0.96.5:
– It’s mainly for samsho2pe, « samurai shodwon II perfect hack v1.8 », thanks to the info found in final burn neo. This is a special hack this time since it adds a new memory rom mapping to the neogeo driver, never seen before in raine.
– Except that I got rid of index_roms.html finally, this file was here as a quick way to get the roms sizes, but actually using the head http command is more efficient (!), and got a proper fix for this weird green screen bug that mer-curious had in windows for way too long… !
– Fix loading of nuance.cfg when drag and drop is used
– Hide mouse cursor when in fullscreen mode
– Make rendering window behave like the others when trying to close it (e.g. clicking ‘X’ and Alt-F4 work now)
– Fix user breakpoints
– Fix 16/16z pixel format bilinear DMA
– Enable kprintf outputs (also new documentation about it within this readme file)
– Fix regression in code interpreter (shift+XXX opcodes)
– Slightly optimize code interpreter (ALU add+/sub+XXX opcodes)
Version changes serve as landmarks and are by no means stable builds
This changelog lists the main (but not all) changes made since 0.0.X
Since v0.0.29 was tagged:
– 490 new commits
– 565 source code files have been edited
– 32 452 lines of code were added and 12 759 deleted
– 16 code contributors
– 155 days of development
– rsx: fix register_vertex_printer value func by @Megamouse in #14401
– Update dependencies by @Megamouse in #14400
– Update ffmpeg by @Megamouse in #13870
– [Test] Big atomic cleanup and futex_waitv support for Linux by @Nekotekina in #14403
– [hotfix] Fix lf_queue regression by @Nekotekina in #14414
– Direct return in ppu_check by @cipherxof in #14404
– Fixup futex_waitv redefinition by @Nekotekina in #14418
– PPU LLVM/SPU/Non-TSX: Obnoxiously responsive and obedient PPU for SPU requests by @elad335 in #14408
– Auto-dump binaries (PPU Debug), reduce ELF loader RAM usage by @elad335 in #14416
– Fix current date format by @MSuih in #14423
– rsx: Rebuild shader texture state if we detect a silent mismatch by @kd-11 in #14420
– overlays/osk: respect ignore_device_events by @cipherxof in #14407
– macOS CI: build faudio from source by @nastys in #14428
– macOS CI: set DMG format to ULMO (lzma) by @nastys in #14429
– timerslack improvements for linux and usermode waiting by @Whatcookie in #14388
– CI: Don’t silence curl errors by @Margen67 in #14411
– Make experimental build warning modal by @nastys in #14431
– vk: Fix detection of RADV on get_driver_vendor() by @AniLeo in #14432
– PPU LLVM Cache Fix by @elad335 in #14427
– Merge xfloat options by @Megamouse in #14247
– [hotfix] PPU Precompilation Fixup by @elad335 in #14435
– Fixup SPU/PPU Cache Abortion, Fix VSH Regression by @elad335 in #14437
– [hotfix] PPU Analyzer: Fixup verify_func by @elad335 in #14441
– cellGame: Add sleep when waiting for VSH by @elad335 in #12853
– cellSaveData: Fix check 58, implement checks 77 and 76 by @elad335 in #14443
– PPU: Fixup interpreter and analyzer by @elad335 in #14453
– rsx: Rewrite image merging routines by @kd-11 in #14446
– LV2/cellPad: Implement priority-based connection updates by @elad335 in #14458
– PPU Loader: Fix main()’s envp, move process arguments to stack by @elad335 in #14461
– Fixup futex_waitv regressions by @Nekotekina in #14436
– PPU Loader: Fixup stack alignment after envp fix by @elad335 in #14465
– SPU LLVM: Fix for AVX-512 CFLTU path by @Whatcookie in #14467
– VS: Fix compilation on Visual Studio 17.7.0 by @Megamouse in #14473
– patches: Improve location logging for invalid note sequence by @Megamouse in #14474
– SPU LLVM: Inline timer reads for WrDec and RdDec by @Whatcookie in #14469
