Hades est un émulateur de Nintendo GameBoy Advance en cours de développement, il vise à atteindre un équilibre satisfaisant entre convivialité, vitesse et précision.

 


 

Actuellement, Hades présente les caractéristiques suivantes:
 

– Une précision décente
– Correction des couleurs
– Sauvegarde rapide (également connue sous le nom de Save State)
– Support de l’horloge en temps réel (RTC)
– Support des contrôleurs de jeu
 

C’est le troisième émulateur à passer les benchs de la cartouche AGS Aging Cartridge utilisée pour tester les systèmes Game Boy Advance.
 

Télécharger Hades v1.0 Build 250723 (5.8 Mo)

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Créé par Near (ex byuu) et continué par Luke Usher (PolyBlast / CxBx-Reloaded) et d’autres, Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 
Ares émule les 31 machines suivantes:
 
– Arari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
 
Voici les informations depuis la dernière version d’ares:
 
User Interface
– Debugger: set per-processor trace history depth [invertego]
– Debugger: store 64-bit addresses in trace history [invertego]
– Debugger: use a hashset to track visisted addresses [invertego]
– Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
– Implement ‘Reload Current Game’ hotkey/menu option [LukeUsher]
– Controllers: bind analog inputs only on motion away from center [invertego]
 
Build System
– Avoid code-signing when building from PRs [rasky]
– Use widnres from build environment if defined [invertego]
– Add support for Windows AArch64 [invertego]
– Guard SSE usage with a pre-processor [invertego]
– Add mame RGB utils for all architectures [invertego]
– Enable debugging of self-signed builds on macOS [invertego]
– Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
– Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
– Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
– Define _WIN32_WINNT in makefile rather than headers [invertego]
– Prefer clang on all platforms [invertego]
 
Nall (Standard Library / Runtime)
– Detect and support PowerPC64 [invertego]
– Fix LTO with PowerPC64 [invertego]
– Recompiler: simplify carry flag usage [invertego]
– Prevent AppKit from handling file opens [invertego]
– Recompiler: implement bit rotates [invertego]
– Recompiler: implement masked shifts [invertego]
– Use snprintf to avoid build warnings [invertego]
– Split implementations into .cpp files [invertego]
 
Hiro (GUI Framework)
– Store Windows settings in application directory, making ares truly portable [LukeUsher]
 
Atari 2600
– Correct pixel aspect ratio to 12:7 [LukeUsher]
 
Bandai WonderSwan
– Fix incorrect handling of color mode bit [asiekierka]
– Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]
– Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]
– Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]
– Fixed APU channel 2 « half-volume » bits being ignored. [asiekierka]
– Tentatively tweaked low-pass filter value based on GuyPerfect’s research. [asiekierka]
– Implemented a less stubby serial I/O stub. This properly emits TX/RX interrupts. [asiekierka]
– Added support for Bandai 2003’s 16-bit banking ports [asiekierka]
– Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]
– Appropriately gate WSC-mode I/O ports from Mono mode. [asiekierka]
– Fixed behavior of the HBlank/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]
– Fixed APU internal speaker output logic. [asiekierka]
– Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]
– Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]
– Fixed handling the interrupt base port on WSC. [asiekierka]
– Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]
– Added PPU, APU, cartridge, serial and SoC I/O ports to the Properties debug view. [asiekierka]
– Exposed the ability to use internal speaker output in the UI. [asiekierka]
 
ColecoVision
– Correct pixel aspect ratio to 8:7 [PikaSamus]
 
MSX / MSX2
– Correct pixel aspect ratio to 8:7 [PikaSamus]
 
Nintendo NES / Famicom
– Improve MMC5 frame detection [encoded-byte]
– Improve MMC5 RAM management [encoded-byte]
– Fix ram banking on MMC5 [encoded-byte]
– Fix MMC5 expansion audio [encoded-byte]
– Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]
– Correct MMC5 scanline detection [encoded-byte]
– Increment scanlines before comparing on MMC5 [encoded-byte]
– Implement namco163 expansion audio [encoded-byte]
– Boost audio output to be inline with other cores [LukeUsher, encoded-byte]
– Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]
 
Nintendo SNES / Super Famicom
– Add Star Fox EX to the game database [DerekTurtleRoe]
 
Nintendo Game Boy
– Fix RTC emulation [invertego]
– Fix MBC1 mapper implementation for 8/16Mbit cartridges [asiekierka]
 
