Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements
Configuration requise:
– GLES fixes (Stenzek)
– dep/reshadefx: Support generating GLSL ES (Stenzek)
– Fix performance counters showing up without VM (Stenzek)
– Sort shader lists before showing (Stenzek)
– Add categories/combos/tooltips (Stenzek)
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now
Les améliorations sont:
Preview Build:
– Combine some redundant functions (Stenzek)
– Add PGXP/upscale/recompiler options (Stenzek)
– fmt -> format, format -> sprintf (Stenzek)
– Remove StringUtil::{Starts,Ends}With, use C++20 (Stenzek)
– Pass string_views by value (Stenzek)
– 82b71e8: Atualização Português do Brasil (Anderson Cardoso) #3068
– Work around some mobile driver issues (Stenzek)
Development Build:
– WIP
Stable Build (or rolling release):
– Add missing constructors/move operators (Stenzek)
– Fix incorrect RP end in CommitClear() (Stenzek)
– Implement MirrorRepeat address mode (Stenzek)
– Fix incorrect value of combo postfx options (Stenzek)
– 61783d4: GPU/HW: Remove unused variable (Stenzek)