Créé par Near (ex byuu) et continué par Luke Usher (PolyBlast / CxBx-Reloaded) et d’autres, Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 

 
Ares émule les 34 machines suivantes:
 
– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom / SuFami Turbo / Satellaview / Super Game Boy
– Nintendo 64/64DD + SETA Aleck64 (arcade)
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
 
Voici les informations depuis la dernière version d’ares:
 
This release contains hefty improvements to a number of ares components. Highlights include Real Time Clock support for the Game Boy Advance, improvements to the experimental PlayStation core, Sega SC-3000 support, important fixes to the Game Boy Color, as well as core improvements to the ares application itself that should improve performance and responsiveness.

 

ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
– Implemented many undocumented instruction encodings
– Implemented invalid CPSR modes
– Added support for MRC, MCR, and CDP coprocessor instructions
– Allowed misalignment of the program counter in ARM mode
 
Nintendo – Game Boy Color
– Improved HDMA and GDMA timings (fixes some major graphical bugs)
 
Nintendo – Game Boy Advance
– Added support for the Real Time Clock
– Re-introduced optional Game Boy Player support
– Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones
– Improved handling of FIFO audio channels
– Writes to APU registers and wave RAM while audio is disabled are now handled correctly
– Prevented IRQs from advancing during DMA
– Improvements to prefetcher timings
– CPU is now stepped in single-cycle increments when halted
 
Nintendo – Famicom / NES
– Fixed database to allow running PAL/NTSC games in both supported modes
 
Nintendo 64
– Game Boy Color titles are now selectable for use with Transfer Pak
– Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase
 
Sega – SG-1000 / SG-3000
– Added support for the SC-3000
– Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high)
– Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000
 
Sega – Master System / Game Gear
– Improved header validation; fixes many NTSC-J titles being detected as international
 
Sega – Mega Drive / Genesis / CD / 32X
– Added CPU wait cycle for APU bus access
 
Sony – PlayStation
– Fix incorrect handling of the CE bits in COP0.CAUSE
– Fix boot of discs with non-standard license strings (Various unlicensed games)
– Fix VRAM-to-CPU transfers
– Fix issues with DMA interrupt flag calculation
– Fix issues with virtual->physical address translation
– Fix reads of DICR bit 15.
– Fix an issue where the mute bit would not apply to reverb voices
– Fix an issue where save states may not be re-usable between emulator launches
– Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity
– (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch
 
Application / Misc.
– Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms.
– Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference.
– The status bar will now show the loaded system configuration and region.
– Fixed an issue where nall::set::insert could fail silently
– Resolved an invalid version issue when building ares from a source archive
– Releases now contain platform-appropriate application version metadata
– [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported
– [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window
– [macOS] Fixed a possible startup crash on x86_64 systems
– [macOS] Fixed issues when building ares on macOS 10.15
 
Dependencies
– Updated SDL to version 3.2.14, containing miscellaneous bugfixes
– Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows
– Updated slang-shaders to ref 8c630d0d3
– Updated Molten-VK to version 1.3.0

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v145 (57.1 Mo)

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Il s’agit d’un émulateur de PlayStation 4 préliminaire.

 
L’objectif est de créer un cadre autonome pour la reconstruction des shaders, la traduction des tampons de commandes et la gestion de la mémoire GPU, afin que d’autres puissent l’utiliser. Ce projet l’utilise pour exécuter des binaires “Linux” sous Windows.
 


 

Les modifications sont visibles ici ou .

 

 

Télécharger PsOff (2025/07/09) (7.2 Mo)

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Ecrit par StapleButter (auteur des émulateurs de SuperNES lolSNES/blargSNES pour DS et 3DS et ayant contribué pour DeSmuME), il s’agit d’un émulateur de Nintendo DS/DSi pour Windows et Linux dont l’objectif est de faire les choses bien et rapidement, semblable à blargSNES mais en mieux (dixit l’auteur).
 
