Il s’agit du seul émulateur Basic Master disponible (très bon, au demeurant !), connu également sous le nom de Bml3mk5. Cliquez sur « En savoir plus » pour la description résumée de ce système.
Des versions avec debuggeur sont disponibles sur le site officiel.
 
mark5
 

Télécharger Hitachi Basic Master Level3 MARK5 (SDL) v2.1.4 (2.3 Mo)

Télécharger Hitachi Basic Master Level3 MARK5 (x86) v2.1.4 (479 Ko)

Télécharger Hitachi Basic Master Level3 MARK5 (x64) v2.1.4 (520 Ko)

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OxyROMon est un gestionnaire de ROM multi-plateforme écrit en Rust (il est donc plutôt voué à être installé sur un serveur, mais peut aussi très bien s’utiliser sur un PC). Comme la plupart des gestionnaires de ROM, il vérifie les fichiers ROM par rapport aux bases de données connues. Il est conçu principalement dans un objectif d’archivage.

 

 

Télécharger Oxyromon v0.24 (5.7 Mo)

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Créé par Dietmar Klein, SidTools est un lecteur de sons/musiques dédié au composant SID ou MOS 6581 (commodore C64 et 128) mais également un frontend pour les émulateurs gérants ce même composant tel que VICE ou encore Hoxs64 par exemple.

 


 

– Active composer folder now displaying after shuffle
– Active song title added to window title
– Fixed Bug in Search Regex ( Now 30+ hits compared to 1 for « Shining 8 » search)
– Webpage: List of all songs for composers available from charts
– SidTool now autosaves Playlist on adding a song
– Override Playtime now only affects songs longer than setting
– Amount of Sids in each folder now displaying in folder view
– Added online version check
– Some minor fixes/checks

 

Télécharger SidTools v2.3.5 (16.5 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements

 
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Fix message crash for missing CD image #1859 (Albert Liu)
– Remove title from toolbar/add open icon (Connor McLaughlin)
– [c502f8b]: GPU/Vulkan: Fix box downsampling using incorrect texture (Connor McLaughlin)
– [2704436]: README.md: Update dependencies for Linux (Connor McLaughlin)
– [03905b8]: Remove stub duckstation-sdl binary (Connor McLaughlin)
– Support diagonals in hat (Connor McLaughlin)
 