Nintendo Game Boy Color
– Fix secondary obj pallettes when running in DMG mode [LukeUsher]
 
Nintendo 64
– Fix 1-bit precision errors in mame RDP [rasky]
– Emulate VI guardband [rasky]
– Improve generation of FPU flags and exceptions [rasky]
– Trigger FPU exceptions also via CTC1 [rasky]
– Implement FPU flags and exceptions for FCVT_x [rasky]
– Fix roundings and flags for conversion functions [rasky]
– Fix FPU round-to-even using intrinsics [rasky]
– Add DCTC1 and DCTFC1 [rasky]
– Reset FPU cause bits for every FPU operation [rasky]
– Correct denormal bandling in FCTV_S_D [rasky]
– Implement correct denormal flush for each rounding mode [rasky]
– Prevent compiler from incorrectly re-ordering code using noinline [invertego]
– Replace cmath functions with intrinsics [invertego]
– Improve unimplemented exceptions on underflow [invertego]
– Remove spurious round mode change in FPU impelmentation on aarch64 [invertego]
– Fix conversion bounds off-by-one issues in FPU [rasky]
– Do no clear flags on FMOV [rasky]
– Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]
– Replace lround with round, lrint with rint [invertego]
– Do not clear FPU flags on LWC1/LDC1/SWC1/SDC1 [rasky]
– Fix analog stick inputs on Aarch64 [invertego]
– Add PC address to FPU exception logs [rasky]
– Implement correct PI open bus behavior [rasky]
– Improve behavior in case of RDP crash [rasky]
– Implement hardware limit of LOAD_BLOCK RDP command [rasky]
– Fix 32bit / 64bit address space confusion [rasky]
 
Sega Game Gear
– Correct pixel aspect ratio to 6:5 [PikaSamus]
– Sega Master System / Mark III
– Serialize cartridge ram [invertego]
 
Sega Mega Drive / Genesis
– Fix cartridge rom banking for roms upto 32MB [TascoDLX]
– Fix a build issue where bus functions were not inlined as intended [LukeUsher]
– Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]
– Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]
 
Sega 32X
– Fix PWM fifo [TascoDLX]
– Implement DREQ1and fix PWM IRQ [TascoDLX]
– Fix RLE rendering [TascoDLX]
 
Sony PlayStation
– Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]
– Component Improvements
– Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.
 
CPU: MOS 6502
– fix adc/sbc flags in decimal mode [invertego]
– CPU: NEC HuC6280
– fix adc/sbc flags in decimal mode [invertego]
 
CPU: NEC V30MZ
– Do not ignore immediate operand in AAD/AAM calls [asiekierka]
– Fixed low-hanging CPU timing fruit, based on WSTimingTest. There’s still some tests not passing, most notably jumps. [asiekierka]
– Fixed IN/OUT opcode decoding in the CPU tracer. [asiekierka]
– Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v145 (57.1 Mo)

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L’objectif de ce projet est d’être un émulateur Nintendo DS rapide et portable.
 

 

Télécharger NooDS (32 bits) (2020/06/14) (2.5 Mo)

Télécharger NooDS (64 bits) (2025/04/05) (3.1 Mo)

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Un émulateur NEC PC-6001 Japonais.

 
pc6001V_2pc6001V_1
 
Les changements (google):
Visibles ici

 

Télécharger PC6001V (x86) v1.25 (723 Ko)

Télécharger PC6001V (x64) v2.04 (4.2 Mo)

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Créé par Rich Whitehouse, BigPEmu est le premier émulateur Atari Jaguar à offrir une compatibilité avec l’ensemble de la bibliothèque de cartouches vendues dans le commerce et offre d’excellentes performances et une grande variété de fonctionnalités uniques.
 
A noter qu’à la base il s’agissait d’un emu closed source qui était intégré dans la compilation Atari50. Il s’agit sans l’ombre d’un doute du meilleur émulateur de Jaguar devant Phoenix (qui reste le meilleur émulateur de 3DO), les VirtualJaguar, Mame et tout le reste.

