: Brothership
– Traduction ukrainienne mise à jour
– Intégration EmuReady Android (bêta)

 
🧪 Jeux corrigés:
Ne se lançaient pas ou crashaient :
– Princess Peach
– Ender Magnolia
– Sonic X Shadow Generations
– Borderlands 2
– God Eater 3
– Abathor
– Ghost Trick
– S.T.A.L.K.E.R.
 
Problèmes avec mises à jour :
– Snufkin Melody
– Azure Striker Gunvolt Trilogy
– Potionomics
– Cult of the Lamb

 

Télécharger Eden v0.0.3 (27.6 Mo)

Site Officiel

En savoir plus…


 

L’industrie du jeu a toujours adopté rapidement les nouvelles technologies, des premières plateformes en ligne dans les années 1990 aux applications mobiles de jeux dans les années 2010. Aujourd’hui, la dernière évolution se présente sous la forme de casinos en cryptomonnaies, qui transforment rapidement la façon dont les joueurs déposent, misent et retirent leurs fonds. Avec la popularité croissante des actifs numériques comme le Bitcoin, l’Ethereum et les stablecoins, les casinos en cryptomonnaies offrent des avantages que les plateformes traditionnelles peinent à égaler : des transactions rapides, une confidentialité renforcée et une accessibilité sans frontières.
 

Dépôts instantanés et retraits plus rapides

 
L’un des principaux avantages des casinos en cryptomonnaies est la rapidité des transactions. Les casinos en ligne traditionnels dépendent souvent des banques, des cartes de crédit ou des portefeuilles électroniques, qui impliquent généralement des processus de vérification et des délais de retrait pouvant aller de quelques heures à plusieurs jours. En revanche, la technologie blockchain permet des dépôts quasi instantanés et des paiements beaucoup plus rapides, souvent traités en quelques minutes. C’est pourquoi de nombreux joueurs sont de plus en plus attirés par les plateformes de casino retrait instantané, qui leur permettent non seulement de profiter immédiatement de leurs gains, mais aussi de vivre une expérience de jeu plus fluide et agréable. La possibilité d’encaisser rapidement procure un sentiment de liberté et de contrôle, réduisant la frustration liée à l’attente et augmentant l’excitation de chaque gain. Pour les joueurs, cette combinaison de rapidité, d’efficacité et de fiabilité fait des plateformes cryptographiques un choix privilégié par rapport aux alternatives traditionnelles.
 

Confidentialité et anonymat renforcés

 
Un autre attrait majeur des casinos cryptographiques est la confidentialité qu’ils offrent. Les plateformes traditionnelles exigent généralement des informations personnelles et financières détaillées, ce qui soulève des inquiétudes quant à la sécurité des données. Dans de nombreux casinos cryptographiques, les joueurs peuvent s’inscrire avec un minimum d’informations, parfois simplement une adresse e-mail et un portefeuille numérique. Les transactions sont enregistrées sur la blockchain, ce qui garantit la transparence, mais elles restent anonymes, ce qui permet aux joueurs de préserver leur identité tout en bénéficiant d’équité et de responsabilité.
 

Accessibilité mondiale et jeu sans frontières

 
Les cryptomonnaies sont décentralisées et indépendantes d’un gouvernement ou d’un système bancaire unique, ce qui en fait une option attrayante pour les joueurs du monde entier. Ils ouvrent des portes aux personnes vivant dans des régions où la réglementation des jeux d’argent est stricte ou où les banques bloquent les paiements liés aux casinos. Si l’accès peut être limité dans les pays où les crypto-monnaies sont illégales, les joueurs de la plupart des autres régions du monde peuvent bénéficier de dépôts et de retraits fluides. La nature transfrontalière des actifs numériques permet aux casinos de toucher un public véritablement mondial, offrant aux joueurs une plus grande liberté, une plus grande flexibilité et des possibilités de participation indépendamment des frontières géographiques.
 

Défis de la volatilité

 
Malgré leurs nombreux avantages, les casinos en cryptomonnaies présentent également des défis. La volatilité des prix d’actifs comme le Bitcoin et l’Ethereum peut affecter à la fois les joueurs et les opérateurs, car la valeur des gains peut varier considérablement en quelques heures. Pour réduire ce risque, de nombreuses plateformes prennent désormais en charge certains les stablecoins les plus sûrs, qui sont indexés sur les monnaies fiduciaires et offrent une réserve de valeur plus stable. Ces actifs numériques permettent aux joueurs de profiter des avantages des paiements en cryptomonnaies sans se soucier des fluctuations soudaines du marché.
 