Development Build:
– [7675f3b]: Update Simple-Chinese language file to latest (zkdpower) #1830
– [3d08dd0]: QoL change for touch gliding (Certainty Witch) #1831
– [20f7cd7]: More QoL changes for touch gliding (Certainty Witch) #1831
– [dbedb8d]: update spanish qt, new config to block blank issues (falsepopsky) #1833
– Apply volume on output not sector read (Connor McLaughlin)
– [7037157]: GPU/SW: Remove unused 5-to-8 conversion functions (Connor McLaughlin)
– [391114c]: GPU/OpenGL: Only use one upload path and clamp to max SSBO size (Connor McLaughlin)
– Improve precision of 5-to-8 bit conversion for HW renderers (Connor McLaughlin)
– [b13c51a]: GPU/SW: Use new 5-to-8 converters for RGBA8 display (Connor McLaughlin)
– Log error message when skipping encrypted files #1836 (Albert Liu)
– Add Error helper class (Connor McLaughlin)
– Use Error class for complex errors (Connor McLaughlin)
– Hold position at end of track, not start of next (Connor McLaughlin)
– Split disc loading into separate method #1838 (Albert Liu)
– [39d1628]: Qt/MemoryCardEditor: Set combobox indices to 0 on close event (Albert Liu) #1839
– [d7196f1]: Qt/MemoryCardEditor: Add tool tips for new card and open card buttons (Albert Liu) #1839
– [663dc49]: CPU/Recompiler: Tiny optimization for div on x64 (Connor McLaughlin) #1840
– [5bbbb8d]: CPU/Recompiler: Use MAP_JIT for code space on Apple Silicon (Connor McLaughlin) #1840
– [5907a72]: Atualização Português do Brasil (Anderson_Cardoso) #1841
– [8b7e2b5]: CPU/Recompiler: Tiny optimization for div on x64 (Connor McLaughlin)
– Be less strict about bindable devices (Connor McLaughlin)
– Fix controller 1 default type of « Not Set » (Connor McLaughlin)
– Allow back button on controllers to be bound (Connor McLaughlin)
– Fix swapped labels for analog controller settings (Connor McLaughlin)
– Fix translatability of memory card editor tooltips (Connor McLaughlin)
– [818bdac]: Update duckstation-qt_de.ts (Max833) #1842
– [d346134]: Atualização Português do Brasil (Anderson_Cardoso) #1843
– Support passing import buffers in (Connor McLaughlin)
– Add MemoryCardImage class (Connor McLaughlin)
– Add memory card editor (Connor McLaughlin)
– Remove version from toolbar in game list (Connor McLaughlin)
– Add « Choose Cover Image » to game list menu (Connor McLaughlin)
– Don’t restart activities on keyboard change (Connor McLaughlin)
– Use user directory for memcard root (Connor McLaughlin)
– [132a485]: Update Simple-Chinese language file to latest (zkdpower) #1850
– Add an update notification about controller bindings (Connor McLaughlin)
– Add automatic controller mapping option (Connor McLaughlin)
– Always show icons in game list toolbar (Connor McLaughlin)
– Add a ‘no games found’ version of game list (Connor McLaughlin)
– Minor binding improvements (Connor McLaughlin)
– Stop activity recreate when theme is set (Connor McLaughlin)
– [6ecf75e]: (Android) update values-ru/strings to latest (6lackmag3) #1853
– [f02cee2]: (Android) update values-ru/arrays (6lackmag3) #1852
– Fix possible crash in memory card editor (Connor McLaughlin)
– Re-enable logging in EmulationSurfaceView (Connor McLaughlin)
– [1e3679c]: Update compatibility list (Connor McLaughlin)
– Fix message crash for missing CD image #1859 (Albert Liu)
– Remove title from toolbar/add open icon (Connor McLaughlin)
– [c502f8b]: GPU/Vulkan: Fix box downsampling using incorrect texture (Connor McLaughlin)
– [2704436]: README.md: Update dependencies for Linux (Connor McLaughlin)
– [03905b8]: Remove stub duckstation-sdl binary (Connor McLaughlin)
– Support diagonals in hat (Connor McLaughlin)
 

