Azahar est une fusion entre Lime3DS et le fork Citra de PabloMK7.


Soyez informé que la prise en charge des jeux cryptés n’est plus disponible…
Pour éviter toute confusion concernant les objectifs d’Azahar, la décision a été prise de limiter autant que possible le contournement du TPM (Trusted Platform Module). Le contournement ne sera effectué que lorsque l’interopérabilité du code de Nintendo est nécessaire avec Azahar ou d’autres codes de Nintendo. En conséquence, Azahar n’autorisera pas le lancement ou l’installation de jeux cryptés à moins qu’ils n’aient été obtenus par le biais des applications officielles de Nintendo, telles que l’eShop ou les paramètres système.

Notez qu’en renommant les .3ds (non cryptés) en .cci, les jeux se lancent…
Il est envisageable de penser que Azahar devienne un moteur pour d’autres émulateurs, qui pourraient tirer parti de ses améliorations pour les intégrer dans leurs propres projets sans limitation…
Les changements:
All
-Redownloading owned DLCs is now supported. | @PabloMK7 #950
-Added a new Turbo feature which allows increasing the emulation speed to a pre-specified percentage using a hotkey or on-screen button for desktop and Android respectively. | kleidis #605, @icy-briar #910 #911, @OpenSauce04 #963
-Added a new Screen Gap feature which allows the gap between the top and bottom screen to be configured by the user. | @DavidRGriswold #622
-Fixed an issue where Streetpass Mii Plaza wouldn’t detect its own update data. | @PabloMK7 #930
-Fixed an issue where certain decrypted DLCs would fail to install and would instead be incorrectly detected as encrypted. | @PabloMK7 #979
-The maximum value for the 3D slider has been increased from 100% to 255%. | @oneup03 #602
-The maximum value possible on real hardware is 100%, so going beyond this value may cause graphical oddities.
-In cases where the current application may change mid-emulation, such as launching an application from the HOME menu, the shader cache is now associated with the currently running application. | @PabloMK7 #978
-Previously, after starting an application, all subsequent shader cache would be associated with the originally started application, meaning that shader cache for application started via the HOME menu would still be associated with the HOME menu.
-Fixed cheats and the RPC server affecting the wrong processes. | @PabloMK7 #956
-Fixed an issue which could cause emulation to break when no audio input samples had been captured. | @Midou36O #955
-This addresses an issue with the game « Brain Age: Concentration Training »
Desktop
– Added a scroll bar to the Layout tab in the settings menu. | @SeppNel #1004
– This fixes an issue where, at certain screen resolutions, the height of the settings menu would be so tall that the Ok and Cancel buttons would be off of the bottom edge of the screen, and couldn’t be clicked.
-The azahar-room executable has had its functionality added to the main azahar executable, accessable by passing the new –room command line option. | @OpenSauce04 #873
-The azahar-room executable is now no longer distributed with our pre-built MacOS and Linux builds.
-Instead, the new –room option should be used.
-Added quicksave/quickload functionality, with associated hotkeys, mirroring the existing Android functionality. | kleidis #811
-Fixed an issue where the changes the hotkey configuration wouldn’t save correctly. | @SeppNel #945
-Fixed an issue where the « Multiplayer Browse Public Game Lobby » hotkey was non-functional. | @SeppNel #945
-Fixed an issue where using Save State > Save to Oldest Slot could cause the emulator to crash under certain circumstances. | @PabloMK7 #977
-Fixed screenshots produced using the Capture Screenshot hotkey while using the Hybrid Screen layout using the wrong layout. | kleidis #807
-Various minor adjustments have been made to the settings menu which improve consistency. | @OpenSauce04 #877
-When using the Seperate Windows layout alongside 3D functionality, the bottom screen is no longer rendered twice. | @oneup03 #602
– Fixed an issue where the emulator would crash when loading a save state while using the OpenGL renderer | @PabloMK7 #1016
This change breaks backwards compatibility with save states made in Azahar version 2121 or earlier.
Before updating to this version, please ensure that you have saved using the in-game save dialog.
To avoid the above issue, this should be done while using the Vulkan renderer.
For more information on how to appropriately use save states and avoid unexpected loss of progress, please read our blog post on the topic: https://azahar-emu.org/blog/understanding-save-states
NB: L’outil Azahar Artic Setup est une application homebrew pour la Nintendo 3DS qui permet d’installer des fichiers système et des données uniques de la console sur l’émulateur Azahar en utilisant votre console. Il diffuse l’application « Paramètres Système » ainsi que le module système NIM pour effectuer une mise à jour système, et copie vos données uniques de la console pour activer les fonctionnalités en ligne.
Télécharger Azahar v2121.1 (36.6 Mo)
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