Il s’agit d’un émulateur Game Boy écrit en Python.
Les changements sont les suivants:
– A lot of general fixes
– Improved documentation with examples
– pyboy.tick(10, True) now takes two optional parameters:
. n number of frames to progress
. render whether to render the screen on the last processed frame
– pyboy.screen_image() moved to pyboy.screen.image
– The « botsupport » module has been removed, and most of API is moved to the PyBoy object
– pyboy.button(‘a’) can be used to send input, and will automatically release after 1 frame
– pyboy.button_press(‘a’) allows for manual control of input
– pyboy.button_release(‘a’) allows for manual control of input
– pyboy.memory[0x100:0x150] = 123 replaces all three pyboy.get/set/override_memory_value and extends it with an option to specify bank
– pyboy.hook_register(bank, address, callback, context) registers a callback at a specific point in your game. Used for fine-grained tracking of events and control of the game
– pyboy.symbol_lookup(symbol) to look up address for a symbol to use with memory read/write
“dummy” and “headless” windows have been merged into “null” window because of the new pyboy.tick
– pyboy.game_wrapper Game wrappers are now automatically loaded and accessible through the game_wrapper property
– Remove fitness scores from game wrappers
– pyboy.game_area() is a shortcut for pyboy.game_wrapper.game_area()
– pyboy.game_area_collision() is a shortcut for pyboy.game_wrapper.game_area_collision()
– pyboy.game_area_dimensions(…) can be used to configure game_area
– pyboy.game_area_mapping(…) can apply a mapping to all game area tiles. I.e. simplify the tiles, or zero-out uninteresting tiles
– OpenAI Gym/Gymnasium has been removed from PyBoy. It will be replaced by an example on the Wiki instead
– pyboy.memory_scanner allows to isolate memory address of interest
– Support for 768 CGB tiles vs. 384 in DMG mode