– home menu: remove non-dynamic SPU Loop Detection by @Megamouse in #14477
– cellRec: fix width of encoder frames by @Megamouse in #14476
– cellPad: Fixup sys_config management by @elad335 in #14480
– cellRec: add more encoder options by @Megamouse in #14483
– Fix PPU SELF Precompilation by @elad335 in #14485
– Qt6: fix build on mingw-w64 by @oltolm in #14412
– Fixup atomic wait (Linux) by @Nekotekina in #14495
– CELL: Postponed address notifications by @elad335 in #14491
– utils/endian.hpp: Use std::byteswap, fixup regression by @elad335 in #14498
– PPU: Fix LVRX bad memory access by @elad335 in #14499
– Update Linux Docker by @hcorion in #14489
– cellAudio: Move and partially fix _mxr000 hack by @elad335 in #14501
– Update submodules by @Megamouse in #14504
– 3rdParty: Bump MoltenVK to 1.2.5 – Vulkan SDK 1.3.261 by @shinra-electric in #14496
– Debugger/RSX: Add hash of current FP/VP shaders by @elad335 in #14503
– workaround for Clang crash by @oltolm in #14508
– Replace some utils::bless usages, Fixup cellPadPeriphGetInfo by @elad335 in #14509
– xaudio2: enable IXAudio2Extension for mingw-w64 by @oltolm in #14514
– Update BUILDING.md by @Darkhost1999 in #14515
– CLI – install multiple pkgs from folder by @nkarl7 in #14516
– Debugger/PPU: Superior Callstack Detection by @elad335 in #14518
– LV2/Loader: Fix kernel regions addresses by @elad335 in #14523
– Game List: Add initials-only search by @elad335 in #14524
– qt/utils: support full path in get_dir_entries by @Megamouse in #14528
– Input: Add PS Move navigation controller to pad classes by @Megamouse in #14527
– Progress Dialog: Fix race on PPU compilation status by @elad335 in #14526
– Progress Dialog: Fix race that could lead to ever-inaccurate results by @elad335 in #14531
– rsx: Fix index vertex array range with modulo calculation by @elad335 in #14505
– Progress Dialog: Fix race when PPU compilation is super fast, RSX #14505 fixup by @elad335 in #14533
– cellGame/sceNpDrm/Loader: Few fixes by @elad335 in #14537
– overlays: fix some warnings, simplify code, use move and references by @Megamouse in #14535
– rsx: Discard color mask writes with reserved bits by @elad335 in #14545
– PPU Analyzer/Savestates: Usability improvements, Reduce LLVM compilation of garbage data by @elad335 in #14547
– rsx: Optimize RET returning to following CALL by @elad335 in #14552
– RB3MidiKeyboard.cpp: fix some note off messages being processed incorrectly by @DarkRTA in #14551
– GHLtar: fix guitar tilt by @Megamouse in #14554
– Input: Implement pressure sensitivity deadzone by @Megamouse in #14557
– cellPad/input: prepare some peripheral data code by @Megamouse in #14559
– cellPad: fix custom controller status by @Megamouse in #14553
– PPU Analyzer: Fix OPD section validation by @elad335 in #14561
– Zero register optimization for AVX-512-VBMI by @Whatcookie in #14241
– Initial SPU LLVM Precompilation by @elad335 in #14565
– SPU LLVM Precompilation Fixup by @elad335 in #14569
– [DS4] Proper USB/BT detection by @Nekotekina in #14573
– 3rd Party: Update MVK 1.2.5 as it was updated without using new tags by @shinra-electric in #14566
– input: add SDL_GameControllerDB by @Megamouse in #14558
– macOS CI: build ffmpeg and gnutls from source, and fix deploy script by @nastys in #14563
– Qt: fix pressure intensity deadzone enabled state by @Megamouse in #14578
– Improve SPU LLVM Precompilation by @elad335 in #14570
– Hotfix SPU Cache Spam For Game Collections by @elad335 in #14582
– Setup Azure Pipelines by @hcorion in #14585
– Make sure to enable PR builds for Azure by @hcorion in #14588
