It is possible to run some simple games for PS4 and homebrews for PS5
There maybe graphics glitches, crashes, freezes and low FPS. It’s OK for now.
Features that are not implemented:
– Audio input/output
– MP4 video
– Network
– Multi-user
– Path to Savedata folder is hardcoded and can’t be configured. System parameters (language, date format, etc.) are also hardcoded.
– Display the text in English, Catalan, Dutch, French, Italian, Japanese, Portuguese and Spanish.
– View current file totals, launched games and launch history and totals in the dashboard.
– View related games to a selected game based on game name, genre and company.
Main changes since Hatari 2.4.0 :
– Fix some possible sound issues in STE/TT mode when converting CPU clock to YM2149 clock
– Fix regression in TT mode where video counter was not updated anymore on each HBL
– Fix VDI width alignment on 16 pixels
– Avoid some overhead when DSP is enabled in config but machine is not Falcon
– More consistent handling for outputs of logging and traces messages
– Fix some memory leaks
– Fix duplicate symbol name removal in debugger
– Improved macOS version with better support for different models (thanks to Troed)
Fixed programs:
– BLSPLAY.TTP module player for STE (fix sound glitches)
– HexTracker in TT mode (update video counter on each HBL)
Emulation improvements:
– Sound: Much more precise function to convert CPU clocks to YM2149 clocks in the case where YM2149 doesn’t use the same source clock as the CPU (fixes e.g. some STE sound glitches in BLSPLAY.TTP)
– Video: Fix regression in TT mode: Update video counter again on each HBL (fixes e.g. Hextracker when run in TT mode)
Emulator improvements:
– DSP: Avoid small extra overhead on non-Falcon machines when DSP config option is set
– Misc:
*Fix memory leaks on PNG save and GEMDOS HD program load
*All Hatari output (outside of debugger) uses now appropriate logging and trace functions so that they can be controlled
– VDI mode:
*Fix: VDI width needs to be aligned to (at least) 16-pixels
*Fix: a possible crash with (default) SMALL_MEM build config(when ST program sets a bad video base address)
– Statusbar: Show « Linux » when running Linux directly with –lilo
– Debugger:
*Fix: to duplicate symbol name removal
*Fix: all IDE trace output did not go to trace file
*Like with rest of debugger, profiler responses go now to stderr (not stdout)
Documentation:
– Document Hatari outputs and their controls in debugger manual
Cette archive inclut Mupen64Plus + ParaLLEl-RDP + une interface utilisateur.
Notez que la dernière archive incluant le plugin GlideN64 est disponible ici.
– A huge thanks to @DarthSidious666 who went through the USA games list to compile a list of known issues: #288
– Some performance improvements that should slightly lower the CPU usage
– Fix for a regression in the last release (caused freezing/lockups in some games)
– This release marks the removal of the last game-specific hack/setting. There was a hack in place that prevented flickering in San Francisco Rush, which is no longer required.
– Tweaks to how RDP (graphics) are timed. Fixes Tetris 64, may provide slightly improved performance when SynchronousRDP is enabled.
– Tweaks to memory access timing based on https://github.com/rasky/n64-systembench
NB: Si vous avez besoin de migrer des fichiers binaires Mingw vers MSVC, il vous suffit de remplacer le dossier des fichiers binaires Mesa du package Mingw par l’homologue MSVC.