Posté le 03/12/2020à 19:19par Jets | Source : breaker (thx)
Il s’agit d’un émulateur d’Atari Lynx écrit par A.Beaucamp (8bit-dude) et basé sur Handy de K.Wilkins.
Les changements depuis la v0.95 officielle: – Fixed UART bugs
– Fixed DirectSound bug
– Emulation of 8bit-Hub which adds wifi, extra joysticks, mouse and SD card (compatible with 8bit-Slicks and 8bit-Unity v0.3)
Il s’agit d’une nouvelle version de Fightcade qui utilise des émulateurs à jour + GGPO pour le netplay. Celui-ci est basé sur la version originale de GGPO mais avec quelques améliorations.
Les changements depuis la version 2.0.12 (qui était une béta) sont:
December 2, 2020
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02/12 Update (Fightcade v2.0.95)
FcadeFBNeo v0.2.97.44-30
- Fix sf2mix, update to v0.97
FcadeFlycast v0.2.4
- Optimized build
December 1, 2020
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01/12 Update (Fightcade v2.0.94)
FcadeFBNeo v0.2.97.44-30
- Fixed NES aspect ratio by setting 4:3 Dipswitch as default
- Added hide ROM Warnings toggle (Options -> Hide ROM Warnings)
- Fixed potential crash in sfa3 stage select
- Do not auto switch to fullscreen when spectating a game or if using -w as parameter
- Fix crash in sfiii3nr1 rom if Ken neutral grabs Makoto and kills (the Makoto fix)
- Refactor commandline, now you can load lua + savestate (fcadefbneo.exe savestate.fs script.lua) or any other combination
- Increased timeout for LUA calls
- Added sf2cemix (hack)
- Added vampjbh (hack)
- Updated ssf2tnl (hack) to v0.4
- Added hsf2 detector and ranked channel
+ Savestate updates:
- ssf2tnl: set to Turbo0 per request by Born2SPD
- nes_joymechfight: all characters unlocked
FcadeSNES9x v1.60-2
- Enable ReduceInputLag & Input:Background on default config for new installs
FcadeFlycast v0.2.4
- Internal Delay Selection & Detection before Game Load
- Explicit Dialogs for Connection Status
- Test Game Mode w/ Settings & Launch Game
+ Dipswitch Updates:
- Marvel vs Capcom 2: Damage Scaling Fixed
- The Rumble Fish 2: All Characters Unlocked
Frontend
- Allow more than 50 favourites, with search filter options like in regular search (Patreons only for now, any tier)
- Introducing the report button, this will be a slow rolling out process (and WIP)
- Context menu when hovering user names in chat, so you can easily challenge, view profile or ignore any user
- Toggle to disable Auto AFK, in settings
- REPLAY and STATS are now permanent links on top, removed from Motd
- Added SNES hacks: TMNTTF Champion Edition, Sailor Moon Fighter S, Sailor Moon S Big Zam Edition, Ranma ½ Hard Battle II - Super Move Hustle
FRM v0.4.1
- create output folder in "copy_to" if it doesn't exist
November 12, 2020
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12/11 Update (Fightcade v2.0.91)
FcadeFBNeo v0.2.97.44-29
- load lua from commandline (just specify lua\filename.lua in commandline as last argument)
- send frame inputs to before_emulation step in lua, fixed lua stack in on_gui step and other hooks
- allow frame advance function (new hotkey in the inputs settings page)
- fix Autoswitch to Fullscreen, working in Test Game and Online play
- fixed China Gate p1/p2 bindings
- fixed Dragon Gun and Violent Storm dipswitches to allow online play
- enabled blood/violence on mk2 online play (forced dipswitches)
- disable runahead in spectator mode
- new game detectors (list WIP, thanks all!)
- added Mortal Kombat arcade support
- added more NES games
FcadeSNES9x v1.60-2
- fix compatibility for Windows7
- improved GGPO netcode, better rollback implementation, new render loop
- still needs more polish, especially during rollbacks, and sound may crack a bit
- make sure to disable sound sync
FcadeFlycast v8.1-1843
- Sega Dreamcast, Naomi and Atomiswave emulator
- Added delay-based netplay support to Flycast (thanks @blueminder!!!)
- Still WIP (spectate/replay will come soon!)