– Qt: rename pad profiles to input config files by @Megamouse in #14579
– Crypto: Fix endianess, avoid crashing on invalid values by @elad335 in #14584
– rsx/texture-cache: Remove archaic short-circuit during purge-xxxxx routines by @kd-11 in #14590
– rsx: Fix excluded sections check mismatch by @kd-11 in #14597
– SPU LLVM: Optimize spu_idisable by @elad335 in #14598
– Set azure variables by @hcorion in #14599
– Actually fix build id issue by @hcorion in #14601
– Windows: Update version gen script and add scripts to VS filters by @Megamouse in #14602
– SPU: fix some wierd typos (may be wrong, no idea) by @Megamouse in #14589
– SPU LLVM: Precompilation Improvements and misc fixes by @elad335 in #14595
– sys_rsx: Fix local memory size reported in driver info by @elad335 in #14603
– SPU LLVM: Fill space between functions using targets (Precompilation) by @elad335 in #14604
– [HOTFIX] Do not wait for progress dialog cleanup for SPU Precompilation by @elad335 in #14607
– Progress dialog: show analysing… while no files or modules are known yet. by @Megamouse in #14610
– macOS CI: build freetype from source by @nastys in #14612
– Win32/File.cpp: utime: fallback to 01/01/1980 00:00:00 if the date is too low by @Megamouse in #14019
– SPU/PPU LLVM: Fixups and minor optimizations by @elad335 in #14616
– Add approximation to remaining compilation time by @elad335 in #14622
– Add Tony Hawk RIDE Skateboard handler by @Megamouse in #14619
– PPU/Progress Dialog: Improve remaining time approximation by @elad335 in #14624
– Progress dialog: Fix remaining time by @Megamouse in #14627
– macOS CI: build jpeg-xl from source by @nastys in #14618
– Updates by @Megamouse in #14623
– PPU Analyzer: Fixup by @elad335 in #14626
– USIO: Support up to 4 players for Tekken Tag Tournament 2 Pair Play mode by @brian218 in #14629
– PPU LLVM: Re-add multi-threaded (multi-files) overlay module compilation by @elad335 in #14635
– Rewrite Utilitis/sema.cpp by @elad335 in #14640
– FFmpeg: rebase to improve artifact creation by @Megamouse in #14641
– Update OpenAL and log an error if ALC_ENUMERATION_EXT is missing by @Megamouse in #14642
– cellMic: Improve cellMicGetDeviceAttr for channel volume by @Megamouse in #14643
– Mac build on Azure by @hcorion in #14660
– vk: Fix section merge calculations when using a temp resource by @kd-11 in #14657
– Welcome Dialog: Add ability to set Dark Theme by @elad335 in #14650
– Add Azure Build Status back to Readme.md by @Megamouse in #14667
– SPU LLVM: Optimize remaining rotate instructions which take a twos compliment value as input by @Whatcookie in #14651
– Add restart option to home menu by @Darkhost1999 in #14675
– Patches: Add savable breakpoints patch type by @elad335 in #14676
– macOS CI: reinstall jpeg-xl and other dependencies from source by @nastys in #14673
– [TESTERS NEEDED] rsx: Handle tiled memory by @kd-11 in #14647
– Savestate Fixes part 3 out of 3 by @elad335 in #14691
– Update curl to 8.3.0 by @Megamouse in #14678
– SPU LLVM: Optimize GB/GBH/GBB with a GFNI path by @Whatcookie in #14669
– cmake: fix libcurl compilation by @oltolm in #14696
– Savestate fixes part 4 out of 3 by @elad335 in #14694
– sys_fs: Optimize concurrent file reads by @elad335 in #14697
– VFS: Fix recursive locking regression by @elad335 in #14702
– Improve vfs::host::rename by @elad335 in #14703
– macOS CI: set build timeout to 180 minutes by @nastys in #14705
– Savestate fixes 8 out of 14 by @elad335 in #14704
– CMAKE: try to fix curl by @Megamouse in #14711
– Input: Fix « , » key in keyboard pad handler by @Megamouse in #14714
– Qt 6.5.3 by @Megamouse in #14683
– Update Linux Docker to Qt 6.5.3 by @hcorion in #14716