 


 

Les changements sont les suivants:
 
– Added -devmode as a command line option. Don’t get too excited, this isn’t opening up full developer build functionality just yet. (and the option will be auto-enabled in proper developer builds) It does enable a developer menu, though, and some additional developer-oriented key binds.
– Added a « Local EEPROM » option to the new developer menu at CJ Reboot’s request.
– Added a « Save Window Position » option to the new developer menu at CJ Reboot’s request.
– Added an « Always on Top » option to the new developer menu at CJ Reboot’s request.
– Added a new set of developer input binds, which are only accessible when using -devmode. Most of these new binds were added at 42Bastian’s request.
– Now picking through individual device/state changes instead of just refreshing all input devices when a DEVNODES_CHANGED-type message is received. Fixes input disruptions on machines where something is causing DEVNODES_CHANGED spam.
– Fixed a problem when recording a movie with the « Increment on Save » setting enabled. Thanks to Doug Engel for finding this bug!
– Fixed a crash when entering the Zero 5 sound options screen.
– Every issue which was submitted through the Bug Report form on the website has now been resolved. Thanks to everyone who contributed! If you submitted something which still isn’t resolved in this build, let me know.

 
PS : Pour choisir la langue, quand vous lancez l’émulateur, allez sur information / language / strings_fr.txt

 

 

Télécharger BigPEmu v1.19 (10.1 Mo)

Télécharger BigPEmu (français) v1.18 (10.1 Mo)

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Il s’agit d’un fork de DOSBox des plus intéressant, destiné à Windows Linux et MacOS et créé par Jon Campbell. Il possède une compatibilité excellente et met l’accent sur la précision d’émulation notamment en ce qui concerne l’émulation de Windows 3.x à ME. En outre il ajoute des améliorations en provenance d’autres builds comme DOSBox ECE avec l’émulation de la 3DFX en interne.
 

 
Les améliorations sont à consulter sur le site officiel.
 
Les builds Visual Studio sont les builds Windows par défaut à utiliser, ils incluent un débogueur. Les versions MinGW standard de DOSBox-X prennent en charge le backend Slirp via carte réseau NE2000 mais ne fonctionneront pas sous Windows XP. Si vous avez besoin de la prise en charge de Windows XP, vous pouvez utiliser les versions 32 bits de Visual Studio ou les versions « bas de gamme » (Low-End) MinGW 32 bits (mais pas les versions MinGW standard). Le package HX-DOS vous permet d’exécuter DOSBox-X dans un véritable système DOS (MS-DOS 5.0+ ou compatible) à l’aide de l’extension HX DOS disponible gratuitement.
 

Télécharger DOSBox-X (Hx DOS) v2025.05.03 (9.6 Mo)

Télécharger DOSBox-X (LowEnd) v2025.05.03 (19.2 Mo)

Télécharger DOSBox-X (MinGW) v2025.05.03 (23.1 Mo)

Télécharger DOSBox-X (Visual Studio) v2025.05.03 (28.0 Mo)

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Il s’agit d’une interface utilisateur pour l’outil CHDman.
 

 

– Added an option to force no DPI scaling for people who are having issues with options being cut off in window (Thanks TFWol!)
– Fixed quit routine

 

Télécharger namDHC v1.13 (1.4 Mo)

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Cette extension shell ajoute quelques fonctionnalités intéressantes aux navigateurs de fichiers pour la gestion des images de disques et de ROM de jeux vidéo.
 

 
– Support for GTK4 UI frontends, e.g. Nautilus 43. Note that Nautilus 43 has significantly limited the functionality of property pages, so it’s only partially implemented at the moment.
– Right-click menu option for « Convert to PNG » for supported texture files, e.g. DDS and KTX.
– rp-config now has a built-in update checker on the « About » tab.
– KTX2: RG88 texture format and swizzling are now supported.

 

Télécharger ROM Properties v2.5.1 (7.0 Mo)

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Il s’agit d’un fork de Mesen v0.9.9 beta codé en C++ et C# et destiné à rassembler les efforts de développement de différents forks en ajoutant un ensemble de corrections et d’améliorations. Il s’agit de la version stable.
 

 
Les changements:
– Merge pull request #135 from Gumball2415/ntsc-filter
– Fetch BG color on each scanline instead
– Field phase is constant on PAL and Dendy
– Correct PAL and Dendy scanline timings
– Clarify PPU scanline timings
– Refactor border color
– Refactor starting phase
– Correct blargg_ntsc starting phase
– Implement « Battletoads » 3-phase dot crawl

 

Télécharger Mesen-X v1.0.2 r230911 (3.5 Mo)

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Un émulateur de Sinclair Zx Spectrum.
 

