NintendulatorNRS est un émulateur de Famicom / NES (et ses dérivés tels que les chipsets VRT) pour Windows. C’est une fourche de Nintendulator (par Quietust) maintenue par NewRisingSun et qui offre une compatibilité extrêmement large.
 

 

Télécharger Nintendulator NRS v0.985 (2025/06/25) (1.5 Mo)

Télécharger Nintendulator NRS (français) v0.985 (2024/09/09) (1.9 Mo)

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Il s’agit d’une interface utilisateur pour l’outil CHDman.
 

 

– Allows creation of multiple output filetypes during a single job. Filetypes will be added to the file and directory names in parenthesis.
Example of files from a PSX game with both TOC and CUE types selected for output:
PSXGAME (TOC).toc
PSXGAME (TOC).bin
PSXGAME (CUE).bin
PSXGAME (CUE).cue
– User will be prompted to rename any duplicate output files
– Changed the finished job sound to play media instead of just beeps
– Fixed main menu not hiding during job processes
– Updater wont automatically update even when selecting no
– Bugfixes, GUI changes n’ stuff

 

 

Télécharger namDHC v1.13 (1.4 Mo)

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Il s’agit d’une interface graphique pour l’émulateur de Nintendo 64 nommé Mupen64Plus, par l’auteur de Cen64 QT.
 
mupen

 

– Remove other usages of Qt::MatchWildcard
– Fixes

 
Forum officiel.
 

Télécharger Mupen64Plus QT (Frontend) v1.17 (2024/11/18) (15.9 Mo)

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Il s’agit de la dernière version WIP de Meka, excellent émulateur Sega 8 bits. (Builds automatique ici / forum ici).
 

 
Emulation (Mappers)
– Mappers: added support for Mapper 19 (MAPPER_SMS_Korean_2000_xor_1F) for: « 128 Hap », « Game Mo-eumjip 188 Hap ». [@bsittler, @ocornut]
– Mappers: added support for Mapper 20 (MAPPER_SMS_Korean_BFFC) for « Super Game 200 » etc. [@bsittler, @ocornut]
– Mappers: improved support for Mapper 18 (MAPPER_SMS_Korean_MSX_8KB_0300) for: « Super Game World 30 Hap », « Super Game World 75 Hap », « Super Multi Game – Super 75 in 1 », « Super Multi Game – Super 125 in 1 ». [@bsittler, @ocornut]
 
Database
– Added and modified entries in the checksum and compatibility lists.

 

Télécharger Meka WIP v0.80.287 (2025/07/20) (2.1 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements

 
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– fix NeGcon typo in some game entries #2807 (Dolphin)
– e43f2dd: Fix a Y2038 bug in UnixTimeToFileTime (Silent) #2814
– Preloading to RAM for single-disc playlists. (Brian Blakely)
– Update to VS2022 toolchain (Connor McLaughlin)
– Purge unused definitions (Connor McLaughlin)
– Move to common (Connor McLaughlin)
– Purge WITH_IMGUI define (Connor McLaughlin)
– Move to core (Connor McLaughlin)
– Include cheevos state in save states (Connor McLaughlin)
– Update rcheevos to 0e9eb7c (Connor McLaughlin)
– Switch to windows-2022/VS2022 #2815 (Connor McLaughlin)
– 859a156: Various build fixes (Connor McLaughlin) #2815
– 3c2d5ae: dep/vixl: Fix compilation under MSVC2022 (Connor McLaughlin) #2815
– a55537e: D3D12/Builders: Fix incorrect depth write mask (Connor McLaughlin) #2815

 
Development Build:
– Preloading to RAM for single-disc playlists. #2804 (Brian Blakely)

 

Stable Build:
WIP

 

Télécharger DuckStation v0.1 build 94XX (64.0 Mo)

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Quickplay est un grand frontend multi-système incluant des fonctions avancées pour Mame, Virtual Tree, Emu-Finder, un système IPS, Mirroring de répertoire, support Zip pour les émulateurs ne le supportant pas et beaucoup d’autres choses.
 

