puNES est un excellent émulateur Nintendo NES pour windows et linux.
 


 
– Added support to Wayland.
– Added support for « Fullscreen in window » with Wayland (the only type of fullscreen supported for now).
– Added iNES/NES 2.0 header editor.
– Added support for « Family Basic Keyboard » and « Subor Keyboard ».
.It’s possible to capture and release keyboard input with the shortcut « Scrollock » and open and close a virtual keyboard with « CTRL+X ».
. Implemented the « Paste » function. It’s possible to paste the text by dragging it in the main
window of the emulator or copying it and then press the right mouse button and selecting « Paste ».
The text will be inserted through the simulation of the pressure of the keys and it will always
be possible to interrupt the insertion by pressing the ESC key. During the paste, the Fast Forwarding
will be active to reduce the waiting time.
. Added support for the tape data recorder. Added a « Tape » submenu in the « NES » menu, also the same
menu is present in the context menu of the main window (right click) when the Keyboard is in use.
By default I use my own format for tape images but you can also save and load tape images
in Virtuanes and Nestopia format.
– Added a shortcut « M » to simulate a shout in the microphone of the second controller.
Renamed « Fast Forward » shortcut to « Toggle Fast Forward » and added a new « Fast Forward (hold button) » shortcut.
– Added a Wizard to select the operating mode (portable mode or not) the first time the emulator is run.
(Info for those who already used the emulator) To run in portable mode there are 3 distinct ways:
.If the executable is in a folder containing the puNES.cfg file.
.Rename the executable by adding the suffix _p.
(Examples: punes.exe -> punes_p.exe or punes64.exe -> punes64_p.exe)
.Run the emulator with the « –portable » option.
– Support for XDG Base Directory Specification.
On UNIX-Like operating systems the configuration files will be found in « $XDG_CONFIG_HOME/puNES » and the rest
in « $XDG_DATA_HOME/puNES ». Also under Windows the location of the working directory has changed and will now
be located in « C:\Users\AppData\Local\puNES ». Regarding the portable mode nothing has changed, everything
will be placed in the directory containing the executable. When the emulator is started, the old directories
will be automatically moved to the new location. In order to open the configuration directory easily, it’s always
possible to do so via the menu items « File->Open working directory » [Windows and UNIX-Like] or
« File->Open config directory » [UNIX-Like].
– Added a cmake option to disable portable mode handling (useful in sandbox environments like Flatpak).
– Added French translation (thx to Benjamin Siskoo).
– Added German translation (thx to JacobDev).
– Updated Chinese Simplified, Hungarian, Italian, Portuguese and Russian translation (thx to owomomo, shinyoyo,
TCH, Matheus Scattolin Anselmo and Alexey Timonin).
It was not possible to update the Spanish and Turkish one because I lost contact with MS-PC and Ömercan Kömür.
– Updated internal shaders.
– Improved FDS sound emulation.
– Fixed autoswitch timing for FDS.
– Fixed decimal mode support.
– Rewritten mapper : 30, 45, 49, 52, 57, 62, 74, 91, 108, 114, 116, 132, 134, 136, 147, 150, 162, 163, 164, 172,
173, 176, 185, 191, 192, 194, 195, 197, 217, 221, 227, 242, 243
– Added support to mapper : 6, 8, 17, 14, 29, 55, 59, 63, 81, 101, 103, 104, 106, 111, 125, 126, 179, 198, 207,
218, 224, 236, 237, 238, 248, 255, 256, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 271, 274,
281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 292, 295, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306,
307, 308, 309, 312, 313, 314, 315, 319, 320, 322, 323, 324, 325, 327, 328, 329, 331, 332, 333, 335, 336, 337,
338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 357, 358, 359, 360,
361, 368, 369, 370, 372, 374, 375, 377, 380, 381, 382, 386, 387, 388, 389, 390, 393, 394, 395, 396, 397, 398,
399, 400, 401, 403, 404, 406, 409, 410, 411, 412, 413, 414, 415, 416, 417, 420, 422, 428, 429, 431, 432, 433,
434, 436, 437, 438, 442, 447, 451, 452, 455, 456, 457, 512, 513, 516, 518, 519, 521, 522, 524, 525, 526, 527,
528, 529, 530, 532, 534, 536, 537, 538, 539, 540, 541, 543, 547, 550, 554, 556, 557, 558, 559, 560
– Added support to UNIF mapper : 10-24-C-A1, 11160, 12-IN-1, 158B, 190in1, 22026, 3D-BLOCK, 411120C, 603-5052,
60311C, 64in1NOrRepeat, 70in1, 70in1B, 8-IN-1, 80013-B, 810544-C-A1, 8157, 82112C, 830118C, 830134C,
830425C-4391T, 831128C, 891227, 900218, A65AS, AX-40G, AX5705, BJ-56, BS-400R, BS-4040R, BS-5, CHINA_ER_SAN2,
COOLBOY, Coolgirl, CTC-09, CTC-12IN1, DANCE, DANCE2000, DRAGONFIGHTER, DRIPGAME, EDU2000, EH8113A, F-15,
FARID_SLROM_8-IN-1, FARID_UNROM_8-IN-1, G-146, GN-26, HP2018-A, HP898F, HPXX, JC-016-2, K-3006, K-3010, K-3033,
K-3036, K-3046, K-3071, K-3088, KONAMI-QTAI, KOF97, KS106C, KS3070, KS7012, KS7013B, KS7016, KS7017, KS7021A,
KS7031, KS7037, KS7057, N625090, L6IN1, LH10, LH32, LH51, MALISB, MARIO1-MALEE2, MINDKIDS, N49C-300,
NEWSTAR-GRM070-8IN1, NTD-03, OneBus, RESET-TXROM, RESETNROM-XIN1, RT-01, SA005-A, SA-9602B, SB-5013, SHERO,
SL1632, STREETFIGTER-GAME4IN1, T-262, T3H53, T4A54A, TH2131-1, TF1201, TJ-03, WAIXING-FS005, WAIXING-FW01, WS,
YOKO
– Fixed mapper : 1, 11, 30, 45, 57, 90, 111, 142, 171, 176, 192, 195, 209, 211, 212, 215, 226, 235
– Fixed UNIF mapper : CITYFIGHT, FS-304
– Added video filters: 2xSaI, Dot Matrix, PAL TV1x, PAL TV2x, PAL TV3x, PAL TV4x, Super 2xSaI, Super Eagle, TV2x, TV3x, TV4x.
– Added video filters: NTSC Bisqwit 2X, NTSC Bisqwit 4X, NTSC Bisqwit 8X (https://forums.nesdev.org/viewtopic.php?t=14338).
Notice : This filter uses its own color palette.
– Migrated the project from autotools to cmake.
– Added AppStream manifest.
– Fixed high dpi support.
– Added a dialog to view log messages.
– Redesigned the Standard Controller configuration dialog.
– Added support for FFmpeg 5.1 libraries.
– Fixed many many many other bugs.

