Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA. Un build MacOS est également disponible.

…sans problème XD (ok je sors ^^)
Version exclusivement disponible pour Windows 7 et supérieur.
(ancienne version compatible XP disponible ici)
NB: Cette version n’est plus compatible avec le pack pack de plugins graphique de Kega (qui ne reste compatible qu’avec l’ancienne version 2.0 beta 2 build non Wx).
Les changements:
– Adjust throttle limit 450 -> 1000 [rkitover]
– Add dark mode support [andyvand]
– build: use vcpkg host pkgconf when cross compiling [rkitover]
– build: fix x64-mingw-static for MSYS2 CLANG64 [rkitover]
– Use external libwebp and use built pcre2 [andyvand]
– Revert beeping fix and fix again the previous way [andyvand]
– Fix save dialog [andyvand]
– build: inst host deps for bins only if not [rkitover]
– Fix MinGW FFMpeg [andyvand]
– Fix FFMPEG for macOS [andyvand]
– Fix libx265 build for macOS [andyvand]
– Fix MinGW compile with title of DX9 window [andyvand]
– Separate window for SDL direct3d9 with background input [andyvand]
– build: add x264+x265 for ffmpeg for macOS [rkitover]
– build: rm FindFFmpeg for distro ver, fix x264/x265 [rkitover]
– build: add option VCPKG_BINARY_PACKAGES [rkitover]
– build: always use pwsh vcpkg-list [rkitover]
– build: update vcpkg ports list, drop gettext [rkitover]
– Fix FAudio crash on Windows debug [andyvand]
– Fix FAudio crash on MSVC [andyvand]
– Fix Direct3D9 [andyvand]
– Update wxvbam.rc [andyvand]
– build: fix installing host build dep bin pkgs [rkitover]
– Make Sparkle framework optional [andyvand]
– Clean up WinSparkle code [andyvand]
– Update macOS Sparkle [andyvand]
– Check for kInputBufSize [andyvand]
– Update 7z_C to 2409 and update extractor [andyvand]
– Fix winsparkle dependency and update win32-deps to latest push [andyvand]
– Add option not to update vcpkg builds [andyvand]
– Fix auto updates [andyvand]
– build: avoid using VS vcpkg with elevation [rkitover]
– Add MinGW WinSparkle support [andyvand]
– build: minor improvements to the Mac builder [rkitover]
– Add alert sound on macOS fix [andyvand]
– Add x264 and x265 to ffmpeg [andyvand]
– build: make OpenAL-Soft optional again [rkitover]
– CoreAudio fix [andyvand]
– Fix SDL3 detection [andyvand]
– build: make some minor CMake improvements [rkitover]
– build: make some minor fixes to Mac builder [rkitover]
– Update versions on macOS build script [andyvand]
– Implement CoreAudio driver [andyvand]
– build: generalize linking openal-soft to libfmt [rkitover]
– Set directory path for generic file dialog [andyvand]
– ci: fix shell syntax for Ubuntu runner [rkitover]
– ci: add libsdl3-dev for Ubuntu runner [rkitover]
– Add MSVC secure library functions [andyvand]
– Add entitlements file for sandboxing [andyvand]
– Add option for generic file dialogs [andyvand]
– translations: transifex pull [rkitover]
– Update nixpkgs for SDL3 [andyvand]
– build: in installdeps for SUSE s/libSDL3/SDL3/ [rkitover]
– build: update installdeps to SDL3 [rkitover]
– Add MSVC 2022 libretro support [andyvand]
– Fix AVCodec deprecations and fix warnings [andyvand]
– Fix SFML deprecations and fix SFML warnings [andyvand]
– build: replace sdl2 vcpkg port with sdl3 [rkitover]
– build: default ENABLE_SDL3=ON in CMake [rkitover]
– BUILDER: Updated core.sh source packages required to build vba-m [zachbacon]
– Update to SDL3 APIs, fix bpps, add SDL audio/video, add Metal video, fix Quartz drawing [andyvand]
– build: fix link error on MSVC for SFML port [andyvand]
– build: make minor improvements to the Mac builder [rkitover]
– build: lower bundled SFML C++17 to C++14 [rkitover]
– build: bundle SFML 3.x sys/network in third_party [rkitover]
– build: support building ARM64 binary for Mac [rkitover]
– Enable Hide Status Bar in UI Settings for macOS [rkitover]
– core.sh Switched to github source for nasm [zachbacon]
– initialize sound_buffer_len_ to silence a warning. [danialhorton]
– build: find_package(nanosvg) w/ vcpkg [rkitover]
– [FAudio]Correct the behavior of device_changed check [danialhorton]
– build: add libtiff to Nix derivation [rkitover]
– build: add libtiff to brews on macOS [rkitover]
– build: capitalize ARCH_NAME in CMake [rkitover]
– build: s/-Ofast/-O3 -ffast-math/ [rkitover]
– translations: remove dup Chinese translations [rkitover]
– build: update Link SFML usage to SFML 3.x APIs [rkitover]
– [Input] Process key down event for some controls [steelskin]
– Mark wxEVT_KEY_DOWN as processed in wxvbamApp (#1424) [Steelskin]
– Reallocate GBA ROM to the new size(#1422) [danialhorton]
– [Sound] Set volume on game startup (#1410) [Steelskin]
– build: update default.nix [rkitover]
– build: update installdeps for OpenSUSE [rkitover]
– build: add cmake var and cpp macro for XP builds [rkitover]
– build: set arch to pentium3 not -mmx for XP builds [rkitover]
– Set developer id/component type in metainfo.xml [116445585+PunkPangolin]
– build: link avrt for OpenAL on WIN32 [rkitover]
– build: initialize GTest submodule in CMake [rkitover]
– [gtest] Use googletest as a submodule (#1373) [Steelskin]
– [GB] Add support for per-game overrides (#1370) [Steelskin]
– [Input] Reset keyboard tracking on focus loss (#1357) [Steelskin]
– build: rename dependencies submodule -> win32-deps [rkitover]
– build: update harfbuzz for macOS builder [rkitover]
– Ignore illegal opcodes used by Wii U VC (#1351) [Steelskin]
– Disable open menu tracking outside of Windows (#1350) [Steelskin]
– [dialogs] Display all controls in AccelConfig on Mac (#1349) [Steelskin]
– build: fix linking FAudio statically on MINGW [rkitover]
– [GB] Properly set OPRI on startup [steelskin]
– build: do not use debug libs for RelWithDebInfo [rkitover]
– build: fix linking non-debug pcre for debug wx [rkitover]
Télécharger VisualBoyAdvance-M v2.2.0 (67.6 Mo)
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