NB: Si vous avez besoin de migrer des fichiers binaires Mingw vers MSVC, il vous suffit de remplacer le dossier des fichiers binaires Mesa du package Mingw par l’homologue MSVC.
Les changements: – fixed read port MSB in block IN instructions (#75)
– fixed utf-8 path issues under Windows (#74)
– added additional Win-F11 shortcut for SAM F1 (#73)
– Win32 help now opens Manual.md instead of ReadMe.md
More than that, for Pinball games you can also :
– Add a Backglass image with or without Grill and catch a part of the game to show in it.
– Move and resize the DMD display where you want
– Resize and move the table and change its perspective.
– Manage the brightness ingame of these different parts
…
Vous aurez besoin de ces bibliothèques pour activer certaines fonctions graphiques.
A noter que des patchs pour certains jeux sont disponibles ici.
Les changements:
– A D3D8/9 incompatibility is fixed (RE – Operation Raccoon City)
– A minor frame presentation optimization again (D3D11/12)
– Fixing a Glide Debug Layer message (unnecessary d3dcompiler)
– Slight changes in the FF vs DXBC generator for the sake of old FL10.0 drivers
– Minor fixes in the D3D11 backend for FL10.0
– A minor change in DXGI swapchain handling to reduce possibility of deadlocks (Blade Of Darkness)
– Minor internal + CPL fixes
– DDraw fixes
. Clip handling (Ed Hunter)
. Flip to GDI surface (HyperBlade)
. Changes to be compatible with the Windows compat layer (Biko)
. Other minor fixes (multi monitor tests)
. Improving the DirectShow (Quartz) hook layer (Max Payne)
– Implementing more system/GDI hooks (option GeneralExt\EnableGDIHooking) (x86 only)
. HyperBlade menu
. Fixing double mouse cursors (experimental)
1.08: Fixes alt and control keyboard controls not mappable.
1.07: Fixes issue with media when games have a period in the filename. Fixes log file showing wrong vers