Il s’agit d’un projet visant à réécrire le serveur Kaillera en Rust dont le nom du serveur est ‘Direlera’.
L’objectif est le suivant:
– Viser une vitesse de réponse rapide.
– Éliminer les facteurs d’instabilité opérationnelle tels que les pannes de serveur.
Les changements:
– feat: game quit bug fix and enhance client ping measurement by @hsnks100 in #52
– ci: update workflows and configuration for improved CI/CD by @hsnks100 in #54
– chore: Add .gitattributes to normalize line endings and specify binar… by @hsnks100 in #24
– refactor: Remove GameCache and related client input handling from the… by @hsnks100 in #27
– feat: Add Kaillera Protocol Dissector for Wireshark #19 by @hsnks100 in #28
– docs: Add GAME_SYNC_PROTOCOL.md by @hsnks100 in #30
– Feature/issue 29 1 by @hsnks100 in #31
– refactor: Update dependencies and enhance logging with structured fields #33 by @hsnks100 in #34
– feat: Implement session management for UDP connections with dedicated tasks #35 by @hsnks100 in #36
– feat: implement game session time-out #32 by @hsnks100 in #37
– refactor: split handler to two files #40 by @hsnks100 in #41
– Continue game when some players drop by @hsnks100 in #42
– refactor: introduce packet building utilities by @hsnks100 in #44
– refactor: update packet handling to use byte arrays for encoding by @hsnks100 in #46
– feat: Introduced a configuration file (config.toml) for server settings by @hsnks100 in #48
– ci: adjust workflow to reference config.toml by @hsnks100 in #49
– Refactoring whole code except for in-gaming by @hsnks100 in #17