– CMake: fix curl build by @oltolm in #14715
– Qt: Remember last game window position and visibility by @Megamouse in #14713
– macOS CI: force install Python 3.11 by @nastys in #14725
– PPU Loader: Fix relocation offset verification by @elad335 in #14730
– rsx: Detiler improvements by @kd-11 in #14706
– Qt: Allow to use .gz files in Log viewer by @Megamouse in #14729
– Qt: allow to use zipped logs in config checker by @Megamouse in #14733
– llvm: add support for LLVM 17 by @oltolm in #14720
– Add –parents to mkdir to avoid error if directory exists by @repomansez in #14732
– Update dependencies by @Megamouse in #14727
– Update curl by @Megamouse in #14736
– Disable RTMidi linking to jack by @RipleyTom in #14735
– VFS: fix rename by @elad335 in #14739
– cellSaveData: some list delete fixes by @Megamouse in #10622
– [Bugfix] USIO: Fixed switch-kind buttons got released when game window lost focus by @brian218 in #14750
– Utilities/Thread.cpp: Fix threads memory leak by @elad335 in #14765
– cellPhotoDecodeFromFile: Allow decoding files located in /dev_hdd1 by @Megamouse in #14757
– rsx: Maintenance improvements by @kd-11 in #14767
– Bump MoltenVK to 1.2.6 (Vulkan 1.3.268) by @shinra-electric in #14766
– Misc fixes by @Megamouse in #14769
– fix Clang compilation warnings by @oltolm in #14770
– sys_net: fix some warnings by @Megamouse in #14790
– [UI/UX] Fix Firmware tree checkboxes for Darker Style by TheMitoSan file by @Darkhost1999 in #14799
– Switch official AppImage deployment to clang by @hcorion in #14800
– Midi: improve error handling by @Megamouse in #14802
– Update dependencies by @Megamouse in #14801
– rsx: Vertex program analyser improvements by @kd-11 in #14804
– Savestates: Implement initial RAM ventilation system by @elad335 in #14784
– rsx: zip and unzip rsx captures by @Megamouse in #14808
– rsx: fix reading zipped captures by @Megamouse in #14811
– fix read_at by @oltolm in #14813
– rsx: Fix vertex input validation failure by @kd-11 in #14820
– rsx: Maintenance improvements by @kd-11 in #14834
– Implement audio recording by @Megamouse in #14817
– Qt: add trophy count column to trophy manager game list by @Megamouse in #14839
– Change Batch Creation from PPU/SPU to LLVM by @Darkhost1999 in #14836
– [TESTERS NEEDED!] Savestates: Compressed files by @elad335 in #14822
– Explicitly add qtsvg to freebsd by @hcorion in #14844
– Savestates: Asynchronous compression by @elad335 in #14847
– macOS CI: link ffmpeg after building it from source by @nastys in #14843
– PPU Progress Dialog: Add « Applying PPU Code » stage by @elad335 in #14848
– Qt: fix random segfaults when canceling batch operations by @Megamouse in #14840
– SPU: Fixup SPU Cache progress in first game boot by @elad335 in #14851
– rsx: Minor code cleanup by @kd-11 in #14852
– fix Clang warnings by @oltolm in #14849
– Qt: Play ICON1.PAM on hover in gamelist if available by @Megamouse in #14835
– Qt 6.6.1 by @Megamouse in #14846
– Recording: optimize access to video recorder by @Megamouse in #14854
– Recording: Implement audio recording for rsx audio by @Megamouse in #14856
– Qt: force hover event handling for flow widget items by @Megamouse in #14857
– Qt: Properly use ICON1.PAM from game data dir if available by @Megamouse in #14866
– PPU/sys_dbg: Implement self-modifying code by @elad335 in #14865
– cellRec: Remove outdated frame size check by @Megamouse in #14873
– Savestates: Fix compressed serialization handler deadlock by @elad335 in #14875
– Mac CI: Install python before updating by @hcorion in #14879
– rsx: Let 308a::color have a synchronization side-effect in strict mode by @kd-11 in #14880
