RMG-K (pour Rosalie’s Mupen GUI – Kaillera+ GekkoNet) est un fork de RMG (Rosalie’s Mupen GUI), une interface graphique open source écrite en C++ intégrant l’émulateur Mupen64Plus. Cette version met l’accent sur le jeu en réseau via les protocoles Kaillera et GekkoNet, avec la prise en charge des serveurs Kaillera classiques et des connexions directes entre joueurs (P2P). Elle propose notamment un navigateur de serveurs, un chat intégré en jeu, l’enregistrement et la lecture de parties en réseau, ainsi que la prise en charge de manettes Nintendo 64 et GameCube. Disponible gratuitement sous Windows et Linux.
Les nouveautés:
– Add Qt localization infrastructure and language selection by @crossn in #181
– 0f fix by @Ownasaurus in #193
– Connection info clarity by @Ownasaurus in #194
– Server restart bug fix by @Ownasaurus in #196
– Enable cheats by default for Vanilla by @nickthename in #198
– Improve live replay system by @Ownasaurus in #197
– Unified controller settings by @nickthename in #199
– Seed dynarec PC before rollback baseline capture by @Ownasaurus in #200
– allow compilation with spaces in path by @Ownasaurus in #201
– Reset fix by @Ownasaurus in #202
– Fix Smash Remix 4p stalls caused by always-on profiling by @Ownasaurus in #204
– Fix Bomberman 64 startup in four-player rollback by @Ownasaurus in #205
– Save frame 0 as a shared rollback baseline and capture SRAM by @Jay-Day in #209
– Add live viewer OSD toggle and lobby cleanup by @nickthename in #210
– Enable recording by default with a 512 MB cap and refresh on room entry by @nickthename in #211
– Preserve AI FIFO addresses and RDRAM memory mapping in rollback states by @Ownasaurus in #213
– Sync spectator cheats and improve lobby replay controls by @nickthename in #215
– Translate core UI to Japanese by @crossn in #214
– Pin Windows MinGW Runtime by @nickthename in #217
– Translate ROM browser UI to Japanese by @crossn in #216
– Fix a bug that blocked replay keyframes by @nickthename in #220
– spectator chats separate from player chats by @jtl3d in #218
– Fix GameCube controller defaults by @nickthename in #219
– Fix duplicate inputs by @nickthename in #224

