 
Un pack de shaders est disponible ici.
 

Télécharger puNES OpenGL (x86) v0.111 (21.7 Mo)

Télécharger puNES OpenGL (x64) v0.111 (23.9 Mo)

Télécharger puNES D3D9 (x86) v0.111 (21.8 Mo)

Télécharger puNES D3D9 (x64) v0.111 (24.1 Mo)

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Il s’agit d’une interface utilisateur simple à utiliser destinée à mupen64plus, gratuite et open source elle est écrite en C++.
 

 
– Fix wrong 64DD Disk extension being listed in empty ROM browser
– Fix memory corruption when having 64DD Disk files
– Fix possible crash when render window wasn’t visible yet
– Fix RMG changing the current directory on non-portable installs
– Remove Qt warning messages (you can view them by setting RMG_SHOW_DEBUG_QT_MESSAGES to 1)
– Change « Choose ROM Directory » to « Change ROM Directory »
– Add -q/–quit-after-emulation commandline option
– Add 2 more icons to menubar menus/items
– Add « Current Save State » tab to Hotkeys tab in settings dialog (this allows you to use a hotkey to change save state slots)
– Improve behavior of Hotkeys tab in settings dialog
– Improve behavior of window when exiting RMG while in-game

 

Télécharger RMG v0.9.1 (88.5 Mo)

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Il s’agit d’un émulateur Multi-systèmes émulant en vrac:
 