Conclusion

 
Les casinos en cryptomonnaies sont voués à une forte croissance grâce aux technologies Web3 qui introduisent de nouvelles récompenses, des plateformes communautaires et la propriété d’actifs numériques. Avec des réseaux plus rapides et une adoption plus large des monnaies numériques, les avantages – rapidité, confidentialité et portée mondiale – seront encore plus importants. Plus qu’une tendance, ils marquent une véritable révolution dans les jeux d’argent en ligne, offrant aux joueurs un plus grand contrôle sur leurs fonds et leur identité. Pour beaucoup, cet avenir est déjà là.
 

De nouveaux patchs sont disponibles sur le site de nos partenaire de chez la TRAF (et sur notre miroir), de quoi s’occuper de nombreuses heures 🙂
 
traf
 

Site Officiel

En savoir plus…

Azahar est une fusion entre Lime3DS et le fork Citra de PabloMK7.
 

 

 
Soyez informé que la prise en charge des jeux cryptés n’est plus disponible…
 
Pour éviter toute confusion concernant les objectifs d’Azahar, la décision a été prise de limiter autant que possible le contournement du TPM (Trusted Platform Module). Le contournement ne sera effectué que lorsque l’interopérabilité du code de Nintendo est nécessaire avec Azahar ou d’autres codes de Nintendo. En conséquence, Azahar n’autorisera pas le lancement ou l’installation de jeux cryptés à moins qu’ils n’aient été obtenus par le biais des applications officielles de Nintendo, telles que l’eShop ou les paramètres système.
 

Notez qu’en renommant les .3ds (non cryptés) en .cci, les jeux se lancent…

 
Il est envisageable de penser que Azahar devienne un moteur pour d’autres émulateurs, qui pourraient tirer parti de ses améliorations pour les intégrer dans leurs propres projets sans limitation…
 
Les changements:
 
– Fixed a bug introduced in Azahar 2120 where, if an attempted installation of a .cia file failed, the save data of the associated game would be deleted. | @PabloMK7 #1319
– The logic flaw which allowed this to happen had been present in Citra for many years, but it was only able start to causing damage due to a seemingly innocuous adjustment which was made in Azahar’s initial release.

 

NB: L’outil Azahar Artic Setup est une application homebrew pour la Nintendo 3DS qui permet d’installer des fichiers système et des données uniques de la console sur l’émulateur Azahar en utilisant votre console. Il diffuse l’application « Paramètres Système » ainsi que le module système NIM pour effectuer une mise à jour système, et copie vos données uniques de la console pour activer les fonctionnalités en ligne.
 

Télécharger Azahar v2123.2 (39.4 Mo)

Site Officiel

En savoir plus…

Coffee GB est un émulateur Game Boy Color développé en Java 16 (pour le cœur) et Kotlin (pour l’interface graphique). Conçu comme un projet personnel et un exercice de programmation, il se distingue par une approche technique ambitieuse: l’émulation du CPU est cycle-exacte, chaque instruction étant décomposée en micro-opérations exécutées à la cadence réelle de la console.

 

Malgré son aspect expérimental, Coffee GB offre une compatibilité élevée, validée par les célèbres tests Blargg et Mooneye GB, garantissant un comportement fidèle à la console d’origine. Il prend en charge les cartouches avec les contrôleurs mémoire MBC1 à MBC5, ainsi que les sauvegardes sur batterie, permettant de conserver les données de jeu comme sur une vraie Game Boy.
 

L’émulateur lit également les ROMs compressées (.zip), propose une configuration des touches via un fichier .properties, et intègre une fonctionnalité de netplay avec rollback (encore expérimentale) pour jouer en ligne avec synchronisation des états.
 

Pour les développeurs ou curieux techniques, le projet inclut des tests automatisés via Maven, et le code source est disponible sous licence MIT, librement modifiable et réutilisable.
 


 

Télécharger Coffee GB v1.6.0 (7.2 Mo)

Site Officiel

En savoir plus…

Il s’agit d’un émulateur de Sega Megadrive et Mega-CD.
 

 
Version en ligne disponible ici.
 
Les changements:
– Updated to the latest ClownMDEmu core.
– Fixed Mega CD BIOS’s FDRSET operation not cancelling an ongoing FDRCHG operation.
– Updated to the latest version of ClownCD.
– Fixed WAVE and Ogg Vorbis audio files being mistaken for MP3 files.

 

Télécharger Clownmdemu v1.5 (6.3 Mo)

Site Officiel

En savoir plus…




https://www.casino-comparatif.org

https://jeux-gratuits-casino.com/

https://www.offside.fr/

Casino-en-ligne-fiable.com

https://www.romspedia.com/

https://www.casinoonlinefrancais.fr

Lucky 7 bonus

https://www.casinogratuitsansdepot.com

casino en ligne Winoui

pablocasino.org

critiquejeu.info

playbonus

casinodoc.org

laplanquedujoueur.com

Crypto Casino

pleeeasecasino

casinoonlinefrancais