Créé par Ector et F|res, voici la dernière version de Dolphin, un émulateur GameCube/Wii et également Tri-Force (système d’arcade élaboré par Nintendo-Sega-Namco dont le hardware est basé sur celui de la GameCube).
Lire l’article concernant les changements apportés par cette version ici.
Le changelog en résumé:
Here’s what changed in this hotfix release:
– Added a prompt on Android to request permission for local network access while using NetPlay.
– This permission is not required if you only want to play with others over the internet.
– Approved additional codes and patches in various games for use with RetroAchievements in hardcore mode.
– Fixed an issue on Google Play where Dolphin was accidentally listed as compatible with 32-bit ARM devices.
– 32-bit ARM support was removed in 2015. We have no plans to re-introduce support.
– Fixed a bug which caused the settings menu to crash on Android 9.0 (Pie) and older.
– Fixed a bug where a GameCube controller plugged into port 1 of a GameCube Controller Adapter did not work in NetPlay.
– Fixed a bug which could cause games to crash at boot on macOS.
Here are the security patches:
– Fixed a bug where attempting to assemble certain syntactically invalid source causes Dolphin to crash.
– Fixed a bug where a malicious NetPlay host could cause clients in a room to reserve an excessive amount of RAM.
– Fixed a bug where a malicious NetPlay host could cause clients in a room to write part of their memory into a file on the Wii NAND.
– Fixed a bug where a maliciously crafted save state could cause Dolphin to write outside of a buffer when loaded.