– Amstrad CPC (464 Plus/6128 Plus/GX-4000)
– ZX Spectrum (48k NTSC/Pentagon/TK-90X/TK-95
– MSX-1 (HX-10P/HX-10S/HX-10D)
– Colecovision (PAL/NTSC)
– Sega SG-1000
– Sega Master System (1 + FM Japanesse/1 NTSC/1 PAL/2 NTSC/2 PAL)
– Chips (Texas Instruments TMS9918/Sega Master System VDP/Texas Instruments SN76489 (PSG)/Yamaha YM2413/Western Digital FD1793/Amstrad ASIC)

 

 
Les changements:
– Fixed XMEM when adding it to any Amstrad Plus.
– Fixed a race condition that could occur when flashing a Dandanator CPC.
– Fixed the Multiplay on Windows and Linux.
– Added a submessage to the notification when a gamepad is connected with the device name (to facilitate debugging)
– Added a new machine ‘GX-4000 with 128k Mod’
– The ‘P’ key functions as a pause again in the Sega Master System and the Sega SG-1000.
– In the NTSC SMS2, the SMS2 image is now correctly displayed instead of the SMS1 image in the cartridge panel.
– Fixed the port DFXX in the GX4000
vMapped the GX4000 pause button to the P key and the ESC key
– Mapped alternatively the pause NMI button to the ESC key in the SMS and SG-1000
– Enabled the ‘-ns’ no shader CLI switch
– Copyright adapted to the new year!
– Fixed, the emulator will hang when inserting a disk in drive B of any Amstrad CPC
– Added a message to warn that the emulator must be restarted when adding firmware to the firmware Vault
– Added a message to the joystick emulation notification, with the keys that are used

 

Télécharger Retro Virtual Machine (x86) v2.0 beta 1 r7 (62.0 Mo)

Télécharger Retro Virtual Machine (x64) v2.1.20 (88.3 Mo)

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Java SID Player 2 est un fantastique émulateur sonore Commodore 64 codé en Java.
 

Doté de nombreuses fonctionnalités (interface fournie, accès aux BDD de collections sonores C64, effets spéciaux etc…), il lit merveilleusement les SID et se base sur le code source de Sidplay2 et Resid-fp. Il dispose des derniers patchs de filtres Antti Lankila.

 

javasidjavasid2

 
Il supporte la stéréo des fichiers 2SID.

 

Télécharger Java Sid Player 2 v4.14 (224 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation.
 

 
[changes]
– Display: Direct3D 11 and borderless mode are now enabled by default for new installs.
– Input: Light pens and light guns have been split for 4.10+. Input presets may need to be updated and offsets readjusted.
– UI: ANTIC/GTIA visualization options have been moved to the Debug menu.
 
[features added]
– Audio: Added option downmixing stereo POKEY output to mono.
– Audio: Added 800 console speaker acoustics simulation.
– Cartridge: Added support for CAR types 71-75 (5200 Super Cart, bank 0 init version of MaxFlash 8Mbit).
– Cartridge: Added support for the XE Multicart.
– Cartridge: Added support for SIC+.
– Cassette: Added config variable to manually tweak balance between mark/space bit detectors.
– Cassette: Added support for PWM encoded turbo data in CAS files.
– Cassette: Added support for SIO data out controlled turbo (Turbo Blizzard).
– Custom Devices: The priority of memory layers can now be customized.
– Debugger: Memory locations can now be edited in the Memory pane.
– Debugger: Memory pane now has an option to display 8bpp graphics.
– Debugger: Randomize Memory on EXE Load option now logs when randomization occurs and uses the global randomization seed.
– Debugger: .loadobj and .loadmem now take VFS paths.
– Debugger: Added .error command to decode various error codes.
– Debugger: Added Breakpoints pane and Ctrl+B as a shortcut for a new breakpoint.
– Debugger: Added initial support for DWARF5 debugging information from LLVM-MOS .elf files.
– Debugger: Disassembly window now supports address expressions and mixed source/disassembly view.
– Devices: Improved selection behavior when adding or removing devices.
– Devices: NVRAM can now be isolated per profile and follows the temporary profile state.
– Devices: Added SimCovox support.
– Devices: Added shortcut command to temporarily mount VHD images in Windows to access FAT32 partitions.
– Devices: APT partitions on hard disks can now be opened in Disk Explorer.
– Disk: Added emulation of buffered track reads for Happy 1050 and Speedy 1050 devices in standard emulation mode.
– Disk: 810/1050 full drive emulations now warn on attempts to use double-sided disks that can’t be read in those drives.
– Display: SDR/HDR balance in HDR mode can now use the system-wide SDR intensity setting.
– Display: Added support for DXGI 1.3 seamless custom refresh rate support on integrated display panels.
– Display: Reduced buffered frame latency in display paths.
– Display: Added adaptive speed option to lock to refresh rate for reduced latency.
– Firmware: Added detection of several XF551 firmware ROMs.
– HDevice: Added full long filename mode.
– HLE: Program loader now simulates SDFS disk in Disk Boot mode to auto-trigger EXE load under SDX.
– Input: Extended immediate pots option to allow support immediate light pen/gun inputs.
– Input: Added interactive tool to recalibrate light pen/gun offset.
– Input: Improved accuracy of light pen/gun trigger pulse timing.
– Input: Added an option for light pen/gun noise.
– PerfAnalyzer: Added support for exporting to Chrome tracing format.
– Tape Editor: Bit position is now marked purple if a single bit flip is identified that would fix a bad checksum in a standard block.
– UI: The Check for Updates dialog now has a link to the internal RSS feed used to deliver the new update info.
– UI: Added support for copying and pasting characters from the interactional character set.
– UI: Keyboard shortcut dialog now has better support for binding Alt+keys and is more keyboard accessible.
– UI: Added dark mode support for checkboxes and radio buttons.
– UI: Alt+click decode can now decode MyDOS error messages.
– UI: Paste can now paste visible control characters from Unicode.
– UI: Improved clarity of screenshots captured with true aspect ratio by changing image filter.
 