FRM v0.4
- add support for Flycast
October 24, 2020
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24/10 Small update (Fightcade v2.0.87)
FBNeo (v0.2.97.44-28)
- Partial revert of input polling during rollbacks (will happen only on last frame)
- Added 32:9 aspect ratio to auto detection (by request, please if you have a custom monitor with unsupported aspect ratio share in feedback channel)
- Fixed mk2 netplay (disabled forced test dipswitch)
- Added missing "Mute ingame chat" option in Fightcade / Video menu options
October 22, 2020
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22/10 update (Fightcade v2.0.86)
FBNeo (v0.2.97.44-28)
- LUA support
- Kof98 random mood (thanks hiihii)
- Sfa3 stage select (thanks volkann)
- Add mute option to ingame chat (Video / Fightcade / Mute Chat toggle)
- Preemptive fix for m68000 cpu savestate, might fix some desyncs?
- Preemptive fix for input drops during rollbacks + faster input polling
- Fix gaiden and taitoF3 p1/p2 bindings
- Fixed slowdown during chat
- Character detectors for various games (thanks all!)
- RAW memory detector for game detectors (please ask in detector channels)
- Ssf2xj1 set to Turbo1 again
Snes9x (v1.60-1)
- Updated to Snes9x 1.60, improved GGPO netcode
Frontend
- Replaced tws96 for twsoc96
- Added mk2 (Mortal Kombat II arcade) channel, untested
- Added tgm2p detector and ranked channel
- Added aof2 detector and ranked channel (thanks Killerjag)()
September 11, 2020
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11/09 Small update (Fightcade v2.0.81)
- Fix: FRM to detect invalid zip files
- Fix: chat history log saving when spectating or viewing replays
- Fix: incorrect redfps warnings
- Fix: replays not working properly
- Brought back fc1 channels until we think of a better way to workaround some of the issues
September 10, 2020
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10/09 Update (Fightcade v2.0.80)
Emulator - 0.2.9.44-27
- Fixed subpixel accuracy render in UI (to accomodate custom UIs properly)
- Fixed drivers galaxian and sys18 P1/P2 binding issues (online)
- Fixed SMS P1/P2 binding issues (online)
- Fightcade overlay text saver will save game characters detected in sfiii3nr1 and ssf2xjr1
- New detectors and ranked channels -> kizuna, msh, mshvsf, mvsc, redearth, xmcota, xmvsf (thanks everyone involved!)
- Debug detector mode can count scores now, and can detect characters too (ask on #fbneo-detectors if you want to extract character information from any game, multi character games like kof not supported yet)
- Merged from FBNeo: thread priority is now process priority (might help boosting the game if you have performance issues)
- Merged from FBNeo: k054539: add delay(echo) effect
- Copy flag contents and trigger file timestamp change when saving overlay flags (so OBS updates properly)
- Toggle to log ingame chat to a file, check Video -> Fightcade options
- Made emulator version compatibility fix, so replays prior to 3/9 can still be replayed without desyncs
Other fixes
- Fix updater for install paths with weird characters
- Fix for rare edge case when connecting 2 players
- Osx: updated digital signature
- New smkartu savestate
- Added tgm2p, replace for tgm2
- New kof98 savestate (no blood)
- Removed some old fc1 channels()
September 3, 2020
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03/09 Update (Fightcade v2.0.77)
Savestates
- New savestate for kizuna
- New savestate for aof: Mr. Big and Mr. Karate unlocked
- New savestate for smkartu (snes): 150cc Cup and Special Cup unlocked, all gold medals
- New savestate for sfa3 ranked: only Classic Mode unlocked (green screen unlock)
- Updated savestate for ssf2xjr1: changed speed to JP turbo2
- Updated savestate for kof98: max credits
(Thanks to everyone who contributed in #fbneo-savestates )
Emulator - 0.2.97.44-26
- Fixed P1/P2 player mappings in more games (wwfwfest, system18, galaxian, suna16)
- Fix to ignore runahead setting in tgm2 & tgm2p to avoid desync
- New detectors (Thanks to everyone who contributed in #fbneo-detectors )
- Make DSound the default audio plugin on both updates & new installs
- Make AutoFrameskip=OFF the default setting on new installs
Other
- Improved user profile pages (still work in progress )
- Notify outdated clients that require a manual update
+ Other minor fixes and enhancements...()
Small bugfix update (Fightcade v2.0.78):
- Windows: Fix Fightcade1 client not able to connect.