Stable Build:
– 2021/03/03: RetroAchievements are now available. You can now log in to your retroacheivements.org account in DuckStation and gain points in supported games. Currently only for Windows/Linux/Mac, Android will be added in the future.
– 2021/03/03: Multitap is now supported for up to 8 controllers. You can choose which of the two main controller ports have taps connected in Console Settings and bind controllers in Controller Settings.
– 2021/03/03: Ability to add/remove touchscreen controller buttons and change opacity added for the Android app.
– 2021/01/31: « Fullscreen UI » added, aka « Big Duck/TV Mode ». This interface is fully navigatible with a controller. Currently it’s limited to the NoGUI frontend, but it will be available directly in the Qt frontend in the near future, with more features being added (e.g. game grid) as well.
– 2021/01/24: Runahead added – work around input lag in some games by running frames ahead of time and backtracking on input. DuckStation’s implementation works with upscaling and the hardware renderers, but you still require a powerful computer for higher frame counts.
– 2021/01/24: Rewind added – you can now « smooth rewind » (but not for long), or « skip rewind » (for much long) while playing.
– 2021/01/10: Option to sync to host refresh rate added (enabled by default). This will give the smoothest animation possible with zero duped frames, at the cost of running the game <1% faster. Users with variable refresh rate (GSync/FreeSync) displays will want to disable the option. - 2021/01/10: Audio resampling added when fast forwarding to fixed speeds. Instead of crackling audio, you'll now get pitch altered audio. - 2021/01/03: Per game settings and game properties added to Android version. - 2020/12/30: Box and Adaptive downsampling modes added. Adaptive downsampling will smooth 2D backgrounds but attempt to preserve 3D geometry via pixel similarity (only supported in D3D11/Vulkan). Box is a simple average filter which will downsample to native resolution. - 2020/12/30: Hotkey binding added to Android version. You can now bind hotkeys such as fast forward, save state, etc to controller buttons. The ability to bind multi-button combinations will be added in the future. - 2020/12/29: Controller mapping/binding added for Android version. By default mappings will be clear and you will have to set them, you can do this from Settings -> Controllers -> Controller Mapping. Profiles can be saved and loaded as well.
– 2020/12/29: Dark theme added for Android. By default it will follow your system theme (Android 10+), but can be overridden in settings.
– 2020/12/29: DirectInput/DInput controller interface added for Windows. You can use this if you are having difficulties with SDL. Vibration is not supported yet.
– 2020/12/25: Partial texture replacement support added. For now, this is only applicable to a small number of games which upload backgrounds to video RAM every frame. Dumping and replacement options are available in Advanced Settings.
– 2020/12/22: PGXP Depth Buffer enhancement added. This enhancement can eliminate « polygon fighting » in games, by giving the PS1 the depth buffer it never had. Compatibility is rather low at the moment, but for the games it does work in, it works very well. The depth buffer will be made available to postprocessing shaders in the future, enabling effects such as SSAO.
– 2020/12/21: DuckStation now has two releases – Development and Preview. New features will appear in Preview first, and make their way to the Development release a few days later. To switch to preview, update to the latest development build (older builds will update to development), change the channel from latest to preview in general settings, and click Check for Updates.
– 2020/12/16: Integrated CPU debugger added in Qt frontend.
– 2020/12/13: Button layout for the touchscreen controller in the Android version can now be customized.
– 2020/12/10: Translation support added for Android version. Currently Brazillian Portuguese, Italian, and Dutch are available.
– 2020/11/27: Cover support added for game list in Android version. Procedure is the same as the desktop version, except you should place cover images in /duckstation/covers (see Adding Game Covers).
– 2020/11/27: Disc database is shipped with desktop and Android versions courtesy of redump.org. This will provide titles for games on Android, where it was not possible previously.
– 2020/11/27: Compatibility databases added to libretro core – broken enhancements will be automatically disabled. You can turn this off by disabling « Apply Compatibility Settings » in the core options.
– 2020/11/27: SDL game controller database is included with desktop versions courtesy of https://github.com/gabomdq/SDL_GameControllerDB.
– 2020/11/21: OpenGL ES 2.0 host display support added. You cannot use the hardware renderer with GLES2, it still requires GLES3, but GLES2 GPUs can now use the software renderer.
– 2020/11/21: Threaded renderer for software renderer added. Can result in a significant speed boost depending on the game.
– 2020/11/21: AArch32/armv7 recompiler added. Android and Linux builds will follow after further testing, but for now you can build it yourself.
– 2020/11/18: Window size (resize window to Nx content resolution) added to Qt and SDL frontends.
– 2020/11/10: Widescreen hack now renders in the display aspect ratio instead of always 16:9.
– 2020/11/01: Exclusive fullscreen option added for Windows D3D11 users. Enjoy buttery smooth PAL games.
– 2020/10/31: Multisample antialiasing added as an enhancement.
– 2020/10/30: Option to use analog stick as d-pad for analog controller added.
– 2020/10/20: New cheat manager with memory scanning added. More features will be added over time.
– 2020/10/05: CD-ROM read speedup enhancement added.
– 2020/09/30: CPU overclocking is now supported. Use with caution as it will break games and increase system requirements. It can be set globally or per-game.
– 2020/09/25: Cheat support added for libretro core.
– 2020/09/23: Game covers added to Qt frontend (see Adding Game Covers).
– 2020/09/19: Memory card importer/editor added to Qt frontend.
– 2020/09/13: Support for chaining post processing shaders added.
– 2020/09/12: Additional texture filtering options added.
– 2020/09/09: Basic cheat support added. Not all instructions/commands are supported yet.
– 2020/09/01: Many additional user settings available, including memory cards and enhancements. Now you can set these per-game.
– 2020/08/25: Automated builds for macOS now available.
– 2020/08/22: XInput controller backend added.
– 2020/08/20: Per-game setting overrides added. Mostly for compatibility, but some options are customizable.
– 2020/08/19: CPU PGXP mode added. It is very slow and incompatible with the recompiler, only use for games which need it.
– 2020/08/15: Playlist support/single memcard for multi-disc games in Qt frontend added.
– 2020/08/07: Automatic updater for standalone Windows builds.
– 2020/08/01: Initial PGXP (geometry/perspective correction) support.
– 2020/07/28: Qt frontend supports displaying interface in multiple languages.
– 2020/07/23: m3u multi-disc support for libretro core.
– 2020/07/22: Support multiple bindings for each controller button/axis.
– 2020/07/18: Widescreen hack enhancement added.
– 2020/07/04: Vulkan renderer now available in libretro core.
– 2020/07/02: Now available as a libretro core.
– 2020/07/01: Lightgun support with custom crosshairs.
– 2020/06/19: Vulkan hardware renderer added.