[bugs fixed]
– Additions: Fixed BRK instruction in LOADEXE.COM.
– AltirraOS: Improved compatibility of TIMFLG usage and initial register values on tape boot.
– Cartridge: Fixed banking issues with SIC! during flashing and when loading save states.
– Cassette: Accelerated C: loads now handle block reads with timeouts longer than 30 seconds.
– Cassette: Accelerated C: loads now set TIMFLG.
– Cassette: Fixed FLAC decoder errors with some files.
– Custom Devices: Blocked ++/– increment operators to avoid confusion (they were parsed as pairs of unary operators, which was usually not intended).
– Debugger: Fixed memory window horizontal scrollbar not updating after some changes.
– Debugger: Fixed long pauses or broken history listings when toggling the collapse options in the History window.
– Debugger: Fixed .printf command outputting a garbled character with %d/i format.
– Debugger: Improved load speed of source windows.
– Debugger: Fixed symbol-related crash when opening source windows with deferred symbol loads.
– Debugger: Fixed Step Out/Into commands not using source mode in an undocked source window.
– Debugger: Fast boot hook now marks memory as preset to avoid tripping false uninitialized memory errors when heat map trapping is enabled.
– Debugger: Source window was keeping stale source line data when reloading symbols.
– Debugger: Fixed ##BANK annotations in MADS listings not being parsed properly with decimal bank numbers.
– Debugger: Fixed bug where memory access breakpoints would stop working after clearing other access breakpoints at the same address.
– Devices: Fixed SD card multiple-block write command.
– Devices: Fixed SD card state not being reset on SD power toggle.
– Devices: Fixed bug with virtual FAT16/FAT32 hard drives returning bad sector data when re-reading final partial data sectors of a file.
– Disk: Fixed too short timeout for Record Not Found (RNF) errors.
– Disk: Improved sound of recalibrations in 810-based standard emulation modes.
– Disk: Retuned receive rates for Happy 810 and Happy 1050 standard emulation modes.
– Disk: Fixed idle motor-off timeout occurring too quickly after long commands with retries.
– Disk: XF551 full emulator now supports IN A,BUS instruction used by some modified firmware.
– Disk Explorer: Fix incorrect Unicode mappings for control characters in viewer.
– Display: Reduced frame jitter in D3D11 windowed mode on Windows 8.1+.
– Display: Fixed monochrome modes with VBXE or high artifacting.
– Display: Fixed low quality text rendering in D3D11 mode after a change in HDR mode.
– Display: Fixed crash when forced out of D3D11 exclusive full screen mode by OS due to an overlapping window.
– HDevice: Fixed append mode not working for files on H6-H9:.
– Input: Fixed vertical offset on light pen/gun position in PAL.
– Input: Add Ctrl+Shift+Alt+0 as an alias for Ctrl+Shift+0 to work around Windows stealing this key for a keyboard layout switching shortcut.
– PerfAnalyzer: Tape channels now show proper jumps when accelerated loads occur.
– PerfAnalyzer: Fixed NMI showing as IRQ when NMI preempts IRQ.
– PCLink: Directory enumerations now report if a directory is the root or a subdirectory.
– PCLink: Improved path compatibility with standard SpartaDOS X path parser.
– POKEY: Fixed glitches in low linked timer 3 audio output when updating linked timer 3+4 state.
– POKEY: Improved accuracy of serial port clock timing.
– POKEY: Serial output bit state is no longer reset by initialization mode.
– POKEY: Improved accuracy of timer reloads.
– Profiler: Fixed negative unhalted cycle counts showing up around STA WSYNC instructions.
– SaveStates: Fixed bug where sprite engine could get desynced after loading a save state.
– Tape Editor: Fixed draw tool using wrong threshold for bit polarity with waveform display enabled.
– Tape Editor: Fixed SIO capture option not showing enable state on menu.
– Tape Editor: Captured accelerated C: loads now show sync bytes.
– Tape Editor: Block checksum status is more reliably shown during live SIO data capture.
– Tape Editor: Fixed extraneous bit data being added when saving a new CAS file after editing.
– UI: Reduced glitches when toggling the debugger or full screen mode.
– UI: /startuplog can now exclude log channels with ‘-‘ and ignores Ctrl+C.
– UI: Removed delay when switching from very slow speed (1%) to t.
– UI: Progress dialogs are now suppressed in exclusive full screen mode to avoid popping out of full screen when loading tapes.
– UI: Fixed non-native file browser not working with UNC paths.
– UI: Fixed focus glitching when selecting a docked tab with an undocked pane selected.
– UI: Fixed an issue where Unicode text would sometimes be read out of the clipboard as ANSI text.

