– High Freq monitor support. When started with -fullscreen -60 -vsync,
– CSpect will now try to set the monitor frequency to match the target FPS.
– Fixed up bugs in Layer2 demo – was pretty old, and broken. Now working as you’d expect.
– Fixed up lowres build batch file, and swapped to a .NEX image
– Fixed up DMA demo so it builds again – NOTE: Don’t use ZXNEXT & Z80 together. Just use ZXNEXT.
– Old LDIRScale command removed – was never implemented.
– Fixed CTC cascading.
– Fixed streaming length of open file
– Added bigpemu_register_event_audio_frame, scripts are now able to read/modify audio frames.
– Added various audio/sampling utility functions to the scripting system. (see the spectrum analyzer sample usage in hello_pussycat and the full list of functions in bigpcrt.h)
– Added bigpemu_set_named_var_data and bigpemu_get_named_var_data, along with a « ScriptOption » Screen Effect data provider type. This allows script code to drive Screen Effect data, see hello_pussycat and liz for example usage.
– Added bigpemu_native_window_handle, as a convenience for scripts which may want to pass the window handle to a native DLL.
– Added support for the « physical disc » path under Linux. This will only function correctly with drives (virtual or otherwise) which support raw subchannel reads.
– Fixed a potential developer build crash from forcing script reloads while employing conditional breakpoints.
– Fixed an issue which could result in the application window being positioned incorrectly after switching to fullscreen.
– Fixed some SDL2-specific fullscreen/multi-monitor issues. Thanks to cubanismo for nudging me into investigating this.
– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
Changements (par google trad): – Bitmap processing of rotating surfaces has been corrected.
– Solvais loading screens etc. are now normal.
– SH2 process has been corrected.
– X-MEN VS STREETFIGHTER no longer crashes.
– Bus weight processing has been fixed.
– The phenomenon that sometimes caused processing crashes in YUMIMIMIX REMIX etc. has been fixed.
– Also, when state-loading, etc… maybe.
– Somes fixes
Les changements sont: – write new DSK to export subdir (mostly useful for Mac users)
– new highlights in debug
– new YM export functionality
– bugfix keyboard mapping in ManageDSK File Header text input
– bugfix keyboard mapping in RamDump (still improving handling)
– clean Amsdos name when import file with ManageDSK module
– ability to Pause the Emulation with Pause and ScrollLock
– Memory Explorer at startup reuses last mapping+location
– Graphics Explorer at startup reuses last mapping+settings
– When disabling sound IRQs via MIDI control port, clear current IRQ Prevents
– Dirt Devils hanging during boot
– Merge pull request #151 from gm-matthew/sound-irq
– Sound IRQs are acknowledged by writing to MIDI data port
– Misc fixes
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.
Il s’agit de Citra avec des ajustements/ajouts qui devraient donner de meilleures performances que la Citra d’origine.
Les principaux changements sont:
– Android & PC: Massive fixes for Core Downcount Hack. Now performance won’t drop by a lot!
– Android & PC: Implement Artic Base support (PabloMK7)
– y2r_u: Do not perform Y2R conversion if completion event should wait, might fix some games
renderer_vulkan: Initial vertex-shader SPIR-V generation (Wunkolo), may improve games performance
– Android: Implement Sustained Performance Mode option, helps for throttling reduction at the cost of some performance
– Android: rotate screen using sensor (Ishan09811)
– dist: Translate some stuff to spanish
– citra_qt: Add Open Log Folder option to Help menu (rtiangha)
– Android & PC: Backport Skip CPU Write hack from Citra MMJ
– Android & PC: A ton of fixes for realtime audio (OpenSauce04)
– Android & PC: Rebranding to the project (kleidis)
– Android: Fix settings being still non-runnable after close the game sometimes (Ishan09811), still needs some fixing for landspace times
– PC (Windows): Implement a updater and installer (kleidis)
– vk_stream_buffer: stop skipping destroyBuffer and freeMemory, may improve performance
– Android & PC: Remove gl_stream_buffer_hack and rework gl_stream_buffer, an internal code hack that mostly was useless
– Android: Minor fixes for pause and resume emulation (Ishan09811)
– Another minor fixes & cleanups