Les changements: – Lua scripting support
– Work-in-progress GUI using Qt (Not included in this release, but will start shipping builds as soon as possible)
– Compatibility fixes (Fixes various games and some OS apps. Various improvements in the BOSS, FS, NS, CFG, and more services, shader emulation fixes, etc)
– There’s now a website: https://panda3ds.com/
– Support for portable builds (Save data and such is in the emulator folder when enabled rather than being in %APPDATA% or the Linux/Mac equivalents)
– Fix Android compilation for future Pandroid app
– Fix shader bugs that may have broken the app on some drivers
– Hydra multi-system emulator core soon
– Other stuff I’m forgetting
– More…
0.96.3:
– fixed loading roms from internet archive when there are multiple rom names known and the 1st is not the one in internet archive, I noticed this one while doing a new raine install at a friend’s… ! This bug was added in 0.96.2 because I wanted to have a visible error when the rom size wasn’t found, well it wasn’t found for all these games with multiple names !
– fixed a crash in the 32 bits version when trying to use any game using the 6502 cpu, there was a conflict between the 6502 and the sh2 because of an endif and a misplaced break… !
0.96: Read more here…
– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/