– asm.hpp: fix usage of _mm_prefetch by @oltolm in #14884
– Qt: Post Game-Installation Assistant by @elad335 in #14864
– macOS CI: use 7-Zip for artifacts by @nastys in #14881
– Update Vulkan to 1.3.268.0 by @Megamouse in #14870
– sceNp/vm: Fix strings read, implement safe string reader by @elad335 in #14885
– Force sending a FIN packet on rpcn disconnect by @RipleyTom in #14891
– Update soundtouch to 2.3.2 by @Megamouse in #14855
– input/evdev: handle flatness deadzone value by @Megamouse in #14889
– Fix initialization order for network_thread by @RipleyTom in #14895
– Trophy Manager: allow to lock/unlock trophies by @Megamouse in #14827
– Fix fxo dependencies by @Megamouse in #14897
– sys_usbd: Prevent sys_usbd_get_descriptor() from buffer overflow & Add some more arguments to sys_usbd_attach()’s logging for better debugging by @brian218 in #14900
– sys_usbd: Fix up sys_usbd_get_descriptor() error handling according to hardware test by @brian218 in #14903
– rsx: Avoid data loss in blit engine when WCB/WDB + RCB/RDB is active by @kd-11 in #14907
– Update Dependencies by @Megamouse in #14893
– Util/fixed_typemap.hpp: Fixes by @elad335 in #14896
– Do not allow running RPCS3 from Rar directories by @Megamouse in #14913
– Qt/Stylesheets: allow to use native styles by @Megamouse in #14915
– Replace condition_variable with atomic_t by @RipleyTom in #14916
– Game Settings: Add an option to create game config using default settings by @elad335 in #14911
– VSH fix: Fix sys_fs_fcntl default_sys_fs_container use by @elad335 in #14918
– sceNpDrm: improve error handling of rap files by @Megamouse in #14908
– overlays: convert debug overlay to native overlay by @Megamouse in #14894
– Fixup np_handler ctor by @elad335 in #14920
– Qt: use initial style as default style by @Megamouse in #14924
– Qt: use default colors for native styles by @Megamouse in #14925
– Fix nph and nt interderp by @RipleyTom in #14926
– Do not include pstl headers (execution namespace) by @kd-11 in #14930
– Remove destructor dependencies on nph by @RipleyTom in #14932
– Typemap: Set init to false after each individual destructor by @Megamouse in #14931
– Use asmjit main repo by @Megamouse in #14938
– rsx: CPU blit refactor and support RSX tiled addressing by @kd-11 in #14934
– [HOTFIX] rsx: Fix typo by @kd-11 in #14943
– Fix and improve savestates by @elad335 in #14953
– Qt/input: separate num keys from other keys by @Megamouse in #14957
– sys: Fix hdd game dir name by @Megamouse in #14956
– RPCN 0.8 by @RipleyTom in #14951
– Fix sceNpManagerGetNetworkTime called before rpcn connection by @RipleyTom in #14963
– Docs: Add clarifications regarding Visual Studio 2019 version requirements. by @Tha14 in #14965
– msvc: Fix debug build by @Megamouse in #14966
– Update AppStream Metainfo for Linux software centers by @Alexander-Wilms in #14961
– rsx: Misc tiling improvements by @kd-11 in #14964
– fix some warnings by @Megamouse in #14960
– Update wolfssl to v5.6.6 by @Megamouse in #14968
– fix some more warnings by @Megamouse in #14970
– HOTFIX in atomic.hpp by @elad335 in #14971
– macOS CI: fix missing libjxl_cms.0.9.dylib by @nastys in #14980
– Fixes for 0.0.30 by @elad335 in #14959
– cellPad LDD fixup by @elad335 in #14988
– macOS CI: downgrade ffmpeg by @nastys in #14987
– rsx: Fix RSX tiling when using optimized DMA views by @kd-11 in #14985
– Warn on use of privileged port on Linux by @RipleyTom in #14990
– Fix games.yml hdd paths by @Megamouse in #14995
– More fixes by @elad335 in #14992
– Improve cellSearch paths handling and mounting by @Megamouse in #14975
– rpcs3_version: Bump to 0.0.30 by @AniLeo in #14982