 
– Fixed auto-mapping when RAM paged in over the ROM
– IM1 now has IRQs disabled on triggering
– Added Timex Hires and Timex Hi colour, smooth scrolling
– Fixed Timex Hires border colour (I think)
– Added DMA ports $0B and $6B
– Contended memory no longer affects 7,14 and 28Mhz modes
– Fixed a bug where all NEXT register stores (for reading back) were being zero’d on direct load of a NEX/SNA/SNX file
– CTC timers should now always run at 28Mhz regardless of CPU speed.
– SD card detection no longer crashes when it can’t read partitions from a NEX/SNA/SNX file…
– Fixed using F3 on older card images (2.06 and below)
– New NextRegister Viewer window, activated by pressing CTRL+ALT+R
– New Plugin command added « DissasembleMemory() » – see iPlugin.cs for details
– Instruction TStates added to debugger view
– New Profiler added, activated by pressing CTRL+ALT+P
– Fixed up some TStates for Next instruction in the debugger

 

Télécharger #CSpect v3.0.2.1 (2.9 Mo)

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La version Windows de ce superbe émulateur Commodore C64, C128, VIC20, CBM-II, Plus4 et de tous les modèles « PET ».
 

 
Les changements:

* Changes in Vice 3.7
=====================


** general
----------

- From now on VICE will write its version into the config file and show a
  warning message when using a config file from a different version.

- The binary monitor interface is stable now. Examples of projects using it:

  - https://github.com/GeorgRottensteiner/C64Studio
  - https://github.com/MihaMarkic/vice-bridge-net
  - https://github.com/Sakrac/IceBroLite
  - https://github.com/empathicqubit/vscode-cc65-debugger
  - https://github.com/rolandshacks/vs64

- Added Debian packages of development builds of the SDL2 and Gtk3 UIs and the
  headless build (amd64 only).

  You can find bleeding edge development builds on github:

  https://github.com/VICE-Team/svn-mirror/releases

  Whenever you stumble about a bug, please try with the latest development build
  first - perhaps we already fixed it :)

- Removed all kernal patching and load different ROM files instead. This is
  easier to handle and more logical anyway :)

- Renamed all included ROM files to use a more elaborate naming scheme, for
  example as in "kernal-901227-01.bin".

  Unfortunately not all included files could be identified yet - if you have
  related ROM dumps around yourself, please take your time to compare against
  the following, and let us know if you can identify one of these files:

  - C128 ROMs: kernalfi, kernalfr, kernalit, kernalno
  - Printer ROMs: mps801.bin, mps803.bin, nl10.bin
  - PET ROMs: chargen.de

  (Wanted in all cases is what the markings on the actual chip read)

- CRT emulation improvements:
  - uses measured (different) color coordinates for odd/even lines when possible
  - added option for U-only delay line (1084 style)

- More realistic handling of the case when two paddles are selected at the same
  time.

- Keyboard handling was rewritten / fixed
  - The case when two host keys are mapped to different CBM keys with different
    modifiers is handled differently (correctly) now, so some old keymap(s) may
    expose detail errors as a result - please report them!
  - Fixed Shiftlock/Capslock mapping
  - All extra keys that are not in the regular matrix are handled in generic
    code now.
    - used by C128 40/80 and CAPS keys, Restore
    - extra keys can operate in "non locking" mode

- More realistic behaviour of the virtual drive
  - always return 'files scratched' (instead of 'file not found'), even if the
    file does not exist

- More realistic behaviour when mounting images:
  - When attaching a d64 image to a 1571 drive, create an 'unformatted' image for
    the second side.
  - Create empty tracks for non existing tracks also when mounting gcr images

- SID fixes:
  - use a few more bits for better accuracy when calculating the 8580 filter
    DAC values.
  - fix filter ringing/self oscillating with 6581 and 8580

- CIA fixes:
  - Improved the CIA shift register.
  - Fix the case when pb changes value after changing the control bits for
    pb/pb7 output. Fixes the turn disk space detection of the 'Love' demo.

- Add SPT (Stupid Pet Tricks) userport joystick adapter emulation.

- Fixed use of SO_REUSEPORT on server sockets - this allowed multiple VICE
  instances to bind to the same port, with an indeterminant one receiving each
  incoming connection. Now uses SO_REUSEADDR instead, which allows use of a
  port that remains in the TIME_WAIT state after a previous process closed,
  but does not allow use of a port that is still in active use.

- Add DragonFly BSD support.

