Current features
– More maintainable code base by dividing the huge n64video.cpp into smaller pieces.
– Improved portability by separating the emulator plugin interface and window management from the RDP emulation core.
– Multi-threaded rendering support, which increases performance on multi-core CPUs significantly.
– Replaced deprecated DirectDraw interface with a modern OpenGL 3.3 implementation.
– Added manual window sizing.
– Added fullscreen support.
– Added BMP screenshot support.
– Added settings GUI.
– Added Mupen64Plus support.
Tested with Project64 2.3+. May also work with Project64 1.7 with a RSP plugin of newer builds (1.7.1+).
Les changements: – Added missing z_compare call in render_spans_2cycle_complete
– More fixes
NB: Si vous avez besoin de migrer des fichiers binaires Mingw vers MSVC, il vous suffit de remplacer le dossier des fichiers binaires Mesa du package Mingw par l’homologue MSVC.
Les changements: – fixed read port MSB in block IN instructions (#75)
– fixed utf-8 path issues under Windows (#74)
– added additional Win-F11 shortcut for SAM F1 (#73)
– Win32 help now opens Manual.md instead of ReadMe.md
More than that, for Pinball games you can also :
– Add a Backglass image with or without Grill and catch a part of the game to show in it.
– Move and resize the DMD display where you want
– Resize and move the table and change its perspective.
– Manage the brightness ingame of these different parts
…