Xemu est une application multiplateforme et open source qui émule le matériel de la console de jeu Xbox d’origine, permettant aux utilisateurs de jouer à leurs jeux Xbox sur les systèmes Windows, macOS et Linux.
 

 
Ce projet est une branche active du projet XQEMU, qui est lui même basé sur le projet QEMU qui est populaire et très activement maintenu.
 
A noter qu’une collection personnelle de patchs graphiques IPS/BPS pour jeux Xbox, offrant divers hacks (16:9, 720p, 480p, 60 FPS), avec des options haute résolution (mais parfois instables) sont disponibles ici.
 

 

 
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
 
Quelques informations d’ordres générales concernant les modifications:
 
– meson: Bump sdl3 to release-3.4.18 (@xemu-robot)
– meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.363.0 (@xemu-robot)
– doc: Add scope and design philosophy (@abaire)
– meson: Bump glslang to 16.6.0 (@xemu-robot)
– nv2a: Fix rounding issue in timer scheduling (@abaire)
– docs: Add style exception for variable declaration location (@abaire)
– meson: Bump sdl3 to release-3.4.16 (@xemu-robot)
– meson: Bump nlohmann_json to v3.12.0 (@xemu-robot)
– meson: Track nlohmann_json with a git wrap (@mborgerson)
– meson: Track SDL3 with a git wrap (@mborgerson)
– docs: Drop watermark item in agent pre-submission checklist (@mborgerson)
– docs: Add instructions for autonomous agents (@abaire)
– docs: Add note on comment use (@abaire)
– ci: Run unit tests alongside build (@abaire)
– ui: Use DXGI to perform swapping on Windows (@abaire)
– ui: Log joystick devices that are not gamecontrollers, implement gamecontrollerdb_path config handling (@abaire)
– docs: Add top level contribution guidance (@abaire)
– nv2a: Implement PTIMER alarm interrupts (@abaire)
– apu: Disable DSP JIT by default for first release (@mborgerson)
– nv2a/gl: Clear PGRAPH register dirty bitmap when binding shader (@abaire)
– meson: Bump glslang to 16.5.0 (@xemu-robot)
– meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.357.0 (@xemu-robot)
– nv2a/vk: Fix blurry 2D/UI rendering at internal resolutions > 1x (@stianeklund)
– nv2a: Add driver version to shader cache validation. (@Reedzit)
– apu: Return sample count for NV_PAPU_XGSCNT (@Yuvi-App)
– meson: Bump glslang to 16.4.0 (@xemu-robot)
– apu: Add new DSP56300 emulator with JIT execution engine (@mborgerson)
– build: Fix MSYS2 Building (@oltolm)
– meson: Bump VulkanMemoryAllocator to v3.4.0 (@xemu-robot)
 
Issues Fixed
– Performance loss on Windows when port forwarding is enabled after #2568 was merged
– Performance regression between 0.8.133 and 0.8.134 releases caused by PR #2691. Related to vsync being enabled and influenced by display refresh rate, seems specific to AMD drivers on Windows.
– pgraph regs_dirty bitmap is never cleared in GL renderer
– Tighten FS shader cache validation
– Ultra Bust A Move and the Outlaw golf have an audio bug which freezes the game
– Braveknight: Lieveland Eiyuuden Random crashes and performance issues
– Prisoner of war performance Issue due to music
– Sonic Mega Collection Plus – Delayed/distorted audio in emulated games
– Meta: In-game Cut-scenes running too fast
– Implement missing DSP instructions
 
Affected Titles
The following titles had issues fixed in this release:
– Pro Fishing Challenge (#108)
– True Crime: New York City (#2578)
– Prisoner of War (#579, #2106)
– Terminator 3: Rise of the Machines (#579)
– Terminator 3: The Redemption (#579)
– Marc Ecko’s Getting Up: Contents Under Pressure (#2578)
– Braveknight: Lieveland Eiyuuden (#579, #2023)
– Ultra Bust-A-Move (#579)
– Halo 2 (#108)
– Sonic Mega Collection Plus (#2332)
– Kikou Heidan J-Phoenix + (#579)
– Outlaw Golf (#579)
– The Da Vinci Code (#2578)
– Outlaw Golf: 9 Holes of X-Mas (#579)

 

Télécharger Xemu v0.8.137 (10.9 Mo)

Télécharger Xemu (x86) (2020/06/12) (6.2 Mo)

Télécharger Xemu (Debug) v0.8.137 (11.3 Mo)

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