- Remove Android support.


** build system
---------------

- Rename configure options: --enable-native-gtk3ui   => --enable-gtk3ui
                            --enable-sdlui2          => --enable-sdl2ui
                            --enable-sdlui           => --enable-sdl1ui
                            --enable-external-ffmpeg => --enable-ffmpeg

- Remove jpeg support (--enable-jpeg).

- Disable CatWeasel, SSI2001 and ParSID support by default.

- Enable CPU history by default.

- Add `make bindist` for headless builds on Windows/Msys2.

- Don't check for joystick support when configuring for a headless build.

- Add configure check for [n]pcap headers on Windows.

- Fix --with-sdlsound configuring for SDL2 even when SDL1 was explicitly
  requested via --enable-sdl1ui.

- Fix single target builds.

- Fix installing Gtk3-specific files when not configured for Gtk3.


** C64 fixes
------------

- Use measured PAL color vectors (provided by Tobias)

- Fix autostarting and smart-attaching tapecart (.tcrt) images

- Fix cycle count stored into the cpu history (only x64sc)

- Cartridge fixes:
  - Fix Pagefox RAM allocation
  - Fixed "Super Explode V5" cap timing
  - Added support for "Partner 64" cartridge
  - Fix attaching non "Main Slot" cartridges via .crt file (IEEE488, Ramlink,
    IEEE-Flash, MMC64, Magic Voice)
  - Fix REU behaviour on triggering DMA by using a RMW instruction with
    address $ff00 (only x64sc)

- Fixed and document C64 US and german keymaps.
- Added keymaps for UK keyboard (nicked from 'mad' on lemon)
- Added keymaps for Turkish keyboard (provided by erhan)
- Updated swedish keymaps (provided by Jaakko Luoto and Jari Hovatov)

- Added pictures of the C64 layout and keymap (symbolic+positional, DE+US) to
  the docs.

** C128 fixes
-------------

- Added foundation of c128 cartridge system. Only attaching c128 exclusive
  cartridges/crt files works right now.
  - added support for "Partner 128" cartridge
  - added support for "Magic Desk 128" cartridge
  - added support for "GMod2 C128" cartridge
  - added support for "Comal80 C128" cartridge
  - added support for "Warpspeed 128" cartridge

- Add ram02 and ram03 in the monitor when 'full banks' mode is active.

- Fix filling of VDC ram from the monitor.

- Fix DMA bank.

- Fix autostart in C64 mode

- Fixed and document C128 US and german keymaps.

- Added pictures of the C128 layout and keymap (symbolic+positional, DE+US) to
  the docs.


** VIC-20 fixes
---------------

- use measured PAL color vectors (provided by Tobias)


** PET fixes
------------

- Improved the sound output by reworking parts of the VIA, in particular as
  related to the shift register and the CB2 output.
- Sound made by "manual" control of the CB2 output now works.
- Added an adjustable low-pass filter to the sound output, since different
  speakers on real hardware behave quite different in how much they "muffle"
  the sound.

- Fixed and document PET layout and US/DE keymaps.

- Added pictures of the PET layout and keymap (graphical+business,
  symbolic+positional, DE+US) to  the docs.


** VSID fixes (Gtk3 only)
-------------------------

- Properly update the mixer widget with the current SID model when playing
  a (subt)tune.

- Add support for the `HVSC_BASE` environment variable: If the HVSC base
  directory is left blank in the VSID settings the `HVSC_BASE` will be used
  to determine the location of the High Voltage SID Collection files.

- Add customizable hotkeys.

- Add default hotkeys for subtunes #1-#30, Play, Pause, Stop, First,
  Previous, Next, Last, FFWD, Loop.

- Display STIL view and Playlist on top of each other, not next to each other.

- Strip HVSC base dir from playlist 'Path' column.

- Add playlist loading/saving (in M3U format).

- Add autoplaying the next subtune when the current subtune has finished
  playing (requires HVSC).

- Add autplaying the next SID in the playlist when all subtunes of a SID have
  played.

- Fix missing display of the 'NAME' STIL field.


** Monitor fixes
----------------

- Fix && and || in cond_expr in the monitor. Previously, both && and &, and ||
  and |, did the same thing: a logical and/or. Now the && and || do the logical
  operation.


** SDL fixes
------------

- Correct colors on big endian platforms.

- Add clearing of joystick mappings.