 

Télécharger Altirra (XP/Vista) v3.91 Final (5.7 Mo)

Télécharger Altirra v4.40 Stable (8.3 Mo)

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YAPE (Yet Another Plus/4 Emulator) est un excellent émulateur Commodore C16/plus4 tournant sous Windows XP à 11. Version compatible 32 et 64 bits.
 

 
– [NEW] SID card mouse emulation (in DirectInput mode)
– [NEW] Manufacturer dependent RAM powerup patterns
– [NEW] copy emulator window to the clipboard as a bitmap
– [NEW] the 32-bit build has now an opcode track window
– [FIX] quotation mark printing bug (MPS-803)
– [FIX] drive VIA emulation accuracy improvements

 

Télécharger Yape v1.4.1 (656 Ko)

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Applewin est un excellent émulateur Apple IIe pour Windows et développé par Tom Charlesworth. Applewin est basé sur la version originale 1.10.4 d’Oliver Schmidt.
 
[Change #1153] Support Game I/O Connector copy protection dongles. [@medasaro]
SDS SpeedStar dongle
[Change #1141,#1142,#1148,#1149,#1150] SNES MAX support for various controllers via mapping files. [@Eriknoc]
EG. -snes-max-user-joy1 snesmax\controller_Logitech_F310.yaml
[Change #1134] Add disk activity indicators for drives in Slot 5.
Only visible in 2x Windowed mode.
Add a new UI toggle in Config->Disk tab to « Show status » (ie. the track/sector status).
Hovering over this status will show a tooltip with both decimal and hexadecimal values, and the track includes the full fractional quarter track value too.
[Change #1133] Add a new command line ‘-s diskii13’ to put a diskii card into slot-n and force it to use the 13-sector firmware.
[Bug #1157] Fix video junk on RHS edge for TV & Monitor video modes. (Regression at 1.13.11.0)
[Bug #1144] Fix some ZP symbols in A2_BASIC.SYM.
[Bug #1143] Fix graphical glitches on penultimate scan line when in non-« 50% Scan Lines » mode.
[Bug #1138] Fix Mousecard – wasn’t generating VBL interrupt for mode byte of $08. Fixes ‘Jeeves’.
[Bug #1131] Fix MIXED issue when in ‘Color (PAL Monitor)’ video mode.
Change: Extend the debugger to support DISK commands for Disk II cards in other slots:
DISK SLOT n
Now DISK INFO will provide info for the new slot.