 

Télécharger DuckStation v0.1 build 12XXX (71.6 Mo)

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WineD3D For Windows est un wrapper DirectX 1-11 vers OpenGL basé sur WineD3D, qui est une implémentation presque complète de DirectX utilisée dans Wine.
 

 
Même si Windows prend en charge DirectX de manière native, l’utilisation de WineD3D peut améliorer la compatibilité avec les jeux plus anciens, en particulier sur Windows 8 et supérieurs qui ne prennent pas en charge les modes d’écran 16 bits. Une autre utilisation possible est d’imiter les versions non prises en charge de DirectX ou de transférer des applications DirectX vers OpenGL sans avoir à réécrire le code de rendu.
Notez que WineD3D est loin d’être parfait, et de nombreux jeux ne fonctionneront pas.
 
Des instructions sur l’utilisation des DLL sont également incluses.
 
Version 1.7.x fonctionne à partir de Windows 2000.
Version 6.x fonctionne à partir de Windows Vista.
 

 

Télécharger Wine D3D For Windows (Win 2K et +) v1.7.52 (1.7 Mo)

Télécharger Wine D3D For Windows (32 Bits | Win8 et +) v11.20 (1.9 Mo)

Télécharger Wine D3D For Windows (64 Bits | Win8 et +) v11.20 (1.9 Mo)

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Il s’agit d’un excellent émulateur Game Boy Advance / Nintendo DS / DSi et Pocket Station.
 

 
NO$GBA comme No Cash GBA est un émulateur Nintendo DS / DSi / DS Lite et bien sûr GameBoy Advance, pour Windows XP, Windows Vista/7/8/10 ou MS-DOS (pour la version DOS). Les options incluent tous les types de sauvegardes et la lecture de multiples cartouches. NoGBA supporte le multiplayer & est capable de charger plusieurs roms NDS pour « linker » les jeux. Le multiplayer pour GBA est également supporté.
 