- Add showing of joystick mappings for menu actions.

- Fix setting of tde and virual device traps for xcbm2 and xcbm5x0.

- Add CMD HD size elements.

- Add PET ROM selection elements.

- Add SuperPET CPU selection.


** Gtk3 fixes
-------------

- Remove unused -gtkbackend command line option: we no longer support
  software rendering, so the only option left is accelerated rendering.

- Improved statusbar layout.

- Various layout fixes in the settings dialog.

- More meaningful sliders for CRT settings.

- Add -${CHIP}showstatusbar/+${CHIP}showstatusbar command line options to show
  or hide the status bar.

- Add -${CHIP}fullscreen/+${CHIP}fullscreen to enable or disable fullscreen
  mode.

- Hotkeys can be assigned to actions that do not have a corresponding menu
  item.

- Properly show custom hotkeys in popup menus.

- Make saving custom hotkeys work.

- Correct colors on big endian platforms.

- Fixed CBM directory displayer in statusbar popup and file selection dialog.

- Installed a crazy, but ugly, hack to create the initial window at its final
  size, so the window manager will not place it off screen when the emulator
  was started with -default


** Windows fixes
----------------

- Fix monitor Ctrl+C/V and other Ctrl+.. combinations (Gtk3).
- Fix issues with numpad
- Fix page up/page down keys
- Fix Alt-Gr in the Monitor
- Fixed MIDI device list / select


** MacOS fixes
--------------

- Fix issues with numpad
- Fixed MIDI device dialog
- Fixed resize performance when emu fps > host display Hz

** Linux fixes
--------------

- Fixed MIDI device dialog


** Haiku fixes
--------------

- Fix `make bindist`.


* Changes in Vice 3.6.1
=======================

This is a service release which fixes some regressions and annoyances reported
by our users after the 3.6 release.


** general
----------

- Fixed sound buffer underrun behaviour, it will now cause a small glitch and
  no longer disable sound or flood the log with warnings.

- Do not write the log to a file instead of stdout when stdout is already 
  redirected to a file or pipe, so we can do just that on the shell.

- At exit, put quotes around parameters of the regenerated command line options
  so eg filenames with spaces in them will not break it.

- Suppress warnings about duplicated labels when playing back monitor commands
  to make mrsid a happy bunny.

- For cartridges that contain RAM that can be loaded from (and saved to) a file,
  do not init RAM on powerup if backed up by a file (mimic battery backup).

- Do not clear the keyboard input when a 'reset' hotkey was pressed. this allows
  to "hold" keys when pressing reset, for example "run/stop" when resetting FC3.
  Note that this still is limited by various other things, like the keyboard
  mapping and keys reserved by your window manager.

- FFMPEG recordings now default to mp4/h264/AAC instead of some divx avi bullshit.

- On smart attach automatically change the drive type also when not autostarting.
- In some cases the wrong drive was selected automatically on smart attach.

- Fixed sampler file loading.

** build system
---------------

- Version x.y.0 builds will now generate a version number of x.y (no .0).
  Additionally, support for semver style build labels has been added, allowing
  versions such as 3.6-beta, 3.6.1-beta, etc.

- Make configure check for *both* avresample and swresample, prefer swresample.

- MacOS bindist support for bundling avresample.

** C64 fixes
------------

- Added belgian/dutch keymap provided by sorex.

- Added support for the 21sec backup parallel cable.

- Set default ram size for ramlink to 16mb, enable it on ROM attach.
- Fix ramlink API calls for slot0, add missing ROM image setting to UIs.

** C128 fixes
-------------

- Various MMU mapping fixes.

** GTK3 fixes
-------------

- Tracked down and helped fixing an upstream GTK bug that made VICE crash on any
  keypress under certain conditions, making VICE work again for Jazzcat :)

- Fixed default joystick/gamecontroller mappings on Windows/Linux/MacOS.
- Fixed mapping logic to handle multiple events and duplicate mappings correctly.

- Allow negative coordinates for windows, this should fix restoring the window
  position that was broken on some multi-monitor setups.

- Monitor: remember and restore VTE window size and position.
 - Make the monitor window "remember" its position and size between invocations.
 - Allow setting the position and size via command line, using `-monitorxpos`,
   `-monitorypos`, `-monitorwidth` and `-monitorheight`.
 - Position and size is saved along with the settings.

- Made joystick/control port tabs only show the extra ports when they are
  available.

