Codé en C++ et C#, il s’agit d’un émulateur de Super Nintendo multi-plateforme pour Windows et Linux. Ce que l’on peu dire c’est qu’à la vitesse ou vont les progrès, il parait évident que cet émulateur est bien parti pour intégrer le podium au coté de bsnes et snes9x ! Vivement la suite !
General
– SPC7110 support
– BS-X/Satellaview support
– MSU-1 support
– Run ahead support
– Save states: Added load/save state menu
– Video recorder: Added GIF format export option
Debugger
– Added performance profiler tool
– Added assembler tool
– Added memory access counters viewer
– Added DSP debugger window
– Added CX4 debugger window
– Added « Go To All » tool to quickly navigate between labels/functions/files
– Allow tile viewer to be used on all types of memory (and improved usability)
– Improvements to event viewer (list view, sub-pixel display and better filters/colors)
– Added SPC DSP and SA-1 state to register viewer
– Improved syntax highlighting in disassembly and added options to customize disassembly style
– Ability to export changes done to the ROM as an SFC or IPS file
Bug fixes
– DSP: Fixed KOF register initial value to fix missing sound effects in a couple of games
– SA-1: Fixed some bugs, improved timings and implemented some missing features (Fixes SMRPG)
– IRQ/NMI: Improved timing/logic, fixes some issues in a number of games.
– PPU: Fixed issues with mosaic effect
– Debugger: Fixed some disassembly bugs and improved CA65 integration
– Audio: Fixed issues with sound resampling that caused the sound quality to be slightly degraded