Un émulateur du système Symbian OS. (Builds automatiques)

– Add support for loading in-ROM MBM files (florin9doi), needed for displaying s60v2 icons on some phones
– Add screen framebuffer readback, fix MI Snooker (s60v1)
– Reduce high latency in audio, fix sound delay in Creatures of the Deep (N-Gage 2.0)
– Emulate latency on EKA1 and wait for a while before draining audio to host, fix The Elder Scrolls: Shadowkey sound sutter
– Optimize bitmap decompression, fix slow loading speed in Puyo Pop (N-Gage)
– Add custom pen style support (dot, dash, etc…). Fix drawing of Sudoku game
– Delay initialization of audio stream a bit for application to initialize, fix Magic Broom launch
– Make firmware install accept Unicode path
– Add experimental support for S60v3 FP1 devices. Currently initially support Nokia N81
– Add MIDI support. Currently there are two supported backends: miniBAE and TinySoundFont, with miniBAE being more recommended for retro purposes.
– Add relaxed instruction encoding to Dynarmic (these instructions are generated by a JIT to render SVG), fix launching of some apps like LibreOffice.
– Add stub for camera API. Allow Dirk Dagger and Dirk Dagger: The Nuclear Zeppelin to launch
– Add postingsurface API. Allow The Big Bounce in Paradise to boot (note: some Android phone users may still got stuck at Nokia screen, please send us the phone model and the OS version to Discord support)
– Implement missing audio instructions, allowing Brick Breaker Deluxe (N-Gage 2.0) to play
– Add GLES1 acceleration. The following engines/games are supported: Fishlab games (Galaxy on Fire, Rally Master Pro), Gameloft games (Let’s Golf, CSI Miami) and Airplay SDKs games (Need for Speed: Undercover, Bejeweled 2, The Sims 3, …)
– The following extensions are supported in EKA2L1 GLES layer: GL_IMG_texture_compression_pvrtc, OES_compressed_ETC1_RGB8_texture, GL_OES_compressed_paletted_texture
– Add upscaling for accelerated GDI UI and for application that make use of GLES1
– Add video playback support. Visible result can be seen in games like Let’s Golf 2, CSI Miami, Asphalt 4 (N-Gage 2.0), and N-Gage 2.0 launcher (1.40.1551)
– Add support for installing old SIS that contains conditional statements
– Fix Symbian^3 stub installation
– Smooth out N-Gage launcher’s UI. Fix banner not completely displayed, and text spacing messed up
– Allow games/apps/files DRM licenses to be installed through C:\Private\101f51f2\import. Extension of accepted files is *.dr
– Fix ReadFileSection on EKA1, allowing Space Impact Evolution X to boot
– Add shader filter per application, launch an application and go to File/Preferences to modify
– Improve macOS support. It should work now, and distributed as .dmg
– Linux binaries are distributed using AppImage now
– Easter egg title can be disabled for consistency with recording applications. Removal may be planned or there will a plan to replace those titles
– Make use of Dolphin’s GLX context work to allow graphics thread working on a separate thread
WMF is made optional for audio decoding on Windows, with the default being FFMPEG if WMF is not available
– App list now automatically updates after you install a SIS
– Command line argument now only need one dash
– Fix FPS slider allowing sliding down to 0
– Add SDL2 controller and vibration support, replacing GLFW. Keybinds are compatible
Les infos sur cette version sont ici.
Télécharger EKA2L1 v0.0.8.1 (21.7 Mo)
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