Les changements:
 
– build system and CI fixes (Nadia)
– DSi title manager: fix handling of title strings (Rayyan)
– fix gdbstub not activating until the console is reset (ZNixian)
– improve audio when not running at 60FPS (Jakly)
– fix a lot of warnings (Nadia)
– fix framelimiter bugs (Jakly)
– add support for solar sensor without using Boktai ROM (Jesse)
– set SDL_HINT_APP_NAME (redbluegreenhat)
– fix undefined behavior when indexing into ARCode::Code (Jesse)
– DLDI: add support for unaligned I/O in melonDLDI driver (Arisotura)
– audio settings: fix mic settings not applying when closing the dialog (Arisotura, Nadia)
– multiplayer: load firmware from correct instance-specific file (Arisotura)
– 3D: small fix to translucency flag assignment (Jakly)
– AES: load Tad key (edo9300)
– slot-2: add support for Motion Pak and Guitar Grip (asie)
– DSP: fix PDATA reads (Arisotura)
– slot-2: don’t return 0 when attempting to read from the GBA GPIO address (edo9300)
– camera: always trigger DMA when reaching the end of a frame (Arisotura)
– NDMA: fix IRQ in infinite repeat mode (Arisotura)
– camera: fix resolution selection code (Arisotura)
– UI: fix OpenGL issues with multiple windows (Arisotura)
– UI: add a way to tell windows apart (Arisotura)
– camera: make timings and FIFO more accurate (Arisotura)
– DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) (Arisotura)
– sound: use single buffer, improves audio latency (Sparronator9999)
– fix « full bios boot » not being set properly on initial DSi class creation (Jakly)

 

Exemple de DLDI

Site officiel proposant les sources.

Télécharger melonDS v1.0 (18.2 Mo)

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Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA. Un build MacOS est également disponible.

 


sans problème XD (ok je sors ^^)

 

Version exclusivement disponible pour Windows 7 et supérieur.
(ancienne version compatible XP disponible ici)
 
NB: Cette version n’est plus compatible avec le pack pack de plugins graphique de Kega (qui ne reste compatible qu’avec l’ancienne version 2.0 beta 2 build non Wx).
 

Les changements:

– Adjust throttle limit 450 -> 1000 [rkitover]
– Add dark mode support [andyvand]
– build: use vcpkg host pkgconf when cross compiling [rkitover]
– build: fix x64-mingw-static for MSYS2 CLANG64 [rkitover]
– Use external libwebp and use built pcre2 [andyvand]
– Revert beeping fix and fix again the previous way [andyvand]
– Fix save dialog [andyvand]
– build: inst host deps for bins only if not [rkitover]
– Fix MinGW FFMpeg [andyvand]
– Fix FFMPEG for macOS [andyvand]
– Fix libx265 build for macOS [andyvand]
– Fix MinGW compile with title of DX9 window [andyvand]
– Separate window for SDL direct3d9 with background input [andyvand]
– build: add x264+x265 for ffmpeg for macOS [rkitover]
– build: rm FindFFmpeg for distro ver, fix x264/x265 [rkitover]
– build: add option VCPKG_BINARY_PACKAGES [rkitover]
– build: always use pwsh vcpkg-list [rkitover]
– build: update vcpkg ports list, drop gettext [rkitover]
– Fix FAudio crash on Windows debug [andyvand]
– Fix FAudio crash on MSVC [andyvand]
– Fix Direct3D9 [andyvand]
– Update wxvbam.rc [andyvand]
– build: fix installing host build dep bin pkgs [rkitover]
– Make Sparkle framework optional [andyvand]
– Clean up WinSparkle code [andyvand]
– Update macOS Sparkle [andyvand]
– Check for kInputBufSize [andyvand]
– Update 7z_C to 2409 and update extractor [andyvand]
– Fix winsparkle dependency and update win32-deps to latest push [andyvand]
– Add option not to update vcpkg builds [andyvand]
– Fix auto updates [andyvand]
– build: avoid using VS vcpkg with elevation [rkitover]
– Add MinGW WinSparkle support [andyvand]
– build: minor improvements to the Mac builder [rkitover]
– Add alert sound on macOS fix [andyvand]
– Add x264 and x265 to ffmpeg [andyvand]
– build: make OpenAL-Soft optional again [rkitover]
– CoreAudio fix [andyvand]
– Fix SDL3 detection [andyvand]
– build: make some minor CMake improvements [rkitover]
– build: make some minor fixes to Mac builder [rkitover]
– Update versions on macOS build script [andyvand]
– Implement CoreAudio driver [andyvand]
– build: generalize linking openal-soft to libfmt [rkitover]
– Set directory path for generic file dialog [andyvand]
– ci: fix shell syntax for Ubuntu runner [rkitover]
– ci: add libsdl3-dev for Ubuntu runner [rkitover]
– Add MSVC secure library functions [andyvand]
– Add entitlements file for sandboxing [andyvand]
– Add option for generic file dialogs [andyvand]
– translations: transifex pull [rkitover]
– Update nixpkgs for SDL3 [andyvand]
– build: in installdeps for SUSE s/libSDL3/SDL3/ [rkitover]
– build: update installdeps to SDL3 [rkitover]
– Add MSVC 2022 libretro support [andyvand]
– Fix AVCodec deprecations and fix warnings [andyvand]
– Fix SFML deprecations and fix SFML warnings [andyvand]
– build: replace sdl2 vcpkg port with sdl3 [rkitover]
– build: default ENABLE_SDL3=ON in CMake [rkitover]
– BUILDER: Updated core.sh source packages required to build vba-m [zachbacon]
– Update to SDL3 APIs, fix bpps, add SDL audio/video, add Metal video, fix Quartz drawing [andyvand]
– build: fix link error on MSVC for SFML port [andyvand]
– build: make minor improvements to the Mac builder [rkitover]
– build: lower bundled SFML C++17 to C++14 [rkitover]
– build: bundle SFML 3.x sys/network in third_party [rkitover]
– build: support building ARM64 binary for Mac [rkitover]
– Enable Hide Status Bar in UI Settings for macOS [rkitover]
– core.sh Switched to github source for nasm [zachbacon]
– initialize sound_buffer_len_ to silence a warning. [danialhorton]
– build: find_package(nanosvg) w/ vcpkg [rkitover]
– [FAudio]Correct the behavior of device_changed check [danialhorton]
– build: add libtiff to Nix derivation [rkitover]
– build: add libtiff to brews on macOS [rkitover]
– build: capitalize ARCH_NAME in CMake [rkitover]
– build: s/-Ofast/-O3 -ffast-math/ [rkitover]
– translations: remove dup Chinese translations [rkitover]
– build: update Link SFML usage to SFML 3.x APIs [rkitover]
– [Input] Process key down event for some controls [steelskin]
– Mark wxEVT_KEY_DOWN as processed in wxvbamApp (#1424) [Steelskin]
– Reallocate GBA ROM to the new size(#1422) [danialhorton]
– [Sound] Set volume on game startup (#1410) [Steelskin]
– build: update default.nix [rkitover]
– build: update installdeps for OpenSUSE [rkitover]
– build: add cmake var and cpp macro for XP builds [rkitover]
– build: set arch to pentium3 not -mmx for XP builds [rkitover]
– Set developer id/component type in metainfo.xml [116445585+PunkPangolin]
– build: link avrt for OpenAL on WIN32 [rkitover]
– build: initialize GTest submodule in CMake [rkitover]
– [gtest] Use googletest as a submodule (#1373) [Steelskin]
– [GB] Add support for per-game overrides (#1370) [Steelskin]
– [Input] Reset keyboard tracking on focus loss (#1357) [Steelskin]
– build: rename dependencies submodule -> win32-deps [rkitover]
– build: update harfbuzz for macOS builder [rkitover]
– Ignore illegal opcodes used by Wii U VC (#1351) [Steelskin]
– Disable open menu tracking outside of Windows (#1350) [Steelskin]
– [dialogs] Display all controls in AccelConfig on Mac (#1349) [Steelskin]
– build: fix linking FAudio statically on MINGW [rkitover]
– [GB] Properly set OPRI on startup [steelskin]
– build: do not use debug libs for RelWithDebInfo [rkitover]
– build: fix linking non-debug pcre for debug wx [rkitover]

 

Télécharger VisualBoyAdvance-M v2.2.0 (67.6 Mo)

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Play! est un émulateur de PlayStation 2 et Namco System 2X6 (ainsi que les variantes System 147/148. Liste ici) sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache et de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner un ensemble de jeux. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer à son jeu favori PlayStation 2 sur son PC.
 

 
Les changements depuis la 0.69 sont:
inconnu, voir ici.
 