 
Features
– export: #49 – added name and comment to ini export
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1449
*thanks to user hasseno for raising this
 
Mametool
– mame: Fix issues found running against Mame 0.241
*Fix issue with softlist printing –
*https://forums.quickplayfrontend.com/viewtopic.php?t=2652
*thanks to user u-neeks
*stop hardcoding Mame64 in generated Mame efind. Instead use the Mame emulator the user has selected
*fix illegal filename chars introduced in a single emulator in Mame 0.219, causing softlist printing to exit
*Exclude more new boring systems
*Re-class all ZX Spectrums as Sinclair (Mame started calling some Amstrad)
– mame: rethink Mame filepaths functionlity:
*Possibilities for Mame rompaths set by users is arbitrary, therefore convention can’t be guessed by machines, instead ask the user to tell us via dropdowns where each of the four romtypes we deal with are
*Thanks to Ulao and others for raising issues that led to this conclusion
*fix bug with Mame filepaths checkbox/flag, also disable correct sections if filepath printing has been disabled
*alter Mame Options form to accomodate filepaths
*alter all Mame ‘printer’ forms – should never have been able to change Mame emulator at the point of printing (since this potentially invalidates a number of decisions already made in Mame Options like rompaths)
*add call to to get rompath from Mame’s settings ini, add UI elements to display to user
*always turn mame rompaths absolute (in case use has relative rompaths)
*logic to invalidate rompath is your mame executable or its ini file change
*improve saving of filepath/rompath
*trim mame.ini’s rompath properly
*make no-path printing consistent between arcade and softlist printing
 
Bugfixes
– romlist: relabel ‘delete rom’…
*this does not delete any files from disk, it removes item from your romdata
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to user quickplayer
– romlist: prompt before clearing romlist
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to jaw970 for posting this one
– open dir: fix opening Rom in explorer issue when comma part of filename,
*properly escape filename…
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1338
*thanks to user quickplayer for pointing this out
– qpnode: upgrade node.js version qpnode from node 10 to 14
*This should stop windows defender flagging QPnode.exe as a potential virus
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1436#p2008
*Thanks to Sandman1973 on the forums for raising this
– synctool: increase default time tolerance for file comparison
*for whatever reason, often src and dest files have timestamps which differ only by ms, they are the same file
 
Technical Debt
– git: Add ‘lib’ directory to source code
*often we don’t add tons of external libs to our source, however several needs arose over time, and in this case, it makes sense
– qpnode: fix issue with pkg and native module
*see https://github.com/vercel/pkg/issues/1319
– qpnode: enable combinatory operations to be run in sequence
*e.g.:(scan then softlist printing in dev)
– qpnode: better usage info when invoked with no args
– qpnode: slightly improved logging
– qpnode: add linting config
– qpnode: improve readme/dev instructions
– mame: Refactor Mame options logic generally e.g.: gatekeepers for xml scan
– mame: add inputs to source code

 

Télécharger QuickPlay v4.7.6 (112 Mo)

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WineD3D For Windows est un wrapper DirectX 1-11 vers OpenGL basé sur WineD3D, qui est une implémentation presque complète de DirectX utilisée dans Wine.
 

 
Même si Windows prend en charge DirectX de manière native, l’utilisation de WineD3D peut améliorer la compatibilité avec les jeux plus anciens, en particulier sur Windows 8 et supérieurs qui ne prennent pas en charge les modes d’écran 16 bits. Une autre utilisation possible est d’imiter les versions non prises en charge de DirectX ou de transférer des applications DirectX vers OpenGL sans avoir à réécrire le code de rendu.
Notez que WineD3D est loin d’être parfait, et de nombreux jeux ne fonctionneront pas.
 
Des instructions sur l’utilisation des DLL sont également incluses.
 
