Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement là [master]. Un manager permettant de gérer l’émulateur Xenia est disponible ici.

– [Build] Enable test discovery in VS Test Explorer
– [GPU] Use UNorm not signed EDRAM encoding in k_16_16 resolve packing.
– [Docs] Add spirv-tools related installation info for linux
– [Cmake] Added directory split in Visual studio (and probably other IDEs)
– [UI] Fix use-after-free in NoProfileDialog when closing
– [Build] Convert buildshaders to custom build rules
– [Build] Fix VS to send Debug build output to the same place as Ninja
– [3PP] Removed reference to premake modules
– [Build] Convert build system to raw cmake and remove premake layer
– [Build] Remove /all_resources_bound from FXC shader compilation flags (#901)
– [APU] Fix ffmpeg upgrade related logspam
– [3PP] Switch FFmpeg to latest release with port of xmaframes codec
– [Build] Ensure shaders are generated on devenv
– [Docs] Add VulkanSDK dependency
– [XAM] Added profile and create content enumerator wrappers
– [XAM] Validate buffer_size limit in XamEnumerate
– [APP] Fixed potential conflicting ImGUI ID in profile menu
– [Vulkan] Implement extended range for f32 to f16 conversion in memexport
– [D3D12] Implement extended range for f32 to f16 conversion in memexport (#899)
– [Build] Generate shaders on build instead of having them checked in
– [GPU] Fix k_16_16 and k_16_16_16_16 EDRAM packing clamping (#898)
– [D3D12] Fix device lost with resolution scaling in 3D-as-2D textures
– Misc fixes









