Créé par Ector et F|res, voici la dernière version de Dolphin, un émulateur GameCube/Wii et également Tri-Force (système d’arcade élaboré par Nintendo-Sega-Namco dont le hardware est basé sur celui de la GameCube).
Lire l’article concernant les changements apportés par cette version ici.
Le changelog en résumé:
– Fixed several heap overflow bugs when reading a malformed GCZ file. (GHSA-7pvc-j9pm-c2rp)
– Fixed a heap information disclosure bug when reading a malformed DOL file. (GHSA-27c8-xjgc-74mj)
– Fixed several bugs where malformed ELF files can read and write outside of a buffer.
– Fixed a buffer overflow when receiving a malformed LZO block during NetPlay save synchronization.
– Fixed a bug in DSP-HLE where software using the AX μcode can write outside the bounds of a buffer in host memory. (GHSA-4q28-hhjv-hf3f)
– Fixed several bugs in DSP-HLE where software using the Zelda μcode can read and write outside the bounds of buffers in host memory. (GHSA-983q-fjjx-96h3)
– Fixed a bug where the /dev/net/ip/top IOS device can leak uninitialized host memory to the guest. (GHSA-5fqv-9qrg-gm4j)
– Fixed an issue where loading save states for Wii software can fail when the software has open files.
– Added a flag to enable CCache in the macOS universal binary build script.


