Infos sur les changements (non disponibles précédemment) des 4 derniers mois:
https://www.patreon.com/posts/play-progress-30-117010548

https://www.patreon.com/posts/play-mini-report-115232029

https://www.patreon.com/posts/play-progress-01-113106919

https://www.patreon.com/posts/play-progress-01-111216082

 
Indice de compatibilité sur 2629 jeux testés:
Nothing: 0.08%
Loadable: 2.02%
Intro: 11.72%
Ingame: 38.57%
Playable: 47.62%

 

Télécharger Play! (x86) v0.70 (8.9 Mo)

Télécharger Play! (x64) v0.70 (10.4 Mo)

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Gearboy est un émulateur de Nintendo GameBoy / Gameboy Color écrit en C++ qui fonctionne sur iOS, Raspberry Pi, Mac, Windows & Linux.
 
L’accent a été mis sur la lisibilité du code source avec un haut degré de compatibilité.
 

 

⌨️ Added cli option for fullscreen mode
💻 Improved full screen behavior
🚀 Minor performance improvement
🐛 Bug fixes

 
Le builds 32 bits est compilé par Lo v2.
 

Télécharger GearBoy (32 bits) v3.1.1 (13.5 Mo)

Télécharger GearBoy (64 bits) v3.7.1 (1.6 Mo)

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Gearcoleco est un émulateur ColecoVision multiplateforme très précis écrit en C++ qui fonctionne sous Windows, macOS, Linux, BSD, Raspberry Pi et RetroArch.
 


 
Les changements:
🏅 Improve RetroAchievements
⌨️ Added cli option for fullscreen mode
💻 Improved full screen behavior
🚀 Minor performance improvement
🐛 Bug fixes

 

Télécharger GearColeco v1.5.1 (1.6 Mo)

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Il s’agit d’un émulateur de Sega 8 bits écrit en C++ par Ignacio Sanchez.
 
Il émule les machines suivantes:
– Sega Mark III
– Sega Master System
– Sega Game Gear
– Sega Game 1000 (SG-1000)
– Othello Multivision
 
gearsystem
 

Voici donc les changements:
 

⌨️ Added cli option for fullscreen mode
💻 Improved full screen behavior
🐛 Bug fixes

 
Le binaire 32 bits est compilé par Lo v2.

 

Télécharger GearSystem (32 bits) v3.1.0 (13.5 Mo)

Télécharger GearSystem (64 bits) v3.8.2 (1.6 Mo)

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Play! est un émulateur de PlayStation 2 et Namco System 2X6 (ainsi que les variantes System 147/148) sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.
 
L’émulateur peut faire fonctionner un ensemble de jeux. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer à son jeu favori PlayStation 2 sur son PC.
 

 
– GameConfig: Add fix for Shadow Hearts.
– Cleanup.
– Improve idle block detector.
– GameConfig: Add idle loop for PES6 (Europe).
– GameConfig: Add idle loop for Madagascar v3.01
– Blocks with special configs shouldn’t participate in block caching.

 

Télécharger Play! (x86) GIT v0.69 (2025/07/08) (8.8 Mo)

Télécharger Play! (x64) GIT v0.69 (2025/07/08) (10.3 Mo)

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Il s’agit d’un émulateur de PC Engine / TurboGrafx-16 / CD-ROM² / Super CD-ROM² et Arcade CD-ROM² / SuperGrafx multi plateformes.
 


 
🔈 Added option to select HuC6280 or HuC6280A audio chip
📺 Improved composite color palette
🐞 Fixed some bugs

 

Télécharger GearGRAFX v1.6.0 (2.1 Mo)

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Plus42 est un émulateur de calculatrice scientifique programmable RPN HP-42S, basée sur Free42.
 

 

Télécharger Plus42 v1.3.10b (5.0 Mo)

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Free42 est une ré-implémentation de HP-42S et de l’imprimante HP-82240. Free42 est une réécriture complète et ne contient aucun code HP. Les versions de Free42 s’exécutent sur Pocket PC, Microsoft Windows, PalmOS, Unix, et Mac OS X (application et widget Dashboard).
 
free42
 

Télécharger Free42 v3.3.8b (4.4 Mo)

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