- Mouse pointer changes shape when hovering over clickable status bar items.

- CPU speed / FPS settings added to the main menu.

- Correctly use the LED colors for drives > 8.

- Fixed drive/tap popup menu labels, only display "#8:0" etc if the drive is a
  dual drive device in the context menus and directory popup menus. Only show
  "Directory of tape #1/#2" in xpet, show "Directory of tape" in other emulators.

- Added statusbar led for shiftlock.
- Added clickable 40/80colums LED to x128.
- Added clickable LED for the CAPS aka DIN/ASCII key in x128.

- Properly update both keyboard debugging widgets on x128.

- Don't grey-out sound setting widgets when sound is disabled, so configuration
  can be changed before enabling sound again.

- Various fixes related to the new hotkeys feature:
  - Allow for a few more modifiers when setting hotkeys.
  - Filter certain modifiers that are only getting in the way (eg numlock).
  - Remove old hotkey from the table when redefining.
  - Make Return/Enter trigger Accept in the dialog, make Escape trigger Cancel.
  - Only show actions that have a corresponding menu item.
  - Use hardware keycodes to figure out the key that was pressed. fixes eg the
    situation on macOS that hotkeys could not be defined because they produce
    various symbols.

** SDL fixes
------------

- Fixed mapping logic to handle multiple events and duplicate mappings correctly.

** macOS fixes
--------------

- Fixed macOS bindist not working if placed in path with a space in it. Also
  the runtime cwd will now default to the user’s home directory, unless launched
  using the CLI scripts in the root bin folder in which case the current cwd
  will be preserved.

- Gtk3: added MacOS specific .vhk (hotkey) files.

- FFMPEG recordings now work on Apple Silicon binary distributions

- The launcher .app apps no longer require Rosetta on Apple Silicon

 

Site Vice Nightly builds (mise à jour automatique quotidienne).

 

Télécharger VICE (Dos) v3.1 (29.3 Mo)

Télécharger SDLVICE (32 bits) v3.1 (16.9 Mo)

Télécharger SDLVICE (64 bits) v3.1 (10.4 Mo)

Télécharger SDL2VICE (32 bits) v3.8.0 (32.2 Mo)

Télécharger SDL2VICE (64 bits) v3.9.0 (37.0 Mo)

Télécharger WinVICE (32 bits) v3.8.0 (38.8 Mo)

Télécharger WinVICE (64 bits) v3.9.0 (41.8 Mo)

Site Officiel

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Les packs de screenshots pour MAME d’Antopisa sont disponibles.
 
Antopisa
 
ArtPreview: 25 new & 8 upd (tot. 4,000 png) UPDATE 1 pack, 3.02Mb
Bosses: 10 new (tot. 1,785 png) UPDATE 1 pack, 239Kb
Ends: 5 new (tot. 1,270 png) UPDATE 1 pack, 109Kb
GameOver: 80 new & 9 upd (tot. 8,960 png) UPDATE 1 pack, 2.34Mb
HowTo: 40 new & 1 upd (tot. 2,240 png) UPDATE 1 pack, 3.27Mb
Logo: 65 new & 6 upd (tot. 3,515 UPDATE 1 pack, 642Kb
Scores: 70 new & 11 upd (tot. 8,145 png) UPDATE 1 pack, 5.76Mb
Select: 3 del, 53 new & 9 upd (tot. 5,375 png) UPDATE 1 pack, 6.37Mb
Snap: 22 del, 207 new & 453 upd (tot. 45,177 png) UPDATE 1 pack, 38.5Mb
Snap Arcade: 1 del, 78 new & 29 upd (tot. 12,222 png) UPDATE 1 pack, 10.5Mb
Snap Software: 4 del, 510 new & 60 upd (tot. 44,666 png) UPDATE
Titles: 22 del, 207 new & 47 upd (tot. 45,177 png) UPDATE 1 pack, 13.5Mb
Titles Arcade: 1 del, 78 new & 28 upd (tot. 12,222 png) UPDATE 1 pack, 5.07Mb
Titles Software: 4 del, 508 new & 380 upd (tot. 42,464 png) UPDATE
Versus: 5 new & 1 upd (tot. 1,275 png) UPDATE 1 pack, 804Kb
Warning: 45 new & 1 upd (tot. 1,675 png) UPDATE 1 pack, 606Kb

 

Les samples ont également été mis à jour.

 

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