 

 

Télécharger AppleWin v1.32.1 (4.3 Mo)

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Erockus ARCADE est un frontend pour SDLMAME et permet d’en simplifier son utilisation.
 

 

Télécharger Erockus v14.3 (3.1 Mo)

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Très performant, PPSSPP est un émulateur de Sony PSP (pour Windows, Android et autres via SDL) gratuit et libre écrit en C + + par Henrik Rydgard (très connu sous le pseudo de Ector, déjà auteur de l’émulateur de PSP Potemkin et surtout connu pour Dolphin, ayant également exercé sur nombre d’émulateurs Dreamcast).
 


 
Les changements sont les suivants:
 
– ???
 

Cette archive inclut la version 32 et 64 bits.

 

Télécharger PPSSPP v1.20.4 (19.4 Mo)

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SkyEmu est un émulateur GameBoy, GameBoy Color et Game Boy Advance de bas niveau. Son objectif principal est de fournir une bonne expérience utilisateur grâce à un bon mélange entre précision / performances / fonctionnalités et convivialité.
 

Fonctionnalités:
– Émulation Game Boy Advanced très précise
– Émulation Game Boy et Game Boy Color
– Prise en charge expérimentale de la Nintendo DS (uniquement capable d’exécuter des homebrews actuellement)
– Multiplateforme : Windows, MacOS, Linux, application Web (avec commandes à écran tactile pour iOS et Android)
– Prise en charge du contrôleur de jeu et du grondement avec des raccourcis clavier configurables
– Shaders d’upscaling de haute qualité, correction des couleurs et suppression des images fantômes à l’écran- 4x emplacements de sauvegarde avec aperçu de la capture d’écran
– Prise en charge de l’avance rapide et du rembobinage du jeu (prise en charge de très long rembobinage)
– Prise en charge de l’émulation de l’horloge en temps réel
– Débogueurs CPU, MMIO et mémoire
– Thèmes sombres et clairs
– Prise en charge des images de BIOS officiels
– Support pour le chargement des ROMs compressées avec des archives .zip
 

 

Les changements sont les suivants:
 

New Features:
– Android Build
– iOS Build
– Touch Screen Opacity and Hiding Settings
– Black Theme (for OLED devices)
– Solar Sensor Emulation
– Support loading and displaying games with UTF8 encoded paths and filenames (inc. Japanese, Chinese, and accented characters)
 

Fixed Games:
– (GBA)Boktai 1
– (GBA)Boktai 2
– (GBA)Boktai 3
 

Bug Fixes:
– Select and Start Button on Touch Screen Controls have been swapped to align with the layout of the GB/NDS

 
La dernière version de l’émulateur en ligne est également disponible à cette adresse en tant qu’application Web.
 

Télécharger SkyEmu v5.0 (2026/10/13) (33.6 Mo)

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Il s’agit d’un émulateur spécialisé dans l’enregistrement vidéo et basé sur le noyau de bsnes. Destiné avant tout aux vidéos dans le but d’obtenir des enregistrements parfaits en vu de référencement sur des sites comme TAS.
 


 

Les changements depuis la beta 23 sont les suivants:
– Remove partial exception specifiers
– Squash some warnings in GCC 7.x
– Fix crash if selected settings window does not open
– Remove Mac OS support
– Adjust SNES luminosity curve to start from zero
– Allow just-in-time override of input to be recorded from Lua
– Lua: Guard against Lua returning non-string error
– Fix a few compiler warnings in GCC 9
– Builtin r16m dumper
– Allow loading raw input from zip file
– At least compile with Lua 5.4
– Lua: Delay freeing callback handles if executing
– Fix Lua register* callback list corruption
– SNES: Actually make L=0 be full black
– Revert initializing globalwrap state
– Optimize the LRGB->RGB conversion
– Uncached LRGB->RGB conversion
– Shotgun-debug gui.rainbow greyscale divide by zero
– lua_bitmap_composite: Don’t OOB with outside if no right gap

 

Télécharger Lsnes (Beta) rr2 beta 25 (10.4 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.
 

 
Les changements ici.
 

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 (5.3 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 (8.5 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v6.1.0 Beta 21 FR (5.4 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.1.0 Beta 21 FR (8.5 Mo)

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https://getourbonus.com/fr/accueil

https://www.romspedia.com/