August 20, 2020
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Small bugfix update (Fightcade v2.0.74):
- Windows: Fix broken shortcuts on windows installer
- Windows: Fix installation of redistributables (dx9 & vc++)
- Linux/Mac: Force modeless menu by default()
August 19, 2020
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19/08 Update (Fightcade v2.0.73):
Emulator - 0.2.97.44-25
- Fixed frameskipping, now smoother than before, even on slow PCs. If it was working slow for you, try again
- Fixed some rare input drops
- New revamped renderer, please use the DX9Alternate version from now on, much better than SoftFX, and now more compatible
- New renderer is capable of using custom resolutions for CRT users
- New non exclusive fullscreen for streamers. If that still desyncs for you, use the new Borderless Window option in the DX9 blitter options
- Added vsync option to both windowed and fullscreen (doesn't interfere with netplay, but adds 1f of lag at least)
- Refactored DX9 renderer so it doesn't produce black backgrounds when streaming in OBS
- Refactored menus, now visible in OSX and Linux. Use modeless menu option in Misc if menus don't work in OSX/Linux
- Fightcade overlay exports now saves country as name and as png flags, ranks saved as letters
- New CRT Bicubic shader (DX9Alt)
- Fix for ingame chat unicode text not rendering completely (DX9Alt)
- Add score overlay and ping to SoftFX (not that you will want to use this ever again)
- F3 resets detector status so it doesn't trigger random wins in specific games (kof96)
- Added support for MartialMaster Community Patch (marmatcp.zip)
- Fixed WWF games for p1 / p2 online play, and also a good chunk of taito games with the same issue
Frontend
- Fix crash when fcade.exe can't reach backend
- Add snes9x support to frm
- Fixed win8.1 issues in frm
- Fightcade1: fix "can't execute script main" error when darkorange theme was selected()
August 18, 2020
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18/08 Update (Fightcade v2.0.72):
Backend
- Fixed frontend chat range issues: disappearing challenges, disappearing/locked text
- Remove @channel notification
- Better anti spam
- Fixed a rare crash in the backend and other bug fixes
- Performance tools for heavy load diagnose
Current plan is to only update backend mid week, being it Tuesday or Wednesday. This involves booting people, and private lobbies need to be recreated.
Game services can be hot live updated and games won't be interrupted()
August 15, 2020
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In final tests (Fightcade v2.0.71):
Fix frontend chat range issues, disappearing challenges, disappearing/locked text, remove @channel notification, more moderation tools
Emulator improvements: revamped dx9 renderer, switchable fullscreen without desync, vsync (window/fs), fixed some rare input drops, new stream overlay info (countries), added Martial Masters Community Patch, fixed WWF p1/p2 controls for online (and other Taito games), new bicubic shader fx, fix ingame chat disappearing chars, softfx overlay missing info (ping, scores in unranked)
Fix for a very rare backend game service crash
WIP
Investigate heavy load bottlenecks, slow server responses (ddbb, backend)
Investigate failed punch hole (black screens)
Investigate spec slow downs in CPS3 games
Short term backlog
Add search filter to replays pages
Lots of backend and ddbb work, graphs, indexing, optimizations
Waiting to deploy
Motd, savestates()
July 9, 2020
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09/07 Update (Fightcade pre-release):
http://www.t.ly/JFRk
2.0.12 to 2.0.70+
-----------------
Lot of fixes and improvements
Xebra est un très bon émulateur Playstation d’origine Japonaise mais dont l’interface est disponible en anglais. Codé par Dr.Hell (Dokada Jigokusai), ayant déjà sévit dans des plugins GPU compatible PSEmuPro. Il manque un peu plus de communication autour du programme et des changelogs pour se rendre compte des avancées parfois impressionnantes de cet émulateur qui n’est pas toujours estimé à sa juste valeur.
Contrairement à Xebra, l’exécutable Arbex n’utilise pas de bios scph mais réalise une émulation HLE de celui-ci. Pour résumer, Arbex ne nécessite pas de bios puisqu´il utilise un bios HLE en interne.
Xemu est une application multiplateforme et open source qui émule le matériel de la console de jeu Xbox d’origine, permettant aux utilisateurs de jouer à leurs jeux Xbox sur les systèmes Windows, macOS et Linux.
Ce projet est une branche active du projet XQEMU, qui est lui même basé sur le projet QEMU qui est populaire et très activement maintenu.
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
DSP est un émulateur Sinclair ZX Spectrum mais aussi Amstrad CPC, Arcade, NES, SMS, GameBoy, Coleco Vision, Chip8/Super Chip8… développé par Leniad Soft 2003. Il supporte les Spectrum 48K, Spectrum 128K et des jeux d’arcades comme Phoenix, BombJack ou encore Ghost’n’Goblins. Il s’agit d’un projet Open Source développé en Delphi+Lazarus+Free Pascal.