Version 1.7.x fonctionne à partir de Windows 2000.
Version 6.x fonctionne à partir de Windows Vista.
 

 

Télécharger Wine D3D For Windows (Win 2K et +) v1.7.52 (1.7 Mo)

Télécharger Wine D3D For Windows (32 Bits | Win8 et +) v10.11 (2.3 Mo)

Télécharger Wine D3D For Windows (64 Bits | Win8 et +) v10.11 (2.3 Mo)

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BletchMAME est un frontend pour MAME. Contrairement aux autres existants (et qui fonctionnent comme des lanceurs tout en conservant l’interface utilisateur interne de MAME), BletchMAME remplace l’interface utilisateur interne de MAME par une interface graphique plus conventionnelle pour offrir une expérience plus conviviale dans un certain nombre de domaines (tels que les profils, la configuration des entrées et un certain nombre d’autres éléments). Bien que BletchMAME soit conçu pour prendre en charge toutes les machines que gère MAME, il convient particulièrement à la partie émulation d’ordinateur.
 

 
– In addition to the menu bar, ScrLk will now also toggle the visibility of the status bar
– Created a nicer status bar display for cassette status
– When the user chooses a MAME executable accompanied by a MAME.ini, BletchMAME will now prompt the user to import these settings
– On MAME.ini importing, now tracking preferred actions for subsequent imports
– Fixed a bug that caused BletchMAME to not prompt the user to find MAME when no MAME is known
– Fixed a bug that could cause duplication of items on the « recent images list » list
– Fixed a CMake build issue when performing out-of-tree builds [Davide Cavalca]

 

Télécharger BletchMAME v2.17 (11.5 Mo)

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pfeMame (écrit par Gareth Finch) est un frontend pour MAME, écrit en Python. Il est multiplateforme (testé sur Linux – Ubuntu et Windows). Il comprend également une interface graphique destinée aux MameCab qui permet le contrôle à l’aide de joystick / manette.
 
pfemame_main
 

Télécharger pfeMame (32 bits) v2.34.7 (33.2 Mo)

Télécharger pfeMame (64 bits) v1.008 (12.5 Mo)

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Il s’agit d’une interface graphique écrite par Tyler J. Stachecki et destinée à l’émulateur de Nintendo64 nommé CEN64.
 
cen64qt
 
– Fixes
 
Forum officiel.
 

Télécharger Cen64 QT (Frontend) Alpha (2024/11/10) (13.7 Mo)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 

 
Il émule les consoles basé sur la famille des Arcadia2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
 
Il supporte aussi l’Interton VC 4000 et l’Elektor TV Games Computer. Il nécessite Windows 9x/ME/NT/2000/XP et tourne aussi sous Vista/8/10/11.
 

Télécharger Win Arcadia (Ami Arcadia) v34.71 (7.0 Mo)

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Développé par Mike Wynne, il s’agit d’un émulateur Sinclair ZX81, Sinclair ZX80, Sinclair ZX Spectrum 16k/48k, Sinclair ZX Spectrum 128k, Amstrad/Sinclair Spectrum +2, Amstrad/Sinclair Spectrum +2a, Amstrad/Sinclair Spectrum +3, Timex TS1000, Timex TS1500, Timex TS2068, Timex TC2048, Lambda 8300, Ringo R470, MicroDigital TK85 et Jupiter ACE.
 

 
Bug fixes:
– An ampersand within a label in a ROM symbol file was not being shown in the debugger’s
disassembler window as it was being treated as signifying an underlined accelerator key.
– Joypad button mapping was causing an issue with third party controllers. All buttons are now
treated as the fire button so that all controllers work without the need for configuration.
– Support added for Chroma 80 and Chroma 81 sound output.
– Various windows, e.g. Tape Manager, were being opened twice.
 

Enhancements:
– Improved display accuracy of HSync and back porch signals.
– Ability added to deselect display of back porch signals.

 

Télécharger EightyOne v1.41 (4.9 Mo)

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