shadNet est un service online (en remplacement du PSN) pour l’émulateur shadPS4, basé sur une solution inspirée de RPCN (PlayStation 3). Ce projet permet aux utilisateurs de se connecter et de jouer en ligne ensemble sur des jeux PS4 émulés.
 


 
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Les changements:
– Auth code support
– Use local abseil submodule to fix building on some setups by @kalaposfos13 in #27
– online trophies by @georgemoralis in #28
– initial TSS support by @georgemoralis in #29
– fix ordering for remaining 24 boards in Gravity Rush by @junminlee2004 in #30
– Members by @georgemoralis in #31
– Extra fields after extdData: fromAccountId and toAccountId by @georgemoralis in #32
– updated stun server by @georgemoralis in #33
– Matching2 p12 by @metr1k-91 in #34
– improved invites and presense debug by @georgemoralis in #35
– Tooling docu by @metr1k-91 in #36
– (Draft) Additional Tooling by @metr1k-91 in #39
– changeableSessionData webapi calls by @georgemoralis in #40
– fix profile relations by @georgemoralis in #41
– locking session by @georgemoralis in #42
– Fix friendList identity field selection by @pierluigizagaria in #45
– matchmaking limitation by @georgemoralis in #46
– client rules support by @georgemoralis in #47
– better handling for online status by @georgemoralis in #48
– scoreboard service by @georgemoralis in #49
– client version service by @georgemoralis in #50

 

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