DSP Emulator 0.18b3 WIP:
-Sega VDP
+Fixed IRQ generation
-Sega GameGear
+Added driver with sound
+Added Codemasters mapper
-Sega Master System
+Added cart enable/disable
+Driver stop and warning if no BIOS present
-Armed F HW
+Added driver for Crazy Climber 2
+Added driver for Legion
-SG-1000
+Added two mappers. Almost 100% compatibility now
86Box Manager est le gestionnaire de configuration officiel mais facultatif de l’émulateur 86Box. Il est écrit par Overdoze en C# avec Windows Forms et est publié sous la licence MIT, il peut donc être distribué gratuitement avec 86Box.
Caractéristiques:
– Puissant, léger et entièrement optionnel
– Permet de créer plusieurs machines virtuelles isolées
– Donne à chaque machine virtuelle un nom unique et une description facultative
– Permet d’exécutez plusieurs machines virtuelles en même temps
– Contrôle les machines virtuelles depuis le Manager (pause, réinitialisation, etc.)
– Une icône dans barre d’état vous évitera que la fenêtre du gestionnaire ne vous gêne !
86Box (anciennement nommé PCem Unofficial, PCem Experimental ou PCem-X) est une branche non officielle de l’émulateur PCem, qui vise à émuler des machines compatibles IBM de la période 1981-2000. Cette branche ajoute plusieurs cartes mères émulées. (site de développement de l’auteur)
Cet émulateur peut également fonctionner avec cette interface qui lui est dédiée.
Project64 Netplay est un fork open-source de Project64 pour Windows basé sur Project64 2.3.2. Créé par Cranky Supertoon, il est conçu pour faciliter le netplay dans les jeux N64 émulés.
– Permet 4 connexions
– Utilisation faible de la bande passante
– Peut changer la latence à la volée pour lisser l’expérience du netplay au détriment de l’input lag
– Fonctionne très bien de 2 à 3 joueurs, même avec + 200ms
– Serveur dédié à New York en option
– Liste de triche intégrée pour certains jeux afin d’améliorer le gameplay
– Scripts intégrés pour garder les mêmes sauvegardes à 100%, pour aider à limiter les désynchronisations
– Basé sur AQZ Netplay
Il s’agit d’un émulateur de Sega GameGear / Master System, Nintendo GameBoy / GameBoy Color / MSX écrit en Java. Le son reste perfectible et l’absence de filtres graphiques se fait sentir. (une version avce Java est également disponible sur le site officiel).
Mais outre une émulation précise, Emulicious dispose de fonctions supplémentaires :
– Mise à jour automatique
– Turbo ajustable
– Moteur ajustable
– Patching d’IPS
– Sauvegardes d’état (Master System/Game Gear uniquement)
bsnes-plus (ou bsnes+) est un fork de bsnes (basé sur bsnes-classic) destiné à introduire de nouvelles fonctionnalités et améliorations, la plupart visant au débogage. Il s’agit donc d’une version améliorée de bsnes 073 ou l’on retrouve donc l’ancienne interface ainsi que les anciens menus. Plus d’informations ici.
Il s’agit d’une version WIP (en cours de développement) dite « instable » basée sur les dernières sources GIT du projet.
Changements: – demo-only, needs more cleanup before an upstream merge
– win32-only implementation for demo, replace with platform-independent libs
– add socket server for clients to connect and receive trace log data
– add new compact binary format for tracelogging (8 bytes)
– with tracemask DISABLED, still achieves 45FPS (previous 2FPS) for tracelogging over localhost. with tracemask enabled, it’s full-speed
– extensible binary tracelog data format to allow future sending of arbitrary data to external tools
– some fixes
Cette version est compatible avec le pack de shaders disponible ici.
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
m64p (ou Mupen64Plus-GUI) est une interface graphique écrite en Qt5. Elle supporte tout ce que vous attendez d’une interface mupen64plus (sélection de plugins, édition de la configuration, gestion des sauvegardes, capture d’écran, pause, etc.).
Cette archive inclut Mupen64Plus + GlideN64 + une interface utilisateur.
– A new option for netplay: Fixed Input Delay. Normally the server will dynamically set the input delay based on latency, but this allows you to set a fixed number of frames of delay. If you set this number too low, it will cause stuttering/freezing. Thanks to @joeldenning for implementing this feature.
– Most players are better off leaving this option unchecked. This is mostly for players that want to play using very low input latency, the tradeoff being that you’ll experience stuttering and freezing at times.
– Misc Fixes