Créé par Rich Whitehouse, BigPEmu est le premier émulateur Atari Jaguar et Jaguar CD à offrir une compatibilité avec l’ensemble de la bibliothèque de cartouches vendues dans le commerce et offre d’excellentes performances et une grande variété de fonctionnalités uniques.
 
A noter qu’à la base il s’agissait d’un emu closed source qui était intégré dans la compilation Atari50. Il s’agit sans l’ombre d’un doute du meilleur émulateur de Jaguar devant Phoenix (qui reste le meilleur émulateur de 3DO), les VirtualJaguar, Mame et tout le reste.

 




 

Les changements sont les suivants:
 
Version 1.13
– Fixed a problem which resulted in some of the built-in D3D12 shaders requiring Shader Model 6.0.
– Added more logging for various D3D12 initialization failure cases.
 
Version 1.12
– New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL.
– New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
– Added a Blitter capture feature for developer builds. See the « blitcap » debugger command.
– Various minor cross-platform fixes which came along with the new port/backend work.
 
Version 1.11
– Unmapped input labels now display an angle suffix for hat switches.
– Unmapped input labels now display a +/- prefix for analog bindings, when applicable.
– Added a -forcegpusync command line option.
 
Version 1.1
– Added a native Linux (x64) port. Generally not well tested, but seems to be working well enough in local testing under a couple of different distributions. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
– Added a new SDL2 plugin for audio, video, and input. Not particularly recommended under Windows, but a Windows build is provided nonetheless.
– Added custom sky/background functionality to the Checkered Flag script.
– Added an « Alternate Scheduling » option.
– Added a « Rewind Skip » option.
– Added a « Frame Time Display » developer option.
– Fixed a minor interrupt timing issue.
– Fixed a bug in the object browser which could, rarely, result in a memory leak.
– Fixed a bug preventing BIGPEMU_TEXFLAG_REPEAT from affecting texture wrap mode in the OpenGL video plugin.
– Fixed another timing issue, which was manifesting as a rare crash in Cybermorph. Thanks to Will for managing to capture a saved state illustrating this problem.
– Developer builds will avoid crashing and warn the developer (via connected debugger) when a read/write straddles the end of ROM. Normal builds will still crash, in order to avoid overhead. Thanks to DrTypo for the bug report.

 
PS : Pour choisir la langue, quand vous lancez l’émulateur, allez sur information / language / strings_fr.txt

 

 
Pack de préréglages glsl précompilés pour l’émulateur BigPEmu disponible ici.
 

Télécharger BigPEmu v1.19 (10.1 Mo)

Télécharger BigPEmu (français) v1.18 (10.1 Mo)

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