Les changements sont:
– web: released new gbatek version with separate htm pages per chapter
– help engine: allows to export gbatek to multple chapter-name.htm pages
– help engine: added search/prev/next functions, and goto prev/next chapter
– help engine: save_as adds vgwort markers to htm pages (for usage stats)
– debug: added simple ARM CPU tracelog function (in tty debugmsg window)
– debug: added nds-wifi IE/IF interrupt enable/flags (in io map window)
– nds-ir-help: cartridge infrared port SPI commands and memory map
– nds-ir-help: activity meter IR commands and memory map
– nds-ir-help: p-walter IR commands, memory map, LCD and Accel registers
– nds-ir-help: component lists for infrared carts and pedometers
– nds-ir-help: H8/386 exception vectors and SFRs, H8/300H registers and opcodes
– nds-cart-help: SanDisk rom supports max 200h-byte blocks (padded with FFh)
– dsi-i2c-help: added ACK/NACK notes (thanks lidnariq)
– nds-wifi-help: much better specs for nintendo beacons (zone and download play)
– nds-wifi-help: much better specs for ds download play transfer protocol
– nds-wifi-help: added CMD/REPLY multiplay specs (thanks Arisotura)
– nds-wifi-emu: multiplay cmd/reply transfers (semi-stable)
– nds-wifi-emu: data frame rxhdr cmd/reply type, and txhdr reply status
– nds-wifi-emu: data frame rxhdr bssid match flag (per from/to sta/ds)
– nds-wifi-emu: rxfilter for da=mac, and broadcast with/without bssid=bssid
– cmdline: added fullscreen mode commandline switch (see /? for all switches)
– multimachine: mount_system (and init MAC address) now after init machine_id
– multimachine: fixed vram-remapping on add machne (moved after chain_in arm7)
– multimachine: fixed crash on non-existing sinline-dealloc on nds7 side
– multimachine: fixed 2-player no$gba.ini dsi-detect crash (thanks Lorenzo)

 

Télécharger No$GBA (Gaming version / Dos) v3.06 (202 Ko)

Télécharger No$GBA (Gaming version / Windows) v3.06 (210 Ko)

Télécharger No$GBA (Debug version / Windows) v3.06 (1.6 Mo)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 

 
Il émule les consoles basé sur la famille des Arcadia2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
 
Il supporte aussi l’Interton VC 4000 et l’Elektor TV Games Computer. Il nécessite Windows 9x/ME/NT/2000/XP et tourne aussi sous Vista/8/10.
 

Télécharger Win Arcadia (Ami Arcadia) v36.8 (9.9 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 

 
R4
– Auto VSync on/off glitches
– True Fullscreen leaves on reset (D3D)
– Missing option Use video buffer (DirectDraw)
– Extended monitors bad display/crash (thx Pedro)

 

Télécharger Steem SSE (D3D) [32 bits] v4.2.1 R2 (6.1 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.2.1 R2 (6.9 Mo)

Télécharger Steem SSE (All builds) v4.2.1 R2 (4.5 Mo)

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PlayNite est un gestionnaire open source de bibliothèque de jeux vidéo et un launcher avec prise en charge des bibliothèques tierces telles que Steam, GOG, Origin, Battle.net et Uplay. Incluant le support d’émulation de jeu et fournissant une interface unifiée pour vos jeux.
 
Fixed:
– Epic authentication not working
– Updated web view component

 
Others

 

 

Télécharger PlayNite v10.63 (145 Mo)

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Highly-Experimental Playstation Simulator x64 est un émulateur PSone et PS2 en développement (au stade préliminaire), codé par TheGangster dont certains éléments proviennent de Mame/Mess ou PCSX.
 

 
– Misc
 

Télécharger Hpsx64 v0500 (8.7 Mo)

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Les derniers builds betas de Nintendulator, l’émulateur Nintendo NES.
 

 

Télécharger Nintendulator (64 bits) v0.985 Beta (2026/08/22) (548 Ko)

Télécharger Nintendulator (32 bits) v0.985 Beta (2026/08/22) (504 Ko)

Télécharger Nintendulator (Français) v0.985 Beta (2026/08/22) (724 Ko)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].

 

 
Les changements:
r858
Corrected alignment issues with netboard RAM; send/receive parameters no longer need to be manipulated to work correctly. Fixes bugs including Scud Race linked car orientation.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112, merci à lui.

 

Télécharger SuperModel v0.4 Build 261108 (3.7 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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